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BioWare announces modern fantasy story-based 4 vs. 1 multiplayer RPG Shadow Realms photo
BioWare announces modern fantasy story-based 4 vs. 1 multiplayer RPG Shadow Realms
by Darren Nakamura

At the EA press conference today, BioWare announced its next project, Shadow Realms. Jeff Hickman, the Studio General Manager discussed its inspiration in old school pen and paper role-playing games, before elaborating on how that applies to the videogame.

Set in a "modern fantasy" world, the heroes form teams of four to do battle against the forces of the Shadow Lord, who controls a range of evil creatures. The result is an online role-playing game with asymmetric multiplayer.

Of course, BioWare throws in its own twist, where story remains a significant component of the gameplay. The studio plans to release content for Shadow Realms episodically, so the community can experience the progression of the story as it evolves together.

Shadow Realms is scheduled to release for PC "late next year," but it is currently playable at gamescom, and interested parties can sign up for the alpha at ShadowRealms.com.

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The next Silent Hill is coming from Hideo Kojima, Guillermo del Toro photo
The next Silent Hill is coming from Hideo Kojima, Guillermo del Toro
by Jordan Devore

Oh that Hideo Kojima.

During Sony's gamescom 2014 press conference earlier today, there was bizarre, eye-catching announcement for something called "P.T." which was said to be playable immediately for PS4 via PlayStation Network. It was shown so quickly that many of us didn't think much of it. Whoops.

Turns out that P.T. is a playable teaser for the next Silent Hill from, get a load of this, designer Hideo Kojima and director Guillermo del Toro. The game -- which seems to be named Silent Hills, presumably because that's how Kojima rolls -- stars actor Norman Reedus.

The ruse was figured out by Twitch streamer SoapyWarpig, whose playthrough of P.T. can be seen here. Skip to around 1:16 for the unveil or simply take a look at the .gif below. As someone who hasn't been much into the series in recent years, this is one hell of a way to win me back.

[Via NeoGAF]

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Here's everything that happened during Sony's 2014 gamescom conference photo
Here's everything that happened during Sony's 2014 gamescom conference
by Jordan Devore

Sony's gamescom showing went by quickly, with announcement after announcement and more than a few new intellectual properties put on display for the first time. Really, though, it's still From Software's Bloodborne that has me most wanting a PlayStation 4. As for the PS Vita, the handheld was practically non-existent at the press conference. Poor thing!

If you missed out on the stream or simply couldn't keep up, here's what went down.

News:

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Here's everything that happened during Microsoft's 2014 gamescom conference photo
Here's everything that happened during Microsoft's 2014 gamescom conference
by Chris Carter

If you don't like Halo, you probably didn't have a great time watching Microsoft's gamescom conference today. Having said that, they did have a decent indie sizzle reel showing, and the ID@Xbox program is making vast strides compared to how rigid its old ways were during the tail end of the 360.

Check out all of the news from Microsoft's conference below.

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Sony announces they have exceeded 10 million PS4 units globally photo
Sony announces they have exceeded 10 million PS4 units globally
by Chris Carter

Today at gamescom, Sony has announced that they have "exceeded" 10 million units sold globally for the PlayStation 4. President and CEO of SCEE Jim Ryan confirmed that these are 10 million units sold direct to consumers.

It's pretty amazing how Sony has turned things around from the troubled launch of the PS3. Whereas the Xbox 360 was the "default" system for a lot of publishers when it came to previews and reviews in the games industry, the PS4 has slowly been taking over this generation. At a recent visit to BioWare, developers even noted that an "increasing" amount of fans were migrating from Microsoft platforms to the PS4, and demanded a tool to transfer over progress.

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Diablo III's Ultimate Evil Edition makes the core game a must-play for console owners photo
Diablo III's Ultimate Evil Edition makes the core game a must-play for console owners
by Chris Carter

Diablo III has had a tumultuous history to say the least. Always-online DRM, the Real-Money Auction House, and loot problems plagued the original release -- all issues that took months to address. It's a hot-button issue even now, with many gamers stating that the PC players were had, paying for a "demo" of the console version that would eventually drop with all the fixes in tow.

For those of you who did enjoy the game previously or haven't gotten caught up in the maelstrom of problems though, the Reaper of Souls expansion delivered in just about every way possible. Thankfully, the Ultimate Evil Edition brings that same great experience to consoles.

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World exclusive Call of Duty: Advanced Warfare preview photo
World exclusive Call of Duty: Advanced Warfare preview
by Kyle MacGregor

Activision is upset with us, you know. As it turns out, publishers love revealing things. So when someone leaks something before a publisher intends on tipping its hand, well, it gets angry. And you aren't going to like a publisher when it gets angry. That's when certain invites to certain preview events start getting "lost in the mail."

Missing out on a hot ticket like that sucks, but it's not really the end of the world. Everyone's played Call of Duty. And lord knows we've done a preview or two in our time. Hm... Actually, you know what? With a little imagination and some assumption of false optimism, I think we can make this work. You're going to get a damn Call of Duty: Advanced Warfare preview, dammit!

Even if it's a totally fake one.

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What're you playing? Videogames, maybe?  photo
What're you playing? Videogames, maybe?
by Steven Hansen

You guys might not know this, but some of us here at Destructoid are big fans of videogames. For a change of pace, we'd like to share that interest with you all and fill you in on some of the games we're playing right now. 

Unlike last month's Mario Kart 8 fervor, just about everyone is playing something different, thanks to the merciful summer game "drought." Until our lives are ruined by a month or two of multiple big games a week. Next year looks even scarier. 

Anyways, let us know what you've been playing these days in the comments! 

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The best stuff on Destructoid this week [8/9] photo
The best stuff on Destructoid this week [8/9]
by Steven Hansen

Terror in Resonance has been disappointing, but I keep watching it. Partly because it is very pretty (expensive), partly because every time I make pasta my roommate just puts it on and I groan and think, "Fine, I will watch." The most recent episode finally gets at some things, at least.

Anyways, start pronouncing Los Angeles correctly, please.   

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

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Review: Call of Duty: Ghosts: Nemesis photo
Review: Call of Duty: Ghosts: Nemesis
by Chris Carter

Look, $50 is a lot of money for a Season Pass in a first-person shooter. If it was just comprised of 16 maps alone, no matter how good they were, it probably wouldn't be worth the money for all but the most diehard of FPS fans.

But thankfully, Infinity Ward has made amends for the rather bland core package of Call of Duty: Ghosts, and the Nemesis map pack is no exception. In addition to four solid maps, there's another chapter of Extinction, the developer's out-of-this-world take on Treyarch's zombies.

Because of these packs, I'm actually a bit more excited for Infinity Ward's follow-up in two year's time.

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Does Snowpiercer feel like a game because all games are surreal? photo
Does Snowpiercer feel like a game because all games are surreal?
by Steven Hansen

I loved Thirty Flights of Loving, the beautiful fifteen-minute game I sometimes think about when I read press releases that exclaim, too happy with themselves, "hundreds of hours of gameplay!" Among its good qualities was its use of French New Wave-inspired editing, quick jump cuts that played with its temporal explorations, leaving the act of mental closure to stitch together anything from the last two seconds to the last two weeks. 

Yes, I studied film once and watched Breathless. The influence of movies on games is easy to point out without reaching for black-and-white French films with frenetic editing, though. Look at any major releases' cutscenes full of inscrutable, same-y action sequences, and then watch a Michael Bay film (and read this), or the nerd-appeasing superhero flicks we now have to live with because we made the honest mistake of liking Iron Man

On the other hand, videogames' influence on film is harder to spot, as you wade past Gamer or Pixels or Michael Cera fighting other human beings as combo meters tick overhead in the live-action Scott Pilgrim

Bong Joon-ho's Snowpiercer, however, shares structural elements with games (as well as an interest in the dystopic).

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Do you refer to players online by their callsign or real name? photo
Do you refer to players online by their callsign or real name?
by Chris Carter

I was playing Final Fantasy XIV the other day, engaging in my weekly static raid group (we just beat Turn 7!) when I realized something -- I refer to most of them by their callsigns and not their real names. In fact, I stopped calling a few friends that I've known for years (and went to college with) by their given names, just to uniformly refer to everyone as their in-game character.

It got me thinking on the etiquette for asking for players' real names online, and the reasons why someone may not want to divulge that information.

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Assassin's Creed Rogue officially announced, complete with details and first trailer photo
Assassin's Creed Rogue officially announced, complete with details and first trailer
by Brett Makedonski

Rumors have been floating around since March about Ubisoft's plans to release two Assassin's Creed titles this year -- one for current consoles and one for legacy consoles. Originally codenamed Comet, Ubisoft formally revealed and detailed Assassin's Creed Rogue today, and gave us our first trailer.

Assassin's Creed Rogue is in development by Ubisoft Sofia (with the usual collaboration across many other Ubisoft studios), and takes place during the Seven Years War in the mid-18th century. Rogue makes a return to the northeastern area of North America, particularly the North Atlantic, Appalachian River Valley, and New York.

The twist this time around is that the protagonist fights for the other side. Following the story of Shay Patrick Cormac, Rogue tells the tale of how he was betrayed by the Assassin brotherhood and turned against them. It appears as if Rogue will put significant emphasis on the naval aspect that defined Assassin's Creed IV: Black Flag, as Ubisoft detailed Cormac's ship -- the Morrigan -- which will be used for Assassin hunting.

While Assassin's Creed Unity is the installment for current consoles, Rogue is exclusive to legacy consoles -- specifically the Xbox 360 and PlayStation 3. It's currently slated for a November 11 release in North America. That's when you get to find out how the other half lives.

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Father of the Wasteland: How to trust your fans and revive a classic photo
Father of the Wasteland: How to trust your fans and revive a classic
by Alessandro Fillari

Take a moment and think about your dream game. You've probably been thinking about this for awhile. It's always in the back of your mind. Whenever you see new a title promising to do what your dream game does, you wonder if it can possibly reach it. Your dream game, it feels fleeting and impossible, but the joy and wonder it evokes is still real and raw. 

Suddenly, you've been given the chance to make you dream game real. Friends look to you and hope you won't screw things up. Now you've got strangers invested in it. With so many people now following you, watching you, wanting you to make your game, it puts an enormous amount of pressure on you. 

Sounds nerve wracking, right? This is all too real for Brian Fargo and his development studio inXile Entertainment. Two years after an enormously successful Kickstarter for Wasteland 2, they're quickly approaching the time for its release. We were invited to meet Fargo during his press tour for the game. During our talk, we learned just how much inXile and the creator are putting on the line with this revival of a classic post-apocalyptic adventure.

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Review: Gods Will Be Watching photo
Review: Gods Will Be Watching
by Alasdair Duncan

Gods Will Be Watching is a tough game. It puts the player in positions that they'd rather not be in and asks them to make difficult choices. In order to succeed at a mission, you may have to do unthinkable things, betray your morals, and become a monster just to survive a little longer.

It's also tough in another sense: the game is bloody hard. 

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Titanfall's Frontier's Edge DLC is another okay, yet underwhelming map pack photo
Titanfall's Frontier's Edge DLC is another okay, yet underwhelming map pack
by Chris Carter

Titanfall was a good game for what it was -- a fun, but not revolutionary shooter. It didn't change gaming (or even the genre) forever, and some players abandoned it weeks after launch, turning many playlists into desolate wastelands. It was Unreal Tournament lite with mechs, basically. The end.

So far, the DLC hasn't measured up to the core game, but there are still two more packs to go. Today the second map pack titled Frontier's Edge drops, alongside of a very cool free update that brings a (non-microtransaction filled) store into the mix called the "Black Market."

The Black Market is actually a cooler add-on than the paid DLC.

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