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UFC  photo

Will EA confirm EA Sports UFC 2 today?

All signs point to yes
Nov 10
// Vikki Blake
Looks like Electronic Arts will be confirming EA Sports UFC 2 later today. A post on the official EA Sports UFC Facebook page states: "The Wait is Finally Over! Tune in tomorrow".
Pokemon X2 Y2? photo
Pokemon X2 Y2?

UFC fighter Ronda Rousey will kick your ass at Pokemon

And probably break your arm as well
Jul 28
// Jed Whitaker
UFC fighter and Olympic medalist Ronda Rousey is known for her punishment and breaking opponents' arms, and now you can add Pokémaster to that list. When asked what got her into Pokémon, Rousey went into a rant...
EA Sports UFC photo
EA Sports UFC

It's now easier to unlock Bruce Lee in EA Sports UFC

Old-school cool via free download
Dec 23
// Jordan Devore
Martial artist Bruce Lee is in EA Sports UFC, somehow. You can play as him after besting Career Mode on Pro difficulty or higher, or instantly if you pre-ordered the game. Because money. That's how it was, anyway. Electronic ...

Review: EA Sports UFC

Jun 19 // Ben Pack
EA Sports UFC (PS4 [reviewed], Xbox One)Developer: EA CanadaPublisher: EA SportsReleased: May 20, 2014MSRP: $59.99 This is the biggest MMA game release since EA Sports MMA in 2010. The game features a roster of 97 UFC fighters, as well as two DLC characters: former UFC superstar Royce Gracie, and Bruce Lee. The first time you start, it presents you with an 18-step tutorial which shows you how to do everything from throwing punches on your feet to breaking submission holds on the ground. Unfortunately, right after the tutorial, you are presented with your first fight. I hesitate to use the word fight, however, as the opponent had knocked me out within 30 seconds. Not a submission tap out, or a win by decision, just a cold hard knockout. The tutorial at the beginning is both too dense and not specific enough. It is too dense as it presents you with several options on how to win, but if you forget the specifics of one you are out of luck. If you want to be refreshed on, say, how to start a submission hold while you are on top of your opponent, you may think to access the player handbook from the pause menu. However, when you select this, you are just prompted to visit the EA Sports website for a digital version of the guide. Pressing start to look at your controls is something that has been in not only fighting, but boxing games for years and it could have really benefited UFC. There are also dozens of moves you can use at any time which can be very overwhelming. Each punch or kick (controlled by the four face buttons) can be modified by holding any direction or a shoulder button, and are different depending on if you are holding your opponent or not. It's not unlike in a fighting game, where without playing around with one fighter for hours you will not know which move to use in which situation. Unlike fighting games, however, there is no accounting for frames or combos you need to practice, so a lot of the time you will find yourself in a situation where you and your opponent both try to punch each other and both awkwardly miss. There is also a minigame when trying to put your opponent in a submission hold that is fun when it is two human players who understand it, but incredibly easy to manipulate against the AI, leading to easy wins. [embed]276769:54505:0[/embed] When you're on the ground after getting pummeled, you really start to notice how beautiful this game is. Everything from the glistening sweat dripping down characters, to the detail of the muscle -- this game is beautiful. UFC really shows off the power of the current-gen consoles. I think it's the best-looking sports games out today, and definitely high on the list of all games. The career mode does a much better job at teaching you how to play than the tutorial. I would suggest starting it immediately after you get beat up by the AI for the first time. You can choose one of the game's fighters or your own and take it into a simulation of one man's rise from nothingness to Spike TV celebrity. Before your first fight, you get a more detailed version of the tutorial which breaks things down into simpler, repeated commands that you have to master if you want to stand a chance. There are also frequent FMV cutscenes from UFC president Dana White, which is really goes at odds with the game because it looks so good, but obviously not as good when you're just seeing video of the humans the simulation is trying to emulate. The character creation process in UFC goes above what you would come to expect. You can make everything from the typical scary-looking UFC dude who unironically wears Tap-Out clothing and walks into the ring to “Radioactive” by Imagine Dragons to a dreadlocked giant with the same chicken tattoo seven times named Turducken Hammerfist. It has stat manipulation like other EA Sports games, with attributes based on a style of fighting you can select like boxing or greco-roman wrestling. It also has a sort of perk system where you can have three different loadouts for your character, and different abilities based on standing offense, ground game, or defense that you can set up and choose before a fight based on your opponent. After completing a career mode, the versus mode is where you will be spending most of your time offline. The way it operates is smooth and easy, and great for both MMA fans who want to see their favorite athletes duke it out to fans of the game who want to test specific matchups. The online is completely functional, and presented a mostly lag-free experience for me. EA Sports UFC is an odd package. It might be too deep for fans of MMA to get into, and not cohesive enough for fans of fighting or boxing games to get into. Walking away from the game, I have no desire to go watch an MMA fight anytime soon, but I am not turned off from it completely. I can understand why it is only growing in popularity. I would recommend anyone with a little bit of interest in the sport and a lot of patience check out EA Sports UFC. There is a fun game in here somewhere -- it's just behind a lot of barriers.
EA Sports UFC photo
Causing brain damage never looked so good
Usually when I'm watching two grown men beat each other up, their names are Ryu and Ken. I am a fan of a good fight in games, but aside from the occasional boxing match I have never been very interested in MMA. After watching trailers for EA Sports UFC, I figured now might be the time to start to learn the sport through the game.

UFC demo photo
UFC demo

Kick some ass on June 3 in the EA Sports UFC demo

Octagons scare me
May 29
// Brett Makedonski
As Stroke 9 once inquired, how many people want to kick some ass? If your answer is a resounding "I do! I do!," you have anger issues. Also, you might enjoy knowing that there's an imminent demo for EA Sports UFC. The bone-br...
EA Sports UFC photo
EA Sports UFC

EA Sports UFC shows off its fighting women

Still crazy realistic
May 27
// Steven Hansen
The game does look pretty impressive, but is it just me or does the whole thing sort of lack grace? The fighters seem a little more awkward and stilted than I would like. Of course, just because there isn't lifelike fidelity doesn't mean it doesn't play well (Dale was impressed with it). Just the sequence around 40 seconds looks a bit goofy.
UFC photo

Here's Bruce Lee kicking ass in EA Sports UFC

As expected
May 14
// Jordan Devore
My gut reaction to hearing that Bruce Lee would be playable in EA Sports UFC was "Huh? That's a bit odd." In recent weeks, I've come around to find his inclusion to be in good fun. If you remain unconvinced, here's a video i...
UFC photo

You can play as Bruce Lee in EA Sports UFC

Game is out June 17 for PS4 and Xbox One
Apr 07
// Jordan Devore
Legendary martial artist Bruce Lee will be a playable character in EA Sports UFC and with that knowledge, I can't imagine why you'd choose to play as anyone else. Now, EA is taking the usual "pre-order the game for access" ro...
EA UFC trailer photo
EA UFC trailer

EA Sports UFC fighters look great, have detailed nipples

Nip tips
Feb 10
// Steven Hansen
When I previewed EA Sports UFC last E3 my intent wasn't to write erotica, but I did, a little. Similarly, my intent when I watched this UFC trailer wasn't to focus on the highly detailed, true-to-life nipple recreation on ea...

THQ sues UFC and EA over UFC game license

THQ claims that EA passed inside information
Oct 10
// Dale North
THQ says that Electronic Arts intentionally ruined THQ's relationship with UFC parent company Zuffa to get their own license deal. According to Polygon's findings, THQ is suing EA and Zuffa over the UFC game license. If you'v...

Female fighters will be playable in the new UFC game

A first for the series
Sep 05
// Hamza CTZ Aziz
For the first time in the history of the official UFC game series, female fighters will be playable in the upcoming EA Sports UFC. “This is a great moment for videogames and for Mixed Martial Arts,” said Dean Ric...

EA Sports UFC features sexy, soft, squishy bodies

Jun 12 // Steven Hansen
In addition to fighter likeness and facial animation, EA Sports UFC is touting touches like "real time skin discoloration" as the result of submission holds and visible veins that pop out even more distinctly when fighters are exerting force. We're far beyond the days of joking about developer's freaking out over player sweat physics. Additionally, the game will feature real time damage with much more variety than we've seen in the past. Before, a player might develop a cut and then several more blows would be needed to make the cut visibly worse and everything was very linear and repeated. Now, a hard-hitting elbow could open a blood fountain 15 seconds into a fight. The game's director also touted the soft and squishy body physics of the new game that also our soft human forms to mold over and interact with each other during submissions -- no more hands floating next to a character being held. All of this was a pretty impressive tech display, so hopefully the game itself holds up. The snippet of real time action we were shown looked great despite being pre-alpha. With EA's new Ignite engine, the players appeared to have sufficient weight and heft and everything appears to make contact. You can even do moves off of the cage.
EA Sports UFC photo
EA wrangled glistening, sweaty hold of the UFC license in a closeted deal with defunct THQ and have a game, EA Sports UFC, in the works for PlayStation 4 and Xbox One slated for spring 2014. Here at E3, we were shown a presen...


[Update: Turns out that THQ sold the rights to EA for an "undisclosed cash payment," which is of more immediate use to the ailing publisher.] In what is soon to be huge news for UFC fans, EA and UFC president Dana White ...


THQ's fourth-quarter results got a boost from Saints Row

Apr 18
// Jordan Devore
A bit of positive news has come up for THQ amidst its recent issues. The company has disclosed preliminary financial results for the fourth quarter, which ended March 31, 2012, and things aren't looking quite as gloomy as ant...

As co-host of The Destructoid Show, I consider it my prerogative - nay, my mission - to embarrass myself on a near daily basis. It's not something I typically take issue with, as long as I can say that at the end of the day,...


UFC Personal Trainer: TUFS gets free DLC for Xbox 360

Jan 03
// Harry Monogenis
THQ has today launched the first DLC for its fitness training game UFC Personal Trainer: The Ultimate Fitness System. The game's available on Xbox 360 (with Kinect), the Wii and on the PS3 (with PS Move), but THQ are rel...

UFC on Xbox Live entering the Octagon on December 20

Dec 01
// Jordan Devore
The Xbox 360 is once again expanding beyond gaming to provide more entertainment options. This one's for the UFC obsessed. Previously scheduled for release today, UFC on Xbox Live has since been moved to December 20. High-def...

Preview: UFC on Xbox Live

Oct 07 // Wesley Ruscher
Meeting with Mike Mahar, producer of UFC on Xbox Live earlier this week, I was given the tour of this new, exciting service and the answer to my question. As I stated above, UFC on Xbox Live at its core is just one more device to access the latest live UFC PPV event. If this was all the service offered, most would be satisfied -- especially those, like me, without cable -- but Microsoft isn’t content with just being another PPV avenue. What they want to be is the one-stop shop, the “ultimate fight center” for UFC fans around the world. The interface of the service borrows heavily from the format that the upcoming dashboard is going to incorporate. Clean, fast, Kinect-enabled navigation gives users of all levels easy access to the plethora of content that the UFC app offers. The biggest and most exciting of this content is the interactive fight cards and predictions interface. Before and even during a PPV, information on each participating fighter, their tale of the tape, and previous fight results are available to check instantly without stopping any currently viewed content. While all this information is cool to have at a moment's notice for fans of all levels, Microsoft’s biggest use of this is for making pre-fight predictions. At the moment, viewers can make decisions on who they think is going to win a fight and by what method up to the start of a PPV event. As the fights conclude a live leader board -- currently only with Live friends -- will award a yet undetermined amount of points to rank who the best fight predictor is. At the moment, correctly calling fights really only lets people brag about their skills to friends, but Microsoft plans to keep and close eye on how the service is being used to continue to build upon it. During my preview, Mahar couldn’t stress enough that the plan at launch is to keep it simple, but as big UFC fan himself he can’t wait for the service to grow. Right now updates are expected at least once every month, but if needed I was told that the means to pass certain patch procedures can happen. I personally would like to see more variety in the fight predictions, such as round of defeat and perhaps in the case of submission, type, but from what Mahar eluded to I don’t think I will have to wait to long for such dynamic predictions. One aspect of the fight predictions that struck me as a clever way for Microsoft to get the word out on this service is its Facebook integration. Every fight prediction made can be uploaded to the social media site to let more than just your Xbox Live friends know who you think is going to pound whose face in. The social integration doesn’t just start and stop with Facebook. UFC on Xbox Live itself is very social by nature. Besides seeing what picks your friends have made, and how you stack up on the leaderboard, you can also see what on-demand videos they have been watching to help confirm that you too possess an equal amount of knowledge before each PPV. Outside of ordering the latest fights -- which begin December 10 with UFC 140 -- the majority of video content that is found on the UFC’s website will be available for instant streaming through the app. Pre-fight interviews, live weigh-ins, and highlights are amongst some of the content that is accessible anytime, completely free and in HD. The tech behind the streaming is impressive. Using technology from iStreamPlanet -- who’ve previously handled Olympic coverage for NBC -- Microsoft is pulling no stops when it comes to insure that the live HD, on-demand experience for users is as smooth as possibly. Every PPV has the option to be purchased in SD or HD for their respective prices and based on your connection speeds you will know ahead of time what the best option is. If your HD connection ever begins to dip, similar to how Netflix adjusts, UFC on Xbox Live has 3-4 different bit rates in HD to adjust to, keeping the action flowing at its promised 60 fps. To help secure that everyone using the app has the best UFC PPV experience, Microsoft also plans to have reachable customer service reps to contact in case of performance issues. UFC on Xbox Live will have an easy to read widget that can be pulled up on the fly for users to relay information such as current framerate, bandwidth, and bitrates quick and efficiently to solve whatever the performance issue may be. This app is so much more than watching PPV through your Xbox. The amount of interaction that will be present at launch is already enough to separate itself from the same old cable PPV experience, but Microsoft is not set on delivering just an adequate experience. Whether you're a fan or not of the UFC and MMA in general, what Microsoft is doing here is exciting for both the Xbox and the future of online entertainment.

Think you know the more about the Ultimate Fighting Championship than any of your Xbox Live friends? Starting December 1, you will be able to put your mixed martial arts knowledge to the test when the UFC on Xbox Live ...


UFC Undisputed 3 combat trailer brings the pain

Aug 16
// Wesley Ruscher
  THQ dropped their latest trailer for next year's UFC Undisputed 3. One of the big pushes -- as evident by all the sweaty men beating the crap out of each other -- is the myriad of advanced techniques added to the game....

Preview: UFC Undisputed 3

Aug 16 // Wesley Ruscher
UFC Undisputed 3 (Xbox 360 [Previewed], PlayStation 3)Developer: Yuke'sPublisher: THQTo be released: January 2012 Since last year's version, the UFC has been a busy merging machine, integrating any and all of its competition. With Pride Fighting Championships and World Extreme Cagefighting fully assimilated into the UFC, Undisputed 3 now boasts an even larger roster with over 150 fighters from all seven weight classes (featherweight and bantamweight newly added). On top of that, new to this year's version are octagon-free Pride Fighting venues and rules (complete with kicks and knees to the head of a downed opponent) that have been added to mix up the typical cage-fighting strategies. The only thing that remains to be seen -- I could not get confirmation -- is if the recently purchased MMA rival Strikeforce roster of fighters makes any appearance in the final build. Right off the bat, the first thing I noticed was the game's new and improved control scheme for entry level users. For the more casual fight fan who just wants to get in and start tapping out fools, a new "Amateur" control option allows for a simpler ground game. Instead of the sometimes complicated quarter- and half-circle right analog stick movements, the game replaces them with much simpler up-and-down movements. Going from top or side control to full mount is only a few well timed flicks of the sticks away. Now, the thing about the amateur control scheme is that it doesn't give a novice players quite an even playing field with a veterans of the virtual octagon -- which could raise issues with competitive online rankings -- it just makes them more competent opponents. Due to the game's multitude of character animations, seasoned veterans have more options with the "Pro" control scheme, from countering into better positions or slipping on a submission attempt on users who use the amateur setup. Speaking of submissions, the previous iterations' "rotate the stick frantically to tap out" system has been redesigned with a much simpler visual representation of what's occurring. Now, when a submission is being attempted, an octagon-shaped diagram pops on the screen, in which the submitter tries to overlap his zone on top of his opponent's zone to force the tap out. It becomes a sort of cat-and-mouse mini-game, a frantic chase around the edges of the zone that factors fatigue and stamina into how nimble one can be in evading or scoring the submission. Other additions to the in-fight mechanics include the ability to dodge punches from the back when mounted -- though this does not lead to any broken hands from the attacker -- and a new seated animation when pressed against the fence. Unfortunately, players still can't use the cage to spring off of for some high flying acrobatic attacks à la Anthony Pettis' amazing kick last December against Ben Henderson (look it up on YouTube if you haven't seen it.) Overall, the simple additions to this year's game go a long way in delivering one of the sport's most realistic simulations. I was only able to play two fights with UFC Undisputed 3, finishing with a respectable win ratio of 1:1, but it was easy to see that THQ is still bringing the excellence to one of my favorite sports. The crisp graphics, increased brutality of every strike and takedown, authentic commentary, new Pride fighting mode, and expanded weight classes all work together to make this year's game the most well-rounded package yet. Hopefully, the career mode will see as much love and attention as the fighting system. Either way, though, 2012 can't come soon enough for MMA and fighting game fans alike!

It's time! Time for another installment in THQ's mixed martial arts fighting franchise, UFC Undisputed 3. UFC Undisputed took the gaming world by storm in 2009, but its follow-up UFC Undisputed 2010 didnt quite reach the same...


E3: UFC Undisputed 3 teaser looks appropriately painful

Jun 06
// Samit Sarkar
UFC fights themselves are on their way to your Xbox 360 courtesy of a new service called UFC Live. But THQ is also working on the next entry in its UFC Undisputed series, which will simply be called UFC Undisputed 3. It will...

E3: UFC Live coming to Xbox 360

Jun 06
// Jim Sterling
Microsoft is partnering with UFC to broadcast live pay-per-view events over Xbox Live. Not only that, but these events will be interactive -- you can call fights, see trainer stats and watching training videos, all while it's streaming the live fights.  So that's pretty awesome if you like watching men in underpants punch people directly on their skulls!

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