With this week’s news that Gearbox Software has filed a lawsuit against 3D Realms and Interceptor for unauthorized use of the Duke Nukem property, it raises the question – exactly what the hell are 3D Realms and I...
As you may have heard earlier today, Microsoft has announced that the Xbox One will get Twitch gameplay streaming on March 11, just in time for Titanfall. We have more details on how this highly anticipated addition will work.
First, the Xbox One's Kinect will play a role in streaming on Twitch. By calling out "Xbox, Broadcast," the system will immediately begin streaming, and calling out "Stop Broadcast" will end it. Kinect will also allow picture-in-picture video feeds and audio commentary through its microphones and cameras.
Streaming works from any source, even the PS4, so you're able to enjoy content from anything that connects to Twitch. You'll also be able to archive gameplay and access any archived Twitch content from the console.
Outside of streaming, you'll be able to chat with other streamers and even join in on their games. Chat streams are fully available, a full 10 lines are displayed, and commenting even supports emotes and badges. You can even join broadcaster parties.
Finally, you'll be able to check in on friends' broadcast status in the Xbox One friends app. Notifications are available to let you know when a favorite stream starts.
Below, you'll find a peek at what Twitch will look like on Xbox One.
Plants vs. Zombies has been on one wild ride since PopCap was acquired by Electronic Arts. What started off as a grassroots (hah) series with humble beginnings on the PC has become an exclusive-heavy franchise -- with Plants vs. Zombies 2 originally launching on iOS, and Garden Warfare launching on Xbox platforms and the PC.
In many ways EA has hurt the overall image of PopCap, but there are some benefits to being owned by a major publisher. Most notably, an in-house engine ripe for the taking, and the resources to create one of the most oddball third-person shooters ever made. While it's not everything it could be, Garden Warfare is most definitely a successful experiment.
Microsoft has confirmed the existence of a Titanfall Xbox One bundle, which will drop on March 11th for $499.99 in the US. It comes with a digital copy of the game, a "standard" Xbox One Console and Kinect sensor, a "standard" wireless controller, a "standard" headset, and one month of Xbox Live Gold.
In other words, there's nothing really special about this "for a limited time only" package other than the free copy of the game, since the Xbox One itself isn't branded in any way. Microsoft also announced a price drop in the UK from £430 to £399.99, which will start on Friday.
The original Thief was one of my favorite PC games of all time. It was unique in that it completely focused on stealth -- a mechanic that wasn't used often at the time outside of a few select games like the original Metal Gear.
It not only encouraged you to stay in the shadows, but stay silent as well, incorporating elements of sound into the core gameplay. It was stunning, to say the least. The new Thief manages to takes bits and pieces from the original franchise, but it isn't nearly as memorable.
When Nintendo first got into game development, the game industry was something like the Sci-Fi/Fantasy section of a book store. Some series were "less nerdy than others," and there was some class labeling inherent in the rivalries between different brands (Sega fans may give Nintendo fans a hard time, just as Star Wars fans might mock Star Trek fans), but on the whole, videogame fans were united under the banner of being "nerds."
Few people chose what fantasy book to read or videogame to play based on how it would affect their social standing or "projected level of coolness," because no matter what you chose, you'd have an equal chance of being perceived as a geek.
Today, the videogame industry is more like pop music. How cool you are, what kind of image you put out, and following styles and trends means just about everything. It doesn't matter if you make a great game, you may still be overlooked because a game that "everyone was talking about" due to its "viral potential" ate up your mindshare in the collective consumer psyche. We live in a PAX world, in a PewDiePie world, in a "the only shirts I own are videogame shirts" world.
A lot of people in the industry have ideas for how Nintendo can better acclimate to this new consumer climate, though their ideas for how to do that are often times awful. Making games for the iPhone, abandoning their own home consoles to make PS4/Xbox One games -- these ideas are often taken from a completely narcissistic and self serving perspective. "I don't want to buy a 3DS or a Wii U, so why doesn't Nintendo start making games for other platforms, those jerks!" It's a ridiculous notion that would only hurt Nintendo's reputation (and pocket book) in the long run. Just look at Sega, SNK, and Atari. Today, they're nothing compared to back when they managed their own platforms.
Putting games on Steam might be different. That might be pretty smart.
[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
The jellyfish have continued their encroach. They worked their way through the sewer system en masse and before we knew it we were overrun. They squished through pipes, came up toilets, clogged the treatment plants, and flooded the streets out of the manholes. Our time is over. Our resilience doesn't rate. The jellies are immortal and indomitable.
The Tales series often doesn't get the same recognition as big-name JRPGs like Final Fantasy, and that's a shame. It's a consistently quality franchise that has been delivering year after year, but one of the problems with it is that some of the titles are a bit harder to find.
Whereas Square releases port after port of Final Fantasy, making it easier to acquire older games, Namco doesn't tend to re-release Tales games often in the West, leaving them a little harder to track down on older consoles. Thankfully they've wised up for Tales of Symphonia Chronicles, which delivers one of the best games in the entire series on PS3.
When I was a young kid, I loved nothing more than playing classic sport video games like Bases Loaded, Blades of Steel, Double Dribble, Tecmo Bowl, and Mike Tyson’s Punch-Out!!. While I enjoyed the likes of Super Mario Bros. and Zelda, hitting a game winning homerun was inherently more rewarding than sticking a silver arrow in Gannon's forehead ever was.
As I pushed through my junior high school years though, my tastes in games began to change. It was in these years that I was introduced to my deepest of video game loves: the Japanese RPG. Chrono Trigger and Lunar: The Silver Star opened my eyes to a much deeper world; a world where story was just as important as gameplay, and more importantly, could actually have meaning.
Nowadays, I find myself satisfied having quick flings with any action game that I can finish in a weekend. I still love RPGs and sports games, but the commitment to fully enjoy them is more than I can usually spare. If only there was a way I could enjoy both genres simultaneously; a way to go back to the days where time was in abundance.
Inazuma Eleven is the time machine I’ve been looking for.
Level-5's Guild series started out as a bizarre anthology of pint-sized experiences from industry veterans. Initially released in Japan during the spring of 2012, the package would come to western shores later that year. Well, sort of. It was dismantled, shipped across the ocean, and sold piecemeal via the Nintendo eShop.
One by one, the games trickled onto the handheld's online store -- with one notable exception. Weapon Shop de Omasse was oddly absent. For more than a year the final piece of the puzzle remained on the back burner, that is, until now. Better late than never.
Earlier this month, I caught up with Media Molecule's Rex Crowle, lead creator on one of my favorite games of last year, Tearaway. My main goal was simple: to thank him for such a fantastic Vita game. But we ended up chatting about Tearaway's reception, as well as some of the challenges that Media Molecule had to work through to bring us the final release.
I also repeatedly told him that they should make another Tearaway game.
You'll get to shoot Nazi faces off in Wolfenstein: The New Order starting on May 20, 2014 in North America, and May 23, 2014 in Europe.
Typically release date confirmations would be a story on its own, but Bethesda has sweetened the pot here as pre-ordering the new shooter will also get you access into the beta for Doom 4. Note that Bethesda is referring to it as the "next Doom game" instead of as Doom 4. A reboot, perhaps? The Wolfenstein site has a little more info regarding the beta.
Along with that the release date and the next Doom game beta is this new trailer that starts off with a bang. Literally, look at those President heads explode. Bethesda sure knows how to make killer trailers.
Unless you've been living under a rock, you know that Titanfall is the talk of the gaming world right now. With the game in the middle of an open beta on both Xbox One and PC in preparation for its March 11 release, everyone's checking out what Microsoft views to be a system-seller for its new console. Titanfall is being received generally positively by most that have played it. Our own Hamza Aziz even said that it'll be his next big gaming obsession. I know for a fact that it won't be mine.
After playing the beta for maybe five hours and hitting the level cap, I can't see myself ever going back to it. I have no problem giving credit where it's due. Titanfall does a lot of things right to breathe some life back into the first-person shooter formula. Particularly, adding substantial gameplay across the y-axis through its use of verticality goes a long way toward making it feel like a different game than we've already played.
There were even a fair number of occasions that had me temporarily thrilled. The first time I used the mech successfully to take down several opponents was supremely rewarding. The same goes for the lives where I would rodeo to destroy many titans and rack up big points. However, these moments were fleeting.
"I am winding down Irrational Games as you know it," wrote co-founder Ken Levine in a post that comes as an utter shock. "I'll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team."
Continuing, he said "Seventeen years is a long time to do any job, even the best one ... While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers."
Although a "classical startup model" was considered, Levine and what's left of Irrational will stay with publisher Take-Two for this venture. Their goal? "To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally." The future of BioShockis now in 2K's hands.
"There's no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition," explained Levine. "Other Take-Two studios will be on hand to discuss opportunities within the company, and we'll be hosting a recruiting day where we’ll be giving third-party studios and publishers a chance to hold interviews with departing Irrational staff." Bittersweet news of the freakin' month.