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Telltale Games

Game of Thrones photo
Game of Thrones

We stab dudes and get stabbed in Telltale's Game of Thrones


What do you think, sirs?
Jan 05
// Mike Cosimano
Oh hey, Destructoid! What's up? You're looking great, as usual. My name is Mike Cosimano and I've actually been around these parts before! But now that Max is fleeing to a non-extradition country to escape punishment for his...
Telltale photo
Telltale

Telltale Games Collection wraps up five games for $55


Considerably more expensive for non-Xbox Live Gold subscribers
Dec 23
// Brett Makedonski
Unwrapping gifts has a special feeling about it that almost everyone can identify with. Digital presents aren't as satisfying in that regard, but sometimes a package comes along that's enticing enough to warrant buying yourse...

Predicting the next Telltale Games series

Dec 19 // Kyle MacGregor
The optimal choice Telltale's portfolio vaunts some of the crown jewels of the entertainment business. What would it do if it had the pick of the litter? Would it go after the crown jeweliest of them all? Star Wars is primed for a comeback. A new movie trilogy is on the horizon. It's time to ensnare a new generation. They got to my parents. They did it to me. Now they're coming after my unborn children. Star Wars. Star Wars. Star Wars. From now until the end of time. Disney hasn't had its name attached to a decent game since the Genesis days. Telltale could do right by Disney. Maybe it'll put players in the shoes of some Han Solo/Dash Rendar bad boy type. Maybe we'll get to roam around wretched hives of scum and villainy, romancing sexy blue aliens, taking odd jobs that go horribly wrong. Yeah, I like this. Make this happen. Conceivable possibilities Let's be a little more realistic, though. Telltale has a penchant for popular television shows. They've already worked on Game of Thrones and The Walking Dead. I'm tempted to say Mad Men is next. It's the logical progression.  Mad Men doesn't seem like it would make for a great videogame. It probably isn't a good fit. So, naturally, they are going to announce Mad Men: A Telltale Game Series next week and make me look like a fool. A damned fool. Telltale could also make a run at Homeland. It's quite the popular program. The potential for unsavory quick time events and high stakes decision-making is right there. Maybe waging an underground war in the Middle East is too touchy a subject, though. Maybe not. Maybe they'll just do a Breaking Bad game instead. The sleeper candidate It isn't just Telltale who gets a say in whatever the next Telltale game series will be. They also have to get someone to agree to loan them a license. That's why Star Wars isn't happening. It's nice to want things, but let's be realistic here. We need a company that's desperate for money or one that just doesn't give a damn. Sonic the Hedgehog makes perfect sense. Sega has no problem letting other developers monkey around with Sonic. Take Sonic Boom as proof positive. Plus, Sega is always looking for excuses to give Sonic new friends. I'm sure Telltale could think up a few. This could definitely happen. Final prediction Really, Keeping Up with the Kardashians is the logical outcome here. Search your feelings. You will know it to be true. Don't fight this. Just accept it into your heart. It will be easier this way.
Telltale Games photo
So, what's next?
The people at Telltale Games are wizards. There's no other explanation. They have an uncanny ability to coax money men into handing over the keys to some of the most valuable properties in the entertainment business. Then the...

Minecraft: Story Mode photo
Minecraft: Story Mode

Mojang and Telltale announce Minecraft: Story Mode


Wait, what?
Dec 18
// Kyle MacGregor
Minecraft: Story Mode is a thing that's happening. Mojang has joined forces with Telltale Games, the team behind fine adventure games like The Walking Dead, to forge a narrative-driven episodic experience. Yes, they're w...
Borderlands photo
Borderlands

Bonus mission for Borderlands: The Pre-Sequel ties into Tales


Help Dr. Nakayama with a secret project
Dec 09
// Darren Nakamura
[Update]: In an email to Destructoid, 2K has confirmed that the Handsome AI bonus mission will be included for free as part of the update adding Ultimate Vault Hunter Mode, not part of the Holodome Onslaught DLC pack that ret...
Game of Thrones screens photo
Game of Thrones screens

Here are nearly 80 Game of Thrones: Iron From Ice screenshots


Fuzzy memories
Dec 02
// Darren Nakamura
Another Telltale game, another set of screenshots. I'm still ambivalent about the oil paint aesthetic used in Game of Thrones: A Telltale Game Series. Some shots look fantastic, and others are blurry messes with weird kaleido...

Review: Game of Thrones: A Telltale Game Series: Iron From Ice

Dec 02 // Darren Nakamura
Game of Thrones - A Telltale Game Series: Iron From Ice (iOS, Mac, PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: December 2, 2014 (Mac, PC)MSRP: $4.99 (episode), $29.99 (season)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit Over the six planned episodes, Game of Thrones is set to be experienced from the point of view of various members of House Forrester, both noble and lowborn. Most fans of the series would not know the Forresters yet, as the family has only seen a brief mention in the novels and has not appeared in the television series. Still, the family feels familiar, as it closely mirrors the better-known Stark clan. Lord Gregor is the battle-hardened head of the house whose life is taken through treachery. Lady Elissa is his wife, a calculating matriarch from the South. Ethan is their teenage son, thrust into power before he is prepared. Mira is the firstborn daughter, discovering guile within herself while living the life of a proper lady in King's Landing. Ryon is the youngest son, too fearful and naive for the harsh time he was born into. Asher is a short-fused warrior who was exiled to Essos. Only Ethan's twin sister Talia does not have a close parallel in the Stark family. In this episode, players control Ethan, Mira, and a lowborn squire to Gregor named Gared Tuttle. Asher is hinted as the fourth playable character for future episodes, but the final member of House Forrester to be controlled is still unknown. True to the source material, there are many characters to keep track of, but there is an in-game codex to aid in that endeavor (and the notification for its existence pops up exactly when it is needed). [embed]284409:56490:0[/embed] Any who have played the most recent Telltale series know what to expect in the gameplay department. Players divide time between exploration, dialogue, and action. Exploration sections involve walking around, inspecting the environment, and initiating conversation. Dialogue sections present a series of choices for the player to steer the story, in both major and minor ways. Action sections involve quick-time events and serve to inject some excitement into what is otherwise a largely passive experience. All of that is present in Iron From Ice, but Telltale's trend toward a greater focus on writing and a lesser focus on classic adventure gameplay is apparent. After the opening at Edmure Tully's wedding at the Twins and the subsequent chapter following Gared, there are no more action sequences. As quick-time events are never particularly great in Telltale's games, this is not a huge loss, though it does set the slower, more somber tone for the episode. Less easily excusable in the shift away from classic adventure gaming is the total lack of puzzles or other logic exercises. The characters do keep inventories, but none of the items gained in this episode are put to use in any inventive ways. Most are not used at all, but instead saved for later. The only thing remotely resembling a puzzle is having to remember a dying man's words to act upon later, and to liken that to a puzzle is a stretch. The emphasis on story largely pays off, as it captures the essence of A Song of Ice and Fire. Diplomacy is paramount in Westeros at this time, and certain sections like the audience with Queen Regent Cersei or the encounter with Ramsay Snow are particularly nervewracking as a result. Attempting to balance honor, fealty, nobility, and justice is an impossible task, and no matter which dialogue option is chosen, it rarely feels like the right one. By the end, I was filled with a sense of dread for what is to come. The Forresters are good people, but it definitely seems like their situation will get worse before it has any chance of getting better. To exacerbate the feeling, having (perceived) agency in the story elevates it from "bad things are happening to good people" to "bad things are happening to good people and it's all my fault." To the effect of creating a foreboding narrative, Telltale emulates the source material well. Still, it takes a particular mood to enjoy such a dire tale. One of the failings of the story is common for Telltale: it turns out that the choices the player makes are not as far-reaching as they initially appear to be. Driven by guilt over some wretched outcomes from my decisions and curiosity over whether they could have turned out better, I played through Iron From Ice twice, each run taking about two hours. Despite the claims that the actions of each playable character would ripple out and affect others in House Forrester, the main plot events are largely predetermined. If the choices made here have important effects, those effects will not be clear until a future episode. Overall, the writing is on par with what we expect from Telltale. It is smart and it captures the feel of A Song of Ice and Fire well. Dialogue for existing characters Cersei Lannister and Ramsay Snow is spot on. Tyrion lacks any standout lines that will be classic quotes, which is disappointing. Graphically, Game of Thrones is kind of a mess. Though it was not apparent from the quick cuts in the teaser trailer, the art is done in the style of an oil painting. The two-dimensional landscape backgrounds can be beautiful, but up close the textures are muddled. Usually, the edges of character and environment models are sharp, but at times they take on a strange blur. It is distracting at worst, but it highlights the age of Telltale's engine. Another side effect of the inclusion of less cartoony character models is the step toward the uncanny valley. Most of the previously unseen characters look stylized enough to fly under the radar, but some of the known characters are unsettling. Specifically, Margaery Tyrell resembles a strange alien porcelain doll hybrid. Again, it distracts from the serious drama of the narrative. Still, that narrative is the focus, and it is strong. If Zer0 Sum left me looking forward to future episodes of Tales from the Borderlands because things are going to get awesome, Iron From Ice does the polar opposite for Game of Thrones. The bad situation that House Forrester is in is only going to get worse. It feels like a punch to the gut, and it sets the stage for an intensely emotionally draining experience. In spite of its blemishes, so far it looks like Game of Thrones: A Telltale Game Series deserves its place in the A Song of Ice and Fire lore.
Game of Thrones Episode 1 photo
Valar morghulis
The War of the Five Kings might be one of the bleakest collections of events in A Song of Ice and Fire, the series on which HBO's and Telltale's Game of Thrones is based. The entire continent of Westeros is at war, heroe...

Game of Thrones photo
Game of Thrones

Game of Thrones: A Telltale Game Series out tomorrow, watch the trailer


Get creeped out by Ramsay Snow
Dec 01
// Darren Nakamura
We first heard that Telltale would be working on a Game of Thrones adventure game almost a year ago at VGX, and now the wait to see how it turned out is almost over. This launch trailer shows a bit more than the teaser we sa...
Borderlands photo
Borderlands

Catch a jaunty tune (and an elbow to the grill) in this Tales from the Borderlands trailer


Episode One: Zer0 Sum
Nov 25
// Brett Makedonski
Telltale titles and Borderlands are almost polar opposites. One has you constantly making tough, game-altering decisions. The other only asks that you decide between shooting everything and dying. (Hint: you defini...
Borderlands screens photo
Borderlands screens

Here are more than 100 Tales from the Borderlands: Zer0 Sum screenshots


Telltale art
Nov 25
// Darren Nakamura
I take lots of screenshots. It's just something I do. The signature cel-shaded art style of the Borderlands series lends itself to grabbing sharp, colorful screens of crazy weapons, breathtaking vistas, and intense cutsc...

Review: Tales from the Borderlands: Zer0 Sum

Nov 25 // Darren Nakamura
Tales from the Borderlands: Zer0 Sum (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: November 25, 2014 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit Any who have played a Telltale game in the past few years will find few surprises here. Play is split into sections of walking around and examining the surroundings, making dialogue choices that sometimes have profound effects on the path of the narrative, and navigating interactive cutscenes through quick-time events. That said, Tales from the Borderlands includes a few new lore-appropriate features. Rhys, one of the two protagonists, is in management at Hyperion. Three years after the fall of Handsome Jack, he has schmoozed his way into the upper echelon of the corporation. In doing so, he has access to advanced technology that grants him special abilities. His left eye is a cybernetic Echo Eye that can be used to scan objects for additional information, which often contains funny descriptions. His right arm is entirely robotic, and can be used to communicate with his friends or call down a custom combat Loader bot when the situation gets hairy.  Fiona, the other main character, is a Pandoran scam artist. Without a large company's assets at her disposal, she instead relies on her wit and the power of cold, hard cash. Having money on hand opens up additional narrative options through purchases or bribery. In contrast to the core titles in the series, money is a finite resource here; if it is spent early, it will not be available for potential use later on. This type of quandary also comes up with Fiona's hidden pistol: It has one bullet in it and the choice of whether to use it or not at any given point is not an obvious one. [embed]283779:56317:0[/embed] The narrative moves back and forth between Rhys and Fiona, who form a fragile alliance toward a common goal. The two get separated occasionally, each sent to experience a different set of simultaneous events. When the two come together, it has an almost Tarantino-esque feel, where the player gets to see the same scene play out through another viewpoint and with additional context to frame it. Part of that effect stems from the fact that the story is being told through flashback by the two not-quite-trustworthy characters. There are points when one or the other is obviously embellishing the story, which brings up the question of whether they are stretching the truth in other, less obvious instances. One slight disappointment with the storytelling is the illusion of choice it sometimes helps to create. In one sequence, the player is asked to describe what "the most important part" of the story is, and a handful of very different choices are made available. Though it initially seems like this choice could drive the story in one of a few hugely different directions, it turns out that all of those choices happen and it is only a matter of which the character emphasizes. That said, the overall narrative is fantastic. Despite the shift in focus from gunplay to wordplay, the events that unfold are sufficiently exciting, violent, and absurd to fit into the Borderlands universe. If anything, the tone of Tales is a little less wacky than that of Borderlands 2. There is still the over-the-top depiction of a lawless land, but a back alley stabbing in Tales feels heavier and more real than a bandit dissolving from a corrosive shotgun blast in previous games in the franchise. The writing does a superb job of capturing the dark comedy of the Borderlands universe. There are probably as many "laugh out loud" moments in Tales from the Borderlands: Zer0 Sum as there are in Borderlands: The Pre-Sequel, which is impressive because the latter is about ten times longer than the former. And some of those moments are not just snorts or chuckles, but actual sustained laughter. This might be the funniest Borderlands game to date, and it is at least the densest in that sense. The downside to Telltale's focus on crafting a great story is that it seems like classic adventure gameplay takes a backseat here more than ever. Exploration sections are cut short before the player can finish scouring an area and the only things close to being puzzles are Rhys's decision on how to spec his Loader companion for an impending battle and a simple memory exercise for Fiona. The Telltale Tool engine might be showing its age with other new releases, but it shows off Borderlands' signature comic book style well. Pandora is every bit as bright and colorful as a desert wasteland can be, and it looks great despite the low polygon count. Aside from the disappointing lack of puzzles and limit on exploration, Tales from the Borderlands: Zer0 Sum is excellent. Where the first episodes of other Telltale series can start off slowly, Tales maintains high energy throughout. Its consistently funny writing and duo of unreliable narrator protagonists set the stage for a great overarching story, and it feels very much like it belongs in the Borderlands franchise. If the rest of the season maintains this level of quality, Tales from the Borderlands will be up there in history with the other great recent Telltale adventures. [This review is based on a retail build of the game provided by the publisher.]
Telltale Borderlands photo
Two tales worth telling
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] When Tales ...

Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands behind the scenes video vaguely answers a question about Handsome Jack


Yes, Handsome Jack is dead
Nov 22
// Darren Nakamura
Back when Tales from the Borderlands was first announced at last year's VGX, one of the questions that came up was, "Wait, why is Handsome Jack in the trailer if this occurs after the events of Borderlands 2? Shouldn't he be...
Game of Thrones photo
Game of Thrones

First look at Game of Thrones: A Telltale Game Series


Tyrion, Cersei, and Margaery make appearances
Nov 20
// Darren Nakamura
Every time Telltale's Game of Thrones comes up, the prevailing comments are always the same: "When will we see what it looks like?" The answer to that question is "now," and the answer to the followup question is, "eh, it lo...
Hand me some Jack photo
Hand me some Jack

First video lands from Telltale's Tales from the Borderlands


Hand me some Jack
Nov 13
// Steven Hansen
Maybe Activision's new Tony Hawk game should be called Boarder Lands. A little bit of piggybacking, like when they named the newest Call of Duty after the Nintendo handheld classic Advanced Wars.  Taking a break fr...
GoT photo
GoT

Telltale's Game of Thrones is all about the trees, man


Five playable lumberjacks
Nov 11
// Brett Makedonski
Telltale's outlined the plot for the SIX episodes of its take on Game of Thrones, and wow, it sounds like the best lumberjack simulator in years. There are a whole bunch of trees (motherf*cking IRONTREES), and you have to dec...
Iron Fro Mice photo
Iron Fro Mice

Telltale's Game of Thrones will be six episodes, coming soon


Iron Fro Mice
Nov 10
// Steven Hansen
Six episodes? Six? What the hell is this?! We've known for a while that Telltale Games (The Walking Dead, The Wolf Among Us) was making a game based on the hit Lord of the Rings spin off Game of Thrones (pictur...
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Game of Thrones: A Telltale Game Series hints 'Ironwoods'


Ironwoods
Oct 09
// Dale North
Look at this brand new tweet from Telltale Games. Ironwoods, eh? What does that mean for their upcoming Game of Thrones game? Well, besides hard trees. And how does it relate to the earlier Forrester hint they dropped awhile back?
The Walking Dead photo
The Walking Dead

Both seasons of The Walking Dead shamble to PS4, Xbox One this month


That's a lot of heartstring pullin'
Oct 02
// Brett Makedonski
Telltale's confirmed that seasons one and two of its hit adaption of The Walking Dead will be making their way to PlayStation 4 and Xbox One later in October. Season one will get a physical release on October 14. A week...
Wolf and Walking Dead photo
Wolf and Walking Dead

The Walking Dead and Wolf Among Us will hit current-gen in October and November, respectively


$30 each
Sep 11
// Chris Carter
If you haven't tried The Walking Dead or Wolf Among Us and own a current-gen system, you'll have your chance soon enough. Telltale has given us more hints as to when each will release on the PS4 and Xbox One, with Walkin...

Hands on with Tales from the Borderlands

Sep 01 // Abel Girmay
Tales from the Borderlands (PC, PlayStation 3, PlayStation 4 [preview], Xbox 360, Xbox One, PlayStation Vita)Developer: Telltales GamesPublisher: Telltale GamesRelease Date: Fall 2014 Tales from the Borderlands doesn't stray from the formula seen in The Walking Dead and The Wolf Among Us. You move around the world, interacting with characters and making decisions that affect your story and how others react to you. The writing takes an interesting approach to player choice. The story in my demo was told through flashbacks, one from the perspective of the Hyperion agent Rhys, and the other from his cohort Fiona. Playing as Rhys, we follow him and his coworker Vaughn on their way to purchase a vault key from a shady individual. While his side of the story starts out believable enough, it starts to get a bit fantastical as he rips out peoples hearts and makes a daring escape from Zer0, who also seems to be after the vault key. Eventually Fiona calls him out on his story, and she begins to tell her side, which is unfortunately where the demo ends. The interesting thing is that Rhys' actions during his flashback were all decisions that I was making. I could have ripped that man's heart out, or I could have tried to be diplomatic. I could have told the group that I had to escape a Vault Hunter, or I could have chosen a more believable option. Considering that players will be making these choices in both present day and flashback sequences, I'm pretty excited to see how Telltale wraps up what could essentially lead to twice as many story threads. Of course, what I played is just a slice of episode one, so there is no saying that the entire season will use flashbacks. The choices and consequences in Telltale's game would not be half as meaningful were it not for the writing. Telltale seems to have little problem going from the dramatic Walking Dead and Wolf Among Us to the slapstick silliness of Borderlands. The game even takes small shots at its gameplay formula. Later in the demo, Rhys and Vaughn are looking to get through a locked door as one of them says, "If we randomly just found it someplace that'd be amazing." After finding the key (surprise, it was just lying around), we are reintroduced to Shade, the incredibly insane and lonely shopkeeper introduced in Borderlands 2's Pirate Booty DLC. As is his modus operandi, Shade has propped up the dead bodies of past Borderlands characters in his own museum-like showcase, complete with narrated bios. Commandant Steele, killed by The Destroyer. Boom and Bewm, defeated by the Vault Hunters. Professor Nakayama, killed by stairs. So yes, Tales from the Borderlands is a Telltale game, and if you like their last few games there's a good chance you'll like this one. Though Telltale is handling the writing, the Borderlands humor is intact, and if you have been following the series there are a good amount of in jokes calling back to previous games. This is a trip to Pandora worth getting ready for.
Telltale Borderlands photo
So close you can taste the gunpowder
Telltalle has been a busy beehive lately. Having wrapped up The Walking Dead Season 2 and season one of The Wolf Among Us, this fall will bring us right into the first episode of Tales from the Borderlands. Darren seemed...

The Walking Dead Pinball photo
The Walking Dead Pinball

The Walking Dead Pinball is just as good as I had hoped


Around every flipper
Aug 26
// Brett Zeidler
Zen Studios has been quite busy the past few years expanding its line of pinball tables; most of which have been in the form of licensed Marvel and Star Wars tables. There have been videogame-themed tables in the past --...

Review: The Walking Dead Season 2: No Going Back

Aug 26 // Chris Carter
The Walking Dead Season Two: No Going Back (iPad, iPhone, Mac, PC [reviewed], PlayStation 3, PlayStation Vita, Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: August 26, 2014 (PC, Mac, PS3, PS Vita) / August 27 (Xbox 360) / TBA (iOS)MSRP: $4.99 (Each Episode)Rig: Origin Millennium: Overclocked Intel Core i7 4770K Quad-Core (4.0GHz-4.7GHz), Dual 3GB NVIDIA GTX 780 Ti  [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] No Going Back picks up immediately after the cliffhanger in Amid the Ruins, with Clem on the ground in a haze. Looking up she sees the resulting shootout, and must make a few tough choices immediately. What starts off as a riveting event slowly turns into more walking and more low-key group conflict, which feels fairly out of place in a highly anticipated season finale such as this. Having said that, it's all still enjoyable just as the entire season has been so far. The "Kenny situation" has come to a head, with multiple group members becoming fed up with his shenanigans and increasingly unstable attitude. You'll find yourself constantly siding with the group, Kenny, or both, as the schism slowly takes hold and spirals into an untenable situation. It's an interesting look at human interaction for sure, as you'll see just how much people can take before they snap -- from both sides of the equation. One of the main sources of my disappointment for No Going Back though is the distinct lack of mystery and tension that we had with Lee's finale. Here, the only real unsolved issue is the question of "will one particular outsider betray the group," and even then that specific character isn't compelling enough to really make me care about what happens to them. That said, a few characters did genuinely surprise me, and the fact that Telltale was able to illicit a disappointed response out of me from digital characters is an accomplishment. [embed]280036:55412:0[/embed] If you're a fan of player choice and actual outcomes, you're going to love how Season 2 ends up, because nearly all of your decisions so far actually impact the finale. Whereas in the first season I felt like many choices were futile, this season does a great job of making you feel like you're in charge of where the story is going. Telltale's concept of forging "your own Clementine" rings true, and again, is a different feel from Lee's intended finish line. The "rewind" feature is genius, and unlike the first season where I was happy enough playing it once, maybe two times, I can't stop testing the waters with the second season. Even something as small as an off-handed comment can change an event significantly. Despite the fact that I think Season 1 was perhaps better as a whole, I've been playing Season 2 more often. I really enjoyed Season 2 of The Walking Dead overall, even if its finale lacks bite. It was original, compelling, and managed to deliver yet another interesting cast of characters to romp through the countryside with. I can safely say that Telltale hasn't run out of ideas yet, and I'd still love to see a Season 3 someday. Past reviews: All That Remains | A House Divided | In Harm's Way | Amid the Ruins
Walking Dead S2 finale photo
More of the same, which isn't a bad thing
I really enjoyed watching Clementine's tale unfold over the course of The Walking Dead Season 2. It managed to establish a different tone than the first season, which makes them rather hard to compare bit by bit. But in terms...

Walking Dead S2 photo
Walking Dead S2

This is it: Final trailer for The Walking Dead Season 2


Also, staggered release dates
Aug 21
// Steven Hansen
This will spoil season 2 for you up to this point. If you're not caught up (like me), don't watch. Otherwise, get excited about "No Way Back," the final episode in season 2 of The Walking Dead. Can it live up to the first season's strong finale? "No Way Back" hits PC/Mac and North American PS3/Vita on August 26; Xbox 360 and European PS3/Vita on August 27; iOS on August 28. 
The Walking Dead photo
The Walking Dead

The Walking Dead Pinball has a release date and choice-driven gameplay


But how...?
Aug 14
// Brittany Vincent
The Walking Dead pinball table for Zen Pinball was announced back in June, but now we've got a concrete release date: August 26. Zen Studios and Telltale Games have collaborated closely to incorporate the choice-driven style ...
Walking Dead S3 photo
Walking Dead S3

Telltale is making a season 3 for The Walking Dead


Game of Thrones, Tales from the Borderlands, Walking Dead S3 -- so busy!
Jul 26
// Steven Hansen
While we wait for the last episode in season two of The Walking Dead adventure game, Telltale president Kevin Bruner and Walking Dead writer Robert Kirkman have gone ahead and confirmed at Comic-Con (and on Twitter) that there will be a third season.   I wonder if that gives clues on how the last episode might play out. 
The Wolf Among Us photo
The Wolf Among Us

The Wolf Among Us isn't crying wolf with this accolades trailer


Look at all the nice things people said
Jul 25
// Brett Makedonski
The first season of The Wolf Among Us may be over, but there's still one more trailer to indulge in. The quotes included in Episode 5's accolades trailer are technically only about Cry Wolf, but they seem pretty universal as far as the season goes. Tour de force? Genuinely moving? One hell of a ride? Yeah, that sounds like The Wolf Among Us in a nutshell.

Review: The Walking Dead Season 2: Amid the Ruins

Jul 22 // Chris Carter
The Walking Dead Season Two: Amid the Ruins (iPad, iPhone, Mac, PC [reviewed], PlayStation 3, PlayStation Vita, Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: July 22, 2014 (PC, Mac, PS3, PS Vita) / July 23 (Xbox 360) / July 24 (iOS)MSRP: $4.99 (Each Episode)Rig: Origin Millennium: Overclocked Intel Core i7 4770K Quad-Core (4.0GHz-4.7GHz), Dual 3GB NVIDIA GTX 780 Ti  [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] One of the most intriguing aspects of Amid the Ruins is the fact that you start off right in the thick of it. You're still not out of the herd that gathered in the last episode, and you have to make a series of quick choices immediately. It's probably the most stressful portion of the entire episode, and a really interesting way to kick things off before things cool down a bit. Part of the reason this tale is so interesting is the true incorporation of Jane into the mix -- a character who has given off a real wildcard vibe since the last episode. I really enjoyed learning more about her slowly over the course of this tale, as she opened up about her past, present, and future. I never saw it coming, but she's probably one of my favorite characters yet, and adds to the big picture "duality of humanity" narrative without rubbing it in your face. Rebecca's pregnancy has also reached a critical point, where she is consistently having trouble keeping up with the rest of the group. It recalls moments from The Walking Dead's Lori Grimes, and once again throws a nuanced spin on the "for the good of the group" mentality. Even the most menial of conversations are worth listening in on, and I genuinely liked hearing what these characters have to say to each other. Kenny is a focal point as well, and I've really been enjoying his arc this season. Some of his tendencies from season one return, and have caused some tense moments that are a stark contrast to the warm and loving welcome you received in the second episode. Many people are quick to dismiss Kenny, but I'm glad Telltale brought him back -- especially since he is a "witness" so to speak of Clem's new metamorphosis. [embed]278301:54932:0[/embed] Another concept that comes up constantly in Amid the Ruins is the "others" phenomenon and the pack mentality -- not just by way of new characters, but within the group itself. Everyone is incredibly tense due to recent events, and because the group dynamics are always shifting, there's no real leader -- no Rick Grimes to keep things in line. As a result, all of Clem's impactful choices from prior tales (mostly in episode two) really feel like they carry weight at this point in the story. There's so much variety in season two it's insane, and based on some of the events so far, it's clearly Telltale's most replayable series yet. This season has been extremely consistent, and did a great job of hooking you in from the get-go. Clem has taken everything she's learned from Lee and applied it tenfold, to the point where these new connections she's made this year trump anything she's experienced personally with her former father-figure. Although Amid the Ruins doesn't really go for many jump scares and is clearly a table-setting episode for the explosive finale, it's very much worth playing through multiple times over.
Walking Dead review photo
Table-setting for the big showdown
The last episode of The Walking Dead was probably my favorite one yet -- and that's including all of Lee's tale from the first season. Clem has made the switch from tough to full-on badass depending on your choices, and ...

The Walking Dead photo
The Walking Dead

The Walking Dead Season 2 Episode 4 out next week


Amid the Ruins
Jul 17
// Jordan Devore
Two more episodes to go for season two of The Walking Dead. Won't be long now. This season's fourth episode, Amid the Ruins, releases next week. PC, Mac, and PS3/PS Vita (in North America) get it first on July 22. A day late...
The Wolf Among Us photo
The Wolf Among Us

There will be a retail version among us of The Wolf Among Us


PS3, PS4, Xbox 360, and Xbox One
Jul 15
// Brett Makedonski
You'd be pretty hard-pressed to find many that don't like Telltale Games' The Wolf Among Us. In fact, one of the most often expressed complaints about it is that people don't like having to wait for the next episode to releas...

Review: The Wolf Among Us: Cry Wolf

Jul 08 // Chris Carter
The Wolf Among Us: Cry Wolf (iOS, Mac, PC [reviewed], PlayStation 3, Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesReleased: July 8, 2014 (PC, PS3, Xbox 360) / TBA (iOS)MSRP: $4.99 (Each Episode) [As is the case with all my Telltale reviews, there will be no spoilers or specifics for the current episode (outside of new character introductions), although events of previous episodes will inevitably be discussed.] Cry Wolf picks up immediately after In Sheep's Clothing's conclusion -- in the inner sanctum of The Crooked Man behind the curtain. The same Crooked Man who seemingly set all of the events of Wolf in motion, and who we only got a mere glimpse of in the penultimate episode. The good news is -- you don't have to wait long for revelations. In fact, some secrets are immediately revealed, setting the tone for a rather fast-paced episode that doesn't screw around or waste time. The rest of the dark realizations will unfold over the course of the tale, but the pacing is pretty spot-on throughout, sprinkling a good amount of action scenes on top of confrontations and a few inquisitions. Fans who enjoyed the pure detective elements might be a little disappointed until the very end, but this is a finale after all, and there is a lot that's expected in terms of excitement -- which it delivers. Unlike some scenes in past episodes, every event in Cry Wolf has a point to it, whether it's to contribute to the overall plot, give us some character development, or deliver some plain old fun. There's hardly any downtime -- hardly any time to catch your breath from the get-go. [embed]277522:54723:0[/embed] One boss fight in particular is a very fun battle that's unlike anything in the collective of episodes so far -- it also happen to feature one of the most terrifying and unique character designs Telltale has dreamed up to date. The action has always ramped up in terms of showing off Bigby's abilities, and this one blows the roof off. Cry Wolf's diverse feel is also accentuated by a chase scene that's unlike anything we've seen so far. Also, the time is over for choices that "may or may" not influence something later. Although you still have your "[x] will remember that" prompts even near the end just for impact, said impact happens immediately, and there's no wondering or hoping that your choice will matter somewhere down the line. In terms of past choices finding a way back to the finale -- they do pop up in a satisfying way, but don't expect too much in terms of actually overhauling the episode's final moments. The real question for any finale is -- "is it satisfying?" -- and I think Cry Wolf passes that test. It gives us a good villain worth confronting, an incredibly tense final set of choices, and a narrative that wraps everything up nicely. Some of your favorite characters might not get more fanfare than others, but there's at least a nod to the supporting cast. Although I would have liked to have seen a little more from a few people in particular, I wasn't disappointed by what I was shown. I don't want more Wolf Among Us -- I need more. It delivers a tone unlike anything Telltale has given us before, and really shows us how they've matured as a studio. The series has also influenced me to read Fables, the source material for Bigby's adventure, just so I can pass the time and hold out hope for a season two. If you're listening, Telltale, find a way.
Wolf Among Us finale photo
A satisfying ending
The Wolf Among Us has been one hell of a ride. Although Tellltale's The Walking Dead managed to craft a grimdark world worth seeing time and time again, Wolf has a more nuanced take, with larger-than-life fairy...


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