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Dying Light photo
Dying Light

We may not have Dying Light yet, but you can have a Dying Light trailer


Maybe we'll review this trailer
Jan 26
// Brett Makedonski
Chris already briefed you on the Dying Light review situation. It's grim, bleak, and kind of desperate -- a lot like a real zombie apocalypse, I guess. Good job, Techland; you've achieved perfect thematic #synergy. Even thou...
Dying Light photo
Dying Light

Where is our Dying Light review?


Well...
Jan 26
// Chris Carter
Dying Light comes out tomorrow. So, where is our review? Well, we don't have a code yet. Neither do a lot of other outlets. In fact, many reviewers just got their codes today, so if you see reviews out tomorrow, it'...
Deals photo
Deals

Dying Light 20% off, Borderlands and Dark Souls series on sale


Weekend deals, yo
Jan 25
// Dealzon
Next week Tuesday Dying Light will make it debut on the PC, Xbox One, and PS4. Originally pre-orders came with the "Play as Night Hunter" mode as a bonus, but it's now free to everyone. Kudos to angry mob effect. Current PC d...
Dying Light photo
Dying Light

You're trying too hard, Techland


Emails straight from our inbox to your eyeballs!
Jan 21
// Brett Makedonski
Today is was revealed that David Belle, the recognized founding father of parkour had in fact partnered with Dying Light to help the development team influence the game’s highly acclaimed natural movement system. Consi...
Techland photo
Techland

Do you trust Techland to make a good game?


So about that Dying Light
Jan 06
// Chris Carter
Dead Island was a massive hit for Techland, due in part to the massively misleading trailer for the game. Having played through it with a co-op partner, I found some enjoyment out of it by way of the multiplayer element, but ...
Dying Light photo
Dying Light

Dying Light PS3, 360 cancelled, 'just couldn't run the game'


Dying gen
Oct 29
// Steven Hansen
Techland has gone ahead and cancelled the PS3 and Xbox 360 versions of its free-running, first-person zombie game Dying Light. It will still be available on PC, PS4, and Xbox One early next year. "After thorough internal tes...
Dying Light photo
Dying Light

Dying Light's asymmetric multiplayer has a gross catch


Pre-order to play
Oct 02
// Brett Makedonski
Techland's Dying Light is just the latest game to include asymmetric multiplayer into its fold. Seems like everyone's doing it these days; it's been all the rage since Left 4 Dead did it all those years ago. B...
Hellraid photo
Hellraid

A bunch of skeletons explode in the first 20 minutes of Hellraid


Footage of the hack-and-slash title running on a new engine
Sep 18
// Jordan Devore
Techland's decision to delay Hellraid and move it to PS4, Xbox One, and PC seems to be paying off. That said, you may want to skip the first half of this 20-minute video -- it begins with the first level, which is slow to ge...
Dying Light release dates photo
Dying Light release dates

Dying Light makes leaps and bounds in January 2015


Techland announces release dates for its zombie parkour adventure
Sep 12
// Kyle MacGregor
Dying Light will release worldwide in January 2015, developer Techland has announced. The zombie parkour game is hurtling to the Americas on January 27 for PlayStation 4, Xbox One, PS3, Xbox 360, and PC.  It will then jump on over to Australia and New Zealand the next day, prior to landing in Europe and Asia on January 30.
Dying Light photo
Dying Light

Dying Light has a sweet slide move


Developer diary focuses on movement
Aug 29
// Steven Hansen
So I still need to actually play Vanquish in full, but that rocket knee slide? Good stuff. Dying Light's slide is not so cool, but with enough forward momentum, you could get a decent slide going.  I am only still ...
Dying Light photo
Dying Light

Dying Light's gamescom trailer is all about hunting and hiding


Good things don't happen at night
Aug 08
// Brett Makedonski
As I wrote about at E3, there's a lot that you can do in Techland's Dying Light. First and foremost, you can run, jump, and grapple your way across terrain at a breakneck speed. You can take a break from traversal and use yo...

Dying Light is less about zombies and more about movement

Jun 23 // Brett Makedonski
[embed]276979:54555:0[/embed] Dying Light, rather than being about zombies, is about movement. It doesn't take long to figure this out. Every facet of the game is designed around traversal. The zombies that litter the landscape are less active enemies, and more active obstacles to discourage any disingenuity when getting around. Spanning the open-world map looks as if it'll be an enjoyable exercise, with moments of frustration peppered in due to the drawbacks of the methods at-hand. Best described as a Mirror's Edge-esque free-running system, isolated incidents of climbing buildings, mantelling over ledges, and jumping over a gap can be thrilling -- like a well-executed combo in a fighting game. However, first-person platforming is a fickle mistress, and the inherent irritations spring up often enough to be noticeable. Exactly what you can climb and how far you can jump are issues that take continuous trial-and-error to solve, especially given that you can feel the character's weight in a sense that you just know he's not capable of everything, even if sometimes it seems like he's totally capable of anything. Being a game about movement, it's a no-brainer that these free-running mechanics will be employed constantly. Guided at all-times by a waypoint on a mini-map, players are best served sticking to roofs and avoiding the ground when searching for the next objective. Techland rewards that style, as almost every climb and jump earns experience points toward agility, hopefully ensuring that the player will eventually feel less clumsy and more confident in their actions. Although taking the roads isn't advisable, it's definitely feasible -- at least for half the game. During the daytime, zombies are generally weak and slow enough that combat isn't completely ill-advised. However, combat can seem like a chore, as the melee system has that clunky, unwieldy feel about it that just isn't pleasurable to use. Even if there are some neat improvised weapons on display (less a novelty, and more a staple of zombie games by now), avoiding interaction altogether is the more enjoyable route. Keep in mind, that's all when the sun is up. At nighttime, discard any ideas of engaging the zombies because it'll most likely just lead to imminent death. That's when the Volatiles -- the worst of the worst in Dying Light come out --  and the need for discreet and deliberate movement is higher than ever. The mini-map graciously provides a coned effect to represent each Volatile's field of view, and its value is indescribable. In the event that it's impossible to stay hidden from these, the next best course of action is to take advantage of the game's traversal system in any given direction -- just make sure it's quick. As Dying Light progresses, it's remarkable to see the transformation of the mechanics, presumably all that acquired experience paying dividends. Warped from an early-game setting to somewhere significantly later, the difference in my character's abilities were almost like day and night (to draw an apt analogy from Dying Light). All of a sudden, getting around just seemed easier. The uncertainties that plague the whole first-person platforming situation still existed, but everything that worked worked better. Climbing was faster and more fluid. Jumping had some much-appreciated extra distance to it. There was even a handy grappling hook of sorts that yanked me to whatever was targeted; it almost felt like cheating in a way. It was at this point that a Techland developer requested for me to climb down to fight a few zombies. He wanted to show off some of those gadget weapons, like ones that added electric or fire damage to the melee attacks. I briefly obliged, but was still unenamored. I couldn't wait to get to back to the roofs and just move about the buildings. It's fitting that Dying Light is about movement, because it's by far what it does the best. At times, it's unclear how substantial your objective is, just that you're moving toward something. Maybe the objective is only to survive. That'd make sense. For all the zombie material that focuses on attacking the undead, it's an unwise approach. Much smarter would be running, jumping, and climbing to get as far away from them as possible. Dying Light ensures you'll do plenty of that.
Dying Light preview photo
Go somewhere, anywhere
What can be done freshen up the zombie genre at this point? Videogames, television shows, movies, comics -- virtually every pop culture medium's been infested by the craze, long ago hitting a saturation (and then oversaturati...

Techland photo
Techland

Techland: We didn't want Dying Light to be Dead Island 2


Studio doesn't think of Dying Light as a zombie game
Jun 12
// Brett Makedonski
Ever since Techland's Dying Light was announced, it's drawn comparisons to Dead Island -- the studio's previous title. It's easy to see how many would come to that quick conclusion with it being an open-wo...
Dying Light photo
Dying Light

Dying Light wants to make a murderer out of you


Murder or be murdered
Jun 04
// Brett Makedonski
Everything that we've seen of Dying Light thus far has looked neat, but kind of devoid of personality. It's just seemed like another zombie game with attractive running mechanics. This trailer bucks that trend and adds a bit of charisma. It also adds blood. Lots and lots of blood -- especially after the sun goes down.
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Dying Light delayed, coming out February 2015


Delayed to make improvements
May 08
// Hamza CTZ Aziz
Dying Light was originally going to be released this year, but developer Techland just announced they have to delay the release until February 2015. Techland has stated that the delay is due to them improving the traversal sy...
Hellraid photo
Hellraid

Techland pushing Hellraid to PS4 and Xbox One


You'll also be able to find Skeleton Island on PC
Apr 30
// Jordan Devore
Techland's first-person skeleton-smasher Hellraid has returned after a delay with news that it will now release for Xbox One and PlayStation 4 instead of last-generation consoles. It's being moved to Dying Light's Chrome Eng...
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4K TVs that feature PlayStation Now coming this June


Ranging from $2,099 to $24,999
Apr 17
// Dale North
Gaikai-based PS3 game streaming service PlayStation Now was just revealed at this year's CES, and now it's making its way into the first television sets. If you've been shopping for a new TV, here are the details on which Son...
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Throw your own eyeballs around in Hellraid: The Escape


A survival/escape style game for iPhone and iPad
Apr 01
// Hamza CTZ Aziz
Hellraid is an upcoming first-person co-op slasher in development for the Xbox 360, PlayStation 3, and PC. Hellraid: The Escape, on the other hand, is a mobile survival title along the same lines as The Room. This one is bei...
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Giving us a little taste of the story
Techland has released this latest look at Dying Light, emphasizing what they're trying to achieve with the narrative. It also shows off the gameplay a bunch, and it's looking pretty great. Oh and hey there's a little girl ab...

Games with Gold photo
Games with Gold

Games with Gold: Dead Island, Toy Soldiers: Cold War


February's games for subscribers unveiled
Jan 31
// Jordan Devore
Microsoft's Games with Gold promotion is becoming a parody of itself. In February, Xbox Live Gold subscribers are once again getting two free titles, one that is the first installment of a popular franchise, and another that'...
Dying Light video photo
Dying Light video

When it gets dark, Dying Light will freak you out


Day and night!
Dec 17
// Steven Hansen
Daytime? Nice, warm rays of orange sunshine as if you were perpetually awaking from a refreshing cat nap? Sure, whatever. Drop kick zombies freely, like you're Faith from Mirror's Edge. Even zombies look a bit silly and list...
Dying Light photo
Dying Light

Enjoy six minutes of Dying Light gameplay from VGX


It's zombies meets parkour meets sledghammers
Dec 09
// Alasdair Duncan
Look, it may seem derisive to describe Dying Light as just "Dead Island + parkour" but dang if that ain't what it looks like. In this six-minute video you'll see some light traversal and some heavy-duty zombie bashing using ...
Dying Light photo
Dying Light

This Dying Light trailer shows some vibrant light


That's kind of ironic, I guess
Nov 18
// Brett Makedonski
Techland has something it wants to show you. It's been working super hard to make sure you're impressed by the lighting effects in Dying Light. You gotta throw all these next-gen resources at something, after all. So, take a...
Techland photo
Techland

Hellraid won't be ready in time for release this year


Techland is going for the when-it's-done approach
Oct 30
// Jordan Devore
Between Hellraid and Dying Light, it's the former Techland game I'm more curious about. (I'm burned out on the developer's zombie titles. Can you blame me?) While this does rather blatantly look like a project from the people...
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It will make your heart race
Spencer Hayes and I got some quality time with Techland's Dying Light and we both came away pretty surprised from the experience. The game features a day and night cycle, and the day time stuff we played was pretty average. ...

Dead Island photo
Dead Island

So here's what Dead Island: Epidemic looks like


Free-to-play MOBA
Aug 22
// Jordan Devore
In Dead Island: Epidemic -- which is inexplicably a MOBA, if you missed the news -- three teams of four players each have to fend off zombies while also worrying about one another. And instead of base destruction being the wi...
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GTA, CoD, & Dishonored Multiplayer! Plus: Prey 2 Reboot?


The Destructoid Show does a little dance
Aug 16
// Max Scoville
Hey gang! I'm back from my important business trip to give you hard-hitting news about video games! Hooray! Today we talk about Grand Theft Auto Online, which sounds totally nuts, and apparently involves submarines?! Dying L...
Dying Light photo
Dying Light

This gameplay video shows what Dying Light's all about


Spoiler alert: It's all about zombies
Aug 15
// Brett Makedonski
A 12-minute gameplay video of Techland's Dying Light has surfaced, and it seems like "Fight or Flight" may have also been an appropriate title for the game. The free-running mechanics are on full display, and it looks f...

Dying Light feels, well, a lot like Dead Island

Jun 13 // Brett Makedonski
The most jarring mechanic of Dying Light is a free-running system that looks like it'll have pros and cons. Given the first-person view, it feels very much in the same vein as Mirror's Edge. It's genuinely cool to be able leap across rooftops and terrain in order to skirt the undead below. However, it's also a bit on the shaky side. Because of the very nature of the mechanic, accuracy and control are inherently sacrificed. This creates issues in situations where you're not quite sure if you can make the jump. If you miss, you're most likely going to take a beating from the zombies when you land. The weapon system looks to be very similar to Dead Island's. Various melee objects can be used for attacks, and they'll eventually break. There are also firearms that can be found, but of course, their use only attracts more enemies. It wasn't said whether special weapons could be made or not. Apart from the free-running, the other most interesting facet of Dying Light was the arrival of nightfall. Much like Castlevania II, the worst come out at night. Sundown brings a special type of zombie that's super cognizant of its surroundings, and they're mean sons of bitches. Being particularly adept at being fleet of foot seems to be paramount because it's simply not worth the hassle. That's all there really is to say about Dying Light at this point. I wasn't told what the theory behind the game's zombie apocalypse was, but I can't imagine it'll be too mind-blowing. It looks like a competent game that's built around a worn out premise. Regardless of the things that Dying Light does well, we've been here before, several times over.
Dying Light Preview photo
For better and for worse
Despite it's oversaturation years ago, apparently zombie culture isn't going to die down any time soon. A steady stream of zombie-centric media is constantly flowing, and Techland is more than willing to take advantage of th...







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