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9:00 PM on 10.30.2014

This War of Mine is a harrowing journey of survival

War, what is it good for? For starters, it makes for easy entertainment in fiction. With the rise of war games over the last two decades, it's common to see these experiences as nothing but an over-the-top spectacle to show o...

Alessandro Fillari


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Nintendo's new device watches you while you sleep photo
Nintendo's new device watches you while you sleep
by Kyle MacGregor

Nintendo revealed its first foray into the quality of life business today, announcing a non-wearable sleep monitor designed to help people develop better sleeping habits.

The project is a collaboration with ResMed, a manufacturer of sleep disorder treatment products. Along with Nintendo, the company hopes to provide individuals with the tools to visualize and combat fatigue.

To do this, the bedside device will observe body movement, breathing, and heartbeat via radio frequency and transmit the data to cloud servers for analysis. The "platform" will chart results over time, and make suggestions on how to improve users' health.

No specific name, release date, or pricing information was announced.

Corporate Management Policy Briefing / Semi-Annual Financial Results Briefing [Nintendo]

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Flyin' to my heart: Seven videogame songs that actually excite me photo
Flyin' to my heart: Seven videogame songs that actually excite me
by Brittany Vincent

It's tough for me to get excited these days. I ain't jaded, I just hate it. Actually, it's not like I hate everything. I simply feel anxious nearly every waking moment of my life. I need something to look forward to, no matter the context. If I know I'm going out for dinner with someone at the end of a long day, I'll count down the seconds. If there's an event in a month or so I'm particularly jazzed for, I'll plan it down to the very last detail. Because I'm always looking forward. I'm always waiting for the next email assignment, the next game, the next writing gig, and the next life-changing event. While I'm waiting, I need an appropriate soundtrack to set the mood.

Luckily for me I can turn to some of my favorite videogames to provide a bouncy soundtrack that gets me hyped enough for my next challenge...or at the very least, thinking about how to kickstart my life so that there is another challenge to look forward to. 

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DEFINITIVE TOP 9 VIDEOGAME CATS OF ALL TIME photo
DEFINITIVE TOP 9 VIDEOGAME CATS OF ALL TIME
by Kyle MacGregor

Today is National Cat Day, apparently. Good lord, there is a National Cat Day. I'm not quite sure what to make of that. A list article maybe? The Internet seems to like those.

Yeah, let's do this. Here are Destructoid's top 10 favorite videogame cats of all time. No, wait. Top nine! Nine cats for nine lives. Now that headline really purrs.

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Review in Progress: Final Fantasy XIV: A Realm Reborn (Patch 2.4) photo
Review in Progress: Final Fantasy XIV: A Realm Reborn (Patch 2.4)
by Chris Carter

I still can't believe Square Enix salvaged the original Final Fantasy XIV. I mean, it had the guts to make the game a core entry, so I'm glad the studio reworked it into A Realm Reborn -- this whole saga is just really interesting to me.

The newest update is Dreams of Ice, featuring a Primal/Summon many fans of the classic series know and love, Shiva. It also brings along the typical major changes and content bits, as well as one of the biggest additions so far -- a new class/job.

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Dark water and the things below give me the shivers photo
Dark water and the things below give me the shivers
by Nic Rowen

If we're all confessing our gaming-related fears, I might as well share mine. I can't stand the water. More specifically, I can't stand what lives under the water. If there is ever a section of a game that will make me want to stop playing, it probably involves getting your toes wet and taking a little swim with, well, whatever. I can thank Super Mario Bros. 3 for this phobia. 

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I miss demo discs photo
I miss demo discs
by Nic Rowen

It's hard not to sound like an old man when you go off on something like this. Decrying modern advancement in favor of some kind of nostalgic never-was is always a terrific way to seem out of touch. Intellectually, I know that the past is usually not as good as you remember it was, and you never appreciate what you have in the present as much as you should. But with that said, I really miss demo discs.

Also, get off my lawn, whippersnapper.

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I think videogames made me hate funhouses photo
I think videogames made me hate funhouses
by Brett Makedonski

I don't like funhouses, although, I suppose I haven't given them a fair shake. I've never been inside one, but I'm pretty certain that makes no difference. You see, videogames trained me at a very young age to hate funhouses. I'm sure that wasn't the intention, but the damage was done as I always found two examples particularly unsettling.

The first of the two games is the latter chronologically, but had the most impact. Krusty's Fun House on Sega Genesis was simple and (relatively) innocent in premise. Krusty the Clown from The Simpsons had a titular funhouse that was overrun by rats. He needed to create paths that would lead the rats to an extermination machine run by Bart (or, later, a number of other Simpsons characters).

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Earthworm Jim 2 scares me to this day photo
Earthworm Jim 2 scares me to this day
by Jordan Devore

Leading up to Halloween, I've been wanting to write about horror games because that's what you do in October, right? I still might; I'm playing the oft-recommended Fatal Frame II for the first time now and am planning to revisit Condemned. But before I get to those, I have been thinking about games that aren't traditionally deemed scary that managed to get to me anyway.

My mind jumps back to Shiny Entertainment's classic action-platformer Earthworm Jim 2. What a surreal game. It went places you wouldn't expect even if you had played its predecessor or were otherwise familiar with characters like Professor Monkey-for-a-Head and Queen Slug-for-a-Butt.

This was a game willing to dress you up like a blind cave salamander and force you to flap around villi-filled intestines to the tune of "Moonlight Sonata" for a single level. And god forbid you bounce off one of those mischievous pinball bumpers (whose intestines are these?) -- the ensuing scream was horrific. But The Villi People isn't the level that prompted this article.

That distinction belongs to Puppy Love, a stage whose title alone strikes fear into my heart.

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If Bungie envisions Destiny as an MMO, it should start acting like it photo
If Bungie envisions Destiny as an MMO, it should start acting like it
by Chris Carter

Destiny was a functional game at launch, but a number of design choices were made that left all of us scratching our heads. The Cryptarch system in 1.0 was horrible in that it allowed players to earn legendary engrams (randomized items) only to consistently find out they were rares.

There were bounties that were active for playlists that weren't even available to play. The list goes on -- these are things that Bungie possibly didn't have time to test as it was rushed out of the door by Activision to ship on time.

All of Destiny's patches so far haven't been actual improvements to the game -- they've been backpedaling "we didn't intend for this to happen" or "oops this was bugged" fixes. There have been no meaningful quality of life changes like an "Orbit to Tower" function, more bank space, a better user interface, or anything that would make the game more enjoyable.

Bungie needs to start making actual improvements to the game -- before the DLC in December and before people need to pay for it.

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Contest: Win an Xbox One Sunset Overdrive bundle! photo
Contest: Win an Xbox One Sunset Overdrive bundle!
by Mr Andy Dixon

[Update: Contest over! Winner will be announced ASAP.]

Our friends at Microsoft have provided us with an absolutely beautiful Xbox One Sunset Overdrive bundle to hand out to one lucky reader! Included in this special edition package are the following items:

  • Special edition white Xbox One console and wireless controller
  • Full game download for Sunset Overdrive
  • Day One Edition downloadable content including the Nothin' but the Hits gun, Fizzie outfit, and Hardcore! Hammer
  • Standard Xbox One chat headset
  • Special edition Sunset Overdrive packaging

For a chance to win, leave a comment below describing what your ideal mutant would look like... and how you'd go about blasting them into smithereens! Limit one entry per person, and the contest is open to anyone with a US mailing address. You have until Tuesday, October 28 at 11:59pm to enter.

Good luck! And remember, our Huge members get automatic entry into all contests (and double entries if you decide to enter manually), exclusive beta code giveaways for upcoming games, ad-free browsing, and more! And most of all, your $3 a month helps directly support the site you love. Try us out!

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Review: Sunset Overdrive photo
Review: Sunset Overdrive
by Chris Carter

After booting the game up, it's apparent that Sunset Overdrive is the result of Insomniac Games going back to its roots. Before the developer was called upon to release the shades-of-brown-tinted Resistance and Fuse, it was known for the bright and exciting Spyro and Ratchet & Clank franchises, which were among the PlayStation's finest offerings for gamers of all ages.

Not only is Sunset bright and exciting, it's actually a good game too.

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Nintendo doesn't always let you buy the things that you want photo
Nintendo doesn't always let you buy the things that you want
by Jonathan Holmes

Nintendo recently announced that classic Pokémon character and fan favorite Mewtwo will be in Super Smash Bros. for the Wii U and 3DS, but only for those who buy both games. Immediately, fans wondered if this meant that one or both games would get additional DLC characters. Maybe the 3DS would get exclusive DLC characters like Chorus Kids, Roy, Chibi Robo, or Lucas, and the Wii U would get Ice Climbers, Snake, the Advance Wars trio, or someone from Fatal Frame

Of course, that discussion led to people upset at the idea that they'd be "forced" to buy the 3DS version if they wanted to play as Lucas, or the Wii U version if they wanted the Ice Climbers. This was just an extension of the anger that swelled when people were told that they'll have to get both versions of the game to have Mewtwo. Others rationalized that Nintendo would have to sell Mewtwo separately at one point or another. I mean, they'd have to, right? If the fans want it, and are willing to pay for it, then surely they'd give them that opportunity. 

Maybe not. Nintendo has a long history of distributing both physical and digital products in extremely limited quantities. They know the only reason anyone cares about event Pokémon is that not everyone can get them. This is just one example of their long history of creating fictional economies, driven by the allure of "Super Exclusives" that are unobtainable for most, but exciting for all. At least in theory. 

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Not-review: Devil's Dare photo
Not-review: Devil's Dare
by Jonathan Holmes

[Note: Destructoid's robot mascot, former news manager Conrad Zimmerman, and I appear briefly in the opening cinematic for Devil's Dare. We'll be giving out Steam codes for the game tomorrow on Sup Holmes if you want one.]

Secret Base it probably most well known for its incredible mock-ups for theoretical Ghostbusters and The Avengers games for the NES. It's clear that the developer has a passion for adapting live-action fantasy/sci-fi icons for classic games, even when they don't legally have the right to.

This passion is strewn all over Devil's Dare, its latest release on Steam. Horror is the theme here, and no expense was spared to pay tribute to all the modern horror icons, both familiar and obscure. Of course there's a boss based on Jason Voorhees, but you might be more surprised to see a tribute to both Baxter Stockman's and Jeff Goldblum's disgusting fly-man monsters. At least, I think that's what's going on here. It's hard to be 100% sure, which is part of the fun. 

Devil's Dare is like classic, Glenn Danzig era-Misfits in game form, except it seems to be intentionally ridiculous, where Glenn might not have been as self aware. The references to horror classics, the low-fi aesthetic, the tension, and the levity all come together to form something larger than the sum of its parts. Even better, it plays a lot like a traditional four-player arcade beat-'em-up but with Smash Bros.-style flash and simplicity. This isn't the kind of crossover that Nintendo is likely to publish, but it will likely appeal to many of its fans.

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10 things to enjoy for your gamer Halloween photo
10 things to enjoy for your gamer Halloween
by SeymourDuncan17

[Dtoid community blogger SeymourDuncan17 suggests 10 delightfully spooky things for gamers to enjoy this Halloween.  Give it a read and throw your suggestions in to the comments.  Let's all share what makes us shiver!  Want to see your own stuff appear on the front page? Go write something! --Occams Electric Toothbrush]

Over the years, I've gradually become the kind of person who enjoys Halloween in a passive sense. I no longer dress up and heckle the neighbors for candy (and then more candy), I'm no party-goer, and I don't really make much of a deal about it at all.

I do, however, still absolutely love seeing others enjoy it. Seeing what stupid decorations they've cooked up for this year, seeing children adorably try to pass themselves off as their favorite creatures or superheroes, and, above all else, hearing the single greatest holiday tune grace my local radio once more. (If more Christmas jingles were this fun, it would be a much less depressing holiday. I'd rather hear "Monster Mash" on repeat for hours than listen to just 30 seconds of "Jingle Bells.")

Well, if you are the kind of person who likes to make an event out of Halloween, with friends or just yourself, by marathoning spoooooooky shit, then have I got the shit for you. Churned out for your pleasure like a giant candy corn pumpkin, so make sure you don't take it in all at once. Save those cavities for Halloween night.

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100% Series Retrospective: Diablo photo
100% Series Retrospective: Diablo
by Chris Carter

Things have been crazy at Destructoid since I became the Reviews Director. On my first week, I had to tackle a new Ratchet & Clank, Super Mario 3D World, and three other games. It hasn't let up after that, and as a result, I haven't had as much time to focus on my Carter's Quest series.

Thankfully though I am often able to incorporate assignments into other works, and since playing a ton of Reaper of Souls on PS4 last month I decided to tackle its predecessors yet again. The Diablo series is among my most-played franchises, so it was an easy adventure to take.

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