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5:00 PM on 01.28.2012

The Binding of Isaac gets a grotesque retail edition

It was only a few days ago that online retailer, Merge Games, announced they would be selling a retail version of Terraria, a collectors edition no less. Now another of my favorite indie games from last year is getting a reta...

Fraser Brown

2:00 PM on 01.06.2012

Binding of Isaac to expand with 'Wrath of the Lamb'

The Binding of Isaac is a deceptively long game if it's full completion you're after. I'm at 25 hours and I know that's nothing. Edmund McMillen recently started working on a new expansion, "Wrath of the Lamb," that will add ...

Jordan Devore

4:45 PM on 11.04.2011

This weekend on TwitchTV: Also Binding of Isaac

Destructoid's Twitch.tv channel is committed to bringing lots of great gaming-related entertainment even during the weekends. From playing games on the stream, to discussing them in a talk show format, we bring a wi...

Bill Zoeker

8:00 PM on 10.31.2011

The Binding of Isaac: Now with 20% more evil

[Update: The update still hasn't gone live due to server issues, it will launch when they are back up. No word on when that might be, however.] Halloween is upon us, guys and ghouls. For many of us it's an excuse to dress up...

Fraser Brown

9:00 PM on 10.14.2011

The Binding of Isaac update delivers improved save system

If there's something that all The Binding of Isaac players can agree on, it's that the game is bloody difficult. The way Binding of Isaac saves has played some part in this and its creators have finally fixed it up a bit...

Harry Monogenis

9:20 AM on 09.06.2011

Team Meat would 'never' make a game that can't be on PC

Team Meat loves the PC, as evidenced by a recent promise to never develop a game that couldn't be brought to computers. Speaking on a recent Indie Games podcast, Ed McMillen said that PC gaming is a necessity for indie develo...

Jim Sterling





3:30 PM on 07.31.2011

Get your The Binding of Isaac news: Now on the twitters

The Binding of Isaac is the first semi-solo project from Edmund McMillen (co-creator of Super Meat Boy) since Twitter got to be a thing. As such, he hadn't opened his own Twitter account until now. With a fresh game to promot...

Jonathan Holmes



How a killer Christian shmup roguelike came to Steam photo
How a killer Christian shmup roguelike came to Steam
by Jonathan Holmes

Imagine you've just spent the past two years of your life working on a videogame. You've sacrificed your money, your time, your physical health (to the point where you've ended up in the hospital at least once) and your sanity to make this game a reality. If it fails, you've sent yourself and your family into potential financial ruin, not to mention your career and your life.

Then the game comes out. It's a critical success, getting 9s and 10s from major outlets. Then the sales start coming in, and you're overwhelmed with the realization that all the hard work was worth it, and that you're definitely not going to starve to death any time soon.

After fighting so hard, putting so much on the line, and finally getting to the end of that long road, what do you do with yourself? Where do you go from there?

If you're Edmund McMillen, you immediately start making a videogame about abused children -- based on the four classes of Dungeons and Dragons -- fighting through a seemingly endless tribute to the original Legend of Zelda, working their way toward a life-or-death showdown with (who else?) their own mother.

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9:00 PM on 07.12.2011

The Binding of Isaac: The new game from half of Team Meat

[Update: According to this interview with IGN, the game is influenced by the original Legend of Zelda, Satanism scares of the 1980s, and a passage from the bible about Abraham nearly sacrificing his son in order to show his d...

Jonathan Holmes