hot  /  reviews  /  video  /  blogs  /  forum

Unity

Super Mario 64 HD photo
Super Mario 64 HD

A fan's HD recreation of Mario 64 was great until Nintendo took it down


Bob-omb Battlefield's never looked better
Mar 31
// Brett Makedonski
Unity developer Erik Roystan Ross took one of the most iconic and beloved levels in videogames and gave it a makeover. Ross recreated Bob-omb Battlefield, the first stage in 1996's Super Mario 64, in HD from scratch. Ev...
Unity 5 photo
Unity 5

Unity 5 shows how to properly sell a game engine


This image is the best
Mar 03
// Jordan Devore
Epic unveiled its new free-to-use (with eventual royalties) pricing model for Unreal Engine 4 this week during the Game Developers Conference in San Francisco, while Unity launched the new iteration of its engine, Unity 5, wi...
New Unity CEO photo
New Unity CEO

Former Electronic Arts CEO John Riccitiello is the new CEO of Unity


He's been on the board since last year
Oct 22
// Jordan Devore
Former Electronic Arts CEO John Riccitiello, the man whose impossible name led to the invention of the copy and paste commands, is now in charge of game engine maker Unity Technologies. Co-founder David Helgason has stepped d...
PAX PARTY! photo
Win a part in Hitman: Sniper and eat poutine!
Destructoid is teaming up with Square Enix Montréal and Unity to throw a Hitman: Sniper PAX Prime 2014 party!  You'll have a chance to play Hitman: Sniper before its release and compete in a high score contest whe...

 photo

Unity 4.3 now supports the PlayStation Vita


That's a good thing!
Jan 16
// Hamza CTZ Aziz
The latest version of Unity will now support the PlayStation Vita. Now developers licensed with Sony can use the engine to create Vita games, making use of the handheld's features from the cameras, rear touch pad, motion sens...
Indie Games photo
Indie Games

Indie game Munch Face wants your feedback


Think Pac-Man with turrets, portals, and guns
Apr 27
// johnmasterlee
Aloha from Oahu! Working on an indie game called Munch Face for a 3 month stint in Hawaii, and this morn we're doing a code jam, and this evening a Spam Jam. Spam Jam is a real thing. It's a festival... for Spam... Anyways, o...

Nintendo truly wants to be indies' best friend

Apr 22 // Tony Ponce
The eShop environment is meant to be as painless for devs as possible, offering a robust array of options with no hidden fees. Pretty much the only thing needed to become licensed is business entity status, which costs less than $200 in the US. While Internet pundits worry that Nintendo is failing to form healthy third-party relations, it sounds like the company is taking a different approach. I personally think this is a great idea, as it avoids the blood waters of home console development in order to foster the content creators of tomorrow. Could that have been Nintendo's plan all along? Makes you wonder. @jonwahlgren [Twitter via NeoGAF]
Nintendo <3 indies photo
eShop presentation at Full Indie Summit highlighted commitment to the little guys
For all of Nintendo's shortcomings in dealing with major publishers, the Kyoto giant has been making great strides in courting independent developers. Just this past Saturday at the Full Indie Summit in Vancouver, Nintendo of...

NES Music Box Ultra photo
NES Music Box Ultra

Play around with this fun NES music box


Gonna go back in time!
Apr 20
// Tony Ponce
Got a couple of minutes to spare? What am I saying? Of course you do! Check this shizz out! NeoGAF user asa spent a few days messing around in Unity in order to make a nifty interactive NES music box. By pressing the power bu...
 photo

Leave no crate behind! Cargo Commander means business


Mar 27
// Jason Cabral
From the minds and hands that worked on the Overlord series comes Cargo Commander, "...an arcade platform game in space, that mixes a Bruce Springsteen song with Alien," as described by the developers. Th...

Star Trek: Infinite Space is boldly going there

Sep 21 // John Speerbrecker
Star Trek: Infinite Space (PC)Developer: Keen GamesPublisher: GameforgeReleased: 2011Price: Free Hearing about a free-to-play Star Trek game might just catch some of you off guard. We also know that Star Trek fans also can be some of the most hardcore fans in the world. That being said, those expectations are high and we always need a good Star Trek title. This is set up in the timeline of the Deep Space Nine world, where your job is to defend the Alpha Quadrant against all of the unknown denizens that tend to live in the universe. The story is written by Lee Sheldon who has written a few of the Next Generation episodes; Michael and Denise Okuda (authors of The Star Trek Encyclopedia) also contributed to the detail of the game's story arc. In terms of graphics, this game is incorporating a full 3D graphics engine called the Unity engine in the browser. You can see the detail in everything that you encounter in space from the architecture of the Ferengi hub to the nebula that you might have to mine ore out of.  There are two factions to choose from: Federation and Klingon. When choosing which one, even though you might think that one is a good guy and one is not, do not be confused. This game is meant to be played the way you want to. If you want to pretend like you are a drunken Captain Kirk and have not a care for anyone else just to get your job done, you can do that. The option to actually be a kindhearted Klingon is also available should you choose to play that way. Main story missions will take you through the campaign so that you can really immerse yourself in the surroundings of the world of Deep Space Nine. These missions are unique to each faction and can have multiple outcomes. Battleground scenarios are there for you to try out different roles in groups or to fine tune your play-style. You could keep trying different tactics to defeat that annoying Borg cube that has been giving you problems. Exploration missions, which are a crucial part of the Star Trek world, are also there for you to finally get out and see what lies beyond the frontier. The Central Hub in this game will be your launching point for you to meet up with friends and for you to build a party that will be able to go out and rule the galaxy. In the hub, you can show off your illustrious gear that you paid cash for or you can just go emote crazy and keep tapping your communicator to see who gets the most annoyed first. Yes, there is also and emote for you to "engage" as well.  Since you are the captain of the ship, you also have to successfully manage your crew. You will have to work with your Science officer, Security officer, Medical team, and your engineer. As you play this game, you will utilize them to successfully manage your missions and they'll help you succeed. As you level up, you can use some of your skill points to help build your crew to make challenges with them easier to win. Infinite Space plays like a top-down action game. You have your skill bar at the bottom of the screen so your photon torpedoes are at the ready. From the overhead perspective, you'll control your ship and easily navigate it through levels. It works very similar to an RTS style of control for your ship where you can either drag it with a mouse, point and click, or use the WASD keys. For this game still being in development, the visuals are shaping up to be great.  In this demo, a Intrepid Class ship was used to complete the mission. As for the HUD, they really nailed it with the interface of how it would look if we were actually using a control panel. We took the starship around an asteroid field and into enemy territory, where we were promptly ambushed. After spamming photon torpedoes and phasers, we managed to get out safely and continue on to our destination. In combat, the key is to weaken enemy shields; sending a disruptor their way to slow them down will be a great help while you take the time to flank them, for instance. Morality also plays a key role in this game where you will be faced with decisions that can influence your future. In one example, you are given a choice to blow up a ship with your away team on it or wait for them to try to capture the rogue who might escape without your interference.  Star Trek: Infinite Space also promises over 180 hours of playtime. They really want to give players the tools to play how they want. So if you want to gang up on that pesky Borg Cube with three Defiant class ships, go right ahead. There will be twelve ships for each side of the game, but within that, there will be many variations of the ships to work with. With this title stepping into the free-to-play realm, it is surprising to see all the work that they put into the detail of the game and the detail of the universe to get it just right for fans. Infinite Space will be out later this third quarter and it looks like it just might be the chance for us to boldly go there...for free.
 photo

Let's face it, Star Trek games have been a challenge for most developers. With many titles in the past that have tried endlessly to capture the universe in a way that can please the fans of the series, the team at K...

 photo

Bullseye now playable on Kongregate


Feb 15
// Maurice Tan
Bullseye, the little showcase shooting range game by Interstellar Marines devs Zero Point Software, is now available on Kongregate as a lite version. The main difference between this version and the one on the official site i...






Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
What is the meaning of life, and do you have any more pizza rolls?
You may remix all content on this site under Creative Commons with Attribution
- Living the dream, Since 2006 -