hot  /  reviews  /  video  /  blogs  /  forum

The Darkness

Roses and tears: 10 depressing videogame romances

Feb 14 // Taylor Stein
Metal Gear Solid 3: Snake Eater – Big Boss and Eva Love can blossom anywhere. If the Metal Gear series has taught us anything (besides the usefulness of a cardboard box) it is that romance is especially prominent on the battlefield. Why would bullets, explosions, and a team of evil super soldiers deter one from indulging in a little affection? While Big Boss fought off Eva’s motive-driven advances, he was unable to resist her overt feminine charm indefinitely. After a romantic encounter complete with wine, a fireplace, and a bear skin rug, Eva skipped town, leaving the battle-hardened veteran heart-broken and empty handed. I guess Snake would've been better off sticking with his M1911A1. Final Fantasy 10 – Tidus and Yuna Ah, there’s nothing sweeter than teenage love. Combining raging hormones with the responsibility of saving a world tormented by perpetual death is certainly a unique formula for passion. During their pilgrimage to defeat the ever-returning nightmare Sin, Tidus and Yuna found romance as a convenient way to ignore the foreboding reality of their quest: Yuna’s death. Throughout a series of plot twists and extensive battles, players save Yuna from her sinister fate. Too bad the protagonist Tidus turns out to be from a dream world and disappears into a poof of nothingness. Dead Space – Isaac and Nicole The horror genre isn't ideal for heartfelt connections. The closest that scary games often get to featuring physicality is through a zombie bite to the neck. Too bad no one sent the memo to Isaac Clark. What started as a standard repair job on the intergalactic mining vessel the USG Ishimura, quickly turned into a terrifying test of survival among reanimated corpses and alien monsters. Did I mention that his girlfriend Nicole was stationed aboard the ship? I’m sure you know where this is going. Not only does the poor systems engineer discover that his girlfriend has been dead since before his arrival, he develops mental instability causing him to see visions of her, courtesy of an alien artifact. Thanks, Nicole, insanity is a perfect parting gift. Infamous - Cole and Trish There are very few actions in life that cannot be forgiven. Being held responsible for an explosion that wiped out a chunk of a city, killing thousands, would definitely be one of those unforgivable moments. Ever since The Blast, Cole's relationship with his girlfriend Trish took a turn for the worst. Blaming him for the death of her sister, Cole became a monster in her eyes. In an effort to win back her trust, the now super-powered hero went above and beyond to assist Trish and the citizens of Empire City. Just as affections were beginning to turn around, Trish was kidnapped, forcing Cole to make a difficult choice. Save the love of his life, or save a team of doctors; serve his personal desires or act on behalf of the greater good. Either way, Cole is pretty much screwed. Choose Trish and she spends her last dying breath describing how much she despises what Cole has become. Rescue the doctors and Trish praises his decision yet still dies from her injuries. Lose-lose situation is an understatement. Final Fantasy VII – Cloud and Aerith What does a spiky-haired soldier, an innocent flower girl , and a well-endowed bartender have in common? In the boring arena of reality, absolutely nothing. Within the fiction of videogames however, the trio arguably represent the most notable love triangle in the gaming world. Regardless of who the player chooses to pursue as a romantic interest, Aerith or Tifa, fate intervenes in the cruelest way possible. A scene of tranquility is instantly transformed into the epitome of shock, alarm, and terror. While praying at an alter, the silver-haired villain Sephiroth seemingly appears from the heavens and impales Aerith with his eight-foot-long Masamune. In an instant she is gone, collapsed in Cloud's arms. To hit the point home, Aerith's theme song begins to play in the background, and the reality that Final Fantasy VII actually had the audacity to kill off a main character halfway through the game, is fully realized. Mass Effect 3 – Commander Shepard and Romantic Partner Saving the galaxy from sentient machines may seem like a tall order, but after three installments of the Mass Effect series, it's pretty safe to say that Commander Shepard always finds a solution. Whether through diplomacy or a firefight, humanity's savior has proven to go above and beyond the call of duty. This applies both on and off the battlefield. Seducing a slew of men, women, and alien crew mates is all fine and good, but the end of the world has a way of offering a sobering reminder as to what is at stake. There will be no civilian life for Shepard and her partner; no white picket fence and no blue children. Ensuring the survival of the entire galaxy is not a job that one simply comes back from. All that can be said between the larger-than-life figure and her significant other is a somber goodbye before the true suicide mission commences. At the end of Mass Effect 3, the hero alone ventures into the depths of the Reaper operated Citadel. The first human Spectre is given a choice that will forever alter the course of the galaxy, to end the cycle of destruction that has continued in secret for millennia. Ultimately, Shepard's decision opens a new chapter for the galaxy, while putting an end to her own. Whether truly dead or not, Commander Shepard's closest squadmate is forced to hang her name on the Normandy SR2's memorial wall. In an act of remembrance signifying Shepard the soldier, the legend, and the human being.  Shadow of the Colossus – Wander and Mono Love has the power to transform a young man into a hero; a vigilant civilian into a seasoned warrior. In the case of Wander, the desire to revive his romantic interest Mono, inspires him to commit a laundry list of questionable choices. Stealing an ancient sword is risky yet understandable. Entering a forbidden land is yet another precarious decision. But following the instructions of an ominous, obviously evil, being is a step in the wrong direction. Whether due to naivety or injudiciousness, Wander proceeds to slay 16 enormous colossi in the hope that his new "ally" will reawaken the beloved maiden. Instead, the sinister lord Dormin possesses his body, transforming Wander into darkness incarnate. In the end, Mono successfully opens her eyes and returns to the land of the living. Wander, however, regresses to the age of an infant, marked with horns upon his head to signify a curse. As the only bridge connecting the forbidden land from the rest of the world falls, only Mono, altered Wander, and his trusty steed Agro remain. The two are together again, yet they are worlds apart. Alive but isolated in a land of danger and mystery. The Darkness - Jackie and Jenny Hit man with a heart of gold may seem like an oxymoron, but in the case of Jackie Estacado, the seemingly opposing identities are more than true. After the death of his parents at a young age, Jackie was sent off to an orphanage where he met the love of his life, Jenny Romano. Their childhood friendship blossomed into an adult romance; a relationship seemingly too good to be true. Unfortunately, Jackie's profession would be the factor to catalyze the sudden change from conjugal bliss to marital tragedy. On the eve of his 21st birthday, Jackie was targeted in an assassination attempt by his own organization due to fears that he was attempting to take over the Franchetti Family. In an effort to shake Jackie at his core, Don Uncle Paulie kidnaps Jenny and travels to the orphanage from their youth. Jackie arrives in a homecoming of sorts to witness his enemies berating Jenny. In a scene of absolute helplessness,  the Darkness seizes Jackie's body, preventing him from intervening as the Don raises his gun to Jenny's face. Boom. Jenny crumples to the floor and the antagonists escape. Even through suicide, Jackie is unable to find peace. The Darkness cannot live without its host, and thus he returns to the land of the living, forced to continue his existence as a pawn of the malevolent being. Gears of War 2 – Dom and Maria Battling for humanity’s survival against a horde of reptilian humanoids may seem like a challenging feat, but the steroid-pumped, macho men of Gears of War claim otherwise. Corporal Dominic “Dom” Santiago, one of the elite soldiers chosen to fight against the Locust, is forced to not only deal with the hardships of war, but also with an internal struggle fueled by the death of his children and disappearance of his wife Maria. When news is received about her whereabouts, Dom trudges through hordes of alien forces to her rescue. The good news is Dom finds his wife alive. The bad news is she is malnourished, scarred, and mentally broken from the torment of slave labor. In the ultimate display of love, Dom ends her suffering with a single bullet to the head. Damn. God of War – Kratos and Lysandra Kratos may be Sparta’s most prominent ladies man, boasting encounters with countless women and even the Goddess of Love, but he wasn’t always the king of promiscuity. Before the demigod was known to partake in threesomes with advanced button-pressing sequences, he was a devoted husband and father. In a desperate move during a losing battle, the Spartan devoted his allegiance to the god of war Ares in return for victory against enemy Barbarian tribes. Through a twist of fate fueled by Kratos’s thirst for power, he was tricked by Ares to raid a nearby village. Blinded by Ares' power,  Kratos slaughtered every man, woman, and child in the village, including his own wife Lysandra and child Calliope. If that wasn’t enough, Kratos was cursed by a village oracle, forcing him to forever wear the ashes of his dead family on his skin. From that day forward, Kratos became known as The Ghost of Sparta; and ever since then, God of War has represented one of the most depressing love stories in videogames. -------------------------------------------------------------------------------------------------------------- What is your favorite videogame romance? Have you ever felt moved or saddened by gaming love affairs gone wrong?
Sad videogame romances photo
Still think love conquers all?
Valentine’s Day inspires a variety of emotions. While love is in the air for many, cupid has more sinister plans for a select few. A poor Valentine's Day for an average person might include seeing a movie alone or a sol...

 photo

The DTOID Show: 2012 in Retrospecticus


Jul 01
// Tara Long
I know what you're thinking. "But Tara, the year's only half over!" Well yes, technically that's true, but it doesn't mean we can't stop and take a moment to gather our thoughts on this year's video game releases, does ...
 photo

Watch Mike Patton become The Darkness in this video


Feb 23
// Jordan Devore
In my mind, Mike Patton is absolutely one of the best parts of The Darkness videogames. Possibly even the best. It's like he has a demon living inside of him that's only there to help him produce sounds no human should be ab...
 photo

Live show: Mash Tactics' Darkness II playthrough marathon


Feb 07
// Bill Zoeker
Today will be a very special 'New Release Showcase' with The Darkness II. King Foom has committed to completely finishing the game in one go. Darkness II's solo campaign has been clocked in at around six hours, but how long w...

Review: The Darkness II

Feb 07 // Conrad Zimmerman
The Darkness II (PC, PS3, Xbox 360 [reviewed])Developer: Digital ExtremesPublisher: 2K GamesReleased: February 7, 2012MSRP: $59.99  This is a case of an unremarkable story being handled remarkably well. The surface-level plot line in which Jackie fights against this new enemy doesn't keep its secrets long and quickly becomes little more than one bloody conflict after another. Meanwhile, a second story thread slowly develops which changes Jackie's goals dramatically in the game's final act towards a rather predictable conclusion. Were that all The Darkness II had going for it, things would be dire. But the presentation is more than up to the task of keeping things interesting. Pacing is very deliberate in attempting to keep the player on their toes. While some developers are content to throw in a scripted explosion sequence or two as a mid-level surprise, Digital Extremes will completely change the emotional tone on a dime, nail it and then throw the player right back into the fray when they're done. Little touches here and there plant seeds to reward observant players and demonstrate that there are greater aspirations than the standard licensed game.  Effective use of cel-shading gives a feel evocative of the comic books from which these games originate and makes it surprisingly easy to get sucked in. The effect does wonders to keep a game all about being in the dark remain vibrant and lends itself well in a practical sense to the gameplay as everything is easily distinguishable. It also sounds quite nice. In combat, guns are noisy, screams are bloodcurdling and Mike Patton feels bigger than life as the voice of The Darkness. Voice acting overall is stellar and while the plot may not be particularly original, the dialogue is pretty good and made all the better by some top-notch performances. It's a fairly short solo campaign, clocking in at around six hours, and fun from beginning to end with a very strong emphasis on killing people. Even at the outset controlling Jackie feels like a bit of a power trip with his tentacles in play. Mapped to the bumpers, the right tentacle bashes either vertically or horizontally while the left allows Jackie to grab objects or enemies and throw them. In concert with firearms in his hands, he's lethal at any range. Killing enemies and eating their hearts gives Jackie dark essence which may be spent on new and improved abilities with bonus essence awarded for more violent kills. These abilities are both fun and useful. Grabs can become executions and reward a kill with health, ammo or even a shield made of pure dark essence (as well as some stomach-churning animations). Gun channeling buffs your guns with more damage, infinite ammo and rapid-fire for a few seconds and can eventually do the aiming for you. The bashing tentacle can fling enemies or sprout blades for a big damage boost.  When upgrading, abilities are organized in a wheel with each quarter having its own skill tree relating to different types of powers. A steady flow of dark essence ensures upgrades are always there for the taking, but the game's length is such that it would be quite challenging to unlock much more than two trees to the point at which their more valuable powers become available, providing replay value in attempting different configurations of powers or achieving Jackie's full potential in the "New Game +" mode. Also supplementing the solo campaign is the multiplayer "Vendettas" mode. Playable with up to four people (or solo, if you like), each controls one of Jackie's four supernatural enforcers. These characters are each centered around one of Jackie's Darkness powers which they can use as well as support abilities that contribute to the team. Like Jackie, they collect dark essence from kills and spend it upgrading their own unique ability wheels. Unlike Jackie, they aren't a whole hell of a lot of fun to play. With only one real power at their disposal each, the lack of variety makes the combat significantly less interesting. At around two hours, the Vendettas campaign is worth playing through, offering a different set of missions which run concurrent to Jackie's story and add some additional flavor, but could easily be dismissed. Greater challenges can be found in The Hit List missions, arena-style boss fights where the odds are much less in your favor. These are really difficult, to the point where it feels necessary to have more people helping to keep some of the heat off (or, you know, just Jackie). The Darkness II succeeds far more than it fails. The single-player experience features some genuine emotion in its narrative, something games which don't feature skull-extricating tentacles rarely manage to accomplish. And while the Vendettas cooperative multiplayer content feels lackluster by comparison, it's not bad either and serves to pad out this short but otherwise delightful game.
 photo

The Darkness was a rather solid first-person shooter and a good example of a license being properly handled. Developed by Starbreeze Studios, it featured some bold gameplay choices that didn't always pan out but man...

 photo

Unboxing The Darkness II with a badass Darkling statue


Jan 31
// Tara Long
I would be remiss if I didn't mention that one of the best parts of my job is receiving mysterious packages in the mail from various developers and publishers. Sometimes we know to expect them, and other times they're a wond...

Hands-on: Quad-wielding with The Darkness II

Jan 30 // Ian Bonds
[embed]220472:42540[/embed] The Darkness II (PC, PlayStation 3, Xbox 360 [previewed])Developer: Digital ExtremesPublisher: 2K GamesRelease: February 7, 2012 When speaking with lead game designer Tom Galt, he emphasized to me how he and his team took the criticisms of the original game in mind when working on the sequel. One of the main points they wanted to highlight was the emphasis they had on the story over the last title. They felt that The Darkness was a good origin, but didn't really present a lot to keep gamers interested, story-wise. To that end, this time around the gameplay is more story-driven, a move that aims to keep the players attention while still offering the same style of combat from the original and comic series. Speaking of the comic, one of the first things players will notice with the new title is how much it looks like the comic. The developers wanted to stress that the look of the game isn't cel-shading, but rather a new art style they've developed called "graphic noir." Cel-shading tends to have thicker black outlines and a flat color to the art, whereas The Darkness II's style features more even colors, crisper tones, and even some hand-painted backgrounds to give it a more comic feel. But back to the story. When we meet up with Jackie Estacado, he's been suppressing the Darkness within for four years now. He has had a good handle on controlling it, never unleashing it for fear of losing control. However, that doesn't last long, as a mysterious other force has plans for the Darkness itself. The demo that has been released now has some story elements in it, but these actually don't occur until later in the game, and are much more detailed than what's presented in the demo. If you've played the demo on Xbox 360 or PlayStation 3, however, you've played the first level, where a mob hit squad attacks Jackie at his restaurant. The preview build I played picked up just shortly after the demo ends, with Jackie on the trail of the man who orchestrated the hit, a small-time hood named Swifty. For those that haven't played the demo yet, this is where you first do the quad-wielding. Jackie can hold a small arms weapon in each hand, and the two "demon arms" act as the other two weapons. The left and right bumpers (or L1 and R1) control these arms, and the amount of mayhem you can cause with them is frightening and awesome. Your left demon arm can grab items, weapons, and even enemies, while the right acts as a striking implement. As you pass through firefights, the arms can be used to pick up ammo, hurl objects at your foes (such as pipes and explosive tanks) and slap around enemies to be taken out up close and personally. These special executions are particularly gruesome to watch, and you can pick up more using the game's talent tree. Essence points are earned through kills and other activities in the environment, and spending essence at portals around the environments yields new abilities (such as special attacks), executions, and more. These attacks are fluid and fun, and I really got into using a combination of shooting, chucking items at guys behind cover, and then eviscerating foes who got too close. Of course, I also made sure to eat my fallen enemies' hearts along the way, as that refuels health and gives more essence points. One of the strongest differences over the original game is how quick and focused everything is. The animations of the demon arms don't ever interfere with your vision on screen, and even when eating hearts, the animations aren't as long and played out as they were in The Darkness, so you can even get repeated chomps in before moving on. One of the biggest changes over the original, however, is the need for it to be dark in The Darkness II. Previously, you basically just shot out all the lights and moved on to the next section, using your darkness vision to see in low light, but never having the light be a noticeable issue with gameplay. Now, Darkness mode is always on, but when you enter the light, the arms hide within you, and you're blinded and weakened by the light -- so much so that you often have to take the lights out to advance. Enemies can even use light to try to take you down, so this even plays an active part in stopping Jackie throughout the game (such as in the first boss battle I encountered). Not to give too much away (spoiler alert and all that) but it's revealed that Swifty is just a patsy, sent by a new character, Victor, created for the game, who leads an altered version of The Brotherhood from the comics: a cult which worships the Darkness, and even has dark armor protecting their bodies. How this all plays out will have to be discovered by the player. Rounding out the single-player experience is the presence of a darkling, one of the small creatures summoned by the Darkness. There are no longer various darklings used for specific tasks as was the case in the first game. Instead, the one you're paired with acts as a guide, and the AI of this character is actually very helpful, taking out foes and assisting with kills. You'll even have a section where you play as the darkling to unlock areas for Jackie to pass through. There was mention of two co-op modes, but I sadly didn't get to play them. Vendettas is a story-driven, four-person campaign that runs concurrently to the main story, and offers backstory as to what's happening with Jackie. The characters here don't have the Darkness, but each has a special weapon that can use an ability similar to one of Jackie's special attacks. There's also a mode called Hitlist; neither of these two options are a versus mode. The developers claimed they wanted to keep the focus on story and offer unique co-op modes instead. With all that I saw, there definitely seems to be a good deal of replay value packed into the game, with artifacts to find and store at your mansion (which serves as the game's hub). The mansion itself offers a wealth of content too, including mini-games and interactions with characters from the comic that help move the storyline along. If you couldn't tell, I'm really anxious to get back into this game when it's released next week.
 photo

2007's The Darkness was a fun, albeit flawed first-person shooter. The Starbreeze-developed title followed the exploits of Mafioso hitman Jackie Estacado on his 21st birthday as a hidden demonic power awakens inside him and h...

 photo

Feast your eyes on The Darkness II demo walkthrough


Jan 19
// Tara Long
If there's one thing I love more than blasting holes in the heads of my enemies from fifty feet away, it's ripping them in half from crotch to sternum with my giant demon tentacles. Fortunately for me, both of those thi...
 photo

The Darkness II finally has a demo on the way


Jan 11
// Brett Zeidler
2007 doesn't seem like it was that long ago, but it's been almost five years since The Darkness was released. Finally, its sequel is definitely on the way and 2K Games has announced a demo for The Darkness II that you can loo...
 photo

Meet Jackie's co-op friends in The Darkness II


Dec 06
// Conrad Zimmerman
Jackie Estacado wasn't somebody I would have wanted to meet in a alley even when nobody was watching his back. Now he's teaming up with a batch of hombres to take down The Brotherhood and that nervous guy who narrates all of...
 photo

New execution moves revealed for The Darkness II


Oct 28
// Jason Cabral
Did you ever wonder what it would look like if you ripped a human spine from various orifices? No, just me then. Well, join me for a quick jaunt down the twisted and bloody world of The Darkness II with this new trailer...
 photo

NYCC: Brush up on The Darkness with a new app


Oct 16
// Dale North
With The Darkness II right around the corner, maybe you should brush up on the comic series. That becomes easier today with the newly announced iOS app, announced here at New York Comic-Con. You'll be able to jump right in to...

You should be paying attention to The Darkness II

Oct 11 // Tara Long
[embed]213451:41236[/embed] The Darkness II (Xbox 360 [Previewed], PlayStation 3, PC)Developer: Digital Extremes Publisher: 2K Games Release: February 7, 2012 (US) / February 10, 2012 (EU) The first and most obvious change they’ve made to The Darkness II is a return to the comic book’s characteristic noir style. I personally feel the cel-shading suits the game quite well, adding pops of color to a previously monochromatic scheme and enhancing the game’s paranormal overtones. Digital Extremes brought Paul Jenkins, the original creator of the comic book series, back to pen the story for the sequel, which resumes two years after the events of the first game.  This is now the second demo I’ve seen of The Darkness II, and it picked up where the last one left off, about a quarter of the way into the game, after Jackie has escaped the gang of mobsters who attempted to murder him at the restaurant. He arrives at a brothel located inside of a mannequin factory to meet with Venus, a “lady of the night” who happens to have intel on the men trying to capture him. After Jackie learns about Victor, the leader of The Brotherhood who is so desperate to steal and harness his Darkness powers, he becomes enraged and the brothel scene quickly devolves into an all-out brawl, with Jackie being utterly consumed by The Darkness on one side and bystanders being hacked and slashed and blown into pieces, one by one, on the other.  It should be mentioned that we were advised at the beginning of our demo to play the game on Very Easy difficulty. Jose “Fubar” Sanchez of Electric Playground, who happened to be there playing the demo along with me, scoffed at the idea and insisted that he, at the very least, play it on Easy. Oh, but that we could turn back the hand of time! Surprisingly, he only died once, which should lay any doubt about the man’s videogame skills to a monumental rest, because even on Easy the game doesn’t hold any punches. We found ourselves faced with as many as a dozen enemies in one room alone, half of whom shoot at you in between taking cover and the other half of whom charge you. To make matters worse, all enemies respawn when you die. That said, I feel the game’s difficulty is balanced by your special moves and quad-wielding abilities. The quad-wielding, which just refers to your dual-wielding guns and two demon arms, seems intimidating at first but in reality is more intuitive than you’d expect. One demon arm grabs things (LB on the Xbox 360 controller) and the other one slashes things (RB). Your left trigger fires the gun in your left hand, and so on. As long as you remember those basic controls, you can perform any number of combinations with them.   One notable addition to the sequel is that of a skill tree, which Olshfski explains was created to encourage a wider variety of player expression. Each of the Talent Shrine’s four branches -- Hitman, Execution, Darkness Powers, and Demon Arm -- contain both active and passive skills which are “purchased” using the Essence you obtain by eating the hearts of your enemies. In this regard, there are some noticeable RPG elements to the game this time around. The Hitman tree contains a heavy dose of passive upgrades which improve the basic properties of all standard guns such as reload time and magazine size. The Execution tree grants both practical skills, like Health Executions, which give health back to the player after performing an execution, and special finishing moves which force a gruesome (and often hilarious) death upon your enemy. The Wishbone execution, for example, splits your enemy in half from the crotch up. In the Darkness Powers tree, it was recommended that we choose the Gun Channeling perk, which deals significantly more damage and provides you with unlimited ammo for a short burst of time. All of the special skills regenerate after a minute or two and each has its own distinct functionality and visuals. Needless to say, watching a swarm of insects spit pools of green acid onto your enemies doesn’t get old. Last, but certainly not least, the Demon Arm tree contains skills that enhance your demon arms and provide them with special moves, many of which can be combined to perform even more powerful moves. You can suspend your attacker in the air with the Demonic Lift ability and then use the Ground Pound move to slash down on them with your demon arm, causing them to explode. The special Black Hole move from the first game also returns in the sequel as the “pinnacle move” of the Demon Arm tree, with fewer restrictions on when you can use it. The Darklings, a target of criticism in the first game for their poorly directed A.I., return once again as a crucial component of the storyline and gameplay. This time, however, rather than having an army of them at your whim, you control only one. This Darkling is far more powerful than any one you’ve seen before though, showing that more isn’t necessarily always better. It’s also far more interactive, and will waste no time drilling holes and urinating acid onto the heads of your enemies. Even better, certain points during the game not only allow, but require you to enter the body of your Darkling and solve various puzzles to aid Jackie in finding his way around buildings. The character animation looks very good and is particularly evident during heavy combat scenes. In fact, one of the best things about this game is the variety of kills you can do and the various ways in which enemies react to them. You can shapeshift into a Darkling and sneak up behind an enemy to execute them, and the execution style and animation will vary depending where on the enemy you choose to attack.  As in the previous game, you will want to avoid light while harnessing the Darkness. When you’re in a well-lit area, the screen will quickly fade to white. Throughout the game, certain enemies can and will throw flash bangs, which create bursts of light that blind you. Part of the fun will be figuring out how to expect and avoid such obstacles.  Now that I’ve seen a bit more of The Darkness II and experienced the combat firsthand, I can genuinely say this is on my must-have list of games for 2012. Between the quad-wielding, the addition of a skill tree, and the complete stylistic revamp, everything I’ve seen of the game up until now points to an improved sequel in just about every way. You’d be doing yourself a disservice by ignoring this one.
 photo

When I heard that Digital Extremes had assumed the role of development for The Darkness II, I wondered how they would try to stand apart from Starbreeze Studios, a company which managed to take a relatively popular comic seri...

 photo

The Darkness II quad-wields some new trailers


Oct 11
// Liam Fisher
2K has dropped a slew of new gameplay trailers for you would-be The Darkness II fans. The first (found above) dives into the mysterious Brotherhood, the group out to strip Jackie Estacado's ability to control The D...
 photo

The long and bloody history of the Darkness


Sep 26
// Hamza CTZ Aziz
Part of me is glad that The Darkness II is now coming out February 7, 2012. There's so many big titles coming out this year that The Darkness II could have gotten easily buried amongst the swarm of triple A titles on the hor...
 photo

The DTOID Show: PAX Was F***in' Awesome (Final Wrap-Up)


Aug 30
// Max Scoville
Hey gang! PAX is finally over, and holy hell. What a blast. If you haven't checked out any of our coverage, you really should. I asked Skyrim's lead artist how many kinds of fish are in the game, and what's the best way to w...
 photo

Tara Long interviews Seth Olshfski for The Darkness 2


Aug 27
// Victoria Medina
Tara Long got a chance to demo The Darkness 2 and talk to 2K's Seth Olshfski about it today at PAX. They discuss the art style, which is more heavily influenced by the comic than the first game, and story (Paul Jenkins is re...
 photo

Destructoid LIVE 2: Revenge will be mine against 2K!


Aug 21
// Hamza CTZ Aziz
So it started off innocent enough. One day, Destructoid went to 2K to check out The Misadventures of P.B. Winterbottom. One thing led to another and I ended up challenging Paul Bellezza, co-creator of P.B. Winterbottom, to a ...

Get the VIP treatment and play Darkness 2 at PAX Prime

Aug 18 // Hamza CTZ Aziz
Also panels! The "Video Games and Comics: A Natural Partnership?" is set for August 26 at 11AM in the Unicorn Theater. The panel will see Marc Silvestri (Creator of The Darkness), Sheldon Carter (Creative Director at Digital Extremes) and Ron Davey (lead environmental artist at Digital Extremes) talking about The Darkness II. Ten limited-edition Darkling statues will be given away to panel attendees.  Then there's the "Inside Gearbox Software" panel is set for August 28 at 3PM in the Pegasus Theatre. Gearbox will be giving a behind-the-scenes look at various Gearbox titles such as Borderlands 2 and Duke Nukem Forever. 
 photo

[Update: Contest over! Winners are TheRemix, Toneman, Clown Baby, Jonny, Swishiee, GrumpyTurtle, Nihil, LK4O4, ryaomon and Zeiss! Check your PMs soon for further instructions!] 2K will be showing off three huge titles at PAX ...

 photo

The DTOID Show: DotA 2, PS Vita, & Dark Souls bird-butts


Aug 16
// Max Scoville
[The Destructoid Show gives a rundown of all the top news from Destructoid.com every Monday, Wednesday, and Friday. Subscribe to us on YouTube, follow us on Twitter, and like us on Facebook.] NOTE: Flying squi...
 photo

Christian police groups want to ban The Darkness II


Aug 15
// Jim Sterling
Various Christian law enforcement groups have colluded to express their distaste for upcoming 2K Games sequel, The Darkness II. They'd like to see it go very far away, in fact, for fear that it will make people hate the polic...
 photo

Top Cow, Mandeville Films to do The Darkness movie


Jul 21
// Jordan Devore
During a 2K Games panel at San Diego Comic-Con, it was officially announced that comics publisher Top Cow Productions is working with Mandeville Films to develop a live-action movie based on The Darkness. More recently, Mande...
 photo

The Darkness II slips to early 2012


Jul 19
// Maurice Tan
The Darkness II has been pushed from its previously scheduled October 4th, 2011 release to February 7, 2012 in North America and February 10, 2012 internationally. It's probably not the last game to move out of the crowded ho...
 photo

The Darkness descends on San Diego Comic-Con


Jul 15
// Victoria Medina
If you have a list of panels and booths you want to hit during the San Diego Comic-Con, here's another one to consider. 2K Games is hosting a panel titled "Spreading the Darkness: From Comic Book to Video Games and Entertainm...
 photo

Darkness 2 dev: iPad will 'encroach' on consoles


Jul 05
// Jim Sterling
The Darkness 2 project director Sheldon Carter believes that Apple's iPad poses a threat to traditional home consoles, expressing his "absolute" belief that it will encroach on the market.  "I think the home console expe...
 photo

The Darkness II features dead cat hats


Jun 13
// Hamza CTZ Aziz
In The Darkness II, you'll have just one Darkling around this time who helps you out during your adventure. At some point, he finds the corpse of a cat and puts it on his head as a hat. BEST GAME EVER!

E3: Unleash your evil side in The Darkness II

Jun 12 // Hamza CTZ Aziz
[embed]203581:39311[/embed]
 photo

Our latest look at The Darkness II during E3 had main character and wielder of the Darkness powers, Jackie Estacado, hunting down Victor Valente, the crippled man we were introduced to before and leader of the Brotherhood. T...

 photo

The Darkness II has a sweet comic book style mixed with lots of blood and bullets. There are tons of awesome ways to rip, tear, and cut apart your enemies while simultaneously firing your two guns at them. That seems good en...

 photo

The Darkness tears flesh again in sequel trailer


Jun 02
// Conrad Zimmerman
Things are not looking too good for Jackie Estacado in this first trailer for The Darkness II. Somebody thinks Jackie isn't the best place for the Darkness to be hanging out and he's willing to cruelly bring up memories of t...
 photo

Prequel comic for The Darkness 2 coming, will be free


Mar 09
// Nick Chester
Three things I love: videogames, comic books, and free stuff. The Darkness publisher Top Cow looks to be combining all of these things on Free Comic Book Day this May. The publisher has announced that it will be handing out a...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -