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10:29 AM on 05.02.2014

Microsoft acquires cloud-computing company GreenButton

Microsoft has acquired a high-performance cloud-computing company named GreenButton today. The two companies have worked together in the past, with GreenButton also providing services to HP, Amazon, and others. But TechCrunch...

Dale North

2:45 PM on 05.01.2014

ZeniMax seeking compensation over the Oculus Rift

id Software parent company ZeniMax Media has sent a "formal notice of its legal rights" to Oculus VR and Facebook over intellectual property worked on by chief technology officer John Carmack while he was still at id that Zen...

Jordan Devore

1:00 AM on 04.24.2014

Windows Start Menu slated to return in the near future

In a marked change of pace for typical Windows releases, Terry Myerson, head of Microsoft’s Windows and Xbox software division, demonstrated a prototype build of a hybridized Start Menu. Combining the classic function ...

Brittany Vincent





11:30 AM on 04.23.2014

Grush, the gaming toothbrush

I have this thing about breath. I'm not so concerned about those that just had coffee or ate roasted garlic. It's more about the people with the breath that lets you know that they just don't bother to brush. That breath. Th...

Dale North



Sony's Project Morpheus: An impressive first showing photo
Sony's Project Morpheus: An impressive first showing
by Dale North

Sony choose GDC as its coming out party for its virtual reality platform, Project Morpheus. The goal was to build interest at a show where just about every developer in the industry is in attendance. And from the look of the lines at their GDC floor booth yesterday, every one of those developers had someone in line to try it out. 

We finally got our faces in the headset late last night to try out the new demos that Sony prepared for the show. We were surprised to find that Project Morpheus is already on a level playing field with Oculus Rift, and even shows it up in some places.  

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Sony's eye tracking technology will be a game changer photo
Sony's eye tracking technology will be a game changer
by Dale North

Imagine never having to use the right analog stick to move a game's camera or reticle. Instead, you'd use your eyeballs to aim or move the camera -- simply look at what you want to shoot at or move to.  

This sounds like some dream for the future of gaming technology, but Sony has a working eye tracking demo at GDC this year. I had my doubts at first, but after having the infrared camera system calibrated to my eyes, I played Infamous: Second Son...

...with my eyes! 

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10:01 AM on 03.19.2014

Oculus on virtual reality competition: 'We're excited'

When we met with them yesterday morning, the people at Oculus VR were not surprised to hear my questioning on what they thought of the rumors of a potential Sony VR headset announcement at GDC. We spoke with them just hours b...

Dale North



Oculus Rift Dev Kit 2 pre-orders open today, priced at $350 photo
Oculus Rift Dev Kit 2 pre-orders open today, priced at $350
by Dale North

As of this morning at 8 a.m. PST, pre-orders are open for the Oculus Rift development kit 2 (DK2). They're priced at $350, and will ship beginning in July of this year. Oculus tells Destructoid that the kits will be shipped on a first come, first serve basis, so you'd better get that order in now if you're wanting to get yours in July. 

For that $350 you're getting the newest Rift, one that benefits from all the work they've put in since the Kickstarter days of the platform. This kit features OLED displays running at 960 x 1080 per eye, supported by internal tracking that runs at 1,000 Hz and positional tracking that has seen upgrades since the last time we've seen it, which wasn't even that long ago. Oh, and the camera that does the positional tracking -- that comes with the kit, too. 

Oculus were nice enough to give us a sneak peek of DK2 yesterday, so read on for our impressions of the new kit. 

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8:30 PM on 03.18.2014

The technical details of Sony's Project Morpheus virtual reality

After tonight's reveal, Sony spent some time at their GDC talk to discuss some details on the technical goals for their new VR headset, codenamed Project Morpheus.  Project Morpheus calls on Sony's electronics divisions ...

Dale North



Two new Razer laptops offer power and profile at a premium photo
Two new Razer laptops offer power and profile at a premium
by Steven Hansen

Every time I see a razor blade in person I have to pick it up. Those things are dangerous and shouldn't be left lying about. Kids could put them in their mouth or pigeons could weaponize them. Maybe mobsters will smuggle them into prisons to slice their garlic.

The same thing happens when I see a Razer Blade. I try to keep tech fetishization to a minimum, but seeing a sort of pretty, svelte laptop playing Sleeping Dogs at 3200 x 1800, I can't help but be a little bit impressed. I pick up the Blade just to make sure it isn't attached to the desk it's on with secret desk innards powering it. Nope, it's a for-real laptop, lighter and thinner than what I'm writing on now and I can barely run Portal

If you can trick your work into expensing $2,000+ laptops, you should get one of these new two.

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9:00 PM on 02.04.2014

Carmack couldn't work on VR at id Software, so he left

As much as I want John Carmack to do good work at Oculus VR, it was sad to see him depart from id Software. In an interview with USA Today, he elaborated on why he chose to leave instead of working at multiple companies simul...

Jordan Devore

4:30 PM on 01.20.2014

Neat idea: A headset that can help stop gamer rage

I don't know anyone who hasn't at one point in the life or another gotten upset at a videogame, whether that be due to bad design, an inability to play well enough, or something else entirely. Sam Matson has a novel solution ...

Jordan Devore

7:00 PM on 01.14.2014

This engine could mean massive new strategy games

Leveraging AMD's Mantle technology, Oxide Games has come up with a new game engine intended for real-time strategy titles on PC and consoles called Nitrous that can handle up to 5,000 AI- or physics-driven objects (like laser...

Jordan Devore

11:30 AM on 01.14.2014

Oculus Rift has some competition: meet GameFace

Back in 2012 we first heard about the vision of Oculus Rift: to make virtual reality a relevant conversation again by bringing the technology up to today's standards, with low-latency head tracking for optimal immersion. Sinc...

Darren Nakamura







ViviTouch: The future of feedback photo
ViviTouch: The future of feedback
by Dale North

You know how controller rumble works right now, don't you? In most controllers you'll find a couple of motors that spin weights. These spin up when you're supposed to feel the rumble effect, and then begin spinning down when the effect is supposed to stop. The result: you hands shake. While vibration technology has advanced over the years, we're still basically getting the same kind of feedback -- a general controller shaking.

What if there were a way to localize feedback to a single button or stick? What if there were a way to have varying degrees of vibration sent to each zone? Instead of just a single kind of hand-numbing buzzing, what if we could feel a full range of sensations in our fingertips? 

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Oculus Rift makes a huge leap with Crystal Cove prototype photo
Oculus Rift makes a huge leap with Crystal Cove prototype
by Dale North

We've been following Oculus Rift since its very beginnings. We were honored to be one of the first to play with one of the earliest prototypes, demonstrated by none other than John Carmack himself. Last year's CES was Oculus' big debut, though. We've seen it at every showing they've brought it to since, and we like it more every time we see it. 

It's been really nice to see how Oculus Rift has changed along the last year and a half or so, as it really does get better every time. This latest version that they brought to CES 2014, codenamed Crystal Cove,  takes big steps foward with its new parts, which includes new top-of-the-line OLED screens, positional tracking, and low persistence technology. All of this comes together to bring us that much closer to that virtual reality holodeck dream we all have.

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