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12:00 PM on 12.22.2012

Binding of Isaac: Rebirth's cast gets fleshed out

The Binding of Isaac: Rebirth is one of my most anticipated games of 2013. The new sprite-based graphics and the promise of additional content is giving me the vapors. The original Isaac looks great too, but this new "16-bit"...

Jonathan Holmes

1:30 PM on 12.02.2012

Binding of Isaac: Rebirth team looking for fan feedback

[Update: New screen featuring the GBA-stlye art direction straight from Edmund McMillen's twitter. This is definitely my new favorite.] I'm still freaking out about The Binding of Isaac coming to consoles. I loved the origina...

Jonathan Holmes

6:30 PM on 11.28.2012

Nicalis bringing The Binding of Isaac remake to consoles

In a postmortem written by Edmund McMillen over on Gamasutra, the designer has revealed that he was approached by Nicalis president Tyrone Rodriguez to remake The Binding of Isaac for consoles. His answer -- "yes," as you've ...

Jordan Devore

12:00 PM on 09.28.2012

The Binding of Isaac turns one, goes 75% off on Steam

Has it really been a year since The Binding of Isaac released? Time sure does fly when you're playing and replaying such a deceptively large game. To celebrate the one-year anniversary, Edmund McMillen and Florian Himsl are d...

Jordan Devore

6:00 AM on 08.28.2012

Binding of Isaac remake heading for PC, consoles, mobiles

Edmund McMillen has confirmed that he's planning a full remake of his hit game The Binding of Isaac to be released on consoles, PC, and Android/iOS. Answering questions on his formspring, Edmund says that the new version of t...

Alasdair Duncan

1:00 PM on 06.20.2012

Binding of Isaac passes 700k sales, gets another update

According to game designer Edmund McMillen, The Binding of Isaac has sold more than 700,000 copies to date. This was made possible with help from the "Wrath of the Lamb" expansion, which sold 1/5th of the overall sales in "le...

Jordan Devore





12:30 PM on 05.07.2012

Binding of Isaac expansion set to release on May 28

When someone tries to make videogame characters look hyper realistic, the end result usually leads to feelings of regret. "Why couldn't I just let that link be and move on?" The same effect can be found even for a game like ...

Jordan Devore

2:30 PM on 04.20.2012

This Binding of Isaac expansion poster is such a tease

You know, it feels great to not spend every last moment of my free time playing The Binding of Isaac. This has been a nice break, but it won't last for much longer -- not with the upcoming expansion on the horizon. Edmund McM...

Jordan Devore

10:00 PM on 02.29.2012

The DTOID SHOW: Mechwarrior, Sim City, & Baldur's Gate!

Yes, you read that correctly. Today's episode of The Destructoid Show is the closest we've actually come to the late-90's flashback episode I've been dying to do that gives me an excuse to buy a Rammstein shirt and some UFO p...

Max Scoville



Nintendo won't allow Binding of Isaac on the 3DS eShop photo
Nintendo won't allow Binding of Isaac on the 3DS eShop
by Jonathan Holmes

[Update: Full comment from Binding of Isaac creator Edmund McMillen after the jump]

For those who've never heard of the game, The Binding of Isaac is a smart, well designed, randomized little shoot 'em up RPG that's already a big hit on Steam. The game's aesthetic and design both pay homage to the original Legend of Zelda, which is just the start of why the game would have been a perfect fit for the 3DS eShop. Sadly, it looks like the game's "blasphemous" themes are not something that Nintendo will allow on their handheld.

This is insane. Can you imagine if Sony didn't allow the DVDs of the movie Sleepers to play on their TVs or DVD players because they didn't want a movie about childhood sexual abuse to be "associated" with their hardware? That sort of thing would never fly in the world of cinema, but it looks like that kind of thought policing is still acceptable in "lesser" art forms like videogames.

It's a disgusting and sad situation, and I can only hope that something is done soon to change the way both Nintendo, and the industry in general, views the role between the hardware developers and software artists. Videogames as a medium will never reach their full potential if they are continually treated with the kind of fear and disrespect they receive from the gaming industry itself, let alone from outside influences. To see that kind of totalitarian action coming down from one of the industry's most powerful entities is very troubling. This does not bode well for 3rd parties' relationship with Nintendo, or for the immediate future of creative freedom in the medium on the whole.

[Via Edmund McMillen's Twitter]

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5:00 PM on 01.28.2012

The Binding of Isaac gets a grotesque retail edition

It was only a few days ago that online retailer, Merge Games, announced they would be selling a retail version of Terraria, a collectors edition no less. Now another of my favorite indie games from last year is getting a reta...

Fraser Brown

2:00 PM on 01.06.2012

Binding of Isaac to expand with 'Wrath of the Lamb'

The Binding of Isaac is a deceptively long game if it's full completion you're after. I'm at 25 hours and I know that's nothing. Edmund McMillen recently started working on a new expansion, "Wrath of the Lamb," that will add ...

Jordan Devore

4:45 PM on 11.04.2011

This weekend on TwitchTV: Also Binding of Isaac

Destructoid's Twitch.tv channel is committed to bringing lots of great gaming-related entertainment even during the weekends. From playing games on the stream, to discussing them in a talk show format, we bring a wi...

Bill Zoeker

8:00 PM on 10.31.2011

The Binding of Isaac: Now with 20% more evil

[Update: The update still hasn't gone live due to server issues, it will launch when they are back up. No word on when that might be, however.] Halloween is upon us, guys and ghouls. For many of us it's an excuse to dress up...

Fraser Brown

9:00 PM on 10.14.2011

The Binding of Isaac update delivers improved save system

If there's something that all The Binding of Isaac players can agree on, it's that the game is bloody difficult. The way Binding of Isaac saves has played some part in this and its creators have finally fixed it up a bit...

Harry Monogenis

9:20 AM on 09.06.2011

Team Meat would 'never' make a game that can't be on PC

Team Meat loves the PC, as evidenced by a recent promise to never develop a game that couldn't be brought to computers. Speaking on a recent Indie Games podcast, Ed McMillen said that PC gaming is a necessity for indie develo...

Jim Sterling