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Whenever the Vita's library expands, I always get unreasonably excited. Double excited if there's a new IP to add to the fold, because I'm seeing a lot of sequels these days. That's why I was ecstatic to hear that Toybox Game... read feature

Over the years, I've developed a cautionary approach to Compile Heart projects. As a fan of Eastern games in general I'm always receptive to the idea of them, but as a development studio, they don't always follow through as w... read feature

As I've said in the past, I consider myself lucky when it comes to meeting fellow gamers over the years that have had a positive impact on my life. I was fortunate enough to discover the Touhou series back in 2002 at the... read feature

This morning I was typing up a few Vita related stories, and surprise, they were both ports. It reminded me of when I started to realize that the system was in dire straits -- at one point after the portable's launch I looked... read feature

This year, D4: Dark Dreams Don't Die is coming to PC, and as soon as I heard the news, I jumped up and down. This is an adventure that needs to be in the hands of as many people as possible, and confining it to just the ... read feature

To say that developer Hidetaka Suehiro -- or, Swery65 as most everyone knows him -- has a knack for creating unique and strange videogame experiences would be an understatement. He has a loyal cult following, as anyone that l... read feature

Survival horror has always been one of my favorite genres, with Silent Hill being the absolute king. When I heard about a game inspired by and with voice actors from Silent Hill 2, arguably the best in the series, I was ... read feature

Nintendo just ran a Splatoon-centric Direct presentation, and it provided a ton of information on the soon-to-be-released shooter. First, to play ranked modes online, you have to reach level 10 (as was previously announced), ... read feature

 
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Review: Vertiginous Golf

May 06 // Brett Makedonski
Golf has a centuries-old reputation as being a maddening game. It's simple in premise, but that simplicity is always lost in transition from theory to execution. "Put tiny white ball in tiny cup" sounds easy enough, but after... read feature

[Disclosure: High Strangeness was developed in part by Destructoid community member Ben "AgentMOO" Shostak. As always, no relationships, personal or professional, were factored into the review.] Back in 2009, a smal... read feature

 
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Podtoid 293: Konami is bad

May 06 // Kyle MacGregor
The latest episode of Podtoid, Destructoid's videogame news podcast, here and ready to assault your face. This time, Brett, Steven, and yours truly chat about what an absolute trainwreck Konami has become, Silent Hills, other... read feature

I might have never touched Kerbal Space Program had it not been offered as a review assignment. What a tremendous shame that would've been. From a comfortable distance, I had seen enough of this hardcore rocket-building and ... read feature

Wolfenstein: The New Order was a refreshing reboot for a series that has a history of having many different development teams at the helm. After a five year hiatus, MachineGames came in and made the franchise its own, pu... read feature

Koji Igarashi (also known as "IGA") is one of the most talented developers out there, partially credited with the success of Castlevania: Symphony of the Night, and the continued rise of the franchise after that point. In 201... read feature

 
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Review: Cosmophony

May 05 // Darren Nakamura
I had been lulled into a false sense of security. I finished the tutorial and the first level of Cosmophony with a perfect rating in about 15 minutes. "Four more levels of this?" I thought. "Child's play." Cut to an hour and ... read feature

Huge news today! Starting this summer Destructoid will be publishing a digital magazine with GameFan. It's a 60-page whopper that's half Destructoid on one side, half GameFan on the other but all indie, all enthusiast, all pa... read feature

 
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Review: Chroma Squad

May 04 // Josh Tolentino
Ever since a badly-dubbed lady popped out of a dumpster on the moon, sending a weird computer-man to seek "teenagers with attitude," geeks of a certain age have been on the lookout for a game that can capture the essence of w... read feature

If you've ever wanted to experience Shin Megami Tensei: Devil Survivor 2 or wondered what happened to its colorful cast of demon tamers after the credits rolled, now is the time. Atlus is about to unleash Record Breaker, a new version of the 2012 tactical role-playing game that not only improves the title, but expands upon it with a new arc that advances the story. read feature

My Silent Hill would be a place you couldn't trust. Doors would disappear behind you the moment you turned your back, hallways and staircases would loop back in impossible ways, main streets would abruptly end or lead to a pa... read feature

Nothing to do in the summer? How about hours and hours of Witcher? Though the game was delayed several months from its original late 2014 scheduled release, The Witcher III: Wild Hunt will release later this month on PC,... read feature

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p... read feature

Kyle posted some new Persona 5 screenshots earlier, which got me excited, which got me watching the Persona 5 trailer again, which just got me more excited. I like when a trailer can turn me on (not sexual). I watch a lo... read feature

As I've described in the past, my history with Hearthstone is pretty much inline with how Blizzard wants most of its customer base to enjoy it. I'm loving it in spurts, as it's perfect for quick pick up sessions with fri... read feature

With the rise of digital distribution, hard drive constraints are becoming more problematic than ever. It's never fun purchasing a game only to find out you don't actually have space for it. Here is a constantly-updated list ... read feature

I recently picked up a controller to play some Mortal Kombat X with my lawyer after we finished working out (not sexual!) in the basement of his hilltop home. While he'd signed, sealed, and delivered (legal jargon) some Morta... read feature

When I first heard about amiibo Tap: Nintendo's Greatest Bits, I thought it was a cool idea at first, and a good concession for fans who may have missed out on a ton of amiibo opportunities this year. After actually playing it, I'm coming away extremely underwhelmed, and I'll likely uninstall it later today. read feature

The latest episode of Podtoid, Destructoid's videogame news podcast, is ready and waiting to be absorbed into your earholes. This time around, Steven, Darren, Brett, and Kyle (that's me!) discuss the virtues of Arby's, JRPGs,... read feature

With the rise of digital distribution, hard drive constraints are becoming more problematic than ever. It's never fun purchasing a game only to find out you don't actually have space for it. Here is a constantly-updated list ... read feature

Shovel Knight is the gift that keeps on giving. It was already pretty loaded for a digital release, packed with secrets and replayability, but Yacht Club Games has been busy with other stuff too. For starters, the PSN ve... read feature

Who could forget the great Kickstarter boom of 2012? You remember, right? Out of nowhere, this website called Kickstarter suddenly became a focal point for established developers and indies looking to crowdfund the next big t... read feature

Ok. Final Fantasy XV isn't skipping E3. It'll only pay lip service, though. The above Final Fantasy XV Active Time Report, which is helpfully subtitled in English, sees director Hajime Tabata and marketing manager Akio Ofuji... read feature

Development for Mighty No. 9 was coming along nicely earlier this year. We got a look at a bunch of levels, and developer Comcept noted that they were "basically done" recently -- they just needed to figure out how to la... read feature







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