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Team Meat

Super Meat Boy photo
Super Meat Boy

Super Meat Boy devs tease a Wii U port

'Wii haven't forgotten about U'
Oct 06
// Brett Makedonski
Super Meat Boy made its way to PlayStation 4 and PS Vita today, but those might not be the last platforms it hits more than five years after its initial release. Team Meat still has its eyes on a Nintendo console. In a s...
PS Plus free games photo
PS Plus free games

Super Meat Boy and Broken Age will be October's free PlayStation Plus games

'Meat Boy and meet boy' -Steven Hansen
Sep 30
// Darren Nakamura
I'm torn on Super Meat Boy at this point in my life. On the one hand, it probably controls better with a PlayStation 4 d-pad than it ever did on the Xbox 360. On the other hand, I already went all the way through it when I wa...
Sup Holmes photo
Sup Holmes

Get medical with Edmund, James, and Matt on Sup Holmes

Sup Holmes every Sunday at 4pm EST!
Sep 13
// Jonathan Holmes
Not only was Sup Holmes abruptly canceled last week due to 3-day family medical emergency, but we were also unable to post any reruns of the show as well! That stinks. Thankfully, all is (more or less) well in the world of H...
Fingered photo

Sup Holmes probes into darkness with Fingered devs Edmund and James

Sup Holmes every Sunday at 4pm EST!
Aug 16
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Shows over folks!...

Super Meat Boy dev: Fingered is how I got back into game design

Aug 14 // Chris Carter
Destructoid: So what have you been up to lately?Edmund McMillen: Just actually got back into more full time dev work, after a six or more month break I took to get my personal life back in working order and prepare for my wife's first upcoming release "tiny daughter: the reality!"The past few months I've spent getting the Isaac expansion design fleshed out, regrouping with Tommy on Super Meat Boy and purging out this finger game with James.James Id: I gave up real world responsibilities to make a game that will inevitably make everyone ask "Where's Mewgenics?" In addition, I've been filming myself naked for the release video, working 24 hours in the editing bay and with bug fixes. I won't know what to do with myself once this is all released.What compelled you to create Fingered? It looks pretty out there, and by out there I mean rad.Id: Edmund had mentioned that he had this game idea, and I kind of jumped at the opportunity. I've been playing a lot with creative coding and generative design, so once I heard the idea I knew exactly how to implement it. So I latched onto Edmund like a dog in heat, and pumped this thing out. As we were making it, I think we started seeing how weirdly satirical it was getting. So I guess the premise of the game just grew on the design. McMillen: I literally hadn't worked or thought much about game design for the first time in 13 or more years... I had fucking lived, eaten, and breathed game design for a very large part of my life and it was hard to get away from it or take a much needed break without feeling utterly worthless in the process. but I had some pretty horrible family stuff happen to me that forced me out of it and also forced me to get my priorities straight, so I totally got away for a while.Fingered was how i got my feet back in the water, it was a small game I made with a friend that was being made purely because we wanted to "have fun making a weird ass video game." It was a very refreshing way to jump back into game design for me, its nice to get back to why I started making games and kinda enjoy that feeling again.Also, it's going to win all the awards and get me mad bitches!Id: I guarantee there's going to be some angry women, sure... but it's not right for Edmund to call them that. I apologize for him and will whip myself for penance.What's the reasoning behind the really low price point of $1.87?McMillen: Its a small game... closer to an app or one of my larger flash games from before Super Meat Boy, so a low price point felt appropriate.Id: I want to be poor forever. I hate rich people. Edmund, I hate you! Bernie Sanders 2016!!! McMillen: Fuck the police! [embed]305504:59979:0[/embed]Sell us on Fingered. What's the single coolest part of the project?Id: The game makes you question characteristics and stereotypes. Not in a "we're gonna change the world" way. More like "wait... what does a person who is ____ look like?" I've played the game with people where they are almost deconstructing how they judge people just to win a round. I didn't expect it at all, but I guess that's what you get when you have a pretty decent idea for a game.McMillen: The random generation is pretty awesome, and I drew a lot of bullshit and when randomized you literally get a billion very different looking people.. that aspect is quite fun for me. I'd say the best selling point though is just to say we ripped off Guess Who and phoned it in... it's Papers, Please wrapped in a giant bloody American flag covered in hamburger grease with a smaller Confederate Flag stitched to it just slightly out of eye shot. Tell us a bit about yourself James, and how you came up with the idea of these surreal trailers for your games.Id: I don't know how to sum myself up, so let me outline my schedule tonight: I'm going to watch a movie called Max: Mon Amour. I heard it's a movie about a woman who cheats on her husband with a chimpanzee. I'm going to watch it, half inebriated, occasionally stopping it to listen to Art of Noise, or King Missile... something that reminds me that there's stuff I still like. I'm bound to shit myself silly due to the stress of releasing this game, so I'm most likely going to get a few hundred pages through Clash of Kings. This process is making me miss my fiancé though. I'm glued to this chair as she watches 90210 or plays Rebirth. I'm hoping the game does relatively well so I can make a movie that no one would want to watch, but I'll be happy if I can make rent. I also really want to make out with the few legal age fans I have.The trailers are just things that come to me mostly. Edmund will usually have an idea, but I'll try to subvert it into something bonkers. I grew up on psychotronic-type television and movies, and music videos. Oh god the music videos! So there's this itch I have to scratch with every video I do. I'm lucky that Edmund is sweet enough to support it, because I really don't think anyone would ever ask for what I'd make... strange to say since I quit my day job to make video games and videos!Oh, my night just started with listening to Sylvester's "You Make Me Feel Mighty Real". I wasn't expecting that...McMillen: Truth be told, James was a troll on my website's forums back in 2000. He annoyed me then and still does now...Id: Edmund, when is Isaac 2 going to come out? When is Super Meat Boy Forever? Is there going to be additional Isaac DLC. Gish? Aether? Time Fuck? What about Mewgenics? Why are you distracting yourself with these shitty games when all we want is Mewgenics. GIVE US FUCKING MEWGENICS OR I'M GOING TO SET MYSELF ON FIRE IN FRONT OF YOUR HOUSE! IT'LL BE YOUR CHILD'S FIRST MEMORY EDMUND, SO RELEASE IT NOW!!!! Do you feel like you still have time for as many side projects as you'd like after hitting it big over the past few years?McMillen: I have time for whatever the fuck I feel like working on whenever the fuck I wanna do it, that was the true independent freedom I was working towards for all these years and it feels good to make something that embodies that.I'll always probably have one or two larger projects going, but honestly who knows what my life will be like when my daughter is born. What's next for the Isaac franchise?McMillen: Afterbirth will be coming out in the next month or two, we should be announcing the release date in a week or so. Afterbirth is a mega update to the game that should add a good 200+ more hours to most peoples games and adds a great deal of new and interesting ways to play/things to do.After that I'm honestly not sure, the community has expressed interest in a fully supported level/chapter editor, so there is a chance that once Afterbirth is released Nicalis and I may start working on a mini expansion that adds something along those lines as well as a few more items/playable characters. But I think it's safe to say that if we add any more substantial content to it, it may as well be in the form of a sequel than DLC.Speaking of Isaac, how would you compare its success to Super Meat Boy?McMillen: At this point Isaac is easily my most successful game, beyond the fact that the original sold three million copies and Rebirth crossed the one million mark recently on Steam alone. Rebirth is also my first game I've released on all current gen systems including handhelds and I think that's pretty damn amazing.That said, Super Meat Boy and Isaac are very different games, I'm sure if Super Meat Boy were a randomly generated game with more luck based aspects that you could play for hundreds of hours it would probably be a lot more successful than Isaac. How are Super Meat Boy Forever and Mew-Genics coming along? Any targeted release window in mind? McMillen: Super Meat Boy Forever is back in development again and is my primary project at this point now that Afterbirth is basically complete on my end and Fingered is [almost] out. Mew is on hold till after Forever is out, the only target release is "when its done."Id: Please buy Fingered, I just want to make it through September.
Team Meat interview photo
Things get weird (awesome)
I recently caught up with Edmund McMillen of Team Meat, who is working with frequent collaborator James Id on Fingered, a small project that's launching next week. We ended up talking about Isaac, what Team Meat is up to currently, future timelines for existing and potential projects, and a whole lot more.

Vin Diesel photo
Vin Diesel

Team Meat no longer opposed to a Super Meat Boy sequel

Vin Diesel
Aug 08
// Steven Hansen
Remember back when Vin Diesel wouldn't do sequels and we got xXx: State of the Union starring Ice Cube and the worst Fast and Furious movie? But then Riddick happened and, obviously, Diesel returned to the Fast and Furious fr...
Unlocking The Kid photo
Unlocking The Kid

Oh, right, Super Meat Boy is going to break me

Hello darkness
Jun 08
// Jordan Devore
We learned this morning that Super Meat Boy is coming to PlayStation 4 and PS Vita. I was ecstatic, and not merely because the game is going to be free at launch for PlayStation Plus members. Most of all, I looked forward to...

Super Meat Boy is finally leaping to PlayStation

Launching free on PS Plus in 2015
Jun 08
// Kyle MacGregor
Super Meat Boy is coming to PlayStation 4 and PlayStation Vita, Team Meat just announced. The good word comes nearly five years after the platformer originally landed on Xbox 360, as pictured in Lisanne Pajot and James S...
Sup Holmes photo
Sup Holmes

Sup Holmes explodes into Aether with Tyler Glaiel

Get to know the people who make great videogames
Mar 22
// Jonathan Holmes
[Update: Show's over folks! Thanks again to Tyler for hanging out with this. The rerun should be up this week. In the meantime, here is a cute Bombernauts trailer.] Today on Sup Holmes we welcome Tyler Glaiel to the program....
Super Meat Boy photo
Super Meat Boy

Surprise! Kids are annoying and god awful at Super Meat Boy

Get off my lawn
Feb 18
// Brett Makedonski
Look, I hate these posts as much as the next guy, alright? Kids. Yuck. Some people devote their lives to raising these little piles of germs with suspect motor skills. Even my dumb parents were foolish enough to fall into th...
Binding of Isaac photo
Who beats off on paper? Werewolves. That's who.
Max and I started playing The Binding of Isaac: Rebirth because it's a good-ass game, and we like to do gaming. Max has actually never played any iteration of Binding of Isaac before, so I let him go first, knowing that I'd only have to wait a few minutes before my turn.

Team Meat photo
Team Meat

Team Meat and Rebirth dev talk about the woes of fans datamining The Binding of Isaac: Rebirth

All the secrets have been ruined
Nov 13
// Chris Carter
Recently on a stream called Vinesauce, Edmund McMillen and Tyrone Rodriguez, the original creator of The Binding of Isaac and the guy who lead the Rebirth project respectively talked about datamining. In short, most of t...
Team Meat photo
Team Meat

Team Meat dev to walk across videogames for fundraiser

Rare prizes! Red Dead Redemption! A dog!
Oct 09
// Jonathan Holmes
Tommy Refenes' is one half of Team Meat (Super Meat Boy, Mew-Genics, Super Meat Boy Forever). He has Type-1 Diabetes. So does his Mom. She's had it for 32 years, and over that time, she's suffered from progressively worsening...

Super Meat Boy Forever is harder than the original

Aug 29 // Kyle MacGregor
The experience is akin to driving a car with faulty breaks. It puts players behind the wheel and requires they avoid any and all hazards placed in their path. One's agency extends only to jumping and ducking, the latter of which allows our protagonist to fall more quickly than usual and slide beneath low-hanging obstacles. The new constraints make for a far more difficult game, part of which can also be attributed to the title's randomly-generated levels. Stages are essentially playlists made up of pre-designed challenges Team Meat refers to as "chunks" placed on shuffle. Well, sort of. The configuration in which these hurdles appear isn't entirely without order. Chunks are ordered into three difficulty tiers, ensuring for a progressively more challenging experience. Though the title is designed for smartphones and tablet devices, it's also coming to PC, and programmer Tommy Refenes stresses Super Meat Boy Forever is far from another disposable mobile game. Players can expect a similar amount of content as what's found in Super Meat Boy, complete with a myriad of new environments and challenging bosses to surmount. Rest assured, it isn't just styled after the existing Xbox 360 and PC game. I'm convinced Forever will be a far tougher nut to crack than was its predecessor. After an extensive amount of time with a particularly challenging build of the game Team Meat put together just to test the press, I only managed to complete a handful of levels and eventually succumbed to a dark world stage that Refenes admitted even he has yet to conquer. Despite the extreme difficulty, I couldn't help but smile throughout the demo. Super Meat Boy Forever looks and feels amazing. It's the kind of game you can pick up for two minutes only to discover hours have gone by. 'Just one more try' never seems to be enough. Super Meat Boy Forever is targeted for a 2015 release, and Refenes says it will be "affordable."
Meat Boy Forever photo
Team Meat's new auto-runner is just brutal
Team Meat's new project Super Meat Boy Forever made its first appearance today at PAX Prime in Seattle -- and it makes the original game look like a cakewalk by comparison. The newly revealed title is an a...

New Meat Boy photo
New Meat Boy

Super Meat Boy Forever is a runner, Mew-Genics on hold

Coming to PC and mobile, not just an endless runner
Aug 29
// Steven Hansen
[Update: Edmund McMillen wrote a blog post to explain that Super Meat Boy Forever uses auto run, but is not an endless runner. So it's more like Bit.Trip Runner than anything. Though there is an endless mode with da...
A Voyeur for September photo
A Voyeur for September

Team Meat's new game: Either about voyeurism or more Meat Boy

A Voyeur for September
Aug 19
// Steven Hansen
Team Meat, makers of Super Meat Boy and the upcoming Mew-Genics, has put up a website and trailer for what it calls "A live-action stealth game," called A Voyeur for September. Through my handsomeness and ability t...
Mew-Genics photo

Make cats have sex in the name of natural selection in Mew-Genics

First look at the Cat Fights battle system
Apr 15
// Steven Hansen
This Holmes interview with Mew-Genics' Tommy Refenes at its first public showing explains every reason I badly want this game. Cat animations based on personality sound great. I am already laughing at the mental image of, "d...
Mew-Genics birth photo
Mew-Genics birth

Cat mama births two cute kittens in first Mew-Genics clip

The meowracle of life
Jan 13
// Steven Hansen
Team Meat has provided the first clip from its upcoming catlady sim Mew-Genics. In a turn that can be described as, "very internet" if you have no paternal instincts towards the English language, the first clip is not a tease...
Mew-Genics mewsic photo
Mew-Genics mewsic

I'm going to play this Mew-Genics track all day

Some awesome mewsic
Dec 30
// Steven Hansen
Two Caturdays ago, Team Meat showed off cat identities in its upcoming cat-lady sim Mew-Genics. Notably, there was a cat with a mustache. Hard to top, right? Well, revealing a couple amazing tracks, including the above "Dirt...
Mew-Genics identity photo
Mew-Genics identity

Mew-Genics: This cat has a mustache

'Thugged out pussy'
Dec 16
// Steven Hansen
"[B]ecause this cat identifies as a hipster," so says Edmund McMillen. Team Meat's (Super Meat Boy) upcoming cat lady sim, Mew-Genics, has been spiraling towards more and more additions, according to the development blog, fas...
Mew-Genics photo

Team Meat's Mew-Genics will have a focus on hoarding

I'm excited to see how this plays
Dec 02
// Chris Carter
New information has arisen for Team Meat's upcoming title, Mew-Genics, and it appears as if the game will focus on hoarding in some respect. Creator Edmund McMillen recently took to his blog to proclaim that the process for c...

Quick! Get Super Meat Boy on Steam for $2.99 right now

Just released on Linux too
Nov 07
// Hamza CTZ Aziz
This week's Steam Midweek Madness sale is for Super Meat Boy. The game has been discounted by 80% off it's normal retail price, so you can grab it for $2.99. The amazing soundtrack is also on sale, and that's going for $1.19. You have until Friday at 10AM Pacific to nab both discounted items. Oh, and Super Meat Boy just released on Linux. So there's that news too.
Steam photo

Team Meat's Tommy R. previews the Steam controller

Serious discerning man
Sep 29
// Jonathan Holmes
[Photoshop by CJ Melendez] We've had a few goofs at the expense of Valve's newly announced controller, but that doesn't mean we're not willing to give it a fair shake. On one end, it's easy to take one look at it and say "No ...
Binding of Isaac photo
Binding of Isaac

Isaac sells over 2 mil, gets mini-documentary and sale

'Something I was so sure people wouldn't like at all'
Sep 28
// Jonathan Holmes
It seems like only yesterday that I was engaging in a humble email interview series with Edmund McMillen about his new project. It was about a baby in a basement. Two years later and millions have purchased the game. Even mo...
Camdrome photo

Camdrome brings mirth, blood, and mystery to PAX 2013

Is that Tonetta?
Sep 08
// Jonathan Holmes
In the world before the internet, secrets and weirdness seemed to lie around every corner. Now that information is being exchanged by everybody everywhere at all times, it's a lot harder to feel like there's any mystery left...
Mew-Genics photo

Team Meat's latest, Mew-Genics, teased in new trailer

A perfect blend of cute and disturbing
Aug 31
// Chris Carter
Team Meat is teasing its newest game with a rather catchy song, centered around cute cats, hideous experiments, and lots of pooping. That seems to be the theme of Mew-Genics, and although we don't have any more gameplay reve...
Movies photo

A Super Meat Boy movie? Here's the hilarious, shady pitch

Team Meat trolls some guy for nearly 50 minutes
Jul 31
// Jordan Devore
It's hard to imagine what, exactly, a Super Meat Boy movie would look like -- but I'll go out on a limb and say it's probably for the best that such an adaptation never happens. Edmund McMillen and Tommy Refenes of Team Meat...
Meat Boy dev on DRM photo
Meat Boy dev on DRM

Super Meat Boy dev says DRM is more dangerous than piracy

Refenes weighs in on the SimCity fiasco
Mar 19
// Brett Makedonski
Tommy Refenes has shown no problem speaking his mind in the past. With the SimCity situation fresh on everyone's minds, he seemed eager to share his opinion once again. Refenes wrote a well thought-out post on his person...

Sup Holmes splices and dices with Edmund from Team Meat

Get to know the people that make great videogames
Mar 17
// Jonathan Holmes
The original idea for Sup Holmes was for the show to be 3-4 minutes long and be animated in the style Constructoid. Shannon Gregory from Nintendo was going to be my sidekick, and Edmund McMillen and Tommy Refenes fr...
Team Meat photo
Team Meat

Team Meat thought Microsoft would change its ways

'Not really' interested in developing for new consoles
Mar 08
// Jordan Devore
It's no secret that Super Meat Boy developer Team Meat has been critical of Microsoft after its experience getting the game on Xbox Live Arcade. Speaking to Eurogamer, designer Edmund McMillen said that "For a while I really ...

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