This past Wednesday, Tim Schafer and Greg Rice of Double Fine Productions brightened our doorstep and hung out in the Dtoid HQ studio. Tim was like a magical woodland creature, exploring the nooks of our office, and majestic...
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The game formerly known as "Double Fine Adventure" has finally made its debut -- or should I say, half-debut. Broken Age: Act 1 is the culmination of almost 100,000 backers, over 3.5 million dollars, and nearly two years of waiting. The project, once asking for a mere $400,000, broke Kickstarter history and subsequently forged high expectations for Tim Schafer and his team.
Broken Age follows the lives of Shay and Vella, two young teenagers yearning to escape from their predestined paths. Although the description sounds coming-of-age generic, the stories and puzzles are anything but. Broken Age follows its point-and-click adventure predecessors while forging its own path -- and what a compelling path it is.
Brutal Legend's development was marred by a series of unfortunate incidents involving IP rights, but eventually, it hit the market. Sadly, we haven't seen anything indicating that we'd ever get to return to the world, outside...
Following on from 2009's Gameswipe special, acerbic critic and former PC Zone writer Charlie Brooker has delivered another excellent videogames program this time on Channel 4. How Videogames Changed the World is a two-hour sp...
In a recent press release from the San Francisco developer Double Fine, we have learned that the recent owners of the titles Costume Quest and Stacking, Nordic Games, have handed the rights back to the creators. Previously ow...
Adam has offered a new song for exclusive download on Destructoid. Using the beat from the Raz Fresco track "Phony Ones," he whipped up "Basic Braining," an homage to the other Raz, star of Double Fine's Psychonauts. If you've got love for the house that Tim Schafer built, I think you'll enjoy this track.
You can grab "Basic Braining" for free over here. Can ya dig it?
We're living in a time when the terms "AAA game" and "financial success" seem to practically be mutually exclusive. The list of titles that companies have deemed a commercial failure feels as if it's growing by the day. Due t...
Host Master Deux: Quest for Identity is a free, browser based sequel to 2009's Host Master. Once again, the player must help Double Fine founder Tim Schafer bumble his way through preparing for the GDC Awards. It may be the c...
With the Stars Wars license and money behind LucasArts, the studio only needed to follow. Instead, they innovated for 31 years.
Not only did the studio have a hand in adventure, first-person shooter, real-time strategy, and flight sim games, it changed how developers that followed would approach these genres. Innovation aside, the studio and its many teams turned out original worlds with characters, quotable quips, and locations we would love as much as those of Star Wars and Disney.
It may be some time since LucasArts put out a title of great importance (Lucidity and Fracture look onward, angrily), but it seems not so long ago that LucasArts defined our younger years and the media we spent so much time with.
After Disney laid off staff and cancelled all ongoing projects at LucasArts this week, now seems like a good time for the staff at Destructoid to reflect on the studio's history and how it ties into our own.
In 1990, Ron Gilbert made the genre-defining Secret of Monkey Island with Tim Schafer. Two decades later, Gilbert joined Schafer's studio, Double Fine Productions. And now, after releasing his latest adventure, The Cave, Gilb...
Depending on how well Brütal Legend does on PC, we may be able to take part in some new adventures in the world of metal.
Schafer explains what he would change, speaking to Rock, Paper Shotgun: "I mean, we have a wishlis...
The mere possibility of Minecraft creator Notch funding the development of a creatively rewarding yet financially risky game like Psychonauts 2 was wonderful to see play out online, even if the odds were against such an arran...
In the Bay Area this Thursday? Come melt your face at San Francisco's DNA lounge for Ümloud!, the annual California fundraiser that benefits Child's Play. Did I mention Tim Schafer, creator of Psychonauts, Grim Fandango, and Brutal Legend will be there hosting the show? Check out the list of bands performing -- old time Dtoid readers will recognize a few familiar faces. There will also be a silent auction, a raffle, free prizes, and all kinds of other stuff going on. You don't want to miss this event. Actually, let me help you arrive in style!
Destructoid is giving away 10 early-access tickets to the VIP party that kicks off one hour before the show. That's right, you'll get to rub elbows with the elite at 6pm and check out the festivities before doors are open to the general public. Important: you must be 18+ to win.
To enter the contest just tweet this story with the hashtags #Umloud #Dtoid.
Winners will be notified over Twitter PM within 24 hours with a redemption code to print their tickets at home. Good luck! If you don't win a ticket you can purchase one from DNA's website.
NPR is slowly but surely becoming the best "mainstream" media outlet for intelligent and well-meaning coverage of videogame news. Their coverage of Ian Bogost's Cow Clicker phenomena was fantastic, and I still ...
Double Fine is one of those rare anomalies that carries a truck-ton of admiration from its fans, almost no scorn or distaste from anyone in this industry, and yet it has still experienced a fluctuation of moderate monetary success. And even more puzzlingly, the company simply asked fans for money, which resulted in over $3 million in contributions. Crazy!
While it remains the be seen what Double Fine delivers with their Kickstarter project, they've still carried on making games at their leisure. Coincidentally enough, one of those games, The Cave, is an adventure game in and of itself ... one they've actually been working on for over a year now.
Putting the things you loved when you were younger on a pedestal is as unavoidable a side effect of growing old as nose hair and weak joints. Will I ever taste breakfast cereal sweeter than the 2003 run of Ang Lee's Hulk marshmallow cereal? Will I ever own a pug as lovable and derpy as Ralph, my 9th grade buddy? Will there ever be another adventure game as good as Grim Fandango?
This line of thinking is unhealthy, I'm afraid. To believe the best days of our beloved hobby are behind us is a level of cynicism I can't accept. All good things come from good ideas, and good ideas can always be applied to create even better things. Instead of celebrating the best of the best, I'd like to use this space to analyze what made them work so well. If developers and publishers take note of past games' successes, we could build something great and new out of the bones of classics.
As this series progresses, I hope we discover common threads among great games that can help guide our judgment in play, criticism, and creation. And what better place to start than with one of the '90s last great adventure games!