There has been much talk about how the gaming world is too toxic, too negative, too full of anger and rage. Jimquisition argues there might be just the right amount of it. The issue is in how it's used.
Anger is a powerful weapon, but like all powerful things, it must be handled with care. Venom can be harnessed to our benefit, provided we be careful not to let it spill into our own faces.
This week, Jim loads his gun and shoots holes in the argument that certain games suffer from ludonarrative dissonance, just because they're violent. Because really, people, that's not even what ludonarrative dissonance is!
If you're gonna use big words to sound smart, use 'em correctly ... guttersnipes.
During this past weekend, I had the pleasure of sharing some screen time with Marcus Beer, known to GameTrailers viewers as the Annoyed Gamer. In this crossover video, we discuss preview events (and why I don't do them), independent developers, and the classic problem of industry overspending.
I hope you enjoy watching it almost as much as I enjoyed making it, ahur hur hur!
Payday 2 is a success, because the people making and publishing it weren't completely stupid. What sorcery is this?
Yes, it's one of those episodes where we celebrate one game getting it right and not stuffing everything up. Speaking of stuffing, Jim at last unveils the Dragon Dildo ... and does things with it. Terrible things.
If your first response to a game creator doing something you dislike is to get personal with them and threaten their families, you waive any righteousness you might have had. Seems like a no-brainer ... yet so few of us seem to have brains.
It's sad this episode had to be made, but here's a Jimquisition about how you're a total piece of shit if you threaten to murder somebody's child. Yes ... this had to be pointed out.
Why do gamers defend their favorite titles from criticism with such volatility? According to some, it's because they don't want to see their genitalia removed.
Is inclusivity the enemy of creativity? Is restriction an inherent part of congeniality? The Jimquisition considers recent controversies against the fear of a game being "neutered" to "pander" to new audiences.
Oh yes, it's another video about reviews and things. Not quite the usual flavor, but certainly something that cannot be repeated enough.
If you're a fan of Vanillaware, you may not be helping by pouring excessive scorn on a reviewer who may not agree with you. In fact, nobody's helped when you stop the party just because one person isn't enjoying it as much as you are. Who wins there? Nobody.
It's time to talk about why "optional" microtransactions in games aren't really optional, and why they're especially gruesome in games we already paid for at retail.
The rise of "free to play" elements in games that are not ...
Must every new videogame become a sequel-spawning franchise? Is it through necessity, or simple avarice that mainstream game development makes it so?
A little dash of jarnalizm, a spoonful of introspection, and two massive barrels of furious indignation bore to the core of this subject, in the only way Jimquisition knows how -- brutally. And without mercy.
Grand Theft Auto V is designed to be fun, says Rockstar. Sounds like a no-brainer, but that little bit of PR buzztalk says a lot more than you may think.
When you examine fun as a motivator versus the more common justifications given for game design these days, you get a good sense as to where a developer's loyalties lie. Does a game care about your enjoyment after you've bought a game, or does it just care that you bought it?
Jimquisition travels to another time and another place, examining a world taken over by gamer guys and their testosterone-addled inanity. Something must be done!
Fortunately, your ol' pal Jim Sterling is here to take those insincere culture thieves down a peg, and put gaming in the hands of those to whom it belongs. Welcome to the Sarkybastardverse, which is definitely a real thing now.