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Telltale Games

Borderlands screenshots photo
Borderlands screenshots

Tales from the Borderlands: Catch a Ride screenshots, we got 'em


Catch a screeeeeeeeeen!
Jun 23
// Darren Nakamura
Tales from the Borderlands: Catch a Ride is out today, and it continues the excellence the series has been known for thus far. As I normally do while playing through Telltale titles, I had my finger firmly planted on the F12 ...

Review: Tales from the Borderlands: Catch a Ride

Jun 23 // Darren Nakamura
Tales from the Borderlands: Catch a Ride (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: June 23, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] When we last saw Fiona and Rhys, the duo had just constructed the Gortys Project while Vaughn and Sasha were being held hostage. Atlas Mugged ended with a significant Telltale choice for Rhys to make: trust Fiona in her ability to improvise the situation or trust the shadow of Handsome Jack residing in his own cybernetic head. Though the decision was given a lot of weight, the episode concluded before we got to see much of an effect. As it turns out, the opening sequence to Catch a Ride plays out quite differently depending on which option was selected earlier. It's enough of a difference that along with the review code, Telltale sent a message imploring me to play through the episode twice in order to see just how far-reaching the consequences are. The differences are there, and they persist until about the third act, but at that point the two branches sort of homogenize together. Without giving away too much, trusting Handsome Jack unlocks the help of three characters who aren't necessarily available to those who instead trusted Fiona. However, by the end, all three are out of the picture one way or another, despite that they could have been particularly useful. [embed]294552:59205:0[/embed] It shouldn't come as a surprise to anybody who has played a Telltale game in the past few years that the overall narrative threads all begin and end in the same place, but Catch a Ride does feel like an improvement in that regard, if only slightly. Though the player cannot really affect how the story ends, certain scenes play out differently enough to warrant another look. One silly change I appreciated was that Rhys's Echo Eye ability is corrupted if he lets Jack into his systems. Instead of the dry humor found in the default descriptions, Jack inserts his own brand of over-the-top musings. I do wish this idea were taken further; there is a section in which Rhys has to hack a computer and having a digitized version of Handsome Jack ought to have helped in that situation. Fiona also goes through some questionable design territory with her abilities. Where her sleeve gun was previously limited, providing the possibility for interesting choices, its power is unlocked in the episode. It nullifies the opportunity cost that piqued my interest in Atlas Mugged; when I spent that incendiary bullet singing Finch's hair off in the second episode, I thought that would be the last time. Now it almost feels like Telltale is trying to set Fiona up to be a proper Vault Hunter in Borderlands 3. While on the one hand it will definitely be cool to see Telltale's original characters in Gearbox's next effort in the main series, it would detract from her uniqueness as a smooth-talking con artist were she to become another gunslinging badass. Speaking of characters, we do get a few new cameos from the main series here, although their inclusion feels a bit like fan service. After playing through twice, I'm still not quite sure why they were there, but it could very well be something that is planned to be explained in the future. As it stands, they show up, say some funny lines, do some outrageously violent things, and advance the story in a way, but their motivation isn't clear. That is a relatively minor complaint, especially considering the best thing Catch a Ride has going for it is one of the new characters. Gortys turns out to be a friendly robot and she easily has some of the best lines in the episode. With the personality of an earnest young child, she feels so out of place in the dark wastelands of Pandora that I couldn't help but be charmed. Everybody on the planet is gruff, insane, murderous, jaded, or at least sarcastic so having one character who is none of those is just perfect. Some of Gortys's lines tap lightly on the fourth wall; those are worth a lasting grin. There is one scene of hers in particular that had me laughing heartily, both times I played through. Even knowing it was coming, the setup and delivery were so on point that it killed. Ashley Johnson's voice work was perfect for the role. I don't know how this story ends, but I hope Gortys survives the ordeal in one way or another, because Borderlands needs to keep that character around. It may seem like a lot of my thoughts on Catch a Ride are negative, but they are minor quibbles in the grand scheme. Though I'm a little disappointed the two protagonists aren't using their unique skills as much as they did in the first episode, the story they team up to tell is still completely engrossing. The writing is as sharp as ever, with plenty of laugh-out-loud moments. The end of the episode has just the right amount of cliffhanger to it. Tales from the Borderlands: Catch a Ride feels like a complete chapter in the story, but now I have a rough idea for what to expect in the next two episodes. With that narrative skeleton in mind, I am looking forward to watching the rest of the series play out now more than ever. [This review is based on a retail build of the game provided by the publisher.] Tales from the Borderlands: Atlas Mugged (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: March 17, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit
Telltale Borderlands photo
Worth the fare
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] Ever s...

Telltale Borderlands photo
Telltale Borderlands

Meet Gortys in this Tales from the Borderlands: Catch a Ride trailer


She's adorable
Jun 23
// Darren Nakamura
The third episode for Tales from the Borderlands is out today on PC and PlayStation consoles (with the rest out this week) so Telltale sent along this shiny new trailer for it. In it, we see some cameos from Vault Hunters Br...
The Walking Dead photo
A mini-series
During today's E3 YouTube stream, Telltale Games announced The Walking Dead: Michonne. It's a three-episode mini-series starring the titular character from the comic/TV show, and will explain what she was up to after being mi...

Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands Episode 3 out June 23


Catch a Ride
Jun 11
// Darren Nakamura
In life, sometimes it's best to celebrate the little victories. For instance, the forces of the universe have prevented me from attending E3 this year, but as a consolation, Telltale is releasing Tales from the Borderlands Ep...
Game of Thrones screens photo
Game of Thrones screens

Game of Thrones: Sons of Winter screenshots, we have some


Painted with blood
May 26
// Darren Nakamura
Another episode of Game of Thrones: A Telltale Game Series, another batch of screenshots I took while playing through for review. There weren't any huge twists this episode, so I'm not afraid of spoiling too much, but as alwa...

Review: Game of Thrones: A Telltale Game Series: Sons of Winter

May 26 // Darren Nakamura
Game of Thrones - A Telltale Game Series: Sons of Winter (Android, iOS, Mac, PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: May 26, 2015MSRP: $4.99 (episode), $29.99 (season)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] Those following along with the series shouldn't expect any major changes in how events play out. There is lots of dialogue, lots of split-second decisions, a handful of quick-time events, a little bit of exploration, and not much else. The split between the four living playable characters stays about the same as well: Mira's sections are almost entirely dialogue-based and Asher's are generally more action-focused. Despite being the Forrester known better for stabbing first and asking questions later, Asher's story in Meereen comes with some of the more interesting this-or-that decisions this episode. Where Rodrik has to choose between murder and mercy, Asher has the more nuanced quandary of loyalty to the family that exiled him and loyalty to his sellsword partner Beskha. Parts of Beskha's past come to light in Sons of Winter that give the situation more gravity. Of all the decisions in this episode, Asher's handling of the mission in Meereen is "the big one" for me, and I'm most anxious about the potential fallout from my choice, which won't show up until next episode at least. [embed]292557:58611:0[/embed] Mira's tribulations in King's Landing continue to be a high point for the series. Though this episode lacks the big names -- neither Cersei, Tyrion, nor Margaery makes a significant appearance -- the way Telltale handles Mira shows genuine understanding of what makes the source material so great. Any game could have quick-time swordfights, but a Game of Thrones game ought to be more than that. Her best scene is at Tommen's coronation feast. It comes closest to being like a classic adventure game. She must navigate the celebration cautiously, eavesdrop on conversations to gain information, and use that information at the right time. Even if it turns out not to be the case in the end (as Telltale games often do), the feast scene felt like it could have ended with a much different outcome. As it stood for me, I came out of it laughing, pleased with how clever I felt to have achieved what I wanted and particularly smug about the last line I had Mira say to close out the scene. It reinforced the idea that in King's Landing, shrewd manipulation of information is just as powerful as a sword, if not more so. Rodrik has his own share of politicking to deal with on the home front. A new opportunity lands in his lap that could help return control of Ironrath to House Forrester, and he has his own decisions to make, though they seemed a bit more obvious. Satisfy a desire for petty revenge near the beginning and he loses some leverage for later on in the episode. I'm curious to know how things shake out with other choices; in contrast to the first few episodes I feel like I made the best decisions for Rodrik this time around. There is a tense scene as Rodrik at Highpoint, the Whitehill stronghold. Not only are the stakes high, but it also rewards an attention to detail. Prior to the meeting with Lord Whitehill, some light exploration can help to reveal information that can be used in the encounter. It's another instance where proper intel beats physical force that feels right in place in the A Song of Ice and Fire universe. Gared's scenes were the least interesting this time around. Where prior episodes set him up to be part of the party that goes to Craster's Keep, he ends up with a blander story. It still has room to get better once the importance of the North Grove is revealed, but in this episode it felt a bit like he was stagnating. The oil paint aesthetic that turns people off remains, though it does feel like Telltale has tuned down the baffling polygon edge blur effect that plagued the first two episodes. It's still present, but not nearly as distracting as it used to be. There aren't any heart-stopping moments or dramatic twists like there were in the early episodes, but Sons of Winter sets a good pace and keeps it up throughout the episode. It's great to see the continued focus on shrewdness over brute strength for most of the characters, especially considering House Forrester's situation in Westeros. What the family lacks in soldiers, it must make up for in cleverness. Being party to the events makes me feel clever, whether I truly have much of an effect or not. [This review is based on a retail build of the game provided by the publisher.]
Game of Thrones review photo
Son of a...
At the end of Episode 3: The Sword in the Darkness, Game of Thrones: A Telltale Game Series was in an interesting place. Nearly all of the playable characters were in tough spots, but all of them ended the episode with some h...

Borderlands photo
Borderlands

Ashley Johnson joins Tales from the Borderlands cast


'Episode 3 is bananas!'
May 22
// Vikki Blake
The Last of Us voice actor Ashley Johnson is joining the cast for Tales from the Borderlands. Johnson's involvement -- confirmed by Telltale's Laura Perusco and Job Stauffer on Twitter -- is said to concern a "very core chara...
Telltale Game of Thrones photo
Telltale Game of Thrones

Telltale's Game of Thrones Episode Four: Sons of Winter trailer gave me chills


Winter is coming, after all
May 21
// Darren Nakamura
Although winter is coming, things are really starting to heat up for House Forrester. While the first couple episodes took a lot of time to set things up, the last one really started putting things into motion. With Episode ...
A Telltale game series photo
A Telltale game series

Episode 4 of Telltale's Game of Thrones is coming, here are some screens


More like LAME of thrones
May 18
// Steven Hansen
Ah, Game of Thrones. I forget it's still a huge thing sometimes, like when I recently learned Mad Men is still on. This time it's the fourth episode, "Sons of Winter," of Telltale's adventure game take on the J.R.R. Tolkien property to remind me it's still around. Here are some pictures. Darren Nakamura liked the last episode and will be doing up a review of this'n when it comes.
Telltale presents Marvel photo
Telltale presents Marvel

Telltale partnering with Marvel for new game series


Coming 2017
Apr 23
// Steven Hansen
Telltale is adding to its adventure game stable (Game of Thrones, The Walking Dead, The Wolf Among Us) with one of the biggest contemporary licenses, the Disney-owned Marvel, Telltale announced. The two companies are "teaming...
Deals photo
Deals

First episode of Telltale's Game of Thrones free on Android


Timely
Apr 13
// Jordan Devore
$4.99 is the usual asking price for episodes of Telltale's Game of Thrones series, but not today, valued Android user. The debut episode, Iron From Ice, is free if you download through Amazon. In his review, Darren said the g...

Review: Game of Thrones: A Telltale Game Series: The Sword in the Darkness

Mar 25 // Darren Nakamura
Game of Thrones - A Telltale Game Series: The Sword in the Darkness (Android, iOS, Mac, PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: March 24, 2015MSRP: $4.99 (episode), $29.99 (season)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] Like the previous episode, The Sword in the Darkness opens with Asher across the Narrow Sea. Hothead that he is, his sections always seem to be more action-oriented than the others. As an introduction to the episode it sets an energetic tone, though most of the other sections follow the more subdued light exploration and dialogue trees Telltale is known for. Asher is presented with a major this-or-that decision early on, and it comes during such a panicked situation that I was actually caught off guard by it, despite knowing what to expect by now. The scene does a good job of getting the adrenaline pumping and then presenting players with an impossible decision. I think I shouted some profanity at my monitor when it showed up. Well played, Telltale. Though Asher is charming and fun, Mira's tribulations in King's Landing continue to be the most interesting. Cersei, Tyrion, and Margaery all show up, and each wants something from the eldest Forrester daughter. Though the audience with Cersei in episode one was nerve-wracking, the politicking here provided the most sustained tenseness in the series. [embed]289414:57887:0[/embed] Cersei doesn't want Mira associating with Tyrion, Margaery wants her marriage into the Lannister family to go smoothly, Tyrion wants to team up with Mira to make some money, and Mira wants to give her family the best chance at survival by manipulating relationships in King's Landing. Keeping everyone happy while still achieving Mira's objective requires delicate balance, and there are very real consequences presented for crossing any of the major players. Mira's navigation of nobility politics feels more like Game of Thrones than any previous encounter. Previously, Gared hadn't been too important in the overall story of House Forrester, but now his purpose is made clear. The North Grove plot point introduced in episode one and ignored in episode two is revisited, and it sets a more tangible goal for future episodes. Where before it seemed like Gared being sent to The Wall was just an excuse to show scenes with Jon Snow, now it seems like a carefully calculated decision, both in-universe by Duncan and outside by Telltale. I'm much more interested to see where Gared's story goes now than I was coming into episode three. The most focus is placed on the events at Ironrath, where the Whitehill soldiers are becoming increasingly unruly. There are a couple of different approaches to take, but even if the player decides to go down one path, there are a number of scenes that test resolve. The smart choice for the long run is rarely the one that feels right in the moment. It's a strange situation, because Ironrath's state by the end of The Sword in the Darkness is obstensively worse than it was at the end of The Lost Lords, but I feel more optimistic about the future. As Rodrik, I made choices for the greater good that I thought might let other characters down, but the team all appeared to be on the same page. For the first time in the series, I don't feel like I have made all of the wrong choices. For sure, sacrifices had to be made. Not everybody ended up happy. By some metrics, each of the playable characters is worse off than before. But as a whole, the group finally has direction. Where the first two episodes took their time setting up the narrative machine, The Sword in the Darkness finally puts that machine into motion. Telltale's initial promise that each character's actions will ripple out and affect the others is coming to fruition. I only expect to see that even more with the next episode. [This review is based on a retail build of the game provided by the publisher.]
Game of Thrones review photo
The wheels are in motion
Telltale seems to be getting into the swing of things with Game of Thrones, in more ways than one. For starters, it only took seven weeks since the last episode for this one to come out. If Telltale can keep up that pace, the...

Game of Thrones trailer photo
Game of Thrones trailer

Trailer for Telltale's Game of Thrones Episode 3 unfolds some earlier plot points


Spoilers for Episode 2 in the video
Mar 23
// Darren Nakamura
Well, this one snuck up on me. I thought I had been following most of Telltale's releases pretty closely, but it turns out that Game of Thrones Episode 3: The Sword in the Darkness is coming out tomorrow. Who knew? In the tr...
Telltale photo
Telltale

How do you feel about the current Telltale formula?


Does it need more complexity?
Mar 18
// Chris Carter
Once upon a time, adventure titles were among the hardest challenges in the gaming universe. "Pixel-hunting" is a phrase many old school gamers are all too familiar with, searching for the exact right spot on the screen ...
Borderlands screenshots photo
Borderlands screenshots

Tales from the Borderlands Episode 2 screenshots, we got 'em


Over 100 Atlas Mugged screenshots
Mar 17
// Darren Nakamura
Another Telltale episode, another excessively large set of screenshots taken as I played through with an Xbox 360 controller while keeping my pinky finger on the F12 key. Tales from the Borderlands still looks great despite t...

Review: Tales from the Borderlands: Atlas Mugged

Mar 17 // Darren Nakamura
Tales from the Borderlands: Atlas Mugged (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: March 17, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] To its credit, Telltale owns up to the long wait between episodes. The opening line is Marcus commenting on how long it has been since the last part of the story. Then he goes into a recap of the main events from Zer0 Sum, leading into the beginning of Atlas Mugged. Hyperion executive Rhys and Pandoran con artist Fiona have stumbled onto some unknown but hopefully valuable Atlas technology, just in time for a digital reconstruction of Borderlands 2 antagonist Handsome Jack to load into Rhys's mind. Jack comes and goes over the course of the episode, typically when Rhys suffers head trauma, and he often offers his brand of morally bankrupt help. Though he only appears during certain scenes, Handsome Jack sort of steals the show. Rhys, Fiona, and the rest of the gang have some good lines, but Telltale's treatment of Jack is on point. He is simultaneously deplorable and hilarious, which serves the concept of Telltale adventure games well. In Borderlands 2 he was a likable villain; in The Pre-Sequel he was a detestable hero. Here, he can be either, allowing the player to choose whether to heed his more outlandish suggestions or to risk progressing without his aid. [embed]288757:57654:0[/embed] Episode 2 has the two protagonists separating and reuniting again and it still works great as a narrative device. Seeing the what from one perspective and then the why from the other gives extra insight to events, though Atlas Mugged lacks some of the punchier revelatory moments that Zer0 Sum had. There are still some secrets set up for later, like the function of the Gortys Project or the identity of the paddy hat-clad character. Fiona gets an upgrade to her single-shot pistol in this episode, allowing it to deal an elemental damage of her choice among incendiary, shock, and corrosive. Knowledge of the shooters in the series seems to help with knowing which element to use in which situation. Another kink thrown in is in addition to having limited ammunition, each element appears to be usable only once, so players may be locked out of one they want for the future. It's the kind of inter-episode mechanic that may or may not pay off intellectually until later. Neither of the established characters who made cameos in the first episode show up again here, but a few new ones do. Scooter and Athena are among those who make an appearance, and I hope for the narrative's sake that this isn't the last we see of them. Given her background with the Atlas corporation (see: The Secret Armory of General Knoxx) Athena plays a particularly interesting role that brings up questions I hope to see answered. From a gameplay perspective, this runs by the standard of modern Telltale titles. It includes the unique Borderlands hooks like Rhys's bionic eye and Fiona's management of money, but they are less emphasized than in the previous episode. Tales still feels like a Borderlands game, but slightly less so now than before. Though puzzles have basically been expunged from Telltale's modus operandi -- and I have come to terms with it -- there is one section where it still stings a little to think about. In it, Rhys has to restore power to an electronic system and it skirts the edge of requiring just a touch of critical thinking, but it ends up being a simple exploration exercise. The setup almost begged for some sort of puzzle; it was disappointing that the solution was so mundane. Past that, the main gameplay is exactly what we all expect from Telltale. Dialogue trees, quick-time events, and the occasional big choice to make. Keeping consistent with the first episode, the writing is sharp, the jokes are plentiful, the plot is intriguing, and the action is over-the-top. What it lacks is easily forgiven because what it contains is really good. Visually, Tales from the Borderlands is as great as ever. The bright colors and hard edges still work well with Telltale's engine, and they juxtapose against the dark comedic themes in a way that never seems to get old. I did experience a couple of minor graphical glitches, but 99% of it ran like a dream. In the end, Atlas Mugged is not quite as good as Zer0 Sum. It had me chuckling five minutes in, but there were fewer laugh-out-loud moments. It maintained high intensity in its action sequences, though none quite compared to the earlier death race. It used the unique Borderlands mechanics just a bit less. Its narrative lacked any jaw-dropping twists or powerful moments of clarity, but it still remained engaging throughout. Though it is slightly less than excellent, it is still great, and I can hardly wait to see where it goes next. Telltale, please don't make me wait so long before Episode 3. [This review is based on a retail build of the game provided by the publisher.]
Borderlands review photo
It's here Atlas
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] Tales ...

Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands Episode 2 trailer brings more bangs and booms


Atlas Mugged
Mar 09
// Darren Nakamura
Yesterday, PAX East attendees were treated to a sneak peak of the trailer for Tales from the Borderlands Episode 2: Atlas Mugged. Today, it is available for mass consumption. Things are heating up on Pandora for Rhys, Fiona,...
Telltale Borderlands Ep 2 photo
Telltale Borderlands Ep 2

Tales from the Borderlands Episode 2 set to release week of March 17


Atlas Mugged
Mar 08
// Darren Nakamura
Telltale's panel came and went with some fun stories of the studio's journey but nary an announcement of what the developer is doing now. Judging from the comments in just about every Telltale article that goes up, the second...
Telltale x Penny Arcade photo
Telltale x Penny Arcade

Penny Arcade would team up with Telltale on a Thornwatch game


You know, if Telltale would have it
Mar 06
// Darren Nakamura
In a question-and-answer session at PAX East today, Penny Arcade founders Jerry Holkins and Mike Krahulik got onto the topic of their fantasy IP Thornwatch, which Krahulik has developed into a tabletop game. In an offhand com...
Telltale Storytime photo
Telltale Storytime

Telltale founders discuss the studio's evolution at PAX East 2015


2700 people in the Main Theater will remember that
Mar 06
// Darren Nakamura
At PAX East's big opening panel, Telltale Games co-founders Dan Connors and Kevin Bruner talked about how Telltale came into being. They began by following the storytelling path through the ages, from telling stories around a...
Telltale photo
Telltale

Telltale's first original series is a TV show and videogame crossover


Lionsgate is an investor
Feb 24
// Brett Makedonski
Telltale Games has a propensity for surprising when it comes to revealing new projects. The news that it was creating a story-based Minecraft was so far out of left field, that it prompted us to wonder aloud what the nex...

Review: Game of Thrones: A Telltale Game Series: The Lost Lords

Feb 03 // Darren Nakamura
Game of Thrones - A Telltale Game Series: The Lost Lords (Android, iOS, Mac, PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: February 3, 2015MSRP: $4.99 (episode), $29.99 (season)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] That is to say, one of my versions of House Forrester is doomed. For Iron From Ice and now The Lost Lords, I have run through with two separate save files. I do not recommend doing this for a couple of reasons. For one, playing through more than once lifts up the curtain on which choices actually make any sort of difference in the story and which ones lead to the same place regardless. Most choices do not have any immediate impact; only a select few shape the narrative into something unique to an individual player. This is standard Telltale modus operandi at this point, so it should not surprise most who have been following the developer for the past few years. For two, it shows how utterly inept I would be in the A Song of Ice and Fire universe. For my initial playthrough, I live in the moment and make the decisions that feel right. Sometimes I mouth off, sometimes I am defiant, but often I keep cool and try to maintain allies. My second save is labeled "Jerks" and in it I play House Forrester as a group of inconsiderate, self-serving assholes. For my first save, I find myself sparing lives when I should kill, making promises I should never keep, and helping others before helping myself. For my second save, I do the opposite. By most measures, the Jerk Forresters are in much better shape than the True Forresters. [embed]286540:56983:0[/embed] Where Iron From Ice set the stage for the series, The Lost Lords begins to put everything into motion. The Stark-esque scattering of the members of House Forrester is deliberate, planned to coincide with major events from the novels. Mira continues to serve Lady Margaery in King's Landing just prior to King Joffrey's wedding. Gared has completed his journey to The Wall to begin training before Mance Rayder launches his assault. Newcomer Asher is traveling between Yunkai and Meereen just as Daenerys is campaigning to liberate the slaves in Essos. Of course, plenty of focus is given to Ironrath, the seat of House Forrester, in the aftermath of Episode One. In a way, it works against The Lost Lords to be set precisely when it is. The build-up will likely be worth it once everything is in place and it all starts to hit the fan, but in the moment it feels like a lot of waiting. Consequences for some of the major choices from the last episode show up here. If Mira asked Margaery for help last episode, then Margaery will be unwilling to provide any assistance now. Ethan's choice of Sentinel in Iron From Ice affects how the Whitehill soldiers are treated in The Lost Lords. The former consequence seems like a major one; an entire avenue of intrigue involving the Queen of Thorns may be locked away in the future. The latter does not appear as important; Lord Whitehill is ornery and spiteful regardless. Thus far, Mira had only been exposed to the diplomacy, secrecy, and espionage of King's Landing. In The Lost Lords, she gets her first taste of the more overt awfulness of Westeros. Her story is still the most subdued of the playable characters. Her audience with Queen Cersei in the first episode was chilling and tense, but there are no comparable scenes in this episode. Gared still holds the cryptic information given to him by Gregor in the beginning of Iron From Ice, and he hopes to become a ranger in the Night's Watch in order to investigate that further. It only comes up optionally, but it seems like he will be the center of that subplot in addition to being present during the huge battle at The Wall. Asher was teased in the first episode as the hothead exile brother, and his scenes show as the most action-oriented. He is apt to fight his way out of trouble, but he does have a sharp wit when he needs it. His story about returning to Westeros from Essos to help save his house has potential to be interesting, but it is only starting out. The oil paint aesthetic remains constant, with both its pleasing 2D backgrounds and distractingly fuzzy 3D objects. I did experience a few typical Telltale glitches, like teleporting character models, but nothing gamebreaking. Overall, The Lost Lords is a fine episode for Game of Thrones: A Telltale Game Series, but it does not stand out. It is not exactly filler, but it does feel like it exists almost entirely as exposition, putting the pieces into place for all of the really exciting stuff to happen in a future episode. It does begin to demonstrate the far-reaching consequences of each character's choices, but it lacks the truly memorable scenes found in the first episode. If Iron From Ice felt like a punch to the gut, The Lost Lords is the throbbing pain afterward. [This review is based on a retail build of the game provided by the publisher.]
Game of Thrones review photo
Feeling the Ironrath
I would not last a day in Westeros. My best hope would be to spend some time in Oldtown to train as a maester, and even though it would help to protect me from personally going to war, I would probably be too close to the pol...

Game of Thrones trailer photo
Game of Thrones trailer

Elissa Forrester laments in the Game of Thrones Episode Two launch trailer


'It's happening all over again'
Feb 02
// Darren Nakamura
Game of Thrones - A Telltale Game Series: The Lost Lords is out tomorrow for Mac, PlayStation 3, PlayStation 4, and Windows, with versions for other platforms hitting later this week. To commemorate, Telltale has released a ...
Game of Thrones Episode 2 photo
Game of Thrones Episode 2

Trailer for Telltale's Game of Thrones Episode 2 threatens open war


The Lost Lords
Jan 22
// Darren Nakamura
Game of Thrones: A Telltale Game Series kicked off in December with Episode One: Iron from Ice. In preparation for the release of Episode Two: The Lost Lords, Telltale released the preview trailer seen above. The first half ...
New Telltale IP photo
New Telltale IP

Telltale is working on an original property and unannounced partnerships


In addition to, what, four other series?
Jan 12
// Jordan Devore
In sharing that Telltale Games president and co-founder Kevin Bruner will become the new CEO while Dan Connors shifts to an advisory role, the company hinted at what's in store for us: lots of games, including one not based o...
Game of Thrones photo
Brappledoo!
Through heartache, assumed betrayal, and borderline acceptable fight scenes, Mike and Will have made it to the end of Game of Thrones' first episode. And boy howdy, is it a doozy! People actually die in this one! Keep your eyes glued to Destructoid, because I've got a feeling Game of Thrones is only just getting started. And we're going to stick with it up to the very end.

Game of Thrones photo
Game of Thrones

We choose who's gonna screw us over in Game of Thrones


How passive-aggressive can two men get?
Jan 09
// Mike Cosimano
Like so many racist family members planning their strategy for Thanksgiving dinner, Will and I charted a course for passive aggression...after spending like a solid 15 minutes wandering around, trying to deduce the lesser of...
Game of Thrones photo
Game of Thrones

Mike and Will spar with the stars in Game of Thrones


In which Miles Finch puts us on blast
Jan 08
// Mike Cosimano
Will and I continue our journey through Westeros, but not before stopping by the throne room to have a little spat with Ma-Ma from Dredd 3D. Did you guys ever notice that 'Dredd' has three 'D's in it? That makes the title ex...
Game of Thrones photo
Game of Thrones

We continue to fail at diplomacy in Game of Thrones


You salting my game, man?
Jan 07
// Mike Cosimano
There's nothing more difficult than diplomacy, as we found out in today's Game of Thrones installment. When a fat jerk wanders into your hall, demanding blood and some kind of weird-ass tree, you've got no other choice but t...

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