Long since abandoned by their makers, the PlayStation Portable and Nintendo Wii endure thanks to a select number of publishers that have kept the home fires burning. Among them is XSEED, the team behind localizing titles like...
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The Last Story's journey to North America was certainly a long one, but it looks like this tale has a happy ending. XSEED has announced that the celebrated Mistwalker RPG is now the most successful title in their eight-year h...
With gamescom kicking off its onslaught of news, the Destructoid frontpage has been alight with posts today. In fact, it's been so busy that you might have managed to miss three pretty big reviews.
We reviewed Sleeping Dogs, ...
In trying to get Nintendo to release The Last Story in North America, I count myself among the most vocal of petitioners. As a fan of Mistalker's work and a lover of Lost Odyssey, I considered it the perfect swan song for the Wii, the kind of game that could embody everything good about the Wii (and there was plenty of good) one last time. When Nintendo refused to release it, I was among the angry and the riotous.
So, what do you do when XSEED does what you wanted Nintendo to do ... but it turns out that what you wanted wasn't very good? Those who never cared will most certainly jump into the fray to laugh, because if there's one thing the gamer community loves, it's schadenfreude. Others will gladly spin it into a moral about being careful what you wish for. In any case, egg will be introduced to one's face.
To very vocally demand something, only to review it negatively when it comes out, is a tricky matter regardless of who turns up to crow -- a matter that involves putting pride on the line and preparing to deal with a torrent of smugness. However, the honest reviewer must bite the bullet and face the tormenting crowd with gritted teeth.
In the case of The Last Story, I can only admit that, yes, this is what I asked for ... and no, I don't want it.
Few headlines have been more satisfying to write than this one. Mistwalker's The Last Story finally closes the book on the long-running localization saga on August 14, when XSEED brings it to North America. Yep, we've got a d...
Here we go again. Speaking with Gamezone in a recent interview Miswalker's Takuya Matsumoto discussed The Last Story developer's future projects, which might include the possibility of more action-RPGs for Nintendo's next hom...
If you've devoted your heart and soul to a little letter-writing campaign by the name of Operation Rainfall over the course of the past year would it surprise you that your efforts were for naught and your words fell on dea...
If you're even slightly interested in The Last Story you might want to strike while the iron is hot. While XSEED Games is localizing Final Fantasy creator and Mistwalker founder Hironobu Sakaguchi's cult Wii role-player ...
As a lifelong fan of the JRPG genre, particularly Hironobu Sakaguchi and Nobuo Uematsu’s respective work on the Final Fantasy franchise, I’ve been as excited as anyone for The Last Story, especially in light of this generation’s relative dearth of JRPGs. I got a chance to check the game out for the first time last week, as it’s not yet released in the states, and I was glad to take it.
Aside from the high profile names attached to the project, The Last Story’s world and aesthetics are what have sold me on the game thus far. The feel is somewhat reminiscent of Final Fantasy’s Ivalice, which is the setting for some of my favorite games in the series (like XII and Tactics). The relatively small portion of The Last Story I went through felt like it might just have the same charm and character I found in the aforementioned titles, while simultaneously experimenting with a bit of an upheaval of JRPG conventions coupled with modern contrivances.
This week, Game Informer guest editor Chris "Warcraft" Kluwe confessed that Xenoblade Chronicles wanted to make him punch a kitten. However, it wasn't due to the game being bad, it was due to him loving it, and the resulting frustration that it was on the graphically inferior Wii.
"The graphics. Dear god, the graphics," he wrote. "I can’t decide whether the technical capabilities of the Wii make me want to projectile vomit or take a 12-gauge to my television, and it makes me angry enough to mail a severed unicorn head to Nintendo’s main office because this game deserves better.
"It deserves better than gasping fish mouths bobbing up and down through beautifully crafted dialogue. It deserves better than jagged edged fuzzy textures comprising a breathtaking landscape set within the body of a fallen god. IT DESERVES BETTER THAN WHAT YOU’VE FORCED THIS GAME TO BE, NINTENDO."
Here's the thing, though. Had the game been on Xbox 360, PS3, or the inevitable Wii U, I don't think it would have been better. In fact, I sometimes fear that the Wii represents the swan song of the Japanese RPG as we know it.
Planning on picking up The Last Story when it hits US shores later this summer? Better snatch that gravy up fast. According to publisher XSeed "...we do anticipate a limited run for the game as we already have a number in min...
UK retailer GAME has had to cancel every single pre-order for The Last Story ahead of its European release on Friday, revealing that it won't be the stocking the game at all. Anybody who dropped a deposit on the upcoming Wii ...
Happy Wednesday, fellow Destructoid readers! It's time for yet another episode of your regularly-scheduled evening video game news program.
On today's show, I swoon over the latest Borderlands 2 trailer and congratulate Nint...
Mistwalker's Hironobu Sakaguchi, who oversaw the Final Fantasy series up through X-2, has been around the role-playing block enough times to know what he likes about the genre and what issues could stand to be addressed. Having worked on Blue Dragon and Lost Odyssey, he's come to the conclusion that the increased focus on visuals often results in too much attention being diverted from the game's core.
During an Iwata Asks roundtable originally held in 2010 but only recently translated into English, the Gooch described to the Nintendo CEO his process during the development of The Last Story. In regards to moving from HD consoles down to the Wii: "We had to consider how we should convey the story to the players under such restrictions. Now that high-quality graphics rule supreme, you can reproduce what you want to communicate visually, but at the same time, I don’t know how to put this, but there's an element that's slightly excessive about it all..."
Instead, the Gooch welcomed the opportunity to return to the building blocks and craft a stronger, richer experience because of the shift in focus. He wanted to make sure the game itself was structurally sound, so his team spent a year and a half on a prototype that consisted of just square blocks for characters, a process that he last used on Final Fantasy VII. Since he didn't have to worry as much about the hardware's graphical pipeline, he was free to experiment more than he would have otherwise.
"Between the dates of January 27th (the 1 year anniversary of The Last Story releasing in Japan) and February 24th (the European release date for The Last Story) we will be focusing our content on The Last Story as well as the people behind the game, Hironobu Sakaguchi (the creator of Final Fantasy) and Nobuo Uematsu (famed Japanese composer, best known as well for his work on Final Fantasy)," said Rainfall member Tyson Gifford.
"On the 27th we will be contacting Nintendo in mass again, after that we will be doing everythign we can to raise public awareness of the title and it's link to Sakaguchi and the Final Fantasy franchise. We find it absurd that the title is so little known considering it's pedigree, and we hope to correct that this month."
The group will be coordinating efforts on Facebook and Twitter, and will be presenting videos on Youtube. As someone who wanted this game the moment it was announced, I totally wish them the best!
There were a few excellent third-party releases on the Wii in 2011 (Bit.Trip Complete immediately comes to mind), but for the most part, last year marked the end of an era for the console. The Wii didn't even get the new Sonic game! When Sonic won't even slum it on your console, you know that it's over.
Surprisingly, 2012 is looking just as good for the Wii. Depending on your tastes, some may say this year will be even better than 2011 (which isn't saying a lot, but bear with me). Destructoid has been ticking off all our anticipated titles for the coming year, beginning with the Xbox 360 and PS3 lineups, and now Tony Ponce and I are here to tell you which Wii games you should want the most (with a bonus Wii U section for pure overexcited speculation). Let's get this show on the road!