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THQ's fourth-quarter results got a boost from Saints Row


Apr 18
// Jordan Devore
A bit of positive news has come up for THQ amidst its recent issues. The company has disclosed preliminary financial results for the fourth quarter, which ended March 31, 2012, and things aren't looking quite as gloomy as ant...
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As co-host of The Destructoid Show, I consider it my prerogative - nay, my mission - to embarrass myself on a near daily basis. It's not something I typically take issue with, as long as I can say that at the end of the day,...

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UFC Personal Trainer: TUFS gets free DLC for Xbox 360


Jan 03
// Harry Monogenis
THQ has today launched the first DLC for its fitness training game UFC Personal Trainer: The Ultimate Fitness System. The game's available on Xbox 360 (with Kinect), the Wii and on the PS3 (with PS Move), but THQ are rel...
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UFC on Xbox Live entering the Octagon on December 20


Dec 01
// Jordan Devore
The Xbox 360 is once again expanding beyond gaming to provide more entertainment options. This one's for the UFC obsessed. Previously scheduled for release today, UFC on Xbox Live has since been moved to December 20. High-def...

Preview: UFC on Xbox Live

Oct 07 // Wesley Ruscher
Meeting with Mike Mahar, producer of UFC on Xbox Live earlier this week, I was given the tour of this new, exciting service and the answer to my question. As I stated above, UFC on Xbox Live at its core is just one more device to access the latest live UFC PPV event. If this was all the service offered, most would be satisfied -- especially those, like me, without cable -- but Microsoft isn’t content with just being another PPV avenue. What they want to be is the one-stop shop, the “ultimate fight center” for UFC fans around the world. The interface of the service borrows heavily from the format that the upcoming dashboard is going to incorporate. Clean, fast, Kinect-enabled navigation gives users of all levels easy access to the plethora of content that the UFC app offers. The biggest and most exciting of this content is the interactive fight cards and predictions interface. Before and even during a PPV, information on each participating fighter, their tale of the tape, and previous fight results are available to check instantly without stopping any currently viewed content. While all this information is cool to have at a moment's notice for fans of all levels, Microsoft’s biggest use of this is for making pre-fight predictions. At the moment, viewers can make decisions on who they think is going to win a fight and by what method up to the start of a PPV event. As the fights conclude a live leader board -- currently only with Live friends -- will award a yet undetermined amount of points to rank who the best fight predictor is. At the moment, correctly calling fights really only lets people brag about their skills to friends, but Microsoft plans to keep and close eye on how the service is being used to continue to build upon it. During my preview, Mahar couldn’t stress enough that the plan at launch is to keep it simple, but as big UFC fan himself he can’t wait for the service to grow. Right now updates are expected at least once every month, but if needed I was told that the means to pass certain patch procedures can happen. I personally would like to see more variety in the fight predictions, such as round of defeat and perhaps in the case of submission, type, but from what Mahar eluded to I don’t think I will have to wait to long for such dynamic predictions. One aspect of the fight predictions that struck me as a clever way for Microsoft to get the word out on this service is its Facebook integration. Every fight prediction made can be uploaded to the social media site to let more than just your Xbox Live friends know who you think is going to pound whose face in. The social integration doesn’t just start and stop with Facebook. UFC on Xbox Live itself is very social by nature. Besides seeing what picks your friends have made, and how you stack up on the leaderboard, you can also see what on-demand videos they have been watching to help confirm that you too possess an equal amount of knowledge before each PPV. Outside of ordering the latest fights -- which begin December 10 with UFC 140 -- the majority of video content that is found on the UFC’s website will be available for instant streaming through the app. Pre-fight interviews, live weigh-ins, and highlights are amongst some of the content that is accessible anytime, completely free and in HD. The tech behind the streaming is impressive. Using technology from iStreamPlanet -- who’ve previously handled Olympic coverage for NBC -- Microsoft is pulling no stops when it comes to insure that the live HD, on-demand experience for users is as smooth as possibly. Every PPV has the option to be purchased in SD or HD for their respective prices and based on your connection speeds you will know ahead of time what the best option is. If your HD connection ever begins to dip, similar to how Netflix adjusts, UFC on Xbox Live has 3-4 different bit rates in HD to adjust to, keeping the action flowing at its promised 60 fps. To help secure that everyone using the app has the best UFC PPV experience, Microsoft also plans to have reachable customer service reps to contact in case of performance issues. UFC on Xbox Live will have an easy to read widget that can be pulled up on the fly for users to relay information such as current framerate, bandwidth, and bitrates quick and efficiently to solve whatever the performance issue may be. This app is so much more than watching PPV through your Xbox. The amount of interaction that will be present at launch is already enough to separate itself from the same old cable PPV experience, but Microsoft is not set on delivering just an adequate experience. Whether you're a fan or not of the UFC and MMA in general, what Microsoft is doing here is exciting for both the Xbox and the future of online entertainment.
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Think you know the more about the Ultimate Fighting Championship than any of your Xbox Live friends? Starting December 1, you will be able to put your mixed martial arts knowledge to the test when the UFC on Xbox Live ...

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UFC Undisputed 3 combat trailer brings the pain


Aug 16
// Wesley Ruscher
  THQ dropped their latest trailer for next year's UFC Undisputed 3. One of the big pushes -- as evident by all the sweaty men beating the crap out of each other -- is the myriad of advanced techniques added to the game....

Preview: UFC Undisputed 3

Aug 16 // Wesley Ruscher
UFC Undisputed 3 (Xbox 360 [Previewed], PlayStation 3)Developer: Yuke'sPublisher: THQTo be released: January 2012 Since last year's version, the UFC has been a busy merging machine, integrating any and all of its competition. With Pride Fighting Championships and World Extreme Cagefighting fully assimilated into the UFC, Undisputed 3 now boasts an even larger roster with over 150 fighters from all seven weight classes (featherweight and bantamweight newly added). On top of that, new to this year's version are octagon-free Pride Fighting venues and rules (complete with kicks and knees to the head of a downed opponent) that have been added to mix up the typical cage-fighting strategies. The only thing that remains to be seen -- I could not get confirmation -- is if the recently purchased MMA rival Strikeforce roster of fighters makes any appearance in the final build. Right off the bat, the first thing I noticed was the game's new and improved control scheme for entry level users. For the more casual fight fan who just wants to get in and start tapping out fools, a new "Amateur" control option allows for a simpler ground game. Instead of the sometimes complicated quarter- and half-circle right analog stick movements, the game replaces them with much simpler up-and-down movements. Going from top or side control to full mount is only a few well timed flicks of the sticks away. Now, the thing about the amateur control scheme is that it doesn't give a novice players quite an even playing field with a veterans of the virtual octagon -- which could raise issues with competitive online rankings -- it just makes them more competent opponents. Due to the game's multitude of character animations, seasoned veterans have more options with the "Pro" control scheme, from countering into better positions or slipping on a submission attempt on users who use the amateur setup. Speaking of submissions, the previous iterations' "rotate the stick frantically to tap out" system has been redesigned with a much simpler visual representation of what's occurring. Now, when a submission is being attempted, an octagon-shaped diagram pops on the screen, in which the submitter tries to overlap his zone on top of his opponent's zone to force the tap out. It becomes a sort of cat-and-mouse mini-game, a frantic chase around the edges of the zone that factors fatigue and stamina into how nimble one can be in evading or scoring the submission. Other additions to the in-fight mechanics include the ability to dodge punches from the back when mounted -- though this does not lead to any broken hands from the attacker -- and a new seated animation when pressed against the fence. Unfortunately, players still can't use the cage to spring off of for some high flying acrobatic attacks à la Anthony Pettis' amazing kick last December against Ben Henderson (look it up on YouTube if you haven't seen it.) Overall, the simple additions to this year's game go a long way in delivering one of the sport's most realistic simulations. I was only able to play two fights with UFC Undisputed 3, finishing with a respectable win ratio of 1:1, but it was easy to see that THQ is still bringing the excellence to one of my favorite sports. The crisp graphics, increased brutality of every strike and takedown, authentic commentary, new Pride fighting mode, and expanded weight classes all work together to make this year's game the most well-rounded package yet. Hopefully, the career mode will see as much love and attention as the fighting system. Either way, though, 2012 can't come soon enough for MMA and fighting game fans alike!
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It's time! Time for another installment in THQ's mixed martial arts fighting franchise, UFC Undisputed 3. UFC Undisputed took the gaming world by storm in 2009, but its follow-up UFC Undisputed 2010 didnt quite reach the same...

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E3: UFC Undisputed 3 teaser looks appropriately painful


Jun 06
// Samit Sarkar
UFC fights themselves are on their way to your Xbox 360 courtesy of a new service called UFC Live. But THQ is also working on the next entry in its UFC Undisputed series, which will simply be called UFC Undisputed 3. It will...
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E3: UFC Live coming to Xbox 360


Jun 06
// Jim Sterling
Microsoft is partnering with UFC to broadcast live pay-per-view events over Xbox Live. Not only that, but these events will be interactive -- you can call fights, see trainer stats and watching training videos, all while it's streaming the live fights.  So that's pretty awesome if you like watching men in underpants punch people directly on their skulls!

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