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Tom Clancy

Rainbow Six Siege trailer photo
Rainbow Six Siege trailer

Watch a Rainbow Six Siege trailer or read a recipe for slow-cooked chicken here

Or if you can multitask, do both
Apr 23
// Darren Nakamura
This chicken is suitable for Mexican-style dishes like enchiladas, chilaquiles, or quesadillas. 2 boneless, skinless chicken breasts1 can chicken broth1 onion, quartered1 jar green sauce1 pound pepper jack cheese, shredded1 ...
Rainbow Six Siege LIVE! photo
Rainbow Six Siege LIVE!

Watch me be sexy while playing the Rainbow Six Siege alpha!

I'm going to capture so many woman flags
Apr 07
// Jed Whitaker
[Update: Live stream is over but check out the replay embedded below.] The closed alpha for Tom Clancy's Rainbow Six starts at 10am Eastern / 7am Pacific, and I'll be streaming it live here on our Twitch channel at ...
Rainbow Six Siege photo
Rainbow Six Siege

Smooth Operator: Rainbow Six Siege lets you destroy suburbia your way

Like the Burger King of mayhem
Mar 30
// Brett Makedonski
Despite all evidence to the contrary, Tom Clancy's Rainbow Six Siege isn't just about destroying track homes until a hostage is either saved or killed. It's much more tactical than that. Sometimes you have to go on the ...
Rainbow Six photo
Rainbow Six

Homewreckers wanted for the upcoming Rainbow Six Siege PC alpha

Sign-ups are open in North America and Europe
Mar 12
// Jordan Devore
I'm a total newcomer to the Rainbow Six series but I quite liked Siege's wall-blasting ways at E3 last year. Not so much for the tactical possibilities that destructible environments enable as the simple human desire to punc...
Seige photo

Just how tactical is Rainbow Six: Siege?

37 minutes of multiplayer
Jul 28
// Steven Hansen
Rainbow Six: Siege has some single-player component, but the E3 reveal was multiplayer-focused, and that's probably going to be the best bit of it.  Unfortunately, the carefully manicured, staged banter of the...
Rainbow Six Siege photo
Rainbow Six Siege

Everything unfolds and explodes in Rainbow Six Siege trailer

There goes the neighborhood
Jul 16
// Brett Makedonski
A lot of fine people said some nice stuff at E3 about Ubisoft's Rainbow Six Siege. We're more than a month removed from the big show, but Ubi wants to keep those good feelings rollin'. This trailer should serve as an ample reminder in case you've forgotten, or in the event that you haven't seen a friendly neighborhood hostage crisis yet today.

I want to love The Division, but I just don't trust it yet

Jun 10 // Hamza CTZ Aziz
The reason the developers behind The Division showed us the same district twice was to show how the same area can be experienced differently based on factors like time of day, player progression, and so forth.  One major new detail we learned was that players won't be front loaded with class choices. The team at Massive Entertainment wants players to grow into roles organically. The skill system in place is very open with multiple levels of depth to them, and you can alter your choices whenever you want. One player in the demo went towards more of an assault role as he picked from all of his skill options, selecting an ability to wield shotguns better, and a pulse perk that gave him a better tactical read on his surrounding area. The other player went more toward the support role with a healing skill and a portable turret.   Doing all this can happen on the fly, and it appears it's designed this way to make working with other players an easier process. The Division is definitely going to be one of those rare games that I'll want to play with other players, for me at least.  I'm still especially hyped about how people can work with other players straight from their tablet. This is more than just a companion app. Tablet players control a drone to support those playing on consoles/PC, and it's all happening cohesively. Meaning the tablet player and console/PC players are sharing the same world, same space, and experiencing everything together live.  The Division has a ton of potential. The visuals are remarkable, and working with other players looks like it will be a blast. But I'm ultimately holding judgement until we can get some actual hands-on time, as it's hard not to see what we were shown as simply a vertical slice of the real product.
The Division photo
We need some real hands-on here
This marks the second E3 we've seen Tom Clancy's The Division, an ambitious online open-world RPG that sees a players dealing with a disaster after society has fallen. This is also the second year in a row that we could not ...

Rainbow Six: Siege photo
Holy destructible environments
Ubisoft closed off its E3 press conference with the announcement of a brand-new game, Rainbow Six Siege. The demo shown featured a 5v5 multiplayer session that had one team holding a citizen hostage and barricading the house...

Tom Clancy's The Division photo
Xbox One owners can grab additional content before anyone else
Tom Clancy's The Division will see its DLC coming to the Xbox One first. Sorry 'bout that, PC and PlayStation 4 adopters. The upcoming tactical shooter is slated for a 2015 release, and the latest footage out of E3 2014...

Ubi at E3 photo
Ubi at E3

Here's everything that Ubisoft has in store for E3

#girlwood #neverforget
May 22
// Brett Makedonski
Oh, it's that magical time of year! The season where E3 anticipation is in full swing, and publishers send out friendly emails to remind everyone that they're going to have a presence at the big show. Ubisoft sounds as if it ...
Plus, an excuse to show clips from Akira
There's been a whole bunch of interesting stuff to talk about in the last week! Halo 5: Guardians has been announced for 2015, Far Cry 4 is coming this fall, Duke Nukem: Mass Destruction has been rebranded as Bombshell, Tom ...

The Division photo
The Division

Tom Clancy's The Division probably won't be ready to launch in 2015

Looks like it's time to start calling it Long Division
May 19
// Brett Makedonski
At last year's E3, Ubisoft revealed Tom Clancy's The Division and marked it for a 2014 release date. Just last week, Massive said that it wouldn't make that window, and implied that fans should set their expectations for...

Division devs brag about Ubisoft's Snowdrop engine

Video shows tools in use, little else
Mar 19
// Conrad Zimmerman
Ubisoft dropped this video today featuring some of the people working at Massive Entertainment, talking about their experience using the Snowdrop engine to develop Tom Clancy's The Division. If you're hoping to see some addi...
The Division photo
The Division

Less Massive: Ubi Reflections has a hand in The Division

'Creating and enriching the IP'
Feb 07
// Brett Makedonski
As it turns out, Tom Clancy's The Division won't be entirely the brain-child of Massive Entertainment. For a few months now, UK-based developer Ubisoft Reflections has been contributing to the open-world shooter, as repo...
The Division photo
The Division

Massive: The Division on PC won't be just a port

'A full-fledged, optimized version'
Dec 20
// Brett Makedonski
Anyone that's concerned that the PC version of Tom Clancy's The Division will get the short end of the procedurally destroyed stick can breathe a bit easier. According to the developers, PC's getting the same love and ca...
The Division photo
The Division

New look at The Division set for later this week at VGX

Ubisoft is set to reveal new trailer at gaming award show
Dec 03
// Alessandro Fillari
With the Spike VGX awards set for this Saturday, there will be number titles ready to show off new footage and even be revealed for the first time. The already confirmed titles ready to premiere new trailers are The Witcher 3...
Tom Clancy  photo
Tom Clancy

Author and game contributor Tom Clancy dies at age 66

Rest in peace
Oct 02
// Darren Nakamura
Thomas Leo "Tom" Clancy, Jr., best known in the videogame industry as the name attached to several Ubisoft-published military and espionage franchises, died yesterday at Johns Hopkins Hospital in the Baltimore area. Clancy wr...
Freebies photo

Rainbow Six: Vegas free for Xbox Live Gold members

Better late than never?
Sep 16
// Jordan Devore
The latest free game from Microsoft's Games with Gold promotion is another one you may have gotten years ago, but if not, great -- it's worth nabbing. Queue your download for Rainbow Six: Vegas over here. This is one of ...
Rainbow Six photo
Rainbow Six

Rainbow 6: Patriots is still in production, says Ubisoft

And in may or may not have changed direction
Aug 22
// Jordan Devore
Reminding me that the game even existed in the first place, IGN has gotten word from Ubisoft executive director Alain Corre that Rainbow 6: Patriots is "still cooking. It's an important franchise for Ubisoft. We want to make ...
The Division photo
The Division

Massive: The Division's player versus player is its hook

'You need to have something to lose'
Aug 17
// Brett Makedonski
It's no secret that Ubisoft is aiming to blur the line between single- and multiplayer experiences. That's the predominant theme with a lot of its upcoming titles. Surprisingly, the Tom Clancy's The Division developers d...
Splinter Cell Blacklist  photo
Splinter Cell Blacklist

A refresher on all of Splinter Cell: Blacklist's assets

How about, instead, a war on terror cliches?
Aug 13
// Steven Hansen
This latest Splinter Cell: Blacklist trailer reads like the Cliff's Notes to all the previous Blacklist trailers, summarizing the game's various aspects. There's the silly, hyper-organized terrorist attacks on the United Sta...
Tom Clancy's The Division photo
Tom Clancy's The Division

Massive prepared for The Division by eating leaves

I honestly don't think he's kidding
Jul 19
// Brett Makedonski
Prior to the reveal of Tom Clancy's The Division at E3, Ubisoft shot a behind-the-scenes video with Massive to document everyone's emotions in the days leading up to the announcement of the game. There's a lot of normal...

Splinter Cell: Blacklist walkthrough gets a little gassy

My jokes are horrible
Jul 09
// Hamza CTZ Aziz
The latest look at Splinter Cell: Blacklist features Sam and team storming a gas plant that's been taken over by terrorists. The place is set to blow, but after a little hacking Sam's team is able to turn on the fire suppres...
Tom Clancy's The Division photo
Tom Clancy's The Division

The Division might make its way to PC after all

An Internet petition worked, maybe!
Jun 25
// Brett Makedonski
One of the highlights of E3 this year was Ubisoft's reveal of Tom Clancy's The Division, but it came with a glaring omission. Its release was announced for PlayStation 4 and Xbox One, but no mention of PC. That might cha...

The Division has me absolutely giddy right now

Jun 12 // Brett Makedonski
The Division takes place in a United States where some sort of viral pandemic broke out and has devastated civilization. "The Division" is a government tactical task group that is trained to take action in the case of such an event. Their job is to do their best to increase humanity's hope for survival. "Hope" is the key word here. The entire game appears as if it's going to be centered around the notion of maintaining and restoring hope in time of great crisis. At any given moment, there are several events taking place in the nearby area that need rectifying. As each situation is dealt with, the game looks as if it'll reward you with slivers of benefits as well as a faint beacon of hope for the grim future of humanity. Fortunately, Ubisoft Massive has created a world that actually looks like it's worth saving. The Division is being created on Snowdrop, and it's quite obvious that the engine is a powerful next-generation tool. Environmental cues such as progressive damage from bullets provide for realistic context that looks beautiful in action. All of this seems like it'll enhance the combat system, but it might be more useful in creating a seamless world. It looks as if meticulous attention to detail has been put into ensuring that civilization is actually falling apart. Even the way a swinging, half-broken light moves helps with immersion and believability, and that sort of care appears like it will permeate the entire game. One of the most interesting features that was demoed was the inclusion of a companion application. At any time, a friend can join your game from a mobile device and assist in your endeavors by controlling a drone. Some of the drone's abilities that were shown were providing some firepower from the sky and marking enemies. It was promised that the application will work in perfect synchronization with the game, so that everyone sees everything at the same time. My experience with Tom Clancy's The Division was brief but I certainly can't wait to find out more. We're probably a long ways from the finish line on this one, and there's a lot of time for the picture to become clearer. It's definitely an ambitious project, and hopefully it's able to live up to expectations -- and mine are sky-high right now.
The Division Preview photo
But the subject material's a tad depressing
Tom Clancy's The Division is to E3 2013 as Watch Dogs was to E3 2012. It's the game at the show that has a ton of buzz around it, as everyone realizes that it's built around a genuinely cool concept. At the same ti...

The Division photo
The Division

Ubisoft depresses us with Tom Clancy's The Division

'What will it take to save what remains?'
Jun 10
// Jordan Devore
What was probably the most interesting reveal of Ubisoft's E3 2013 press conference was also among the most depressing. We were led into this new IP with talk of global supply chains, a pandemic spreading on Black Friday, an...

Spies vs Mercs: Which side are you on?

A live-action take of Splinter Cell's most famous mode
May 10
// Hamza CTZ Aziz
Splinter Cell: Blacklist will see the return of Spies vs. Mercs. If that news didn't get you excited at all then maybe this live-action take by the gang at CorridorDigital will. Their film production and editing keeps getting better with every video, and I'm beyond impressed with their latest efforts.

Splinter Cell: Blacklist is full of multiplayer goodness

May 07 // Abel Girmay
Splinter Cell: Blacklist (Xbox 360, PlayStation 3, PC, Wii U)Developer: Ubisoft Toronto, Ubisoft Montreal, Ubisoft ShanghaiPublisher: UbisoftRelease: August 20, 2013 One of the first things you'll notice about Splinter Cell: Blacklist's presentation is how it integrates its multiplayer pretty seamlessly into it's single-player presentation. Speaking with Ubisoft Toronto co-op lead designer Richard Carrillo, "In Conviction, and a lot of other games, you see the main menu listing solo here and co-op there. You create this artificial split, and when you play those modes, it feels like a different game. We want to break all that down and make it part of the same experience." The solution to this problem comes in the Paladin hub area. From this giant warplane, you can initiate solo missions, dive into co-op, launch a game of Spies vs. Mercs, or just have a friendly conversation with your crew. "We want to have narrative ties across all of our different modes, tie everything back into Fourth Echelon." [embed]252941:48484:0[/embed] Co-op missions are broken down into sets, each given to you by different characters, and meant to reflect the characters you received them from. In practice, this means different sets of stipulations placed on the players. Missions handed down from Grim, for example, may harken back to earlier Splinter Cell games since she is a long time character. There's a greater emphasis on ghosting your way through these missions, with levels restarting when detected. A number of these hardcore variant missions are essentially one big I-told-you-so from Ubisoft to fans who doubted stealth could work in daytime environments. Remember when they re-released the E3 2012 stage demo but as a ghost playthrough instead of assault? Well the team is still out to prove that point to the last remaining hold outs. "We're wanting to prove once and for all that all of our daylight maps are real stealth and can be ghosted," Carrillo told me. The mission I played, Missile Plant, was one handed down from Briggs, a new character to the series, who player two will be taking control of during missions, with player one as Sam. Since Briggs is an up and comer in Fourth Echelon, this mission placed more subtle, gentler requirements. Sneak into an Indian missile silo, completely undetected, and with non-lethal weapons. Many of you will remember the big design ethos of Blacklist revolving around three common play styles: Panther, assault, and ghost. Well, that didn't seem to make the jump over to the co-op very well, but it's not necessarily a bad thing. As mentioned, missions are tailored with their own stipulations which, naturally, encourage certain ways to play. I can't exactly play this mission as assault if I can't use a gun, but this mission did free up towards the end when my partner and I were allowed to use lethal means to take out Voron mercenaries. But even this pushed towards more of an assault/panther role due to the sheer number of mercs and the tenacity with which they rush you down. All told, Blacklist's co-op looks like a welcome evolution of what was in Conviction. You'll still mark and execute, make good use of your gadgets, and stay in constant communication with your partner for a smoother playthrough. Still, I do have one gripe to level against it. It's a small one, and more of a pet peeve, but why did this mission need to end with a set-piece moment? Coming off of a mission with a great balance of traditional stealth, and more aggressive play, the whole things ends with a sequence that has you running out of an hangar as Voron agents and the Indian military shoot it out, and of course explosions are going off everywhere as the camera shakes and you rush towards evac. Call it a sign of today's increasingly homogenized approach to design, but I just call it jarring and honestly unwarranted. One of the more ingenious takes on adversarial multiplayer, Spies vs. Mercs, makes a return in Blacklist after a notable absence in Conviction. Remember when I said I had an inexplicable obsession with Chaos Theory? Well Spies vs. Mercs certainly fed that. The mode is largely the same in Blacklist as it was in previous iterations. Spies have access to fancy flash bangs, EMPs, recon goggles that can tag enemies, among other goodies, and have exclusive access to the more vertical elements of a map. Vents, ledges, and rooftops are all fair game as hiding spots. Mercs on the other hand, play from a first-person perspective touting large guns, mines, and insane amounts of body armor. They can't climb or run particularly fast, but are walking death for any spy that tries to take one head on. If you're a spy, you will want to wait for the opportune moment to come in for a close instant kill. The objective is simple each time. Spies have to hack three data terminals, keeping their hacker alive as the upload goes on. If your hacker is killed, you have a narrow window to resume the hack without a hard reset. Mercs need only kill the spies and protect the terminals. New to Blacklist's iteration is a a progressive leveling system, allowing you to make custom classes to spec out your spy and merc. We didn't get to mess around with the customization though, so I can't say from first hand knowledge how deep it goes. The most notable addition has to be the fact that games can now be played with up to eight players in four versus four matches. This makes the game, to say the least, considerably hectic. There are changes that come into play depending on the number of players, namely an increased emphasis on light and shadows. If you're playing a classic two versus two game, maps are dimly lit, with key areas and objectives marked with bright lights, and Merc flashlights that carry considerable range. If you have a full eight player game going, maps are generally much more lit throughout. This simple change does an admirable job of preserving the core hunter killer gameplay, but classic two versus two is still my preferred option. Matches simply get to hectic playing with eight people, and a considerable amount of tension is lost. Playing classic is the same snatch and grab, seek and destroy goodness you remember. Darker environments means a slower, more methodical pace, as opposed to the shooting galleries that eight player matches started to devolve into. Hopefully a three versus three mode will provide some sort of tolerable medium. Still, I have to say I was very pleasantly surprised with Blacklist's multiplayer offerings. Spies vs Mercs is still a blast to play, and if you were a fan of Conviction's co-op you'll find plenty to love here.
Splinter Cell: Blacklist photo
Spies vs. Mercs and co-op are back in full effect
Confession time ladies and gents: I'm not a big Splinter Cell fan. I didn't much get into the first two, had an inexplicable obsession with Chaos Theory, largely passed on Double Agent, and only dabbled in Conviction. A disgr...

Spies vs. Mercs returns! photo
Spies vs. Mercs returns!

Splinter Cell: Blacklist Spies vs. Mercs revealed!

The classic faction-based mode is back
May 02
// Chris Carter
I have very fond memories of Splinter Cell's Spies vs. Mercs mode. The gametype debuted in Splinter Cell: Pandora Tomorrow (and was refined in Chaos Theory), and featured two distinctly different types of teams pit against e...
Splinter Cell: Blacklist photo
Splinter Cell: Blacklist

The choice is yours in Splinter Cell: Blacklist

Stalking the shadows
Apr 16
// Hamza CTZ Aziz
Players will be able to use all sorts of skills and abilities to get through Splinter Cell: Blacklist, and this latest trailer shows you some of your options. Attacking from above, running straight at targets, or using fancy...

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