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Dying Light photo
Dying Light

You need a spare $10M to buy the Dying Light Spotlight Edition


I'll buy two, you guys
Feb 12
// Vikki Blake
So what does that $10 million get you? You’ll get a speaking role in Dying Light: The Movie, with professional acting lessons provided by Roger Craig Smith (Ezio in Assassin’s Creed, in case you were wondering). ...

Review: Dying Light: The Following - Enhanced Edition

Feb 09 // Zack Furniss
Dying Light: The Following - Enhanced Edition (PC [reviewed], PS4, Xbox One)Developer: TechlandPublisher: Warner Bros. Interactive EntertainmentReleased: February 9, 2016MSRP: $19.99 The Following doesn't weave into Dying Light's main campaign. To start the expansion, you choose it separately in the main menu. You can drag your character's progress and inventory back and forth between the two campaigns at any time, but you can't just go to a fast travel and warp from one to the other. Once you begin, a short cutscene cuts to the chase: your character, Kyle Crane, has become aware of a route leading out of Harran. In this wild outback area, there's a cult that claims to have found some kind of immunity to the zombie virus. As this would benefit your cadre of survivors, you set out to investigate. The new area, called the Countryside, is huge. Techland claims that it's larger than the entirety of the original game, and I'd agree with that after playing to 100% completion. Since there are numerous open fields, it's not quite as packed as the urban environments in Dying Light proper, but I found this to be welcoming. It's not all open, either: you'll go from farms, to beaches, to graveyards, to caves, to factory areas, so you're constantly being stimulated in a new way. With a larger map, the customizable buggy goes from novelty to necessity rather quickly. Using a new Driver skill tree, which you level up by doing racing competitions, ramming zombies, maintaining top speed, and jumping off of ramps, you'll be able to improve your ride and add gadgets such as electrical pulses and UV lights. Since there are always zombies to squash under your wheels, this tree levels up rapidly. The buggy starts off entertaining, and gets better as you tinker with it. You can craft better tires, brakes, engines, and the like to make it faster and more responsive. I'm a sucker for driving in first-person games as it is, and driving in The Following might be the best incarnation I've played to date. A crossbow has also been added to your arsenal, which is a nice way to take out biters without attracting a horde. There are four different bolt types that you can use: normal, toxic, impact, and stun. I generally stuck to the normal arrows, especially when I snuck around the new Volatile caves. In Dying Light, Volatiles are the creatures that only come out during the night and can kill you within seconds if you aren't paying attention. In The Following, you can go directly to their nests to try to thin out their presence in certain areas. If you go in during the day, the caves will be littered with these bastards, and sneaking through with a crossbow was about the most tense this game can get. Going during the night is the safer bet, but I found it less thrilling when the odds weren't stacked against me. Another welcome addition is the Freaks of Nature, giant versions of the more devious types of infected strewn throughout the Countryside. The game recommends that you only try to fight these jerks with friends in co-op sessions, but if you find their weak point (or bring a really good gun like a cheater [me]), you can take them out solo. They offer special blueprints to create ever-more-vicious weapons. Usually you'll find these Freaks when you're on another mission, and suddenly a health bar will appear on the top of the screen a kick-ass John Carpenter-esque song will start pulsing. As far as the missions and story go, they're handled much better than the original game. This time, Techland is less interested in trying to make you care about certain characters and more interested in getting you to find out more about the cult. Instead of being a scary group of folks that are out to kill you, you're tasked with earning their trust so you can learn their secret. This leads to a mission structure where the side quests must be completed in order to progress in the main story. I didn't have a problem with this, because the side stuff, as before, is generally more intriguing than the actual story. Looking back on it, there aren't many story quests in The Following, but it all feels interwoven in a way that encourages you to scour every last bit of the Countryside. The only quest that I had trouble with was the penultimate one that involves some timed driving, and if you have no health packs, you're sort of fucked. I eventually persevered, but it was frustrating to be locked into the finale and unable to make it easier.  The final mission has some curious implications about the overall plot in Dying Light, but the ending shoots that momentum right through the head. I'm still hoping a sequel comes out of this, but I'm a little confused as to where it would go now. At this point, I must mention a caveat: I found Dying Light to be too easy about halfway through the game, so I played The Following on hard. I usually don't like to blather about the "right" way to play a game, but if you're going to play this expansion, I urge you to play hard mode.  Instead of the usual "enemies do more damage, and you do less" type of difficulty, Techland's version of hard is an improvement in almost every way. Medkits are no longer an instant heal, and instead provide healing over time. If you want to craft something or look at your map, you can't pause the game any more. Survivor sense doesn't show you every little item in every little room, so you have to more carefully observe your environments. If this sounds tedious, I promise that it makes the game both more immersive and more rewarding. Since this is part of the Enhanced Edition, which owners of the base game get for free (minus the expansion), there are a litany of other improvements to be found. There are daily bounties and a new Nightmare difficulty that have been added to rack up tons of experience, which you'll want for the new legendary levels. After maxing out a skill tree, points that would've gone to that tree now go to your legendary rank. You can spend these points on various buffs: 50% more firearm damage, more crossbow damage, better health regen, and other bonuses. There are a total of 250 of these points to earn, and they make you incredibly powerful. You'll earn them pretty slowly unless you play on Nightmare mode. In my 22 hours with The Following, I reached level five. Clearly, I need to jump back in there already. The Following was larger than I expected, and it maintains a high level of quality throughout. Being pared down from the bloat of Dying Light earns it more moment-to-moment excitement, and I greedily consumed it over the weekend. The last few minutes have me pondering the future of what's clearly going to become a franchise, and I'm ready for whatever Techland brings next. [This review is based on a retail build of the game provided by the publisher.]
Dying Light review photo
It should still be called Far Die
Dying Light surprised the heck out of me last year. While I mostly agree with Chris about the various faults and clichés found within (you can read my thoughts here, from back in my before-Destructoid days), it wa...

Dying Light photo
Dying Light

Dying Light will be removed from digital storefronts for three days


Be prepared
Feb 02
// Chris Carter
Technland has announced that come February 9, you won't be able to buy vanilla Dying Light digitally. Instead, it will be removed entirely, and replaced with the Enhanced Edition of the game on February 12. This transiti...
Dying Light photo
Dying Light

These are the parkour playgrounds you'll traverse in Dying Light: The Following


And race tracks for your buggy, too!
Jan 29
// Zack Furniss
There's little more than a week until Dying Light: The Following releases and we can all start drop-kicking the undead off of buildings again. Adding to an already steady flow of pre-release footage, Techland is showing ...

Dying Light Nightmare photo
Dying Light Nightmare

Dying Light's Nightmare mode looks like a treat


When the apocalypse isn't bad enough
Jan 26
// Nic Rowen
No Easter egg weapons, longer nights, tougher zombies, and less survivor's sense. Sound like fun? No? Well, I guess that is kind of the point of Dying Light's Nightmare mode, part of the upcoming Enhanced Edition DLC. Don't w...
Dying Light: The Followin photo
Dying Light: The Followin

Here's how bounties work in Dying Light: The Following


Community challenges!
Jan 18
// Zack Furniss
Dying Light: The Following - Enhanced Edition is just around the corner, and Techland has released a video detailing the new Bounty system. There are three types that are unlocked after finishing the main story: Basic Bo...
GOTY 2015 photo
GOTY 2015

Mike Martin's picks for games that he picked in 2015


My picks bring all the boys to the yard
Jan 11
// Mike Martin
Hello everybody! Your (not so) favorite, foul-mouthed, perverted, shit-posting Community Manager here. 2015 was a helluva year for games. All bullshit aside, we are starting to see some truly amazing games come out. When I wa...
Dying Light gameplay photo
Dying Light gameplay

Take to the country with 16 minutes of Dying Light's The Following


First 16 minutes of gameplay
Jan 11
// Steven Hansen
Dying Light was one of the unexpected hits of 2015, with its parkour hook providing just enough to help stomach yet another zombie game. IGN has The Following expansion producer Tymon Smektała with a guided tour of the ...
Dying Edge photo
Dying Edge

The very first level of Mirror's Edge is being remade in Dying Light


An almost perfect 1:1 recreation
Jan 07
// Joe Parlock
I know the original Mirror’s Edge like the back of my hand. That’s doubly true for the very first level, as it was in the demo, and is also the best level in the full release. I’ve probably played that level...
Dying Light photo
Dying Light

Dying Light's Legendary Levels aim to keep you playing forever


Until the light (sun) dies
Dec 21
// Zack Furniss
Techland is doing their damnedest to make sure they're on your radar for most improved developer. Most people weren't happy with Dead Island (fun co-op romp, though!), but their continued support of Dying Light and ...
Dying Light photo
Dying Light

Revel in the mystery that's cast by Dying Light: The Following's eerie teaser


When there's nowhere else to run
Dec 16
// Brett Makedonski
Dying Light shelves the parkour and the zombie bashing in the story teaser trailer for its next add-on, The Following. Instead, it wonders aloud exactly how the survivors might go about escaping this hellhole and if a c...
Dying Light photo
Dying Light

Dying Light: Enhanced Edition and The Following DLC out in February


Coming next year
Dec 07
// Chris Carter
Techland's Dying Light is going to get a ton of enhancements next year, and now we have a final release date -- February 9, 2016. That goes for both the Enhanced Edition of the game on PC, PS4, and Xbox One, as well as t...
Dying Light photo
Dying Light

Dying Light: Enhanced Edition will be free for owners of the base game (minus the expansion)


$60 otherwise if you want the expansion
Dec 06
// Zack Furniss
Chris liked Dying Light well enough, and I did too, back at the lovely Rely on Horror. I haven't played it since it released earlier this year, but the way Techland is handling the new Enhanced Edition is compelling...
Dying Light photo
Dying Light

Dying Light's next DLC gets jacked-up in price, but you can make the most of it


Season pass to the rescue
Nov 25
// Brett Makedonski
In a surprisingly transparent moment, Dying Light developer Techland has decided to be upfront about raising the price of the game's next add-on, The Following. Back in August, it was originally announced that the DLC would c...
Dying Light photo
Dying Light

Here's when you can play the next Dying Light expansion, The Following


Will you be expanding?
Oct 16
// Vikki Blake
Dying Light's next expansion, The Following, will release in Q1 2016. Producer Tymon Smetakla announced the news via a "special video". “So since Gamescom 2015, we revealed quite a bit about our upcoming expansion: the vast countryside map, the customizable dirt buggy, a new story and more," said Smetakla.
Sexy storytime photo
Sexy storytime

Please send Dying Light devs your zombie apocalypse erotica


This is a call to arms
Sep 24
// Brett Makedonski
If you want to accuse me of thinking that Techland tries waaaaay too hard sometimes, I'm guilty, guilty, guilty. Lock me up and throw away the key. For every fine example of continued support for the community, there's a...
Dead Island 2 photo
Dead Island 2

Techland says it'd take over Dead Island 2 if asked


'Dead Island is our child'
Aug 14
// Brett Makedonski
The status of Dead Island 2 is up in the air after publisher Deep Silver took developer Yager off the project last month. Chances are that it's not dead given that Deep Silver has already sunk money into the project and ...
Dying Light 2 photo
Dying Light 2

Dying Light sells 5 million copies, sequel already being teased


Maybe not for Xbox One and PS4?
Aug 14
// Joe Parlock
Dying Light was bloody brilliant. Sure, the main story was generic soldier wank that I mostly ignored, but the side missions were incredible and simply running around the city was so much fun. I’m not entirely sure abou...
The Following photo
The Following

The Following is the 'massive, story-based' Dying Light expansion


With dirt buggies and bows
Jul 29
// Steven Hansen
Zombie free-running game Dying Light teased vehicles as a part of its DLC plan earlier this month. Indeed, Techland has confirmed that all-terrain dirt buggies are a big part of the, "feature-heavy, story-based expansion pack...
Drive photo
Drive

Techland's zombie free run Dying Light is getting...cars?


'Future content additions'
Jul 23
// Steven Hansen
The official Dying Light YouTube uploaded this look back on the first six months of post-release support Techland and Warner Bros. gave Dying Light through its season pass and occasional free update. It's been a huge success...
H2O photo
H2O

Dying Light takes jab at Destiny, rehydrates userbase


#DrinkRightDyingLight
Jun 24
// Brett Makedonski
Techland is doing its damnedest to take the piss out of Destiny. You know, that "wow, this is really yellow, actually it's almost orange; this cannot be good for my kidneys" piss. It's running a similar drink-based promo...
Hellraid photo
Hellraid

Hellraid totally isn't cancelled


Totally 100% definitely happening
Jun 02
// Joe Parlock
When a game is announced to be “on hold” or “on hiatus,” we usually just take that to mean it has been cancelled. Prey 2 was put “on hold,” and that still breaks my small, withered heart. I...
More Dying Light photo
More Dying Light

Dying Light dev cancels dark fantasy tale Hellraid


To make more Dying Light content
May 21
// Steven Hansen
Hellraid was announced as a Dead Island follow up in 2013. We finally got a good look at it late last year following a delay for current gen and PC exclusivity. It was meant to come out this year, but that's not happening, H...
Dying Light DLC photo
Dying Light DLC

Dying Light's new DLC is called The Bozak Horde


Gee, I really wonder what it could be
May 15
// Joe Parlock
I’m going to play a little game with you called "guess the DLC". Dying Light is an open-world, cooperative zombie game with a heavy emphasis on parkour and violently slaughtering zombies in as many different ways as yo...
Dying Light photo
Dying Light

Dying Light shambles toward top of Japanese sales charts


Only one game could fight off the zombies
Apr 22
// Brett Makedonski
Dying Light doesn't seem to have any intention of dying anytime soon. Three months after its initial release, it's maintained popularity through support of modders, new game modes, and wacky gags. Despite being widely av...
Dying Light photo
Dying Light

Dying Light enabling wacky ragdoll physics for April Fools' Day


Keep this going for more than a day, please
Mar 31
// Jordan Devore
For April Fools' Day tomorrow, Techland is bringing extra floaty physics to its open-world zombie-slaying game Dying Light, which has me wondering, why isn't that a permanent cheat code? This is the sort of thing, weird and ...
Dying Light photo
Dying Light

Dying Light just made surviving the zombie apocalypse a whole lot tougher


Oh, great
Mar 11
// Brett Makedonski
When it comes to zombie outbreaks, it'd be foolish to go looking for a challenge. The easier you have it, the better. Why make a mockery of fate and scream "Come at me, bro?" It may be ill-advised, but Techland's giving thos...
Dying Light photo
Dying Light

Dying Light to add hard mode


For free!
Feb 11
// Robert Summa
If you're finding Dying Light to be a bit too much on the easy side, then Techland has heard your zombie screams and announced that they plan on releasing a free content update that will add Hard Mode. We weren't given an exa...
Dying Light DLC photo
Dying Light DLC

Techland releases first Dying Light DLC and gives details on the rest


When there is no more room in hell, the dead will walk the earth
Feb 10
// Jason Faulkner
Dying Light Season Pass holders got their first taste of DLC today with the release of Cuisine & Cargo. It adds two missions to the game, both taking place in buildings sealed since the first days of the outbrea...
Dying Light mod support photo
Dying Light mod support

Techland declares support for Dying Light modders


What a twist!
Feb 07
// Jason Faulkner
In a complete 180° from the events of last week, Techland has announced it will support mods for Dying Light. In an attempt to stop hacks for the "Be the Zombie" mode, Techland accidentally blocked modders from being able...

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