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Harmonix returns to classic rhythm-action with Amplitude photo
Harmonix returns to classic rhythm-action with Amplitude
by Alessandro Fillari

Before the folks at Harmonix Studios put themselves on the map with Guitar Hero and Rock Band, it was known for the cult hits Frequency and Amplitude. Blending fast-paced rhythm-based action with mesmerizing visuals and an electronic soundtrack, players could tap their feet along with the beat while using quick reflexes to achieve the high score. Though the titles never lit the charts on fire, they garnered a cult following and were fondly remembered among fans of rhythm games.

With the success of Rock Band, Guitar Hero, and Dance Central under their belts, the developers at Harmonix decided it was time to revisit the long-dormant series. Keen to show off an early build of the game in time for the upcoming PlayStation Experience event, the devs were confident they nailed their reboot of Amplitude.

And with the success of their Kickstarter campaign, they've definitely got an audience ready to check out the reunion with the long-missed series.

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Street Fighter V teaser trailer leaked, planned to be a PS4/PC exclusive photo
Street Fighter V teaser trailer leaked, planned to be a PS4/PC exclusive
by Jonathan Holmes

There is a big PlayStation event happening this weekend, and as is customary for big events in this industry, we have been granted a nice pre-event leak to chew on. Unlike the big Smash Bros. leak from earlier this year, this one seems to have come from the publisher itself. Capcom posted this teaser trailer on its YouTube page a few hours ago, and has since taken it down. Oops! I'm guessing it will be putting it back up again in the next 72 hours or so, hopefully with a little more info on what Street Fighter V will have to offer. 

It doesn't look like Street Fighter V will be that different from its predecessor, at least where graphics are concerned. Ryu and Chun Li look a lot like they did in Street Fighter IV but with less exaggerated features and a little more detail in their character models. With diminished visual wow-factor, its status as a PS4 and PC exclusive, and "Street Fighter IV update fatigue" plaguing less competitive fans of the series, I'm already a little worried that the game may not drum up as much excitement as Street Fighter IV did all those years ago. 

Then again, EVO is bigger than ever, and the PS4 and PC are the easiest consoles to stream from. Maybe Street Fighter V will surpass Street Fighter IV's popularity through those means. I sure hope so. After Street Fighter III: 3rd Strike, the series went into hibernation for almost ten years. Those were sad times. Hopefully Street Fighter V will prevent them from returning.

Street Fighter 5 officially announced, Capcom releases teaser trailer [EventHubs]

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The perfect games for your holiday get-togethers photo
The perfect games for your holiday get-togethers
by Nic Rowen

The holidays are fast approaching, and that means quality time with all the family you haven't seen since last year. Unfortunately, "quality time" can quickly devolve into awkward small talk and watching It's a Wonderful Life if you aren't careful.

I wouldn't want to see that happen to anyone, so I've compiled a list of games you can use to keep the entire family entertained, even if they haven't touched a joystick since Pac-Man. I've also included a few amazing couch multiplayer games you can play with your friends who are a little more game savvy. This is the perfect time of year to enjoy these games the way they are meant to be enjoyed, so don't miss out!

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New Resident Evil HD remake priced and dated, and it's cheap! photo
New Resident Evil HD remake priced and dated, and it's cheap!
by Chris Carter

Capcom has just sent word over that Resident Evil remake will be available on January 20, 2015, for $19.99. It'll hit the PS3, PS4, PC, Xbox 360, and the Xbox One "all-in-one games and entertainment system from Microsoft" (bwahaha they still have to do this with their PR).

For those of you who don't remember, this is a digital-only release, and will sport 1080p for current-gen consoles and 720p for past-generation systems. You'll also be able to flip between the 4:3 ratio or 16:9 widescreen options.

Yep, I'm in.

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Destiny's latest patch notes are a disaster in terms of communication photo
Destiny's latest patch notes are a disaster in terms of communication
by Chris Carter

Man, Bungie.

Now instead of a collective of the community being angry at Destiny's glitches and issues, you have pissed pretty much everyone off right before the launch of the expansion. It's something that could have easily been avoided with better communication -- a lesson a lot of other people in the online/MMO space have learned with experience.

So what went wrong?

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Review: Secret Ponchos photo
Review: Secret Ponchos
by Chris Carter

I'm loving how much easier it is to bring indie games to consoles this generation. With tons of nasty hold-ups like WiiWare sales thresholds, lengthy and expensive certification and patching processes, and a general negative attitude towards indies by big publishers, every console manufacturer has made strides in that department.

In the case of Secret Ponchos, Sony actively helped developer Switchblade Monkeys bring their game to the PS4, by offering up development kits and additional assistance. That partnership paid off as Ponchos has just launched by way of the PlayStation Plus program.

It turns out that it was an endeavor worth pursuing, but I'm hoping there's more meat on its bones down the line.

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What's your favorite PS1 game? photo
What's your favorite PS1 game?
by Steven Hansen

The PlayStation 20th anniversary that spawned this limited edition, PS1-themed PS4 continues its nostalgia fest over at the PlayStation Blog, where developers like Tim Schafer (Double Fine), Neil Druckmann (Naughty Dog), and Keiji Inafune (Comcept) looking back at their favorite PS1 games.

Bless OlliOlli's creative director John Ribbins and Towerfall's Matt Thorson for the Bushido Blade inclusion. One of the PS1 games I still play on occasion. 

Snakes in the mail for everyone, though, because no one mentioned MediEvil (or Gundam Battle Assault 2) amidst mainstays like PaRappa the Rapper, Silent Hill, Resident Evil, Metal Gear Solid, and Final Fantasy VII. And Final Fantasy Tactics and Symphony of the Night and Tomb Raider and, look, there are a lot of good PS1 games. 

What about you folks? What PS1 games do you remember with fondness? 

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Evolve is about more than just monster hunting photo
Evolve is about more than just monster hunting
by Kyle MacGregor

"Hopefully, nobody has any questions about Hunt," Turtle Rock co-founder Chris Ashton said, his eyes darting around a cloistered room flush with press. "We've been talking about that forever!"

Over the past several months, the humble, long-bearded design director has ceaselessly detailed this one fragment of the experience, holding his tongue about just about every other facet of the asymmetric game of pursuit. In that moment you could see it on his face, a shy glimmer of excitement to, at long last, reveal something new.

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The next Assassin's Creed reportedly takes place in Victorian London photo
The next Assassin's Creed reportedly takes place in Victorian London
by Brett Makedonski

The Assassin's Creed franchise goes through a little routine each spring where someone leaks information about the next installment in the series before Ubisoft can properly make the announcement. Tradition's true to form again this time 'round, but it's taking place a bit earlier than usual -- mere weeks after the most recent games were released.

According to Kotaku, it's obtained information and seen footage of the new Assassin's Creed title, which is set in Victorian London. It's either called or simply code-named Victory, and will only appear on PC, PS4, and Xbox One, just like this year's Unity. However, it's said that there's no accompanying game in the works such as Rogue to placate last-gen users.

The primary studio working on Victory is Ubisoft Quebec -- a departure from the Montreal team that usually heads Assassin's Creed titles. Of course, given that this is Ubisoft, it's a certainty that almost every one of its offices across the globe will have some hand in this effort.

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Here are some day-one thoughts on The Crew photo
Here are some day-one thoughts on The Crew
by Chris Carter

Ubisoft recently notified the press that it wasn't going to send out early copies of The Crew. Instead, critics would have to experience everything at launch and beyond, meaning there would be no reviews for the game at release. That's a bummer for anyone who pre-ordered and has no idea of what to expect.

But fear not, as Brittany Vincent and I have obtained copies of The Crew, and while she's hard at work giving you the full rundown in the future, I'm here to give a few quick thoughts for all of you who haven't picked up your pre-orders yet.

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Contest: Win an Xbox One Assassin's Creed Unity bundle! photo
Contest: Win an Xbox One Assassin's Creed Unity bundle!
by Mr Andy Dixon

Our friends at Microsoft have bestowed upon us an Xbox One Assassin's Creed Unity bundle to give away to one lucky Dtoider!

Included in the bundle is a standard Xbox One console and Kinect sensor, a standard Xbox One wireless controller, a standard Xbox One chat headset, a one month Xbox Live Gold membership, a digital download code for Assassin's Creed Unity, and a digital download code for Assassins Creed IV: Black Flag. (Click here for full details.) Sweet!

To enter to win, just leave a comment in this thread! Limit one entry per person, and the contest is open to anyone in the world. The winner will be chosen at random on Thursday, December 18 at noon Pacific time; just in time for a Christmas delivery!

Good luck! And remember, our Huge members get automatic entry into all contests (and double entries if you enter one manually), exclusive beta code giveaways for upcoming games, ad-free browsing, and more! And most of all, your $3 a month helps directly support the site you love. Try us out!

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Review: Captain Toad: Treasure Tracker photo
Review: Captain Toad: Treasure Tracker
by Chris Carter

From the moment I played the Captain Toad minigame in Super Mario 3D World, I thought to myself "this would make a great downloadable title." It seems as if Nintendo can hear my thoughts, because it did just that.

Priced at a budget level, Captain Toad: Treasure Tracker is a natural expansion from the levels found in World, with more complex concepts and that same beautiful art style. It may not be enough to warrant full price for some, but for those seeking more Toad, it delivers.

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For the love of God, please, no: Horrible game marketing strategies, part one photo
For the love of God, please, no: Horrible game marketing strategies, part one
by Brittany Vincent

When I was a young warthog, I didn't know diddly about the games I was buying. I simply made a beeline for the nearest video game section, be it PC or otherwise, and browsed until there was a title that immediately leapt out at me. I kept up with magazines and the like, but I remained mostly oblivious to the development cycles surrounding the titles I wished to procure, the personalities behind them, and in many cases, the content within them.

Sure, I'd check out Seaman in the back of an Electronics Boutique or lust after Monster Rancher Card Battle GB for Game Boy, opting to trade in half of my cartridges for a meager discount off the new title. But there was none of the "announcement trailer, character trailer, preorder trailer, launch trailer, trailer trailer, trailer trailer trailer" nonsense back then. There wasn't much of an opportunity for me to learn unless I truly went digging. And honestly, I liked it that way.

Don't mistake my nostalgia for bitterness. It's fantastic that we have so many opportunities to survey upcoming titles and appraise their quality before spending the $60 (and sometimes more) and ultimately being disappointed. It's only when these opportunities are used to trick consumers that I get heated. There are several ways that companies are marketing video games to this end, and while I can admit to falling victim to one or more of these marketing fads in the past, it's about time that we see them all put out to pasture. I'll be talking about a different stomach-turning technique each week. 

First up -- Emotionally manipulative trailers with accompanying musical covers and/or deceptive footage!

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Destructoid's Black Friday videogame buyin' guide photo
Destructoid's Black Friday videogame buyin' guide
by Brett Makedonski

Merry Thanksgiving, everyone! (And by "everyone," I mean those in the US; happy Thursday to everyone else.) It's on this, the holiest of days, that we remember the Pilgrims that selflessly died so that we may pursue our god-given right to frenzied capitalism and cheap electronics (sort of).

We've posted a lot of Black Friday deals over the past few weeks, and it's tough to remember what each one entailed. Why don't we go ahead and recap with the highlights of each ad from the major retailers? If nothing else, it'll get you a few minutes away from your great-aunt Sally and that awful conversation about sweaters or whatever it is she's droning on about.

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A look at eating in videogames photo
A look at eating in videogames
by Jonathan Holmes

Physical violence is one of the most commonly used game mechanics. There are a few good reasons for that. Violence is an instinctual and direct method to interact with objects, virtual or otherwise. It's something that involves visual, auditory, and tactile feedback to suspend belief around in-game actions, making them feel real despite our conscious awareness that they are not. When done right, violence feels good and it feels real. That's a near-universal truth. 

There are a lot of other things that are just as widely enjoyable. A good nap, hugs, and eating a delicious snack are a few. Sadly, we've had a lot harder time translating those experiences into satisfying game mechanics. We've probably come closest with food. While there is only one first-person eating/drinking game currently on the market, there are plenty of titles that contemplate eating and show the pros and/or cons of chowing down. 

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Armchair psychology: Why we keep playing bad games photo
Armchair psychology: Why we keep playing bad games
by Nic Rowen

Destiny is the worst game I can't stop playing

I keep hearing this, or variations of it again and again from my friends, all of whom seem unable to escape the jaws of a game they all claim to hate.

And you know what? I get it. Because it's 1:00 am, and I'm up playing MechWarrior Online again. Or if we go back a few years, Ragnarok Online. Or Gun Griffon Blaze, or Rainbow Six, or whatever other shitty game I either never liked to begin with, or learned to despise, but dumped a needless amount of hours into for reasons that I couldn't articulate then and barely understand now.

I think we've all probably done a stint at the crappy-game-rodeo in our lives. Played something our heart wasn't into but put up with long after it was time to call it quits. But why? Well, I won't pretend to know all the answers, but I've been down this road a few times, and I think I can point out a few recurring patterns. More importantly, I think I might have a few ways to break the cycle.  

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