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9:00 PM on 10.28.2014

The Order: 1886 sure is, uh, cinematic

I finally played The Order: 1886, Ready at Dawn's upcoming PS4, monster-filled, alternate-London-history third-person shooter here at Paris Games Week. I still really want to like it. I like a lot of things about it. Well, ma...

Steven Hansen


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Mistwalker Celebrates Terra Battle's 500K Downloads Milestone

Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.






Review: Sunset Overdrive photo
Review: Sunset Overdrive
by Chris Carter

After booting the game up, it's apparent that Sunset Overdrive is the result of Insomniac Games going back to its roots. Before the developer was called upon to release the shades-of-brown-tinted Resistance and Fuse, it was known for the bright and exciting Spyro and Ratchet & Clank franchises, which were among the PlayStation's finest offerings for gamers of all ages.

Not only is Sunset bright and exciting, it's actually a good game too.

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We played 50 Cent: Blood on the Sand and drank the world's worst cocktails photo
We played 50 Cent: Blood on the Sand and drank the world's worst cocktails
by Bill Zoeker

A little while ago, Max and I decided that the best use of our time would be to get absolutely sh*thouse hammered drunk and play 50 Cent: Blood On The Sand on the Destructoid Twitch channel, and because we want to share this incredible experience with the world, we're uploading the whole shitshow onto YouTube for your viewing pleasure.

In this first installment, we get off to a rolling start, and Max has to take a phone call from his mother. So, here's Max talking to his mom on the phone. Yeah.

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Sleeping Dogs' 'Definitive Edition' isn't so definitive photo
Sleeping Dogs' 'Definitive Edition' isn't so definitive
by Chris Carter

Tomorrow, Sleeping Dogs: Definitive Edition will be released to the public. It's basically the same idea as Tomb Raider: Definitive Edition -- a re-release with promises of enhanced visuals for current-gen systems (PC, PS4, and Xbox One). Having played the Sleeping Dogs: DE for about a week now, I'm of the opinion that it doesn't really take advantage of the current-gen hardware in any meaningful way.

In fact, it looks and plays like the last-generation iteration. Visually it feels far too similar to the experience you've already had a few years back, not to mention the fact that I even encountered a few of the same slowdown issues that plagued the original during chase scenes. It might be 1080p on consoles, but it's also 30 frames per second, and it's not consistent.

Now, that doesn't mean that you should count out the Definitive Edition entirely. Sleeping Dogs is still very much a good open-world title, and worth playing if you generally enjoy the genre. There's so much packed into the game's universe, and combat is straightforward and satisfying with its many environmental hazards to slam enemies into. It also comes loaded with all of the DLC, including the spooky themed Nightmare in North Point, as well as the Year of the Snake and Zodiac Tournament story DLC -- and tons of extra outfits, vehicles, and missions.

In that sense, it is as "definitive" as a Game of the Year edition gets. So if you haven't played the series at all yet, get in on it on a current-gen system, or at the very least, at a sale. Everyone else should probably pass.

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Free update for Plants vs. Zombies Garden Warfare adds tweaked classes, tacos photo
Free update for Plants vs. Zombies Garden Warfare adds tweaked classes, tacos
by Darren Nakamura

Plants vs. Zombies Garden Warfare has already done right by its users by providing good post-launch support via free downloadable content, and it is continuing on that path with tomorrow's Legends of the Lawn update.

The DLC features a host of character variants that add options to both sides of play. Additionally, a new mode called Taco Bandits is included, which is described as capture the flag, but with tacos instead of flags.

Legends of the Lawn should release for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One tomorrow, at the low price of zero dollars. You can't argue with that.

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12:15 PM on 09.29.2014

Uncharted 4's Nathan Drake looks 'next gen as f*ck'

What can we expect from renowned development studios when it comes to creating games for current consoles? If you're in the camp that prioritizes stunning visuals and character models, Uncharted 4 looks as if it'll scra...

Brett Makedonski

5:30 PM on 09.25.2014

Sleeping Dogs: Definitive Edition trailer is definitively definitive

All those other trailers you've seen for Sleeping Dogs? Forget those. They weren't nearly as definitive as this definitive trailer for Sleeping Dogs: Definitive Edition is. This is the be-all end-all of Sleeping Dogs&nb...

Brett Makedonski

2:30 PM on 09.12.2014

Gigantic's alpha sign-up is live, you should probably get on that

If you're anxious to get an early start on Motiga's stunning new online team action game Gigantic, then I've got good news for you. The alpha testing phase has begun and the company is actively recruiting play...

Rob Morrow

12:00 PM on 09.12.2014

Blocktacular shooter Minimum leaves Steam Early Access, gets reduced price for launch

Atari and Human Head's MOBA-like third-person shooter Minimum is now out of Early Access, and to celebrate the event, the game's price has been reduced to $4.99 until September 17. New features available at launch inclu...

Rob Morrow



Review: Warframe photo
Review: Warframe
by Chris Carter

Warframe has just released on the Xbox One, and it's undergone some changes since it launched -- mostly good changes, meant to add more content to the game in the form of items and missions.

It still fails in all of the same areas however, mostly its inability to craft an interesting world, and the free-to-play scheme that encourages far too much grinding.

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3:30 PM on 09.03.2014

The Dark Phantom hits up Kickstarter for funding to complete game

The Dark Phantom is a neo-noir comic-book influenced third-person shooter about a man calling himself the "Dark Phantom" as he hunts down criminals across the city. Sound familiar? The Dark Phantom is reminiscent of Rorschac...

Brittany Vincent





2:30 PM on 08.28.2014

Breach & Clear: Deadline coming this fall to Steam Early Access, co-published by Devolver Digital

In a somewhat interesting publishing move, Devolver Digital has announced that it will be teaming up with Gambitious to publish Breach & Clear: Deadline, a post-apocalyptic tactical strategy shooter, based on Gun Media's...

Rob Morrow

4:30 PM on 08.27.2014

Loadout devs tease update 5.0, PvE Campaign beta incoming

Austin-based studio Edge of Reality has just recently announced that a new four-player PvE Campaign beta will be available prior to releasing update 5.0 for its twerktastic free-to-play competitive shooter Loadout....

Rob Morrow

1:15 PM on 08.26.2014

Sunset Overdrive behind the scenes video tells us what we already know

If you're new to this or simply need a refresher course, this Sunset Overdrive video should get you up to speed on all the points that Insomniac Games is looking to hit with its quirky, open-world shooter. Constant move...

Brett Makedonski



Alcohol-fueled benders are the quickest way to traverse Sunset Overdrive photo
Alcohol-fueled benders are the quickest way to traverse Sunset Overdrive
by Brett Makedonski

Go, go, go. Always on the move. That's all that we've seen of Insomniac Games' Sunset Overdrive since its initial 2013 reveal. Seriously, think back. Do you remember seeing any footage of the game where the oddball protagonist isn't running, jumping, or grinding along?

Chances are you haven't, because the developers have built Sunset Overdrive around the notion of motion. Standing still will get you killed, and maybe more criminally, it's just so damn boring. If you're going to let the player build any character they want -- say a cross between an '80s punk rocker and a Cold War-era Russian trooper -- that high-octane approach needs to permeate every aspect of the game, and it begins with the concept of momentum.

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Quantum Break piqued my curiosity, but it still has a lot to prove photo
Quantum Break piqued my curiosity, but it still has a lot to prove
by Brett Makedonski

Remedy Entertainment has made a living by following a tried-and-true formula: take a third-person shooter, support it with a catchy and innovative gameplay mechanic, and wrap it all up with an emphasis on narrative. Max Payne did it with stylish slow-motion dives while slinging bullets with pinpoint precision. Alan Wake used equal parts light and lead to fend off the evil that encapsulated Bright Falls. And, while Quantum Break's Jack Joyce doesn't lend his namesake to a title, he has his own methods to ensure that he'll be a memorable figure.

The difference between those two examples of Remedy's prior works and Quantum Break lies within the fact that the core mechanic of the latter inherently changes the protagonist. In fact, it's sort of what amounts to be a superhero origin story. At Riverport University, a fictional school in the northeastern United States, a time-travel experiment went awry, and as a result, Joyce found himself with the ability to manipulate time. That's all well and good apart from the fact that the failed experiment also tore the fabric of time and the world is coming to an end.

As Joyce tries to find a solution to the impending doomsday, he has two foes to combat -- an evil business enterprise and time itself. Monarch Solutions learned of Joyce's abilities and are looking to capture him to use for its own nefarious purposes. After all, it wouldn't be a videogame mega corporation without some sort of malicious intent. The divide between Joyce's pair of opponents symbolizes the divide that looks to mark the gameplay experience.

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