Quantcast
Destructoid: Videogame News & Community

DestructoidJapanatorTomopopFlixist



DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Chief Executive
Dale North
Editor-in-Chief
Max Scoville
Video Warlock
Steven Hansen
Features Editor
Chris Carter
Reviews Director
Jordan Devore
News Editor
Andy Dixon
Community Manager
Niero G.
Founder

Editors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us



Does Snowpiercer feel like a game because all games are surreal? photo
Does Snowpiercer feel like a game because all games are surreal?
by Steven Hansen

I loved Thirty Flights of Loving, the beautiful fifteen-minute game I sometimes think about when I read press releases that exclaim, too happy with themselves, "hundreds of hours of gameplay!" Among its good qualities was its use of French New Wave-inspired editing, quick jump cuts that played with its temporal explorations, leaving the act of mental closure to stitch together anything from the last two seconds to the last two weeks. 

Yes, I studied film once and watched Breathless. The influence of movies on games is easy to point out without reaching for black-and-white French films with frenetic editing, though. Look at any major releases' cutscenes full of inscrutable, same-y action sequences, and then watch a Michael Bay film (and read this), or the nerd-appeasing superhero flicks we now have to live with because we made the honest mistake of liking Iron Man

On the other hand, videogames' influence on film is harder to spot, as you wade past Gamer or Pixels or Michael Cera fighting other human beings as combo meters tick overhead in the live-action Scott Pilgrim

Bong Joon-ho's Snowpiercer, however, shares structural elements with games (as well as an interest in the dystopic).

view full story + comments




Do you refer to players online by their callsign or real name? photo
Do you refer to players online by their callsign or real name?
by Chris Carter

I was playing Final Fantasy XIV the other day, engaging in my weekly static raid group (we just beat Turn 7!) when I realized something -- I refer to most of them by their callsigns and not their real names. In fact, I stopped calling a few friends that I've known for years (and went to college with) by their given names, just to uniformly refer to everyone as their in-game character.

It got me thinking on the etiquette for asking for players' real names online, and the reasons why someone may not want to divulge that information.

view full story + comments




Assassin's Creed Rogue officially announced, complete with details and first trailer photo
Assassin's Creed Rogue officially announced, complete with details and first trailer
by Brett Makedonski

Rumors have been floating around since March about Ubisoft's plans to release two Assassin's Creed titles this year -- one for current consoles and one for legacy consoles. Originally codenamed Comet, Ubisoft formally revealed and detailed Assassin's Creed Rogue today, and gave us our first trailer.

Assassin's Creed Rogue is in development by Ubisoft Sofia (with the usual collaboration across many other Ubisoft studios), and takes place during the Seven Years War in the mid-18th century. Rogue makes a return to the northeastern area of North America, particularly the North Atlantic, Appalachian River Valley, and New York.

The twist this time around is that the protagonist fights for the other side. Following the story of Shay Patrick Cormac, Rogue tells the tale of how he was betrayed by the Assassin brotherhood and turned against them. It appears as if Rogue will put significant emphasis on the naval aspect that defined Assassin's Creed IV: Black Flag, as Ubisoft detailed Cormac's ship -- the Morrigan -- which will be used for Assassin hunting.

While Assassin's Creed Unity is the installment for current consoles, Rogue is exclusive to legacy consoles -- specifically the Xbox 360 and PlayStation 3. It's currently slated for a November 11 release in North America. That's when you get to find out how the other half lives.

view full story + comments




Father of the Wasteland: How to trust your fans and revive a classic photo
Father of the Wasteland: How to trust your fans and revive a classic
by Alessandro Fillari

Take a moment and think about your dream game. You've probably been thinking about this for awhile. It's always in the back of your mind. Whenever you see new a title promising to do what your dream game does, you wonder if it can possibly reach it. Your dream game, it feels fleeting and impossible, but the joy and wonder it evokes is still real and raw. 

Suddenly, you've been given the chance to make you dream game real. Friends look to you and hope you won't screw things up. Now you've got strangers invested in it. With so many people now following you, watching you, wanting you to make your game, it puts an enormous amount of pressure on you. 

Sounds nerve wracking, right? This is all too real for Brian Fargo and his development studio inXile Entertainment. Two years after an enormously successful Kickstarter for Wasteland 2, they're quickly approaching the time for its release. We were invited to meet Fargo during his press tour for the game. During our talk, we learned just how much inXile and the creator are putting on the line with this revival of a classic post-apocalyptic adventure.

view full story + comments




Review: Gods Will Be Watching photo
Review: Gods Will Be Watching
by Alasdair Duncan

Gods Will Be Watching is a tough game. It puts the player in positions that they'd rather not be in and asks them to make difficult choices. In order to succeed at a mission, you may have to do unthinkable things, betray your morals, and become a monster just to survive a little longer.

It's also tough in another sense: the game is bloody hard. 

view full story + comments








Titanfall's Frontier's Edge DLC is another okay, yet underwhelming map pack photo
Titanfall's Frontier's Edge DLC is another okay, yet underwhelming map pack
by Chris Carter

Titanfall was a good game for what it was -- a fun, but not revolutionary shooter. It didn't change gaming (or even the genre) forever, and some players abandoned it weeks after launch, turning many playlists into desolate wastelands. It was Unreal Tournament lite with mechs, basically. The end.

So far, the DLC hasn't measured up to the core game, but there are still two more packs to go. Today the second map pack titled Frontier's Edge drops, alongside of a very cool free update that brings a (non-microtransaction filled) store into the mix called the "Black Market."

The Black Market is actually a cooler add-on than the paid DLC.

view full story + comments




 la carte: Love thy characters and love their lovers  photo
la carte: Love thy characters and love their lovers
by Steven Hansen

I joked about the illegitimacy -- not canon! -- of dumb-haired, blonde/blond Robin in Super Smash Bros. recently. I did not ignite a waifu war, but there was talk about the "best," most efficient ways to play Awakening. Shacking up with saltine Chrom to pass on certain favorable traits to different children, namely. 

I played a lot of Fire Emblem: Awakening, but I definitely didn't play it right

In that comment thread, my explanation was loud and capitalized: "BECAUSE CHROM AIN'T WORTH MARRYING, I PLAY FOR LOVE, NOT MIN/MAXING EFFICIENCY." And that's it, right? Kanji Likes Boys hit me back on Twitter a while later: "A uploader on YT is choosing Fire Emblem pairs based on hair colors the kids will have...an we at least agree that this is more ridiculous than pairing for love or stats?"

No! 

view full story + comments




How to stop sucking at The Last of Us multiplayer photo
How to stop sucking at The Last of Us multiplayer
by Kyle MacGregor

Have you played The Last of Us yet? Maybe, maybe not. You probably should, though. It's really a lovely game. And it's now on PS4, which means there's an actual reason to use that thing as something other than a Netflix delivery service. 

Once you pop that disc in, the first thing you'll probably want to do is check out the campaign and those shiny new graphics. Maybe then you'll move on to the Left Behind prologue chapter. It's nice too. At some point, though, you'll definitely want to check out the title's best kept secret -- the multiplayer. Yes, the thing referenced in this article's headline. It's the wonderful caramel and nougat center to this delicious chocolate bar.

I almost made the mistake of assuming it was tack-on. I almost wish I did. The disc has scarcely left my PS3 over the last year because of it. I've spent a lot of time with the multiplayer. More than I'm proud of, really. And in that time I've noticed some things -- things that might help players suck less. And because I'm such a saint, I figured I'd share the fruits of my obsession with you, dear reader.

These things are the worst. Don't do these things.

view full story + comments




GameStop to roll out a credit card with a really high interest rate photo
GameStop to roll out a credit card with a really high interest rate
by Brett Makedonski

GameStop has a reputation of upselling customers at the cash register. As annoying as incessantly turning down pre-orders and protection plans can be, though, it's child's play compared to what the brick-and-mortar videogame retail giant is expected to start pushing soon.

GameStop is set to offer its own credit card to customers that ties directly into the company's PowerUp Rewards program, according to anonymous sources. We obtained photographs that outline the details of the card showing that the primary incentive for signing up is 5,000 bonus points for PowerUp Basic members and 15,000 bonus points for PowerUp Pro members. Also noted are exclusive offers to cardholders.

The finer (and more important) terms of the GameStop credit card is that it will come packaged with an interest rate of 26.99%. Currently, the market average seems to be in the neighborhood of 13%. It's worth noting that the more prominent marketing materials specify that there are "special financing offers," so there may be an introductory period during which there are significantly reduced rates.

It's unconfirmed at this time, but our sources were told that all PowerUp Rewards members are already pre-approved for the card. While it's unknown when GameStop intends to introduce this program, it's likely to be in the near future, given the fact that the marketing materials have already been created. Whenever it is, just make sure to proceed with caution -- tacking some bonus points onto your GameStop rewards account is an alluring prospect, but if you aren't confident in your financial situation, there are much more attractive credit cards with far fewer potential long-term repercussions.

view full story + comments




Review in Progress: Hearthstone: Curse of Naxxramas photo
Review in Progress: Hearthstone: Curse of Naxxramas
by Chris Carter

When many Warcraft fans hear the name Naxxramas, it conjures up memories of late nights and pizza, while taking on the tough-as-nails raid in World of Warcraft (or as I know it, Naxx). It was one of the most enjoyable areas of the franchise lore-wise, as it focused on some of the more nefarious villains in the series' realm.

Archlich Kel'Thuzad returns as the big bad in Hearthstone: Curse of Naxxramas, but you won't be able to fight him right away. Yep, that's right, each "wing" of the DLC will unlock over the course of five weeks, and although the first wing is free, each wing will cost in-game currency or real money.

It's an interesting way to deliver DLC, and so far, it's more than enough to get me back into Hearthstone.

view full story + comments




Review: The Walking Dead Season 2: Amid the Ruins photo
Review: The Walking Dead Season 2: Amid the Ruins
by Chris Carter

The last episode of The Walking Dead was probably my favorite one yet -- and that's including all of Lee's tale from the first season. Clem has made the switch from tough to full-on badass depending on your choices, and it's clear that she is fully a part of some of the horrific life-or-death choices in the world.

Clem can no longer hold onto her innocence and fall back on her young appearance -- at this point, many decisions have been made that cannot be taken back, and the rest of the group is starting to notice it. That hook right there is what makes Amid the Ruins such a great tale, even if it doesn't have the same wow factor as its predecessor.

view full story + comments




Review: Dark Souls II: The Crown of the Sunken King photo
Review: Dark Souls II: The Crown of the Sunken King
by Chris Carter

2014 has been very good to me, but Dark Souls II is one of my favorite games of the year. Many debates have raged on as to whether or not it's as exceptional as its predecessor (Demon's Souls is better than both), but having played it prior to launch without any hints or guides, I heartily enjoyed getting lost in its labyrinthine tunnels and deadly arenas.

The Crown of the Sunken King DLC expands that goodness by about five to ten hours depending on your skill level, and even if it's one of the less remarkable levels in the game, it's still worth playing.

view full story + comments




Review: Oddworld: New 'n' Tasty photo
Review: Oddworld: New 'n' Tasty
by Chris Carter

One of the first games I ever played on PlayStation was Oddworld: Abe's Oddysee. I remember opening up the jewel case, adorned by a creepy looking creature with his mouth sewn shut, with no idea of what to expect. Over the course of the next few weeks I became acquainted with that creature called Abe, and slowly made my way through the difficult puzzle platformer at a slow, but steady pace.

2014's New N' Tasty is basically a recreation of that same experience from 1997, for better and for worse.

view full story + comments




Now's a nice time to buy a Wii U: Here's everything you should know photo
Now's a nice time to buy a Wii U: Here's everything you should know
by Steven Hansen

Even if you must play all the Hot New Games, you don't need a PlayStation 4 or an Xbox One to do so until 2015. Enough of them are still releasing on PS3 and 360 this fall. The rest, on PC (and, for some of us, handhelds). 

With the recent release of Mario Kart 8 and the upcoming release of Super Smash Bros., you might consider buying a Wii U, though. 

view full story + comments




Smash Bros. 4: Hopes, Fears, and Predictions photo
Smash Bros. 4: Hopes, Fears, and Predictions
by Jonathan Holmes

When it comes to writing about Smash Bros, I'm a control freak. If Destructoid goes more than a day without posting about the series, I get impatient. Smash Bros is actually a big reason why I got started here. Back in 2007, the great Adam Dork hosted a weekly Smash Bros Dojo contest where readers were invited to guess what the daily Smash Bros news would be for the day.

Those were simpler times. No responsibility, no accidentally enraging thousands of people by having opinions about game design, no accusations of only working for Dtoid for the fame and fortune, or of being a being hipster who only writes about videogames to impress women who wear wooden glasses and ride bicycles made of hemp. While I'm happy to be where I am today, there's definitely advantages to being "just a fan" and not a "a videogame editorialist" (whatever that means). 

Patrick Hancock and I decided to approach this article from strictly a fan's perspective. We love Smash Bros. We think about it everyday. Getting those thoughts out of our brains felt good, and we hope it feels good for you to read about them.

view full story + comments




Review: Final Fantasy XIV: A Realm Reborn (Patch 2.3) photo
Review: Final Fantasy XIV: A Realm Reborn (Patch 2.3)
by Chris Carter

The last time we left off in our assessment of Final Fantasy XIV's patch 2.3, I had experienced most of the tertiary level content, ready to face off against the big boss Ramuh himself in his true form, alongside of playing more Frontlines PVP and of course, more hunting.

Over the past week and a half I've tried just about everything there is to try, and I found that overall, it's getting people to do a diverse array of content -- as opposed to 2.2 which generally funneled people into a few venues. It's not the most balanced patch, but it adds a ton of stuff to do other than grind out end-game tokens, and I'm sure that makes a lot of former subscribers happy.

view full story + comments