Severed is the next game from DrinkBox Studios, the creators of Mutant Blobs Attack and Guacamelee! Severed follows a distraught warrior trying to piece together a mystery, such as how she wakes up missing part of her arm. You'll be exploring an open world, taking on enemies through gesture-based controls in first-person, and along your quest you'll gain new powers by severing and attaching your enemies' body parts to yourself.
The nonlinear aspect in this dungeon-crawler adventure will give you control over the upgrade paths, allowing you to take on a variety of enemies with different strengths and weaknesses. As the developers explained it to me, think Severed as a cross between Mega Man, Infinity Blade, and Mike Tyson's Punch-Out.
[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
Read this list and let me know if it sounds like a good time.
Crunching numbers in the wee hours of the night to maximize damage output. Grinding out levels and letting auto-attack handle things for a few seconds while you play the air drums to Phil Collins' "In the Air Tonight." Watching 10 different damage meters and battlelogs to see if everyone is running an efficient rotation.
Do these things sound like hell to you? To me, it's by and large why MMOs bring me joy that many other genres can't.
Ever since Below was teased at Microsoft's E3 press briefing last year, it's been one of the titles that I've been most intrigued by. The art style and the fact that Capy Games was the developer were the two main reasons for my interest. Okay, those were the only reasons, because pretty much nothing else about Below has been revealed.
Capy's finally showing Below off at PAX East, and it is nothing like I expected it to be. That aside, my excitement remains completely intact.
When I see an artistic indie title, I subconsciously assume that it's an inviting game. It might not necessarily be easy, but something that anyone can eventually get the hang of. Below doesn't look to be like that, as it's a procedurally-generated rogue-like that's meant to appeal to the hardcore demographic.
A behind-closed-doors play session for upcoming survival horror game The Evil Within wasn't as evil as I hoped it would be. I still have high hopes for the next game from Resident Evil vet Shinji Mikami and his new studio, Tango Gameworks, but the two gameplay sessions I saw today at PAX East seemed to draw a bit too much on his past works, and not enough on the freaky stuff.
Some of the imagery from the new trailer had my hopes up, but we didn't see much of that in our demo today.
If you haven't heard of Hyper Light Drifter then you better pay attention because you're in for a treat. If you have heard of the gorgeous Kickstarter success story you also better sit down -- we're about to blow your mind.
Attendees at PAX East will be treated to one of the first ever public showings of the game, but I'm not going to PAX East. What does that mean to you, Destructoid faithful? Well it means that we've worked a little magic and we're going to be streaming the entirety of the public build. This is the longest that the game has ever been shown on Twitch.tv and that's kind of blowing my mind.
Don't get up yet, because I'm not done yet: We're also having the developers on the show to answer any and all questions you may have. It'll be just like going to PAX but a little lonlier and probably a little more sober. It all goes down today at 2:00PM PDT on Dtoid.tv. This is going to be a show to remember.
[Update: We've acquired a weird piece of art for the game that Behemoth is calling "Game 4."]
The Behemoth is apparently working on an undisclosed project for the Xbox One, Destructoid has learned while attending PAX East. No details were given, but it will be playable this year, and there will be more info doled out at major cons like SDCC and Pax Prime.
Expect more information as we get it, but since this is Behemoth we're talking about -- it may be a long time before we get to play the final build.
Press Play proved it can make a platformer with Max and the Curse of Brotherhood, but it wasn't meant to test your muscle memory and invite speed running. It was a colorful adventure with some charm and plenty of stopping for to draw with the magic marker.
With it's newest project, Press Play is dialing up the pure platforming with a minimalist design and some nasty platforming hazards. Nasty meaning cool. The point is I got into a heck of a comfortable groove with Project Totem and maybe you should too when it comes out.
Double Helix's first season ofKiller Instinct is over, and here to close it all out is Fulgore, which makes eight total characters in the mix. While only two more fighters have come post-launch, they make a huge difference in terms of the meta-game, and help change things up considerably.
Spinal was a nice addition for sure, but Fulgore ups the stakes considerably.
I was ready for last year’s The Show to be its PS3 swansong, I was feeling it. It’s not that it wasn’t good. It was as good as it ever was. But there were signs of age. The same old horrifying fan models in the stands with crooked limbs and dead faces. The same bone dry commentators. It felt like the right time for The Show to be transitioning to PS4.
But this is sports, or at least sports games. When is the last time someone went out while they were ahead in sports? But hey, if the Red Sox can give David Ortiz -- a designated hitter in 2014; an endangered species – a $16 million contract extension for what he’s meant to Boston over the last 12 years, I can give The Show on PS3 another ride for being the only good baseball series. Especially since the PS4 versions isn’t even out yet.
I mean, I owe the Giants’ first World Series to a platoon of antiquated weirdo journeymen and a weirder, sappier story than Space Cowboys. This isn’t just “another year, another Show,” either. This is a franchise in clear transition to the next generation, which has benefited the current generation.
The shoot-'em-up genre will never perish, and neither will the Dreamcast. No matter how niche it can get at times, shooters old and new come out of the woodwork in the most unexpected of places, from Steam to legacy consoles.
Borderlands: The Pre-Sequel is official. The latest entry in Gearbox's shooter looter takes place between the original Borderlands and Borderlands 2, hence the Pre-Sequel moniker. The new game is based on the Borderlands 2 engine as well, and will be sticking to the Xbox 360, PlayStation 3, and PC.
You'll be able to play as one of four new -- yet familiar -- characters as you work for Handsome Jack during his rise to power. Oh, and a majority of the game takes place on Pandora's moon. And you get jet packs. And laser guns. And ice weapons. Oh my.
[Update: Sony has confirmed The Last of Us Remastered. We can expect higher resolution character models, improved lighting, upgraded textures, and a director's commentary for all in-game cinematics featuring Neil Druckman, Troy Baker, and Ashley Johnson. This will also include the Left Behind expansion, Abandoned Territories map pack, and Reclaimed Territories pack. Various retailers are also providing various pre-order bonuses as well.]
The rumor of a Last of Us PS4 remaster has been doing around for some time now, and we seem to have full confirmation of its existence straight from the source. It's since been pulled, but Sony recently put up an advertisement for a "Day 1 Digital" title called The Last of Us: Remastered. The listing notes that it's $59.99, and for the PlayStation 4.
This is great news for those of you who haven't had a chance to play it yet, but since you can pick up the PS3 version on the cheap, we'll have to see if those "remastered" features are really worth it. Again, this is just a rumor, but it's said that the Left Behind DLC will be included.
Nintendo has dropped a huge bomb on us at the start of the Smash Bros. flavored direct. The 3DS version will be released this summer, and the Wii U version will be released this winter. Yes, that's months after the 3DS iteration.
Wow! That's one way to get you to buy the game on 3DS. Smash director Sakurai notes that the 3DS version will run at 60fps, even in 3D, but some of the Pokemon will run at 30fps. It looks pretty great so far, but I know more than a few people will be pissed at this development.
In some ways, Telltale's Wolf Among Us has topped its already stellar Walking Dead franchise. Although it doesn't feature a true post-apocalyptic setting, it still manages to feel bleak and hopeless in its own way. It also helps that almost every character is memorable, and the situations, harrowing.
The last time we saw Bigby Wolf he had just made a break in the case, and was hot on the trail of the murderer that had been plaguing Fabletown. While the follow-up isn't really as exciting as its predecessor, it still features the same likable and intriguing world -- and at this point, it's clear that the final episodes are going to be one hell of a ride.