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The Last of Us multiplayer DLC is not okay photo
The Last of Us multiplayer DLC is not okay
by Darren Nakamura

[An earlier version of this piece had an inaccurate statistical description of one of the downloadable weapons. The offending paragraph has been updated for factual accuracy.]

I know, I'm late to the party. Despite being interested in 2013's The Last of Us on PlayStation 3, I kept putting off getting it. When the current-generation remaster showed up as a pack-in for the PlayStation 4 late last year, I finally took the plunge.

Even then, I played through the entire single player campaign before touching the multiplayer. I only recently got into the online Factions mode, but it has become my latest obsession. Taking the stealth/action/crafting/cover-based shooter gameplay and pitting players against one another is fantastic, and I anticipate it will keep me busy for months.

There is one small problem: the relatively recent multiplayer downloadable content contains some of the worst elements of free-to-play multiplayer -- exacerbated by the fact that The Last of Us is not actually a free-to-play game.

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Review: Etrian Mystery Dungeon photo
Review: Etrian Mystery Dungeon
by Chris Carter

Mashups are often born purely for fanservice-related reasons, and as you can probably guess, the results are mixed. For instance, it would be tough for an RPG developer to make an action game based on two different puzzle properties, but odder mixes have been done in the past.

With Etrian Mystery Dungeon, it feels like a match made in heaven. Spike Chunsoft and Atlus have been making RPGs for what seems like a lifetime, and Etrian Odyssey is basically a Mystery title already strictly in terms of its dungeon crawling emphasis.

As one would expect, it mostly works out even if the formula is a bit dated.

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Review: Dyscourse photo
Review: Dyscourse
by Darren Nakamura

A common thread in new school adventure and role-playing games is the emphasis on player choice, with an implied promise that through individual decisions players can build a unique narrative. In practice, that often produces choices that feel important in the moment but do not actually alter the overarching plot in a meaningful way. Events diverge a bit in the middle, but converge again so everybody ends up in the same place.

Dyscourse strives to make good on the promise. It plays out like an old Choose Your Own Adventure book, where two runs through can end in different places with different characters, all determined by protagonist Rita's choices.

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Samus and Sagat: Special Effects TurboGrafx burger ***k spectacular photo
Samus and Sagat: Special Effects TurboGrafx burger ***k spectacular
by Jonathan Holmes

[Samus and the burger by Evazhou]

If you live in the Northeastern United States, you are well aware of the historical snowfall we endured this winter. Everyday existence in Boston this past February was like living inside of a stereotypical videogame snow world. There was no way you could escape the slippery, freezing cold level design of your life.

Whenever something terrible happens to me, my first instinct is to make a video record of it. Thankfully, Maddy "Samus" Myers was up to the challenge, and before we knew it, we were in a field of two-foot deep snow during of one of our last major storms, staring down one of Metroid Prime's most memorable bosses. 

The underlying themes of this episode include the ridiculous-but-commonly-held notion of gaming as taboo and/or guilty pleasure, how silly it is to feel disgusted/threatened/affected by other people's personal tastes in game and/or sex practices, and how a hater's hate often melts away as soon as they feel included and appreciated. At least I think that's what's going on here. It also might have just been an excuse for us to bleep out a bunch of swears and reminisce about the TurboGrafx-16's most beloved mascot. Maybe it's all of the above.

Special thanks to Sebastian Alvarez for the amazing Tiger Shot graphics, and to Julien-G for the Smaus Rann art. 

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Review: Affordable Space Adventures photo
Review: Affordable Space Adventures
by Patrick Hancock

It isn't too often that a game makes great use of what makes a console unique. More often publishers and developers are looking to get it out on as many platforms as possible, which makes console-specific ideas feel tacked on or ill thought out.

Affordable Space Adventures is a Wii U game that knows it is a Wii U game. GamePad and Miiverse integration are perfect, and I'm not sure that sentence has been made before. 

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Review: Wave 4 amiibo Shopping photo
Review: Wave 4 amiibo Shopping
by Chris Carter

Yesterday, Nintendo unleashed hell on earth pre-orders for Wave 4 amiibo figures. The current lineup includes Robin, Lucina, Ness, Pac-Man, Charizard, Wario, Jigglypuff, Greninja, and three Splatoon flavored toys.

As someone who follows this craze partially for reporting purposes and in part due to personal interest, it was the absolute worst day yet for amiibo fans.

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Review: Attack the Light: Steven Universe photo
Review: Attack the Light: Steven Universe
by Ben Davis

Videogames based on television shows can be pretty hit or miss, but usually they miss. The same can also be said for mobile games in general. This makes something like Attack the Light, a mobile game based on the popular cartoon series Steven Universe, a very tough sell.

Luckily for Steven Universe, the developers of Attack the Light did everything they could to keep it loyal to the show while creating a brand new adventure for the Crystal Gems. A big part of this surely had to do with Rebecca Sugar's involvement in the game's development. Sugar, the show's creator, had a hand in writing the story of Attack the Light as well as helping with some of the design choices, and it really shows.

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Contest: Win a signed copy of Story of Seasons photo
Contest: Win a signed copy of Story of Seasons
by Kyle MacGregor

[Update: The contest has ended and the winner is projectnew! Congratulations!]

Story of Seasons is now available on Nintendo 3DS in North America, and we're celebrating its release with an awesome giveaway. The lovely folks at XSEED Games will be giving one lucky Destructoid reader a copy of the game and some artwork, both of which are autographed by Bokujo Monogatari series producer Yoshifumi Hashimoto!

For a chance to win, drop us a line below about your favorite farming sim, whether it's a Bokujo Monogatari game (formerly known as Harvest Moon here in the West) or something else entirely. Entry is limited to one per person, and the contest is open to anyone with a U.S. or Canadian mailing address. (Sorry, no PO boxes!) You have until Sunday, April 5 at 11:59pm PT to enter.

Best of luck to you all! And remember, Destructoid Huge Members get automatic entry into all contests (and double entries if you enter one manually), exclusive beta code giveaways for upcoming games, newsletters direct from the staff, ad-free browsing, and more! And most of all, your $3 a month helps directly support the site you love. Try us out!

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Who would you elect to be the next Smash Bros. DLC character? photo
Who would you elect to be the next Smash Bros. DLC character?
by Jonathan Holmes

Nintendo's April Fools Nintendo Direct was no joke. While there wasn't a whole lot there that would interest people who aren't existing fans of the publisher, there was something for just about everyone who already enjoys Nintendo's brand of game design. It announced new modes and costumes for Mario Kart 8, new StreetPass games, re-confirmed the Fire Emblem/Shin Megami Tensei crossover, showed off a new amiibo card-focused Animal Crossing title, promised a patch to help make Code Name STEAM a lot more fun, teased the localization of Fatal Frame V, and all while jamming an amiibo into every open orifice while laugh/crying until the veins in their heads and necks exploded in to a cascade of blood

Figuratively. 

As great as that all sounds, many would likely tell you that the presentation peaked early with the multiple Smash Bros. announcements. Mewtwo will join the game as DLC in just two weeks. Mii characters are getting new costumes based on Xenoblade, Majora's MaskMega Man X, and more. Lucas will be available for purchase as DLC in June. To top it all off, we can now vote for who we want to see appear in the game as DLC in the future. Nintendo made it clear that our votes will not be the only thing that determines how the Smash Bros. roster will continue to grow, but just knowing that the potential for more of our favorite characters to join the fight has much of the internet freaking out, present company included.

Here are a few of the characters that we'd love to see as Smash Bros. DLC. 

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Dark Souls II: Scholar of the First Sin's enhancements are minor, but I ended up beating it again photo
Dark Souls II: Scholar of the First Sin's enhancements are minor, but I ended up beating it again
by Chris Carter

Love 'em or hate 'em, this is the generation of remakes. It seems as if remasters of the previous generation pop up more frequently than actual new games, but if said remasters actually end up funding new games rather than the coffers of executives, that can be a good thing.

The newest remake comes by way of From Software in the form of Dark Souls II: Scholar of the First Sin for a variety of different platforms. Unsurprisingly, it holds up as the core experience is fantastic, but it's really hard to suggest buying Scholar unless you haven't played the original in any shape or form.

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Review: Evolve: The Hunt Evolves Update photo
Review: Evolve: The Hunt Evolves Update
by Nic Rowen

More than a month ago Evolve came out to tepid reactions and muted fanfare. Today's release of the game's first major content update, delivering on the Hunting Season Pass and the pre-order Monster Expansion Pack, might have curious players wondering if it's worth a second look. I'm going to go right ahead and dash those hopes now.

While the four new playable hunters and the new monster to terrorize them with might represent some of the best ideas Turtle Rock Studios has had yet, they don't do anything to change the core problems of the game. Given how expensive this DLC feeding frenzy is, and how little you get for it, even hardcore fans will want to do some soul searching before handing over their wallets.

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Review: Forza Horizon 2 Presents Fast & Furious photo
Review: Forza Horizon 2 Presents Fast & Furious
by Steven Hansen

Forza Horizon has long been considered the Fast & Furious of games, so this standalone release makes sense. Unfortunately. it's not much more than a thin, thin Fast & Furious skin over Forza Horizon 2, a bit of a disappointment to the Fast & Furious fan in me. It is a nicely concentrated dose of Forza Horizon 2, though. Enough to sate me, a casual racing fan. I'm not buying Horizon 2, but I gladly played this for a few hours until I'd exhausted it. However, I wouldn't buy this for the $10 price it hits starting April 10, either.

Rather than doing a traditional review for the equivalent of a Pepsi Man or Sneak King, I (Jeep) Wrangled Brett Makedonski to talk about the cross-over.

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Review: Call of Duty: Advanced Warfare: Ascendance photo
Review: Call of Duty: Advanced Warfare: Ascendance
by Chris Carter

I've come to really enjoy Call of Duty: Advanced Warfare's multiplayer months down the line. It's withstood the test of time, and although I was skeptical of Sledgehammer Games' first Duty outing, it has done a decent job at differentiating itself from Treyarch and Infinity Ward, and in most ways, it has already surpassed the latter.

The latest pack is Ascendance, which brings in a few extras outside of the typical four-map, one-zombie level delivery system. It's a better effort than Havoc thanks to the injection of some grappling hooks, but for $15, not every piece of the puzzle carries its load.

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Review: Paperbound photo
Review: Paperbound
by Chris Carter

I don't think I'll ever get tired of arena battle games. I can see myself as a grandfather one day, playing my favorite character in a future iteration of Super Smash Bros., reminiscing with my progeny about how great the old games were, and how overpowered Meta Knight was decades ago. It's those kinds of people who will enjoy Paperbound, the newest arena kid on the block.

While it doesn't have the panache of many other recent arena games like Samurai Gunn or TowerFall, it's still a decent way to spend an afternoon with friends gathered around the couch.

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Assassin's Creed Chronicles: China gives the series a fresh perspective photo
Assassin's Creed Chronicles: China gives the series a fresh perspective
by Alessandro Fillari

It's not often we see a major player in the big leagues of yearly releases reinvent itself in a more modest and distinct way. With Assassin's Creed titles expected every year, it's been a bit of a challenge for Ubisoft to keep things interesting for players. And after last year's rough launch for its first true current-gen outing with Assassin's Creed Unity, the company now plans to try something a bit different with its popular brand.

Though there's still another major release coming this year, Ubisoft has hopes that the Assassin's Creed Chronicles trilogy will switch things up. At a recent press event, we got to learn more about this surprising smaller-scale reinvention of Assassin's Creed, and how it has echoes of classic titles such as Prince of Persia. Speaking with the developers from Climax Studios, they seek to reinvigorate the AC experience in the 2.5D perspective while retaining the tried-and-true action-stealth gameplay the series is known for.

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Review: Story of Seasons  photo
Review: Story of Seasons
by Brittany Vincent

As a fan of both casual and intermediate simulation and farming games, the Harvest Moon series has always been a mainstay for me. I grew up on several different iterations of the Natsume-published entries beginning with Harvest Moon GB, dabbled with PlayStation 2 releases, and graduated to portable DS titles that found me clearing derelict farms of trees and debris and dating the farmer of my dreams.

Story of Seasons, the latest “proper” entry in the Harvest Moon series, is the first modern farm sim to channel the glory days of my youth. 

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