A strange and distant land I don't know why I kept playing NERO. That's not a statement meant to express disdain. I literally don't know what -- but something -- drew me to keep trekking through this sad, enamoring world. Its gravitas has a gravity abo... read feature
Invisible, man It feels weird to be finally reviewing a game I played more than anything else last year despite it being in Early Access. I mean, I already gave it a Game of the Year award. Klei (Don't Starve, Mark of the Ninja) has perfect... read feature
100% more Witchay Woman I have an odd history with The Witcher series. I absolutely fell in love with the first game near launch, at the behest of a friend, and adored the way it approached morality. Typically, games of that era would offer up black... read feature
No, not the Warcraft race When I first saw Toren, I was intrigued. It has a killer art style, and the concept of seeing a young girl grow up into a woman before our eyes to fulfill a mysterious destiny is an interesting premise indeed.
Sadly, not everything goes as smoothly as you'd expect, at least when it comes to the PC version. read feature
Hard charger Project CARS is a game that revels in its inaccessibility. It was made specifically for people who have come to expect more from their realistic racing simulators. Developer Slightly Mad took that desire and ran with it.... read feature
Now with slightly less crybaby Armin If you even have one friend who enjoys anime, odds are you've heard of Attack on Titan. As a fan myself it seemed right up my alley, and my weekly anime club ended up giving it a shot last year.
Sadly, I wasn't impressed. Whi... read feature
Publishers wouldn't touch it Last year, Castlevania: Symphony of the Night assistant director and subsequent series producer Koji "IGA" Igarashi left Konami after nearly 25 years with the company. At GDC that year, Igarashi ended his interesting Symphony... read feature
Wow, it's complicated For years now people have been clamoring for the release of Mega Man Legends 1 and 2 on the PSN (or the Nintendo 64 version on the eShop, for that matter), but Capcom hasn't budged. We're one step closer with The Mi... read feature
I'm a shark! One of the greatest aspects of the videogame medium is its ability to allow players to inhabit the mind of someone, or something, other than themselves. You can be people from all different walks of life, with all kinds of sk... read feature
Half as good as you remember Half-Life was like a magic trick. It was a game you could show to people who weren't gamers and they'd get into it, a gateway drug. A real game (not some glorified puzzle book like Myst) that had the cinematic flair and prese... read feature
Također, pijetlovi! This week's installment of Podtoid, Destructoid's fast food podcast, is here and ready to captivate your soul. In addition to your weekly update on all things Taco Bell, the cast (Steven, Brett, Laura, and Kyle) discuss Proje... read feature
So, you've decided to move out? Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p... read feature
More Vita goodness Whenever the Vita's library expands, I always get unreasonably excited. Double excited if there's a new IP to add to the fold, because I'm seeing a lot of sequels these days. That's why I was ecstatic to hear that Toybox Game... read feature
Compile Heart didn't develop this Over the years, I've developed a cautionary approach to Compile Heart projects. As a fan of Eastern games in general I'm always receptive to the idea of them, but as a development studio, they don't always follow through as w... read feature
Bad port, great shooter As I've said in the past, I consider myself lucky when it comes to meeting fellow gamers over the years that have had a positive impact on my life. I was fortunate enough to discover the Touhou series back in 2002 at the... read feature
Yep This morning I was typing up a few Vita related stories, and surprise, they were both ports. It reminded me of when I started to realize that the system was in dire straits -- at one point after the portable's launch I looked... read feature
Controller and mouse support are a go This year, D4: Dark Dreams Don't Die is coming to PC, and as soon as I heard the news, I jumped up and down. This is an adventure that needs to be in the hands of as many people as possible, and confining it to just the ... read feature
Kinect didn't make the game To say that developer Hidetaka Suehiro -- or, Swery65 as most everyone knows him -- has a knack for creating unique and strange videogame experiences would be an understatement. He has a loyal cult following, as anyone that l... read feature
Horror-ible controls Survival horror has always been one of my favorite genres, with Silent Hill being the absolute king. When I heard about a game inspired by and with voice actors from Silent Hill 2, arguably the best in the series, I was ... read feature
The demo is out today Nintendo just ran a Splatoon-centric Direct presentation, and it provided a ton of information on the soon-to-be-released shooter. First, to play ranked modes online, you have to reach level 10 (as was previously announced), ... read feature
'Golf,' and other four-letter words Golf has a centuries-old reputation as being a maddening game. It's simple in premise, but that simplicity is always lost in transition from theory to execution. "Put tiny white ball in tiny cup" sounds easy enough, but after... read feature
Taming strange [Disclosure: High Strangeness was developed in part by Destructoid community member Ben "AgentMOO" Shostak. As always, no relationships, personal or professional, were factored into the review.]
Back in 2009, a smal... read feature
Real bad The latest episode of Podtoid, Destructoid's videogame news podcast, here and ready to assault your face. This time, Brett, Steven, and yours truly chat about what an absolute trainwreck Konami has become, Silent Hills, other... read feature
Science doesn't screw around I might have never touched Kerbal Space Program had it not been offered as a review assignment. What a tremendous shame that would've been.
From a comfortable distance, I had seen enough of this hardcore rocket-building and ... read feature
Remember when PC expansions felt expansive? Wolfenstein: The New Order was a refreshing reboot for a series that has a history of having many different development teams at the helm. After a five year hiatus, MachineGames came in and made the franchise its own, pu... read feature
That long-rumored project Koji Igarashi (also known as "IGA") is one of the most talented developers out there, partially credited with the success of Castlevania: Symphony of the Night, and the continued rise of the franchise after that point. In 201... read feature
The difficulty sure ain't phony I had been lulled into a false sense of security. I finished the tutorial and the first level of Cosmophony with a perfect rating in about 15 minutes. "Four more levels of this?" I thought. "Child's play."
Cut to an hour and ... read feature
Indie superpowers combine Huge news today! Starting this summer Destructoid will be publishing a digital magazine with GameFan. It's a 60-page whopper that's half Destructoid on one side, half GameFan on the other but all indie, all enthusiast, all pa... read feature
Lights, Camera, Henshin! Ever since a badly-dubbed lady popped out of a dumpster on the moon, sending a weird computer-man to seek "teenagers with attitude," geeks of a certain age have been on the lookout for a game that can capture the essence of w... read feature
Record Breaker is finally here, and it was worth the wait If you've ever wanted to experience Shin Megami Tensei: Devil Survivor 2 or wondered what happened to its colorful cast of demon tamers after the credits rolled, now is the time.
Atlus is about to unleash Record Breaker, a new version of the 2012 tactical role-playing game that not only improves the title, but expands upon it with a new arc that advances the story. read feature
Konami could probably use some ideas My Silent Hill would be a place you couldn't trust. Doors would disappear behind you the moment you turned your back, hallways and staircases would loop back in impossible ways, main streets would abruptly end or lead to a pa... read feature
Games for Summer Nothing to do in the summer? How about hours and hours of Witcher?
Though the game was delayed several months from its original late 2014 scheduled release, The Witcher III: Wild Hunt will release later this month on PC,... read feature