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Review: Transformers Devastation

Oct 06 // Chris Carter
Transformers Devastation (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developers: Platinum GamesPublisher: ActivisionReleased: October 6, 2015 MSRP: $49.99 So let's get right into the thick of it -- the action. As you'd expect from Platinum Games, Devastation has a sound bedrock, with a combination of ranged and close-combat maneuvers. Basic abilities include trigger-based aiming, a combo system with light and heavy attacks, a super button, and of course, the power to transformer at will into various vehicles. Combos can even involve transformations on the fly (signified by a blue light with a short window), a slam move can be initiated by transforming mid-air, ranged attacks are capable of headshots, and attacking at top speed breaks enemy shields. As you can see, there's a lot of advanced mechanics at work here. The most technical of all abilities includes the addition of Witch Time (frame-perfect dodging that slows time), a concept taken wholesale from Platinum's own Bayonetta, which I'm totally okay with. Everything feels incredibly smooth. The combos available are just enough to keep action veterans interested without overwhelming newer players. With three difficulty levels to choose from (appropriately balanced, mind -- with three at the start, and two more later), there's something for everyone. Other small touches like NPCs frequently fighting alongside of the player character, 2D sections, and vehicular-based chases or race segments help break up the combat a bit. There's a light amount of exploration involved within Devastation's mission-based structure, similar to most of Platinum's previous work. It's mostly linear, but at various points spokes of that linear wheel will break off, allowing for some form of deviation. That includes conspicuous gates that lead to new chests, or short twitch-based puzzles that provide a reward at the end. I actually really dig this flow, as you can skip a lot of combat sequences if you wish -- just note that many zones will wall off areas until you defeat all the foes within, so you can't just rush through the whole game. [embed]314115:60629:0[/embed] Much to my surprise, all of the playable characters have different styles. Grimlock is more of a grappler, Bumblebee is quicker and doesn't pack a punch, Sideswipe has access to a quicker dash, and so on. They're not wildly different to the point where you'll have to relearn every single facet of the game, but they're nuanced enough that there's actually a reason to pick different Autobots. Devastation also sports an appropriate Saturday morning cartoon narrative that would fit nicely into an afternoon special block. The voices are either spot-on replications (including the campy Teletraan-1), or actual members of the original cast. The gist is that Megatron is yet again after another massive power source, and it's up to the Autobots to save the day -- so don't expect anything new here -- but again, the nonstop action helps propel players from start to finish. There are a few shortcomings, though. For starters, the game is priced at $50, and feels somewhere in-between a full retail release and a downloadable game. There's a lot to sift through here, but I could have gone for more characters, secrets, and unlockable modes (a challenge mode is basically it). Additionally, the RPG systems in place feel like a half-measure, particularly the loot system. While the equippable upgrade chips are a nice touch (and are coupled with a fun little crafting mini-game), managing loot is a nightmare. Throughout each mission, you'll likely acquire something in the neighborhood of 10 weapons, most of which are garbage or only marginally better than what you're using. To really take advantage of these duds, you'll have to synthesize them into better parts, but it's far too much of a chore to do that constantly when you can just forge ahead to more action. The loot system should have been scrapped entirely or pared down far more than its current incarnation. While not a deal-breaker, it could have been handled a lot better. I'm not even sure if there are G1 fans out there anymore. It shouldn't be a deciding factor when picking up Transformers: Devastation though, as it's a great action romp by any right. Just be ready to deal with a few nitpicky issues.
Transformers review photo
None shall fall
I've been a fan of Transformers since I was old enough to understand what television was. The bright colors and toy lines drew me in, but I've been a fan ever since. It's not merely nostalgia that fuels that fire -- it's...

Splatoon photo

Decepticons dominate in Splatoon's latest Splatfest

Autobots, you don't have the touch
Aug 30
// Jonathan Holmes
Yesterday's North American Spatfest was a unique event, featuring the first of hopefully many brand tie-ins with an outside property. Splatoon's transforming squid kids were tasked to join either team Autobot or team Deceptic...
Transformers photo

This Transformers: Devastation trailer is pure G1 goodness

Aug 27
// Chris Carter
Based on this video, it looks like Platinum Games really nailed the look and feel of G1 in Transformers: Devastation. Yep, it's important to remember that Platinum is behind this, so in addition to a great looking cartoon br...
Transformers: Devastation photo
Transformers: Devastation

Watch Comic-Con footage of Platinum's Transformers game

Where's Transformers Animated 2??
Jul 09
// Mike Cosimano
Today, Hasbro announced the release date for Transformers: Devastation at its SDCC Generations panel. The game will be released on pretty much everything on October 6, 2015. Coincidentally, that will be the day I retreat into...

Transformers: Devastation photo
Transformers: Devastation

We saw Transformers at E3, and it looks rad

[feat. Polygon's Nick Robinson]
Jun 22
// Mike Cosimano
I'm going to cover Transformers: Devastation until either the game is cancelled or I have a physical copy in my grubby dork hands. I hope you have all come to terms with this, as I have not. More Than Meets the Eye is on...

Transformers: Devastation made me feel like a kid again

Jun 18 // Mike Cosimano
[embed]294389:59150:0[/embed] Transformers: Devastation takes place during Season 2 of the cartoon, right before the 1986 film. That's just one example of the attention to detail Platinum has applied to the game. They've even based generic enemies on the obscure Jumpstarter figures, a visual reference that earned a sizable grin. All your favorite characters are back too, with their original voices. Peter Cullen is unlikely to relinquish the Optimus Prime crown any time soon (despite having been outclassed by both David Kaye and Garry Chalk years ago), so he's still hanging around. Dan Gilvezan, the original Bumblebee, is back in the game too, delivering a solid performance. However, the death of Chris Latta has deprived us of Wheeljack, resulting in a competent sound-alike. The game has five playable characters: Optimus Prime, Bumblebee, Sideswipe, Grimlock, and Wheeljack. During the demo, we got our hands on Optimus Prime and Bumblebee. Although the characters feel different, there's a consistent undercurrent there -- a good sign of a solid combat system. Although this may come as no surprise to Platinum fans, Devastation's combat is simultaneously flashy and responsive. Even Bumblebee's light attack looks like it hits hard. Transformation is even incorporated; during a combo, players can transform into a car and ram into their foes, only to transform back and keep the combo rolling. This even works in midair. For example, during an enormous boss fight with the combiner Devastator, Optimus rocketed toward Devastator's head in truck mode before turning into a robot and smashing the Decepticon's face in with his Energon axe. This kind of spectacle is exactly what I was imagining on the floor of my living room, all those years ago. There's one thing in particular that stood out to me when I saw the game, and I think it perfectly encapsulates just what makes Devastation special. Optimus has a special attack where he transforms into a truck, summons his trailer from nowhere, drifts it into his foe, and then transforms back as the trailer disappears. Optimus Prime's disappearing trailer is a Transformers inside joke that's been turned into an attack in this real video game. Yeah, Transformers: Devastation plays like a dream. But it's nice to see one of my favorite franchises treated with the respect I believe it deserves. This truly is the Year of Cosimano.
Transformers: Devastation photo
Combiner Wars
Much like every other adult with an unhealthy love of The Transformers, I spent a good portion of my formative years on the floor, plastic robots in hand, crafting elaborate scenarios from whole cloth that would pit my diminu...

Transformers photo
Later this year on everything but Wii U
After Best Buy and a leak spilled the beans, we now have official confirmation from Activision -- Platinum Games will develop Transformers: Devastation, an upcoming action project based on the Transformers universe. It ...

Transformers: Devasation photo
Transformers: Devasation

Transformers: Devastation confirmed as a Platinum Games title

Best Buy spills the beans again
Jun 14
// Nic Rowen
Well, that was fast. Not a full day after it was leaked, Platinum Games has been confirmed as the developer behind the gorgeously cel-shaded Transformers: Devastation thanks to a premature Best Buy listing. As well as confirm...
Transformers: Devasation photo
Transformers: Devasation

Cel-shaded Transformers: Devastation is nailing the look

One must fall for these screens
Jun 13
// Nic Rowen
A new Transformers game from Activision, Transformers: Devastation, has been leaked in the lead up to E3, and damn if it doesn't look like an 80's cartoon come to life. Someone better call Cosimano, I think he'll be excited. ...
Splatoon Transformer photo
Splatoon Transformer

This Splatoon Transformer is more than meets the eye

Beast Wars 2: Back in the Habit
Jun 12
// Mike Cosimano
I like Transformers a lot, and although I haven't played Splatoon yet, I dig that game's style. So a mix between Nintendo's latest brainchild and Hasbro's favorite son was bound to be a Mike Cosimano Favorite. A fan arti...

What if videogame consoles were Transformers?

Mar 28 // Mike Cosimano
Megatron: Xbox One In Dark Cybertron, IDW's first major Transformers-only crossover event, Decepticon leader Megatron did the impossible: he switched sides and joined the Autobots. Megatron has gone from trying to conquer the universe to exploring it with the wacky spacefaring cast of More than Meets the Eye (currently the best ongoing series in comics). It felt like a real stretch at the time (because it's a simple change in character that is going to sell a lot of comic books, like Bucky Cap or Lady Thor) but the issues released since then have justified his change of heart. Many Transformers stories have tried to make the audience feel sympathy for Megatron, but none have ever been so successful. More than Meets the Eye successfully reconciles the 'violent despot' characterization we all know and love with the new 'tired old revolutionary' Megatron used to soften his previous deeds, crafting a new version of the character that feels absolutely definitive -- against all odds. This reminds me of the Xbox One. When the console was first revealed, there was a sizable amount of justified backlash. It was a device for busy rich people: expensive, packed with irrelevant features, saddled with baffling limitations, and bearing a hidden $60 per year cost. Everyone was worried they wouldn't be able to play their single-player games if their Internet went down, or that the evil camera would watch them have sex in front of their television. Both fears were not totally unfounded, leading to an enormous backlash and low pre-order numbers. In order to save the system, Microsoft had to pull an about-face, reversing almost every controversial decision. Since then, we've seen the Xbox One drop the Kinect along with $100 off the MSRP, reach out to indies with the ID@Xbox program, and chase weird exclusives like Phantom Dust. Ever since Phil Spencer took over the Xbox division, the company has made positive strides towards fixing its reputation. It's not hard to see the parallels between Megatron (as written by James Roberts), Megatron (the character in More than Meets the Eye), and Phil Spencer's work on the Xbox brand. When you want to make a change, be it financially motivated, a creative decision, or an emotionally motivated faction change, there has to be some revisionism. You have to convince yourself that the past doesn't matter, and then you have to perform the Herculean task of convincing everyone else of the same. For the moment, it's almost impossible to tell whether Megatron or Microsoft were successful. We won't know how successful the Xbox One will be until well into the life cycle of the Xbox Two, and I honestly don't know where Megatron's character development could go from here. Either way, I'm looking forward to both. Tailgate: Wii U Tailgate is a relic. Not long after coming online, he fell into a sinkhole on Cybertron, only escaping his predicament after a six-million-year-long power nap. Physically, he is older than almost every character in More than Meets the Eye, but he approaches the Lost Light's various adventures with a childlike enthusiasm. Which makes sense -- he's technically two weeks old when the comic begins. Tailgate used his age to fabricate a series of stories, even claiming he was a bomb disposal expert. He's gone through some real trials over the course of the comic -- including almost dying of old age and saving half of the Cybertronian race in one week -- but he's come into his own, accepting his true role as a waste disposal 'bot and letting go of his tall tales. It's hard to hear the word 'relic' and not give the Wii U a little side-eye. When the console launched, it was months away from being outdated, with online decisions that were utterly baffling in the Xbox Live era and a launch library that was primarily a series of efforts at reclaiming old glories and ports nobody asked for. Hell, look at the name of the thing -- Wii U. Smarter people than me have been pointing this out since the console was revealed, but I'll be damned if that isn't the most transparent attempt to move units I've ever seen. The Wii U smacked of an old man trying to convince the kids he was cool, not realizing he was a kid at heart the whole time. All he had to do was embrace his inner child and the people would come running. There's something futile about chasing old glories, especially when they're made up. Nintendo has never been good with third parties. Remember that "historic partnership" between EA and Nintendo? Remember when Call of Duty: Ghosts coming to Wii U was a big deal? Where's Advanced Warfare? Where's Battlefield 4? The Wii U was a joke back when it was trying to be just another videogame console; another machine for you to enjoy those big tentpole releases. Today, it's genuinely beloved, even if the rampant amiibo shortage threatens to overshadow Nintendo's recent successes. Is the Wii U selling well? Of course not, that door closed when it launched with a crappy Mass Effect port and didn't have a killer app until a year into the console's life cycle. And Tailgate lost any chance of becoming an Old Cybertronian legend the second he fell unconscious. But we've got Mario Kart 8 now, and Tailgate defeated a genocidal despot by sticking a finger in his robo-brain. (God, I love these comics.) Accept your limitations, and use them to move forward. Can't wait for whatever NX is! Drift: PlayStation 4 Everybody on the Internet goes through a phase where they make an awesome self-insert character for their favorite thing. You know the type: mysterious, silent, unkillable, tortured past, maybe a bit of a dark streak? We've all done it! Be honest with yourself. Maybe post your original character in the comments. Now, imagine a world where you were paid to make that character an official part of your favorite thing. Hell, the character even gets a toy! And the best part? The character will be just as badass as you imagined: no watering down. That's Drift. And -- surprise surprise! -- when he premiered in the pages of the mega-event All Hail Megatron, everyone realized he was a cynical attempt at making a new fan-favorite character. Thankfully, he was redeemed in More than Meets the Eye, recast as a lovable hippie. Now, Drift is actually a fan favorite, despite being universally disliked when he first appeared. (Ironically, we've actually come full circle with the super racist Drift in the fourth Transformers movie) And, let's be real, nobody really liked the PlayStation 3 when it first came out either. It cost too much, the infamous "PS3 HAS NO GAMEZ" meme had a ring of truth to it (even though Resistance and Metal Gear Solid 4 were great) -- everything about the console reeked of post-PS2 swagger. But, much like the Wii U, the PS3 stumbled out of the gate. Compare that to the PS4, a console that came out swinging, easily taking and holding the lead. Now, I can't verify this for myself, but I've heard enough talk from enough different people that it makes sense: the PlayStation 4 is a Sony Computer Entertainment of America joint. That's why you're seeing people like Adam Boyes and Mark Cerny take the stage during E3 press conferences, and that's why the company is going after Western nostalgia properties like Grim Fandango. This change in power seems to be working: the PS3 never saw positive press the likes of which we saw when Jack Tretton confirmed the PS4 could play used games. Sometimes, it's smart to let go of the wheel and let somebody else take over. I'm not saying Shane McCarthy (the creator of Drift) is a terrible writer, or that Sony Japan doesn't know how to make a console. The PlayStation 2 is the best console of all time! But every so often, giving control of your creation to someone with a different vision works out best for all involved. It's just a simple matter of seeing that maybe you aren't the right person for this job. I mean, the PlayStation 4 has sold twenty million consoles so far, and Drift's resurgence in popularity got him another mini-series. Leaving your pride at the door works, as it turns out. Maybe that's the crux of all three of these consoles: pride. The Xbox One isn't trying to shove terrible ideas down our throats, the Wii U is no longer convinced it can be something it's not, and the PS4 isn't asking for $600. In many ways, success is about letting go of that pride, learning to accept your limitations and playing to your strengths. And it may have taken a little while, but I feel like each console is currently taking that to heart. I like where these consoles are at right now, and I think we've got a fantastic generation ahead of us. Also, Transformers are great. Thank you.
Transformers photo
Blast(er) Processing
This isn't clickbait. This isn't some article cashing in on hypothetical fan art of an Xbox turning into Megatron or a post about those awesome Mega Drive/PlayStation Transformers. This is my life, you fools. I've spent time ...

Ladykiller in a Bind photo
We like to keep things family-friendly here at Destructoid Dot Com, so you can imagine the quandary we found ourselves saddled with once Christine Love dropped a steamy NSFW trailer for her new game My Twin Brother Made...

Transformers Universe photo
Transformers Universe

Jagex and Hasbro terminate Transformers MMO

Turning attention to its own properties
Dec 16
// Brett Makedonski
We never got a chance to see if there was more than meets the eye with Transformers Universe; Jagex and Hasbro shut down the free-to-play MMO today while it was still in beta. The move isn't entirely unexpected, as it may hav...
Transformers photo

Transformers Universe enters open beta this weekend

Can't be any worse than the movie
Jul 03
// Jordan Devore
I haven't paid much attention to Transformers Universe after it became something that more closely resembles a multiplayer online battle arena game -- albeit from a third-person perspective, like SMITE -- but looking at it no...

Review: Transformers: Rise of the Dark Spark

Jul 01 // Chris Carter
Transformers: Rise of the Dark Spark (PC, PS3, PS4 [reviewed], Wii U, Xbox 360, Xbox One)Developer: Edge of Reality (PC, PS3, PS4, Wii U, Xbox 360, Xbox One) / WayForward (3DS)Publisher: ActivisionReleased: June 24, 2014MSRP: $59.99  At first glance, Rise of the Dark Spark tries to win over players with its good will rather early. The entire concept of the game is that the campaign and Escalation (Horde) modes are connected -- so no matter what you play, you're working towards some sort of goal, with extra character and item unlocks. But once you drop into the story for the very first time, the ineptitude of Edge of Reality (who has a history as a port studio), shines through. Simply put, the story, both in gameplay execution and theory, is bad. Over the course of 14 long and painful chapters you'll switch perspectives between the Autobots and the Decepticons (and a Dinbot, once), trying to once again stop the universe from certain peril. You really don't have to do a whole lot to make a fun Transformers plotline, but the narrative here truly feels like a poor fan-fiction that attempts to unite the previous games, the movies, and the original Generation One cartoon. There are also zombies in it. You know the Autobot Matrix of Leadership from the animated film? Well there's an "evil" version of it -- the titular Dark Spark. The mercenary Lockdown manages to grab said spark, and takes you on a wacky time-traveling journey through whatever zone the writers felt like taking you to at that particular moment. Some levels even re-create events from past games, but feel more like an excuse for asset-rips than an actual, legitimate fleshing out of prior events. [embed]277088:54588:0[/embed] From the first moment that I stepped foot into the world, it felt sloppy. You can still use primary and secondary weapons, there's still a melee button, and by clicking an analog stick, you can still transform into a vehicle of some sort at will. The problem is even on the PlayStation 4, it feels like a poorly optimized PlayStation 2 game, with frame-rate dips, clunky animations, and uninspired locales and enemies galore. The AI is also woefully stupid, to the point where it will often not even stick its head out from cover to even engage -- like it's broken. I didn't just come across a few glitches, either -- it seems like every stage has a host of areas to get stuck in, and sometimes I'd have to hunt down every single tunnel to find that one enemy that refused to come out of its hiding place before I was allowed to move to the next area. The one saving grace is Escalation, which is still the tried-and-true Horde mode it always was (competitive multiplayer is out, though). With up to three other players online (the matchmaking is fairly smooth), you can fight off waves of enemies to your heart's content, unlocking more characters and such in a more fun way. There are always 15 waves to complete, giving you a sense of progression as you blast towards the end. Base-building with credits earned during each fight is a thing now, although it's a rudimentary version of the trap mechanic from Call of Duty's Nazi Zombies mode. Once you start unlocking more characters (the G1 versions, specifically), things get a little more enjoyable, and since the experience is tied to the campaign, you don't have to complete the story to unlock everything. If you're a die-hard fan of the Transformers film series, I would recommend picking up Rise of the Dark Spark when it's heavily discounted (like, under $10) with a group of friends just to play Escalation. As a side note, the Wii U version doesn't have Escalation mode -- so just avoid buying it altogether.
Transformers review photo
Rise of the fanfic
High Moon Studios set a decent bar with its Activision-published Transformers games in terms of quasi film tie-ins (though the crown still goes to X-Men Origins: Wolverine, in my book). None of them were mind-blowingly g...

Transformers photo

Transformers: Rise of the Dark Spark trailer has a dinosaur and Linkin Park

One is more badass than the other
Jun 24
// Brett Makedonski
Look, Transformers. As preposterously dangerous as all this mechanized warfare is, we let it slide. But, Linkin Park? That's a clear violation of the Geneva Convention and rightfully considered an international war crime. Someone book Optimus Prime a one-way ticket to The Hague.
Transformers photo

It looks like Transformers: Rise of the Dark Spark has a horde mode

Transformer? Yeah, I definitely know her!
Jun 19
// Brett Makedonski
Activision put out a trailer showing off Transformers: Rise of the Dark Spark's Escalation mode, which it's presumably titled because things escalate as it goes on. Or something like that. Look, you get to play as a Transformer, okay? Maybe that'll shut your dumb friend up that asks "Think that's Optimus Prime?" about every semi you pass on the interstate.
Mega Drive photo
Mega Drive

This Mega Drive is actually Megatron in disguise

He's just really good at hiding
May 28
// Brittany Vincent
This Mega Drive isn't what you think it is. No, there's more than meets the eye here. Look closer. Closer still. It's actually Megatron! Yes, Megatron. Tomopop brings us this transforming Mega Drive, first announced at Won...

New Transformers game looks just like all the other Transformers games

At least it's coming out for the Wii U too!
May 23
// Hamza CTZ Aziz
Another year another Transformers game. Is Rise of the Dark Spark going to be good? Well like the last games it'll probably just be average, which is just enough for anything that's a licensed series as it'll sell pretty goo...
Deals photo

Killer Instinct and Fable Anniversary discounted on Xbox Live

Plus a few others
May 06
// Jordan Devore
It's not a huge discount, but 25 percent off the Killer Instinct Combo Breaker Pack is worth considering right now. That's $14.99 for the eight season-one characters, including Fulgore. Other deals this week through May 12 fo...

Transformers Universe closed beta has started

Mar 15
// Hamza CTZ Aziz
Jagex has begun their closed beta for Transformers Universe, their not MMO that's a MOBA but they're calling it a MOTA because REASONS. Those of you that signed up for the closed beta already should be getting your keys soon...

Transformers: Rise of the Dark Spark announced

For current and next-gen consoles
Feb 17
// Dale North
Activision and Hasbro have announced a new game called Transformers: Rise of the Dark Spark. Set to go with upcoming film Transformers: Age of Extinction, this third-person action game will feature 40 characters from two uni...

Transformers Universe no longer a MMO

Instead it's a MOTA ... what
Feb 07
// Hamza CTZ Aziz
Jagex is transforming their direction for Transformers Universe. Originally it was planned as an MMO, but now the game will be a MOTA. A what? According to Jagex, MOTA stands for a Massively Online Tactical Action game. So i...
Roll out photo
Roll out

New Transformers game trademarked by Hasbro

Transformers: Age Of Extinction
Nov 11
// Joshua Derocher
A trademark for a new Transformers game, Transformers: Age Of Extinction, was spotted last week by Seibertron. Don't get too excited since it's almost certainly going to be a movie tie-in game for Michael Bay's next robo...

First footage of arcade game Transformers Human Alliance

Not bad!
Oct 14
// Dale North
Earlier this year we told you that Sega was testing new arcade game Transformers Human Alliance in China. Now we're seeing the very first gameplay footage from the game. A new video on Sega's Amusements YouTube account shows...

Sega lets you pick which Transformers Arcade stage to see

Vote on Facebook
Sep 30
// Dale North
Earlier this year, Sega was caught quietly testing a new Transformers arcade game in China. The robo-cat is out of the bag now, so they're asking fans on Facebook to vote on which bit of gameplay they'll show first.  Oh,...

10 games bundled with all their DLC discounted on PSN

Assassin's Creed III, Persona 4: Arena, Metal Gear Rising and more
May 20
// Hamza CTZ Aziz
The PlayStation Store is rolling out a new sales promotion that's packing ten different games with ALL of their downloadable content offerings. The Ultimate Edition bundles are all being offered at 65% off, with PlayStation P...

Sega testing Transformers: Human Alliance in China

New arcade game goes to China first
May 09
// Dale North
Sega plans to test out a new arcade game in China first. Not in the U.S. or Japan. China. And get this: It's a Transformers game! As you'd imagine, there's not much information out for Transformers: Human Alliance at thi...
Transformers: Legends  photo
Transformers: Legends

Transformers: Legends now out on iOS and Google Play

Transformers meets card battling
Apr 26
// Hamza CTZ Aziz
DeNA's Transformers: Legends is now out for free on Apple's App Store and the Google Play store. Players can build a team of Autobots or Decepticons as they go through two storylines, or fight with other people in the versus...

High Moon Studios rolls out new DLC for Fall of Cybertron

Sep 11
// Jason Cabral
After the mostly favorable reception of Transformers: Fall of Cybertron, High Moon Studios has been patiently working on its first series of downloadable content. The DLC packs will be give players the chance to to control s...

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