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THQ

1666 halted photo
1666 halted

Ubi's production of 1666 halted after firing of Désilets


Ubisoft's actions may be a clever filibuster
May 15
// Brett Makedonski
Patrice Désilets says he was fired. Ubisoft says that good faith discussions led to a mutual departure. It's unclear how Désilets and Ubisoft split paths, but it is clear that new chapters are being ad...
Boivin leaves Ubisoft photo
Boivin leaves Ubisoft

Another former THQ employee was fired from Ubisoft


Former Assassin's Creed project manager was 'fired'
May 08
// Joshua Derocher
Yesterday Patrice Desiléts, the original creative director for Assassin's Creed, left Ubisoft and today he Tweeted about another Ubisoft employee losing his job. Desiléts shared on his Twitter, "Thinki...
Assassin's Creed photo
Patrice Désilets: "I intend to fight Ubisoft"
[Update: Assassin's Creed creative director Patrice Désilets has responded to his departure from Ubisoft, calling it a "baseless" termination. Here's what he told Polygon: "Contrary to any statements made earlier today...

THQ photo
THQ

THQ still owes hundreds of millions to its creditors


And there's a lot of them
Apr 26
// Brett Makedonski
If the filed claims are to be believed, THQ owes more than $200 million to various creditors in wake of its recent bankruptcy. Hundreds of parties have been added to the bankruptcy proceedings, many of them claiming several m...
THQ properties photo
THQ properties

Future of Darksiders is uncertain in Nordic Games' hands


No developers, no plans, and maybe not enough money
Apr 24
// Allistair Pinsof
Nordic who? After announcing publisher Nordic Games gained rights to THQ's Darksiders and Red Faction, I saw many ask who Nordic Games is and what its plans are for these series. I'd reference you to Wikipedia for the first p...
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Grand Theft KIFFLOM, Endless Summer & THQ's Final Auction


The Destructoid Show features very mild nudity
Apr 23
// Max Scoville
Today on The Destructoid Show, we discuss Grand Theft Auto V's KIFFLOM and Epsilonism, The Endless Summer, a mysterious new Bethesda title that's popped up on the Australian Ratings Classification Board, and Ratchet &am...
Final THQ assets sold photo
Remaining THQ assets have been auctioned off
Rounding out the sale of THQ's assets, we heard earlier today that Gearbox was able to pick up the rights to Homeworld. Subject to court approval, the remaining groups of intellectual properties have gone to three different c...

Gearbox photo
Gearbox

Gearbox has rights to classic RTS Homeworld


Plans to bring Homeworld 1 & 2 to digital platforms
Apr 22
// Allistair Pinsof
Update: Along with Darksiders, Red Faction, and other THQ properties getting picked up by Nordic Games for a cool $4.9 million, it's come to light that Gearbox spent $1.35 million in acquiring Homeworld. Borderlands developer...
Homeworld photo
Homeworld

Crowdfunded attempt to buy Homeworld rights unsuccessful


teamPixel offering refunds to those who participated
Apr 19
// Jordan Devore
THQ's auction of certain remaining properties took an interesting turn when a group called teamPixel leveraged crowdfunding in an attempt to bid on the rights to Homeworld. In a Kickstarter update this week, the company ...
Company of Heroes 2 photo
Company of Heroes 2

Company of Heroes 2 CE includes the original game


Plus the two expansions for the first game
Apr 18
// Hamza CTZ Aziz
Company of Heroes 2 is getting a Collector's Edition, and it's set to include several bonuses such as the original Company of Heroes, including the two original expansions: Opposing Fronts and Tales of Valor. Other bonuses in...
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Crytek USA plans to buy the Darksiders license


'The IP belongs in the hands of its creators'
Mar 28
// Jim Sterling
Word on the street is, while Crytek has no current interest in Darksiders 3, Crytek USA wants the brand anyway. Considering the new company boasts ex-Vigil staff, and is indeed headed by the studio's former boss, it's hardly ...
Humble Bundle photo
Humble Bundle

Humble Mobile Bundle has Metal Slug 3, Plants vs. Zombies


Separate weekly sale once again discounts THQ titles
Mar 26
// Jordan Devore
Humble Bundle has been busy this week with two different promotions. Up first is the Humble Mobile Bundle, which offers Contre Jour, Anomaly Korea, Plants vs. Zombies, and Bladeslinger for Android under the pay-what-you-want ...
uDraw shanked Saints Row photo
How one f*ck-up can ruin things for everyone
Poor, poor THQ. A series of catastrophic mistakes led to the 23-year-old company's closure earlier this year. Among the more notable mistakes was the uDraw tablet, originally released in 2010 exclusively on Wii where it becam...

Ubisoft photo
Ubisoft

Patrice Desilets has officially returned to Ubisoft


Desilets' return is now confirmed
Mar 14
// Alasdair Duncan
When THQ's ashes were cast to the wind, the fate of a lot of staff and franchises wasn't clear. One such person was Patrice Desilets, the former lead designer of the first Assassin's Creed games, but today, Ubisoft has c...
THQ photo
THQ

THQ to auction off Homeworld, Red Faction, and other IPs


Darksiders, Costume Quest, MX series, Destroy All Humans, way more
Feb 27
// Hamza CTZ Aziz
THQ sold off a majority of their biggest gaming franchises last month, and now they're ready to continue the process with some of their other big titles. THQ intends to sell off their remaining IP in six specific lots: Darks...
WWE rages on photo
WWE rages on

WWE 2K14 in development at Visual Concepts and Yuke's


Take-Two signs five-year licensing agreement
Feb 20
// Jordan Devore
Following the collapse of THQ, it was rumored that Take-Two Interactive had picked up the rights to the WWE game license, and that is indeed what happened. The five-year agreement will see its first title, WWE 2K14, later thi...
THQ's downfall photo
THQ's downfall

THQ's road to failure recapped in video


'Cheap licensed games aren't going to make it anymore.'
Feb 13
// Allistair Pinsof
In case you haven't kept up with THQ's bankrupty and process of selling off assets, here's a well researched and edited video that sums things up succinctly. The video comes from George Weidman (bunnyhopshow), who goes over ...
THQ's downfall photo
THQ's downfall

Former THQ president on where the company went wrong


THQ 'had every chance to survive,' says Rubin
Jan 31
// Jordan Devore
While THQ was split up following its Chapter 11 bankruptcy, not all of its properties have been auctioned off yet, and there's still plenty left to say about the now-defunct publisher. MCV ran an insightful piece today coveri...

Top ten best THQ games: Remembering a giant

Jan 31 // Allistair Pinsof
Anyone who knows me, knows that I loves me strategy games. I love StarCraft, Rise of Nations, Sins of a Solar Empire, Civilization -- you name it. Company of Heroes was probably the first one that got me really into WWII from a strategy perspective. It is also one of the first games that took advantage of advanced graphics -- namely, destructible environments -- that have a huge effect on gameplay. As tank shells create craters, for example, your infantry can use the modified terrain as cover. Subtle details like that keep gameplay fun and dynamic and also provide a refreshing twist on the classic RTS. - Daniel Starkey [Take a look back at our previous Company of Heroes coverage.] Licensed games, as a general rule, tend to be rather uninspired affairs. Relic Entertainment's acclaimed Warhammer 40,000 titles fly in the face of that trend. Space Marine and the Dawn of War series are genuinely entertaining titles that pay homage to Games Workshop's license rather than abuse it. Relic has delivered quality experiences time and again, developing games capable of standing on their own merits while still providing ample amounts of fan service for the already initiated. As someone who has spent more than a fair share of hours painting miniatures and rolling dice, it's clear Relic has a great deal of reverence for the source material. Captain Titus' battle with Ork and Chaos forces on Forge World Graia brought that universe to life for me. I wish Relic the best and hope that their new overlords at Sega allow them to keep making these games for a long, long time. - Kyle MacGregor [Take a look back at our Warhammer 40,000: Space Marine review.] While the game was initially buggy, a heroic modding community has managed to make S.T.A.L.K.E.R.: Shadow of Chernobyl into something worth celebrating; despite its dreary setting and almost constant peril, the Zone was a place that oozed life. It is a brave game both mechanically and tonally, considering no FPS has come close to what S.T.A.L.K.E.R.: Shadow of Chernobyl attempts is slightly sad; the singular highpoint of the whole Call of Duty franchise is when the series visits Pripyat in the irradiated zone. - Alasdair Duncan [Take a look back at our S.T.A.L.K.E.R. coverage.] It feels wrong to love Saints Row 2, but it feels even worse not to. The presentation lacks polish, the writing is tasteless, the focus is aimless ... but it's so fun!  Where Saints Row made a marked improvement on the GTA series' controls, Saints Row 2 makes a remarkable improvement on almost every other level. GTAIV offered flawless presentation but boring combat; Saints Row 2 is just the opposite. It's the sandbox game I've always wanted, where nothing matters but the player having fun. Want to surf on a car for no reason?  Hell ya!  Want to ride golf carts through a mall while doing a drive-by?  YES! Even the music is awesome in this game. GTA is great but nothing compares to firing infinite rockets at cop cars while driving to Hum's "Stars". If only I could merge Saints Row 2's gameplay with GTA4's presentation and story, I'd have the greatest game ever. For now, I'll take Saints Row 2 over GTAIV.  After all, I can watch The Wire if I want inner city drama.  - Allistair Pinsof [Take a look back at the only Saints Row 2 video that matters on the internet.] Lock's Quest is one of the most unique games released on the Nintendo DS. It spices up tower defense with direct character control and RPG elements.  Long before Iron Brigade and Starhawk, Lock's Quest had players building walls and constructing turrets to later fight among them. The ability to directly control Lock on the battlefield may seem trivial at first, but it adds an entirely different prioritization element to tower defense, where Lock's location, health, and special abilities all factor into the decision making process.  As a tower defense game, it really shines in that it's not unforgiving in its difficulty, but the later levels really feel like they push you to your limits. While it's satisfying to have a great base built that easily repels the hordes of robots, it doesn't get much better than feeling all is lost only to scrape by with a well timed electrical explosion that takes out the last of the advancing enemies. Lock's Quest is pure fun, whether you are a fan of tower defense or not. - Darren Nakamura [Take a look back at our Lock's Quest review.] 50 Cent: Bulletproof was an awful waste of time. 50 Cent: Blood on the Sand, on the other hand, stands as the greatest guilty pleasure for any person who was brave enough to try it back in 2009. 50 Cent and G-Unit are playing a venue somewhere in the Middle East where his payment is in the form of a diamond skull, because why the hell not? As luck would have it, that skull is stolen and 50 Cent goes on a bullet hose rampage, destroying the country and yelling "you fucked up!" at everyone until he finds it. Because no one takes Fiddy's skull. No one. - Brett Zeidler [Take a look back at our 50 Cent: Blood on the Sand review.] Red Faction: Guerrilla is initially interesting for its building destruction mechanics. It's quite a hoot to blow up a building's support beams and watch it tumble down into pieces on top of anyone around it. I might die in the process, but it hardly matters since I'll just get a new guy and have at it again. That's when it hit me: these thoughts and ideas have a lot, perhaps too much, in common with those of terrorists. After all, the goal is to drive these uninvited invaders off of the planet, since they're only there for economic reasons. Guerrilla explores terrorism in an almost uncomfortable way, by executing it perfectly. Throwing away a life in an explosive raid is okay to do within the game, though it does make me a bit uncomfortable. And I love that. - Patrick Hancock [Take a look back at our Red Faction: Guerrilla review.] Very few games have warmed my heart like Costume Quest. There's just something about it. Although many people were quick to point out it was a very basic RPG experience, for a downloadable title it was perfect. Subtle changes to RPG tropes, like candy as currency and trick-or-treating as quests, helped showcase that the game wasn't merely a homage, but a labor of love. Combat has elements reminiscent of Super Mario RPG and exploring the whimsical world never felt like a chore. Double Fine did a great job recapturing the spirit of every child's favorite evening, and THQ did the right thing by publishing it. - Chris Carter [Take a look back at our Costume Quest review.] Until the arrival of Darksiders 2, drawing comparisons to Zelda was used interchangeably as a slight and compliment. Whether shamelessly cribbing from God of War, Portal, and Panzer Dragoon made the game stronger or not was also a point of contention. Never before had a game attempted such blatant copying of contemporary, popular games. Though some resisted Darksiders -- and still do -- for me, it showed that there is no shame in copying others when quality and holistic design come before tribute. The variety of level design comes from copying other titles, but Vigil Games is what made all the disparate parts come together in a game that continues to surprise until its end. When stripped away from its idols, you get Darksiders 2, the equivalent of a dried-out sponge. - Allistair Pinsof [Take a look back at our Darksiders review.] Some people may say that its predecessor, Saints Row 2, was a funnier and better game. These people are afraid of change. The Third is the full realization of what the series had been working towards. It is utterly ridiculous and doesn't pretend to be anything but. By doing this, the actions of the player outside of cutscenes fall in line with the character's actions within them, unlike a certain other company's open world games.The http://deckers.die mission in particular is what skyrockets this game above any other. In a single mission you become a toilet, a sex doll, use the Mega Buster, participate in a text adventure, and fight a boss that simulates lag. I truly hope that when future generations talk about the best levels in video games, deckers.die is sitting alongside the classics. - Patrick Hancock [Take a look back at our Saints Row: The Third Dildo Baseball Bat review.]
Top Ten THQ Games photo
From wrestlers to panda-suit-wearing sociopaths
When assessing a publisher's impact on the industry, we tend to focus on the highs rather than consistency. THQ was anything but consistent, putting out Nintendo DS shovelware, rushed licensed games, and taking part in one of...

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Disney shuts Junction Point & Crytek USA hires Vigil devs


The Destructoid Show gets super surrious 'bout bizness
Jan 29
// Max Scoville
Hey gang! Lots of crazy industry news today, which is less fun than actual news about games. Today we've got new BioShock Infinite and SimCity trailers to show off, good news on the THQ/Vigil Homefront, and sad news for Epic Mickey studio Junction Point. Also, Dead Space 3 is getting a bare-bones PC port, and Frostbite 2.0 is coming to Mac!
Homefront 2 photo
Homefront 2

We'll hear more about Homefront 2 'soon,' says Crytek


'We always have and will believe in the potential of the IP'
Jan 28
// Jordan Devore
Following THQ's sale of the Homefront property to Crytek, the exact release window for Homefront 2 might be up in the air. Speaking to VG247, general manager Nick Button-Brown offered a response that reads like satire of this...
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Boob Wars: Colonial Marines, HD Wind Waker & RIP THQ


The Destructoid Show gets weird on Fridays
Jan 25
// Max Scoville
Hey gang, here's the recording of today's live Destructoid Show! Nintendo Direct happened, so we talked about all of that, and SimCity has new curved roads in it, I hope you're ready for that. That new Aliens: Colonial ...
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Pouring one out for the fallen THQ homies


The final day
Jan 25
// Hamza CTZ Aziz
The aftermath of THQ's asset sale saw many studios find new homes at various publishers, but not everyone was fortunate enough to be saved. Today is the last day for all employees at THQ proper, and Vigil studios. Employees ...
Return of Homeworld? photo
Return of Homeworld?

TeamPixel wants to purchase the rights to Homeworld


Intends to release Homeworld on Steam and iOS, and make Homeworld 3
Jan 25
// Joshua Derocher
With the recent bankruptcy of THQ, the studios and franchises they owned are being auctioned off. While Sega just bought Relic Entertainment, it's possible that the rights to Homeworld might still belong to THQ...
WWE series photo
WWE series

Report: WWE license picked up by Take-Two Interactive


That wouldn't be such a bad thing
Jan 23
// Jordan Devore
While notable intellectual properties like Saints Row, Metro, and even Homefront have been auctioned off by THQ prior to its full closure, that doesn't account for everything. What about, for instance, the WWE license? And ev...

Vigil Games' lead combat designer says his goodbyes

Jan 23 // Tony Ponce
My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet. The seats are empty. We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen. Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination. Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times. ... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that. Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone. Their seats are empty. It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun. So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did. I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time. In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games. And with that... my seat is empty. Ben CuretonLead Combat DesignerVigil Games P.S. This is no place for a horse.
Farewell from Vigil photo
Posted farewell letter on NeoGAF
THQ has cleared its plate and sold off all its assets... well... not all of them. For some reason, not one company placed a bid for Darksiders developer Vigil Games, dooming the young studio. Vigil's lead combat designer Ben ...

THQ is done, all assets sold off

Jan 23 // Tony Ponce
To All THQ Employees: We now have the answers we've been seeking through our financial restructuring and Chapter 11 case. While much will be written, here are the facts of the bids and auction that occurred: Yesterday morning, we received a competing bid for the operating business, along with Clearlake's offer, and numerous offers for separate assets. During an auction process that lasted over 22 hours, the final conclusion was that the separate-asset bids would net more than a single buyer for the majority of the company. Shortly, we will, present the results to the U.S. Bankruptcy Court, which must concur with our assessment. The proposed sales of multiple assets is as follows: Sega agreed to purchase Relic Koch Media agreed to purchase Volition and Metro Crytek agreed to purchase Homefront Take 2 agreed purchase Evolve and Ubisoft agreed to purchase Montreal and South Park We expect these sales to close this week. Some assets, including our publishing businesses and Vigil, along with some other intellectual properties are not included in the sale agreements. They will remain part of the Chapter 11 case. We will make every effort to find appropriate buyers, if possible. What this means for employees We expect that most employees of the entities included in the sale will be offered employment by the new owners. However, we cannot say what these owners may intend, and there will likely be some positions that will not be needed under the new ownership. You should receive notice this week or early next week if the new owners intend to extend employment to you. Please note that the terms of your new employment, including pay and benefits, may be different from the current terms of your employment with THQ. If you are an employee of an entity that is not included in the sale, we regret that your position will end. A small number of our headquarters staff will continue to be employed by THQ beyond January 25 to assist with the transition. THQ has sufficient resources to pay these employees for work going forward, and we will be contacting these employees immediately to ensure their continued employment during this transition period. We are requesting the ability to offer certain severance pay to minimize disruption for employees of non-included entities as they determine the next steps in their careers. We know you will have many questions about this news. We'll be meeting tomorrow when we return to talk through this announcement and to answer any questions you have. You will receive a benefits fact sheet and FAQs with answers to some questions that may be on your mind. Please review these materials closely. A personal note The work that you all have done as part of the THQ family is imaginative, creative, artistic and highly valued by our loyal gamers. We are proud of what we have accomplished despite today's outcome. It has been our privilege to work alongside the entire THQ team. While the company will cease to exist, we are heartened that the majority of our studios and games will continue under new ownership. We were hoping that the entire company would remain intact, but we expect to hear good news from each of the separate entities that will be operating as part of new organizations. For those THQ employees who are part of entities that are not included in the sale, we are confident that the talent you have displayed as part of THQ will be recognized as you take the next steps in your career. Thank you all for your dedication and for sharing your talent with the THQ team. We wish you the best of luck and hope you will keep in touch. Sincerely, Brian Farrell Chief Executive Officer Jason Rubin President
THQ is done photo
THQ's CEO and president send off final letter to employees
[Update 2: Certain licenses that weren't sold off may find new digs elsewhere. The WWE series, for instance, could find its way into Take-Two's pockets.] [Update: Vigil Games' lead combat designer, Ben Cureton, decided to wri...

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THQ auction over, Relic goes to SEGA [Update]


Ubisoft gets South Park, Koch gets Volition, Vigil left in the dark
Jan 23
// Jim Sterling
[Update: Kotaku has reposted a staff letter from THQ president Jason Rubin, saying that Koch Media (owner of Deep Silver) bought Volition and the Metro IP, Crytek bought Homefront, Take 2 bought Evolve, and Ubisoft took Montr...
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South Park Studios fighting THQ for IP rights


Legal stuff
Jan 22
// Hamza CTZ Aziz
South Park Studios has filed an objection in court to prevent the sale of South Park: The Stick of Truth in THQ's bankruptcy asset sale taking place later today unless certain conditions are met. South Park Studios wants the ...
Office Chat photo
Office Chat

Office Chat: Paupers, Pistons and Pokemanz


Another casual discussion from the Dtoid news room
Jan 10
// Conrad Zimmerman
We have a new Office Chat for your visual amusement. This time, I'm joined by Jordan Devore and Jim Sterling to converse a bit about the possibility of THQ's assets being broken apart to resolve their bankruptcy situation. We also give some thoughts on the news out of CES regarding Valve's plans for dedicated Steam consoles and the announcement of Pokémon X and Y.

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