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Review: Nihilumbra photo
Review: Nihilumbra
by Greg Tito

There's a nugget of a solid game here in Nihilumbra. Unlike many of the PlayStation Vita's offerings, it uses the touchscreen in a novel way that doesn't feel tacked on or forced. And the puzzle-platforming is supported well by an ethereal art style, score, and sound design.

You just have to wade through a jumble of pseudo-philosophy to get to it.

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Samus and Sagat: Prepping for Street Fighter V and Super Metroid II photo
Samus and Sagat: Prepping for Street Fighter V and Super Metroid II
by Jonathan Holmes

A lot of you told me that you really liked Samus and Sagat episode one. Thank you so much! Even more of you told me that you almost didn't watch the show at all because you thought it was a cartoon. Sorry about that!

To be 100% clear, Samus and Sagat is a live-action fake sitcom about Metroid's Samus Aran (Maddy Myers) and Street Fighter's Sagat (me) living as roommates. That said, we try to incorporate animation into things when we can.

Luckily, we had a really good excuse to use some fake videogame graphics in this episode. This one is about the differences between being a videogame starlet and an older, well known but not particularly popular side character from an ensemble cast. Imagine a conversation between Chun-Li and Waluigi about where their careers are going. It's like that. 

Crap, now I wish I had made that show instead. Maybe next time. 

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Review: Gunman Clive 2 photo
Review: Gunman Clive 2
by Chris Carter

I don't think anyone, including the game's creator, expected Gunman Clive to be such a massive hit. As an homage to retro platformers it was a joy to play, and the ridiculously cheap base price made it easy to take the plunge.

Gunman Clive 2 delivers pretty much everything you'd want out of a sequel, even if it doesn't push the envelope.

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Life is Strange: Episode One Achievement guide photo
Life is Strange: Episode One Achievement guide
by Brett Makedonski

It's always great when a game's Achievements exploit the mechanic or feature that the title does best. That's what Life is Strange's set does -- at least for the first episode. Almost everything in episode one can be unlocked through exploration. The sole exception is an Achievement for simply finishing.

The Achievements that might prove difficult are for taking ten optional photos. Life is Strange has a chapter select feature that tells you how many photos in each section remain to be collected. However, make sure to select the option to "play this chapter in collectible mode" which will allow you to hunt without changing any choices you've already made.

Everything from here on out may contain spoilers. Even the images for the Achievements are spoilers in that they give away what needs to be done. I've listed them in the order in which they appear, but I highly recommend playing through once at your own speed before using a guide to clean up.

With all the formalities out of the way, an easy 200 Gamerscore's right around the corner!

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Review: Life is Strange: Chrysalis photo
Review: Life is Strange: Chrysalis
by Brett Makedonski

"If I'm not looking through a viewfinder, I'm looking through a window. Always looking."

Max Caulfield, the introspective protagonist of Life is Strange, spends her life searching, observing. Actually, it might be more akin to wandering. She's 18, a newly minted "adult." Everyone keeps telling her how much life has in store for her, but she's more intent on the short-term -- just surviving one awkward social interaction after another.

It's a situation that's easy to empathize with. Everyone's felt the uncertain pangs of adolescence, even the most sure-footed of people. Life is Strange gives the player a chance to walk in those shoes with Max -- to try to avoid the gaze of every set of judgmental eyes, and to skirt confrontational conversation lest things just get even worse. It can be weird and cringe-worthy at times, but, hey, doesn't that nicely sum up those formative years?

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Dem bones: The best skeletons in video games photo
Dem bones: The best skeletons in video games
by Ben Davis

I've been playing tons of Grim Fandango ever since the remastered version came out a few days ago, and it's left me with skeletons on the brain... and in the closet.

This led me to thinking about more skeletons in games. There's a lot of them! While most video game skeletons are relegated to simple enemy fodder, there are still plenty of standout skellies out there. Why not write about 'em?

Here are ten of the best skeletons in video games, no bones about it!

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Resident Evil is The Beatles, The Last of Us is The Offspring photo
Resident Evil is The Beatles, The Last of Us is The Offspring
by Jonathan Holmes

Resident Evil: Revelations 2 is the latest episodic game series about a grizzled man with a dark past protecting a mysterious child survive a zombie or zombie-like danger scenario.

Our own Alessandro Fillari recently had the chance to get some time in with the Barry Burton side of the game's campaign, as well as the new iteration of its score-focused Raid Mode. Both of these modes may be a little more strange than Alessandro led you to believe. Either that or he just has a much higher tolerance for weirdness than I do. From where I stand, this game looks bananas. 

This video was initially planned to be about a minute long, working as little supplement to Alessandro's write-up. Before I knew it, I was seamlessly splicing together sound-alike pop songs from different generations of music history, giving The Last of Us a new name, making a supercut of some of Barry Burton's best lines from Revelations 2, and erasing the whiteness around the one and only Sherlock Hemlock. 

If you have half as much fun watching this video as I had making it, then you're about to have an above-average amount of fun. 

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Review: Call of Duty: Advanced Warfare: Havoc photo
Review: Call of Duty: Advanced Warfare: Havoc
by Chris Carter

Call of Duty map packs are definitely a mixed bag. Fifteen dollars is pricey by any standards, and the prospect of one or two remade maps and a grand total of four arenas isn't anything to get excited about.

Advanced Warfare's new Havoc DLC has just arrived this week on Xbox platforms, and it's par for the course in terms of what you'd expect. As usual though, zombies save the day.

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Sling TV, which brings live TV to Xbox One, is looking great so far photo
Sling TV, which brings live TV to Xbox One, is looking great so far
by Chris Carter

Earlier this year at the Consumer Electronics Show, Dish announced a rather interesting prospect called Sling TV. As one of the first companies to embrace Internet TV, its new subscription-based service will stream live television to a number of devices for $20 a month -- with no need for traditional cable.

So how does this relate to videogames? Well, Sling TV is coming to the Xbox One in the coming weeks, and I know a lot of people are curious about it.

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The Magic Circle tackles game development with clever satire photo
The Magic Circle tackles game development with clever satire
by Alessandro Fillari

You ever wonder what it's like to be a character in a videogame? Most people would think of something pleasant like Mario or Sonic the Hedgehog, not someone from Resident Evil or Silent Hill. But what would it be like to be in a game that's currently in development? One that's constantly in flux, similar to the classic Daffy Duck cartoon Duck Amuck. Would you still be you one year from now after several changes have been made? And who the hell is making all these changes?

That's a scenario former developers from Arkane Studios and Irrational Games want to tackle. At PAX Prime 2014, the developers of the newly-formed studio Question brought an early build of The Magic Circle, a game within a game. Players got to experience the results of a chaotic game development period in all its gory details as they tried to set things right. It made quite an impression at the Indie Mega Booth, with attendees calling it "punk" and a neat "retro" title.

We've been keeping our eye on this title ever since. Given special access to the current beta build of The Magic Circle, Destructoid had the opportunity to experience a sizable chunk of Question's upcoming existentialist adventure title. 

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Review: Dying Light photo
Review: Dying Light
by Chris Carter

As you may have heard, we got our Dying Light review code pretty late. As in, the day before launch. A late show doesn't necessarily instill confidence in a project, especially since a lot of fans had no idea what to expect from Techland's latest.

It's strange that this situation even happened considering Dying Light is one of Techland's best games outside of Call of Juarez: Gunslinger.

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Dungeon Defenders II is shaping up nicely on both PS4 and PC photo
Dungeon Defenders II is shaping up nicely on both PS4 and PC
by Brett Makedonski

Trendy Entertainment has already bestowed Dungeon Defenders II upon its most invested fans. In fact, they've had it for more than a month now. "Invested" is the only way to describe those people -- both financially and mentally -- as that's what it takes to pay an Early Access fee for a game that will eventually be free-to-play.

But, those same fans get the privilege of seeing Dungeon Defenders II along as it's molded through the development cycle, and better yet, they'll get to help shape it too. Early adopters are "rewarded" with influence points that allow them to vote on future game features. It's unknown how far their reach has extended thus far, but someone's doing something right with Dungeon Defenders II.

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Knight Squad was the most fun I had at PAX South photo
Knight Squad was the most fun I had at PAX South
by Brett Makedonski

If you were to take booths' popularity at PAX South and plot them on a heat map, most of the obvious candidates would stick out. Twitch would be red hot, as it constantly had a flurry of people swarming to watch their favorite streamers. Dreadnought would be lit up too, because it was one of the largest displays and the crowd seemed to take a liking to it.

But, there would be one outlier far back among the indie titles. Knight Squad, made by Chainsawesome Games, had a constant throng of people mulling about at all times. You wouldn't expect it given the location, but it was a party back there. Once you had a crack at the game, you'd understand why -- because Knight Squad is an incredibly fun multiplayer game.

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Poppin' with hunies: My virtual dates in HuniePop photo
Poppin' with hunies: My virtual dates in HuniePop
by Brittany Vincent

I've been following HuniePop for a very long time.

HuniePop is a dating sim/puzzle game created by HuniePot, an independent studio. It's available now for purchase via Steam and other distributors in both censored and uncensored versions. It's colorful and raunchy, and I've spent a lot of time with it over the past day or so after purchasing a copy for myself. 

After completing a couple of girls' dating paths, I've come to the conclusion that I rather enjoy it. So, with the dearth of concrete information out there on the game and articles quick to judge due to some objectionable content, I've decided to bring you this piece, which seeks to explain and narrate my time with the game. 

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Zoe Quinn founds anti-harassment network Crash Override photo
Zoe Quinn founds anti-harassment network Crash Override
by Mike Cosimano

In response to the wave of harassment in the videogame industry, Depression Quest developer Zoë Quinn and freelance game producer Alex Lifschitz have formed Crash Override: a network of anti-harassment crusaders with experience in PR, law enforcement, counseling, and more. The network is designed to combat harassment on a large scale, as opposed to attacks from a single abuser.

"We're not a company, just a formalized group of people who have learned how to support others through coordinated online mob harassment," an anonymous Crash Override representative told Destructoid in an email exchange. "We're focused on producing educational materials and helping victims who have reached out to us, but we also plan to engage in more significant outreach to platforms and cultural arbiters in video games and elsewhere to better prevent this kind of stuff from happening in the future."

According to the network's site, they are not a "vigilante group," and they "do not take retaliatory actions against abusers." Crash Override's services include both an immediate crisis control center and post-crisis counseling services to help victims cope with the events. The group's response infrastructure is under construction at press time, giving priority to victims of ongoing harassment.

There are also plans to use the network's Tumblr blog as a method of delivering online safety lessons, including a post about how to preemptively combat doxing.

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Resident Evil: Revelations 2 brings Barry Burton and Raid mode center stage photo
Resident Evil: Revelations 2 brings Barry Burton and Raid mode center stage
by Alessandro Fillari

Capcom has been on quite a roll lately. With the announcement of Street Fighter V, new releases in the Devil May Cry series coming, and the recent success of its HD Remaster for Resident Evil, it seems like the once troubled publisher has found its way back to the hearts of fans. And with the reveal of Resident Evil: Revelations 2 late last year, it has plenty more in store for fans of the survival horror series.

I got the opportunity to play a decent chunk of Revelations 2 last year, and I was pretty impressed with how the mystery was being brought back to the series. Dabbling into episodic gaming, this installment is set to be released through four episodes; one will release every week from February 24th to March 18th. It's a pretty experimental, and unique take on Resident Evil, and that might be just what the franchise needs.

But just before its debut next month, the folks at Capcom invited me out to get another crack at their experiment. And during my session, I got reacquainted with an old buddy from the series' past, and even got to take the new and improved Raid Mode for a test run.

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