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More Dying Light

Dying Light dev cancels dark fantasy tale Hellraid


To make more Dying Light content
May 21
// Steven Hansen
Hellraid was announced as a Dead Island follow up in 2013. We finally got a good look at it late last year following a delay for current gen and PC exclusivity. It was meant to come out this year, but that's not happening, H...
Dying Light DLC photo
Dying Light DLC

Dying Light's new DLC is called The Bozak Horde


Gee, I really wonder what it could be
May 15
// Joe Parlock
I’m going to play a little game with you called "guess the DLC". Dying Light is an open-world, cooperative zombie game with a heavy emphasis on parkour and violently slaughtering zombies in as many different ways as yo...
Dying Light photo
Dying Light

Dying Light shambles toward top of Japanese sales charts


Only one game could fight off the zombies
Apr 22
// Brett Makedonski
Dying Light doesn't seem to have any intention of dying anytime soon. Three months after its initial release, it's maintained popularity through support of modders, new game modes, and wacky gags. Despite being widely av...
Dying Light photo
Dying Light

Dying Light enabling wacky ragdoll physics for April Fools' Day


Keep this going for more than a day, please
Mar 31
// Jordan Devore
For April Fools' Day tomorrow, Techland is bringing extra floaty physics to its open-world zombie-slaying game Dying Light, which has me wondering, why isn't that a permanent cheat code? This is the sort of thing, weird and ...
Dying Light photo
Dying Light

Dying Light just made surviving the zombie apocalypse a whole lot tougher


Oh, great
Mar 11
// Brett Makedonski
When it comes to zombie outbreaks, it'd be foolish to go looking for a challenge. The easier you have it, the better. Why make a mockery of fate and scream "Come at me, bro?" It may be ill-advised, but Techland's giving thos...
Dying Light photo
Dying Light

Dying Light to add hard mode


For free!
Feb 11
// Robert Summa
If you're finding Dying Light to be a bit too much on the easy side, then Techland has heard your zombie screams and announced that they plan on releasing a free content update that will add Hard Mode. We weren't given an exa...
Dying Light DLC photo
Dying Light DLC

Techland releases first Dying Light DLC and gives details on the rest


When there is no more room in hell, the dead will walk the earth
Feb 10
// Jason Faulkner
Dying Light Season Pass holders got their first taste of DLC today with the release of Cuisine & Cargo. It adds two missions to the game, both taking place in buildings sealed since the first days of the outbrea...
Dying Light mod support photo
Dying Light mod support

Techland declares support for Dying Light modders


What a twist!
Feb 07
// Jason Faulkner
In a complete 180° from the events of last week, Techland has announced it will support mods for Dying Light. In an attempt to stop hacks for the "Be the Zombie" mode, Techland accidentally blocked modders from being able...
Dying Light Easter eggs photo
Dying Light Easter eggs

Dying Light includes a strange recreation of World 1-1 from Super Mario Bros.


There is no princess in this castle
Feb 06
// Jason Faulkner
Dying Light is making plenty of headlines, and not only for its unique brand of survival horror. There's also a host of interesting Easter eggs that can be found within the game if you take the time out to find them. While t...
Dying Light photo
Dying Light

You can beat Dying Light with no weapons, just punches and dropkicks


And with some patience
Feb 04
// Steven Hansen
Not long removed from Dying Light's recent release, one boy decided to play through the entire game engaging only its best elements. That is, running around and drop kicking fools. It's dubbed the Jean Claude Van Damme run and its the only correct way to play a game that has drop kicks.  More games need drop kicks.
Dying Light photo
Whaddya buying?
Hey, this is Hot Take! It's another new Destructoid video series! New videogames come out all the time, and we want to show you what it's like to play them; think mini-Let's Plays. Our inaugural episode is Dying Li...

Dying Light DMCAs mods photo
Dying Light DMCAs mods

Techland using DMCA claims to take down Dying Light mods (Update)


Sorry, no nude zombies
Feb 01
// Jason Faulkner
[Update: Techland says it did not intend to create "obstacles" for modders. "With the recent patch (1.2.1) on Steam we blocked cheating to make sure the game's PvP system (Be The Zombie) would not be abused. This, however, ha...
Loot cave photo
Loot cave

Dying Light riffs on Destiny's loot cave


We hardly knew ye
Jan 28
// Brett Makedonski
Destiny players have gone four months now without the comforting tedium of the loot cave -- a dark abyss that would yield decent gear drops in return for shooting at it for hours on end. Understandably, Bungie said that'...

Review: Dying Light

Jan 28 // Chris Carter
Dying Light (PC [reviewed], PS4, Xbox One)Developer: TechlandPublisher: Warner Bros. Interactive EntertainmentReleased: January 27, 2015MSRP: $59.99 Yes, Dying Light is basically a polished Dead Island. Instead of wacky rappers who can axe-kick zombies 50 feet into the air, you're in a more grounded role as someone who is really, really good at parkour -- he doesn't kick so well. It's still rooted deeply in videogame physics, but the plot is decidedly more "serious" in tone, for better or worse. After completing an obligatory hour-long intro, the campaign is fully playable by way of co-op with up to four players both online and via LAN play, further mirroring the Dead Island comparison. This time around you'll go at it in Harran, Turkey, which is full of tin roofs to traverse alongside of a more violent and aggressive zombie audience. It all starts to blend together after a while, but man is it pretty. Visually, Techland put that Dead Island money to good use, because hot damn Dying Light is smooth, especially on PC where it breaks the 30 frames per second limitation of the console versions. I never once felt like the game was chugging, and didn't notice any real instances of pop-in or graphical issues. I definitely understand why the developer canceled the PS3 and Xbox 360 versions. [embed]286725:57057:0[/embed] The story is fairly uninspired, and serves as a vessel for the gameplay. Every character is contrived and boring, including the title role of Kyle Crane, played by Roger Craig Smith -- a voice actor who completes the "I play everyone now" trifecta with Troy Baker and Nolan North. There wasn't a mission where I couldn't predict the outcome, and there wasn't one character I truly cared about. There are intense scenes abound, usually featuring a gruesome death, and the shaky cam desperately tries to evoke 28 Days Later. There's also plenty of cursing and lots of dark brown hues. It never really crosses into the realm of camp, it's just...boring most of the time. Thank goodness more attention was paid to Dying Light's gameplay. Before you get the ability to slide, dive, and dip like an Olympian, you'll start off with basically no powers, awful weapons that break, and a low stamina meter. Even just a few whacks of your pathetic pipe will leave you winded and running for the nearest roof, where you'll probably want to throw a few firecrackers down the street as a distraction. It's a good way to ramp up the skill tree, which is now broken down into three sections that are filled by questing (Survivor), running around (Agility), and killing stuff (Power). Agility is by far my favorite of three, because it's so damn fun to sprint around and climb to your heart's content. Seeing those little numbers tick up on the experience meter at the top of the screen is a joy, and the perks you unlock feel significant, like you're not wasting your time. Combat has a more deliberate feel to it, something that Dead Island really lacked for me. Hitting things with blunt objects actually feels right, and sometimes you'll nail a critical hit that will send body parts flying, often with an "X-Ray" effect. It's satisfying to get off one of those hits in a particularly frantic situation, and it looks and sounds satisfying, too. They're still sticking to that "survival"-style inventory system however, which mostly just exists to ensure that you aren't having too much fun. There's tons of useless stuff to bog down your limited backpack, lots of pointless weapons with varying statlines to sift through, and plenty of stopping the action to repair or otherwise craft something that you'll probably just wear out in 30 seconds. As time goes on and your skills increase, a lot of this micro-management becomes less taxing, but you'd think Techland would have streamlined much of this considering how swift the traversal system is. To give you a picture, you can sprint pretty far without getting tired, grab onto ledges with ease, turn and jump with the press of a button, climb on poles, and basically go anywhere you can find a foothold for. Piles of trash and other such objects are cleverly littered about the map, which allow you to break your fall and keep trucking. I wouldn't say the parkour is nearly as fun as, say, Mirror's Edge, but it's a good middle-ground and I dig Techland's signature take, because along with combat, it's easily the best part of the game. Another major gimmick is the "night and day cycle," which basically super-charges zombies for short periods of time when nightfall hits. Most of the time this feels scripted in nature, and you can simply go to a "safe zone" to sleep and skip some of these transitions if you want. If you do decide to brave the night though you'll net big bonuses, and it's a good way to challenge your limits just to see if you'll survive. Night doesn't last long though, and neither do most of the original ideas. Over time, you'll slowly start to realize that Dying Light is an amalgamation of other AAA games. Heck, even the lockpick minigame is ripped wholesale from Skyrim. I started to become less impressed with a lot of the core elements of the game -- but then I ran around some more rooftops and I was good to go for another hour or so, same-looking environments and all. When everything is said and done you could easily spend over 50 hours if not more trying to do every challenge and mission, not including some good old-fashioned screwing around time. Thank goodness, due to a production snafu, the "Be the Zombie Mode," which was originally a pre-order bonus, is now included in the base game. It absolutely belongs there. In essence, it unlocks the asymmetric multiplayer mode, which lets you or other players fill in for zombies on the fly. It's a bit jarring since it starts a new scene and impedes your current story progress, but it does mix things up when you find yourself bogged down by a string of average quests. Plus you can turn it off if you want. Dying Light often boils down to "Zombies: The Videogame," but it's fun to flip around like a ninja and cause havoc while you shuffle from one mission to the next. For many of you out there, that's basically all you'll need. [This review is based on a retail copy of the game provided by the developer.]
Dying Light review photo
Dead Island with fewer rappers and more polish
As you may have heard, we got our Dying Light review code pretty late. As in, the day before launch. A late show doesn't necessarily instill confidence in a project, especially since a lot of fans had no idea what to expect from Techland's latest. It's strange that this situation even happened considering Dying Light is one of Techland's best games outside of Call of Juarez: Gunslinger.

Dying Light photo
Dying Light

'I love this game. It's sooo awesome!'


A dying light...
Jan 27
// Steven Hansen
Techland did its best to hold off on handing out Dying Light review codes until the day before release. That's never good. But Techland doesn't need to cherry pick reviews for box quotes when it can pay for them. No, this is the future. And the future is sooo awesome!
Deals photo
Deals

All the deals for this week's Dying Light (up to 25% off)


Reviews missing in action
Jan 26
// Dealzon
Releasing tomorrow (and the day after that on consoles in Europe), Dying Light is Techland's latest foray into the totally lacking field of zombie games. We're listing all the deals we've found thus far, including some for th...
Dying Light photo
Dying Light

We may not have Dying Light yet, but you can have a Dying Light trailer


Maybe we'll review this trailer
Jan 26
// Brett Makedonski
Chris already briefed you on the Dying Light review situation. It's grim, bleak, and kind of desperate -- a lot like a real zombie apocalypse, I guess. Good job, Techland; you've achieved perfect thematic #synergy. Even thou...
Dying Light photo
Dying Light

Where is our Dying Light review?


Well...
Jan 26
// Chris Carter
Dying Light comes out tomorrow. So, where is our review? Well, we don't have a code yet. Neither do a lot of other outlets. In fact, many reviewers just got their codes today, so if you see reviews out tomorrow, it'...
Deals photo
Deals

Dying Light 20% off, Borderlands and Dark Souls series on sale


Weekend deals, yo
Jan 25
// Dealzon
Next week Tuesday Dying Light will make it debut on the PC, Xbox One, and PS4. Originally pre-orders came with the "Play as Night Hunter" mode as a bonus, but it's now free to everyone. Kudos to angry mob effect. Current PC d...
Dying Light photo
Dying Light

You're trying too hard, Techland


Emails straight from our inbox to your eyeballs!
Jan 21
// Brett Makedonski
Today is was revealed that David Belle, the recognized founding father of parkour had in fact partnered with Dying Light to help the development team influence the game’s highly acclaimed natural movement system. Consi...
Techland photo
Techland

Do you trust Techland to make a good game?


So about that Dying Light
Jan 06
// Chris Carter
Dead Island was a massive hit for Techland, due in part to the massively misleading trailer for the game. Having played through it with a co-op partner, I found some enjoyment out of it by way of the multiplayer element, but ...
Dying Light photo
Dying Light

Dying Light PS3, 360 cancelled, 'just couldn't run the game'


Dying gen
Oct 29
// Steven Hansen
Techland has gone ahead and cancelled the PS3 and Xbox 360 versions of its free-running, first-person zombie game Dying Light. It will still be available on PC, PS4, and Xbox One early next year. "After thorough internal tes...
Dying Light photo
Dying Light

Dying Light's asymmetric multiplayer has a gross catch


Pre-order to play
Oct 02
// Brett Makedonski
Techland's Dying Light is just the latest game to include asymmetric multiplayer into its fold. Seems like everyone's doing it these days; it's been all the rage since Left 4 Dead did it all those years ago. B...
Hellraid photo
Hellraid

A bunch of skeletons explode in the first 20 minutes of Hellraid


Footage of the hack-and-slash title running on a new engine
Sep 18
// Jordan Devore
Techland's decision to delay Hellraid and move it to PS4, Xbox One, and PC seems to be paying off. That said, you may want to skip the first half of this 20-minute video -- it begins with the first level, which is slow to ge...
Dying Light release dates photo
Dying Light release dates

Dying Light makes leaps and bounds in January 2015


Techland announces release dates for its zombie parkour adventure
Sep 12
// Kyle MacGregor
Dying Light will release worldwide in January 2015, developer Techland has announced. The zombie parkour game is hurtling to the Americas on January 27 for PlayStation 4, Xbox One, PS3, Xbox 360, and PC.  It will then jump on over to Australia and New Zealand the next day, prior to landing in Europe and Asia on January 30.
Dying Light photo
Dying Light

Dying Light has a sweet slide move


Developer diary focuses on movement
Aug 29
// Steven Hansen
So I still need to actually play Vanquish in full, but that rocket knee slide? Good stuff. Dying Light's slide is not so cool, but with enough forward momentum, you could get a decent slide going.  I am only still ...
Dying Light photo
Dying Light

Dying Light's gamescom trailer is all about hunting and hiding


Good things don't happen at night
Aug 08
// Brett Makedonski
As I wrote about at E3, there's a lot that you can do in Techland's Dying Light. First and foremost, you can run, jump, and grapple your way across terrain at a breakneck speed. You can take a break from traversal and use yo...

Dying Light is less about zombies and more about movement

Jun 23 // Brett Makedonski
[embed]276979:54555:0[/embed] Dying Light, rather than being about zombies, is about movement. It doesn't take long to figure this out. Every facet of the game is designed around traversal. The zombies that litter the landscape are less active enemies, and more active obstacles to discourage any disingenuity when getting around. Spanning the open-world map looks as if it'll be an enjoyable exercise, with moments of frustration peppered in due to the drawbacks of the methods at-hand. Best described as a Mirror's Edge-esque free-running system, isolated incidents of climbing buildings, mantelling over ledges, and jumping over a gap can be thrilling -- like a well-executed combo in a fighting game. However, first-person platforming is a fickle mistress, and the inherent irritations spring up often enough to be noticeable. Exactly what you can climb and how far you can jump are issues that take continuous trial-and-error to solve, especially given that you can feel the character's weight in a sense that you just know he's not capable of everything, even if sometimes it seems like he's totally capable of anything. Being a game about movement, it's a no-brainer that these free-running mechanics will be employed constantly. Guided at all-times by a waypoint on a mini-map, players are best served sticking to roofs and avoiding the ground when searching for the next objective. Techland rewards that style, as almost every climb and jump earns experience points toward agility, hopefully ensuring that the player will eventually feel less clumsy and more confident in their actions. Although taking the roads isn't advisable, it's definitely feasible -- at least for half the game. During the daytime, zombies are generally weak and slow enough that combat isn't completely ill-advised. However, combat can seem like a chore, as the melee system has that clunky, unwieldy feel about it that just isn't pleasurable to use. Even if there are some neat improvised weapons on display (less a novelty, and more a staple of zombie games by now), avoiding interaction altogether is the more enjoyable route. Keep in mind, that's all when the sun is up. At nighttime, discard any ideas of engaging the zombies because it'll most likely just lead to imminent death. That's when the Volatiles -- the worst of the worst in Dying Light come out --  and the need for discreet and deliberate movement is higher than ever. The mini-map graciously provides a coned effect to represent each Volatile's field of view, and its value is indescribable. In the event that it's impossible to stay hidden from these, the next best course of action is to take advantage of the game's traversal system in any given direction -- just make sure it's quick. As Dying Light progresses, it's remarkable to see the transformation of the mechanics, presumably all that acquired experience paying dividends. Warped from an early-game setting to somewhere significantly later, the difference in my character's abilities were almost like day and night (to draw an apt analogy from Dying Light). All of a sudden, getting around just seemed easier. The uncertainties that plague the whole first-person platforming situation still existed, but everything that worked worked better. Climbing was faster and more fluid. Jumping had some much-appreciated extra distance to it. There was even a handy grappling hook of sorts that yanked me to whatever was targeted; it almost felt like cheating in a way. It was at this point that a Techland developer requested for me to climb down to fight a few zombies. He wanted to show off some of those gadget weapons, like ones that added electric or fire damage to the melee attacks. I briefly obliged, but was still unenamored. I couldn't wait to get to back to the roofs and just move about the buildings. It's fitting that Dying Light is about movement, because it's by far what it does the best. At times, it's unclear how substantial your objective is, just that you're moving toward something. Maybe the objective is only to survive. That'd make sense. For all the zombie material that focuses on attacking the undead, it's an unwise approach. Much smarter would be running, jumping, and climbing to get as far away from them as possible. Dying Light ensures you'll do plenty of that.
Dying Light preview photo
Go somewhere, anywhere
What can be done freshen up the zombie genre at this point? Videogames, television shows, movies, comics -- virtually every pop culture medium's been infested by the craze, long ago hitting a saturation (and then oversaturati...

Techland photo
Techland

Techland: We didn't want Dying Light to be Dead Island 2


Studio doesn't think of Dying Light as a zombie game
Jun 12
// Brett Makedonski
Ever since Techland's Dying Light was announced, it's drawn comparisons to Dead Island -- the studio's previous title. It's easy to see how many would come to that quick conclusion with it being an open-wo...






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