hot  /  reviews  /  video  /  blogs  /  forum

Super Smash Bros.

Smash Bros. glitch photo
Smash Bros. glitch

Strike a pose with this silly Smash Bros. glitch


Or freeze your game in the process
Jun 29
// Jordan Devore
Smash Bros. glitches are among the funniest. A new one, captured here by MasterOfHyrule, involves pushing the Home button before the match transitions to the result screen. While the bug varies from character to character, i...
Wario-man wafts to battle photo
Wario-man wafts to battle

Competitive Super Smash Bros. Brawl mod Project M 3.6 beta released


Pokemon's Saffron City in HD!
Jun 24
// Jed Whitaker
Project M is a well known mod amongst competitive Super Smash Bros. players, as it modifies Brawl to be more like Melee. For those of you not in the competitive scene, you might still be interested in the just...

The GameFan/Destructoid magazine is almost here!

Jun 22 // Jonathan Holmes
The biggest feature on the Dtoid side of the magazine is the Super Smash Bros. for the 3DS and Wii U mini-strategy guide by Gonzalo 'ZeRo' Barrios (the game's reigning world champion) and friends, with character profile art by Corey 'Reyyy' Lewis. Reyyy also provided us with an all new, all color Arem story. In case you hadn't heard, Arem Lightstorm is a re-imagined version of Samus Aran, but instead of being a bounty hunter, she's a nature photographer. She's pretty amazing.  We also have a in-depth study of Nintendo's dysfunctional relationship with the Mother/Earthbound series (featuring original artwork from the Fangamer team), a behind the scenes look at the longtime partnership of Mariel Cartwright (Skullgirls: Encore) and Adam Tierney (WayForward), some custom Street Fighter V sprite artwork to go along with our preview of the game, and a beautiful cover story on Bloodstained, featuring never before seen art and exclusive interviews with director Koji Igarashi and artist Yuji Natsume. And that's all just on the Destructoid side of the mag! On the GameFan side, we have a tons of exclusive news, editorial, reviews, a wrap up of all the biggest announcements from E3, and so much more. We did everything we could to make this magazine something that you'll be proud to add to your collection of video game things. and I can't even tell you how excited I am for you to finally see it for yourself.
GameFan/Destructoid photo
Featuring tons of amazing original art!
Remember that magazine that we announced a little while ago? We won't be mad at you if you don't. The good news is, we haven't forgotten about it. In fact, we've been working with the crew at GameFan day and night for almost ...

Ryu is gunning for top tier in the new Super Smash Bros.

Jun 14 // Patrick Hancock
First, let's discuss Ryu's stage, Suzaku Castle. In short: it's wonderful and weird. The music is great and speeds up when things are getting down to the wire. The default mode will definitely not be tournament-legal, since it has a walk-off on the right side. For general entertaining play, however, it's superb. Strategies will change depending on the side the fight is happening on, and since there's a lot of open space on the left side, you can expect some serious ledge play at times. There are two platforms on the left, one on top and one on the bottom. The top one has no grabbable ledges, but the bottom one does. The ledges on the bottom platform are a bit wonky, as characters who come up towards the center of the platform will snap to a ledge that seems way too far to snap to. Players will also only snap in the way they are facing, it seems. Here's a GIF to demonstrate what I mean: As for the character, the first thing I did was take Ryu into the Training mode. He's got at least twice as many attacks as a standard character, and I need to know what they are and how they act before I go into a match. From here on out, I will refer to his light attacks as the attacks executing by tapping the button, and heavy attacks as the ones where the player has to hold the attack button. There's apparently a medium somewhere in the middle, but I'll be damned if I can pull it off intentionally. Holding the attack button doesn't even feel like truly "holding" it. I was worried that having to hold down a button for an attack would feel weird, but it is still very quickly executed. Now I'm worried that I'll "hold" the attack button for too long when I want to do a light attack! You really have to consciously tap the button to execute a light attack. In general, heavy attacks are the ones that come out for me when I'm not thinking. Ryu is definitely a thinking-man's character. Throwing out attacks isn't going to cut it. In each scenario, players must think "okay, light or heavy?" and then execute properly.  Let's start with the special moves. Hadoukens are a great way to cover an approach or force the opponent to make a move. You can not spam Hadoukens, as there can only be one out at a time. The Shakunetsu Hadouken can be activated by performing a half-circle forward motion and an attack button. This Hadouken is slightly stronger than holding the special button down (8% compared to 7%) and will carry the opponent with them over 5 hits. It's great for edge guarding since it takes the enemy for a ride. Shoryuken is a great recovery move and can be a kill move at high percents. It kills Mario at around 105% with no Rage, for example. Personally, this is my go-to kill move in combos, but I'll speak more on that later. Also, it's possible to input down-forward twice to execute this move, instead of doing the normal Dragon Punch motion of forward, down, down-forward. [embed]293924:58985:0[/embed] The Hurricane Kick, despite being called "hugely destructive" by Sakurai, is rather lackluster as an attack. It does less damage (9% if inputting the command) if the opponent is very close to Ryu, and more damage if they are hit during the spinning phase (13%). It pushes the enemy vertically, and doesn't kill Mario until around 130%, and that's with no Directional Influence. As a recovery move, however, the move is wonderful. Ryu can act after it, allowing him to Tatsumaki to gain horizontal ground, and then Shoryuken to go vertically. Finally, his Focus Attack. This is easily the most interesting special move Ryu has. While charging it Ryu has one hit of super armor. While charging, Ryu will flash twice, once for each increasing level. If the player hits the opponent before it flashes once, the opponent will be knocked back. If he hits them after it,  they go into a crumple state, just like Street Fighter IV. The second flash happens a split second before it is fully charged, which means it's a level 3 Focus Attack, which leads to a longer crumple. Also, if released in level 1 or 2, the Focus Attack will be absorbed by shields. Releasing a fully charged Focus Attack will still crumple a shielding opponent. Most importantly, Ryu can dash-cancel the focus attack while charging or after a hit. If an uncharged Focus Attack hits a shield, Ryu can also dash-cancel the lag. In Street Fighter IV, this was known as an "FADC," or Focus Attack Dash Cancel. This allows a guaranteed hit on crumpled opponents. It's super satisfying to pull off a FADC into a kill move like Shoryuken. It's also a good psych-out move to dash-cancel a charging Focus Attack, similar to how Sonic can cancel his Spin Dash. It's important to note that when inputting a Street Fighter command to perform a special move, it must be done in the direction Ryu is facing. If you wanted to do a Shakunetsu Hadouken backwards, for example, it would instead register as a Tatsumaki (quarter-circle back). It is not pleasant when you're expecting one move to come out and get another, so keep this in mind! Ryu's normals are incredibly varied thanks to his unique ability to have TWO OF EVERY TILT. Some of the more useful ones I've been using are his strong forward-tilt, Collarbone Breaker. It does not completely destroy a fresh shield, but it comes very close to doing so. His heavy up-tilt is also very useful and does 12%. Other than that, I've been using both version of his down-tilt a whole lot. The reason I use his down-tilt is because it can be cancelled into any of his special moves on hit. This is my go-to setup after a successful crumple, as well. Basically, I look for opportunities to FADC into a heavy down-tilt which I cancel into a Shoryuken. In case you forgot, I'm still talking about Super Smash Bros. here. As for some other notable moves: His forward smash is incredibly powerful (22% fully charged) and moves him forward, making it have a deceptively long range. His down air spikes, but only if Ryu is close to the opponent when it connects. His up smash and up air are good at keeping opponents airborne, but have short ranges. Literally all of his special moves help with his recovery. Both his Focus Attack and Hadouken give him a little vertical boost, so use them to surprise an opponent while recovering! So, what's Ryu's weakness? Well, other than the fact that players may flub inputs from time to time, I would say Ryu's biggest downside is his throw game. None of his throws are kill throws, and they don't seem to lead into any combo opportunities. Regardless, I think Ryu is going to be a very viable fighter at a higher level of play, and is a blast to experiment with no matter how good you are at the game. Also, always play as the pink Ryu to pretend like you're Dan Hibiki.
Ryu Smash Impressions photo
Watch as I Tastumaki to my death
Remember the first time you went online with Street Fighter IV with your favorite character, Hakan, and fought about 100 Ryus in a week? And they all spammed Hadoukens and always woke up with a Shoryuken? Wouldn't you like to...

Super Smash Bros. photo
Super Smash Bros.

First look at Ryu in Super Smash Bros for the 3DS


Not as pretty, but still powerful
Jun 14
// Jonathan Holmes
After struggling with the servers for over an hour, I finally managed to download Ryu on the 3DS version of Super Smash Bros.. The Wii U eShop is still kicking me out, so if you're current among the millions trying to downlo...
Super Smash Bros. photo
Super Smash Bros.

Super Smash Bros. getting instant YouTube uploads


Patrick Hancock will like this
Jun 14
// Darren Nakamura
Every now and then in the Destructoid editors' chat room, Patrick Hancock will post an animated GIF he made of some impressive thing he did in Super Smash Bros. From now on, it'll be even easier for him to show off; he'll onl...
amiibo photo
amiibo

The R.O.B. amiibo will get region specific paint jobs


Famicom or NES flavors
Jun 14
// Jonathan Holmes
It looks like you amiibo completionists will have to do some importing in the near future. According to Amiibo News, the upcoming amiibo based on R.O.B. will come in both NES gray and Famicom red and white.  I've always ...
New Smash Stages photo
New Smash Stages

Hyrule Castle and Peach's Castle stages coming to Smash Bros.


Poke Floats still suspiciously MIA
Jun 14
// Patrick Hancock
Two new stages are coming to the newest addition of Super Smash Bros., both of which were originally in the Nintendo 64 version. Both Hyrule Castle and Peach's Castle will be coming at a future point in time. Sakurai introduc...
Amiibo News! photo
Amiibo News!

Game and Watch amiibo can change poses, Mii Fighters are coming


September is going to be amiibo hell
Jun 14
// Patrick Hancock
Mii amiibo on their way! Should they be called Miimibo? That sounds a bit like a name for a Gremlin from the movie Gremlins. Anyway, these amiibo work the same as traditional amiibo, and as you would expect, the Mii that is t...
Smash Bros.  photo
Smash Bros.

Ryu, Roy, and all the other leaked Smash DLC available now


But only if you're lucky
Jun 14
// Jonathan Holmes
Just as we suspected, Ryu, Roy, Lucas, Mii Fighter costumes based on characters from Splatoon, Virtua Fighter, Tekken, some new stages, and more new content are all available right now on Smash Bros. for the Wii U and the 3D...
Smash Bros.  photo
Smash Bros.

Nintendo's pre-E3 Smash 4 Stream starts at 10:40 AM EST


Expect the expected, and more!
Jun 14
// Jonathan Holmes
The news about Ryu, Roy, the old Kirby stage from Smash N64, new trophies, songs, and Mii outfits all coming to Super Smash Bros. leaked yesterday, but there are still many details about this DLC left to be uncovered, a...
Super Smash Bros. photo
Super Smash Bros.

More info about Ryu in Super Smash Bros. trickles in


Get wet before Nintendo pulls the plug
Jun 13
// Jonathan Holmes
In the long and illustrious history of pre-E3 info leaks, this may be the leak that has leaked harder than any other leak. Not only did people find the data for three new Smash 4 characters in a recent Japanese update, they'...
SSB DLC photo
Dreamland 64, Splatoon Inkling and more!
[Update: Even more information has been extracted and leaked from the update file such as Ryu's alternate colors, Roy's alternate colors, Dreamland 64 stage for Wii U, pictures of each new character's special moves inclu...

amiibo photo
amiibo

It looks like Lucas and Mewtwo are also getting amiibo


Start worrying now about finding Lucas
Jun 09
// Brett Makedonski
[Update: Oops, looks like amiibo were confirmed a while ago. Still, the placeholders are new, indicating that something concrete may be imminent.] Nintendo's approach to the Smash Bros. line of amiibo has been simpl...
Super Smash Bros. photo
Super Smash Bros.

Sakurai will host a Super Smash Bros. presentation on June 14


7:40 a.m. PT
Jun 08
// Chris Carter
Nintendo has just sent us word that there will be a special Super Smash Bros. presentation on June 14, at the oddly specific time of 7:40AM PST (11:40AM EST). That's this Sunday, set directly before Bethesda's first E3 confer...
Lucas photo
Mark your calendars
Nintendo of Europe appears to be the gatekeeper of all Super Smash Bros. info, as it tends to announce everything first. Today, it has revealed that Lucas will make his way into Smash as 3DS and Wii U DLC on June 14...

Smash Bros. photo
Smash Bros.

KK Slider coming to Smash Bros. in costume form


Along with Lucas and Splatoon
Jun 01
// Chris Carter
Super Smash Bros. just got its Mewtwo character update not too long ago, but Nintendo is gearing up for a whole lot more this year. In addition to Lucas, which is supposedly arriving this month (an E3 "at the event" surp...
Amazon amiibo Wave 4 photo
Amazon amiibo Wave 4

Amazon announces timed amiibo Wave 4 and Splatoon availability, happening right now


Available during random time frames
May 29
// Jed Whitaker
[Update: it's happening right now. Good luck!] Amazon has announced its plans for Super Smash Bros. Wave 4 and Splatoon amiibo, just under 24 hours from release on June 29. The company shared a list of time windows for w...
Smash Bros. photo
Smash Bros.

Smash Bros. player is being bounty hunted


Kick his ass for cash
May 21
// Laura Kate Dale
If you're a competitive Super Smash Bros. player, chances in in the last year you may have started hearing a lot about Gonzalo "Zero" Barrios. Appearing somewhat out of nowhere, he has come first in every single one-on-one Sm...
Females in eSports photo
Females in eSports

Sexism and Super Smash at Press Start LAN


Why is this still commonplace?
May 10
// Jed Whitaker
Neha Chhetri, better known as LiloNStitchface or Lilo for short, is a pro Super Smash Bros. Melee player that you may recognize from the Super Smash Bros. Invitational hosted by Nintendo at E3 last year. Lilo is no stran...

We crunched the numbers: Pacquiao wins tonight's fight (according to Smash Bros.)

May 02 // Brett Makedonski
The thing about these kind of events is that they really lend themselves to gambling. The fight's in Vegas, which will naturally draw a lot of action. But, more important than that, a fair contingent will look to bet because it's the quickest way to go from interested to invested. Without loss or gain on the line, it's an occurrence for casual viewing; putting money down makes it personal. Lucky for you, we have the inside track on any legal (or otherwise) wagering you want to do. Pacquiao wins, but it's a nail-biter. Plunk down cash now without a fret in your mind. This is as good as gold. We counted your chickens for you. How do we know? Super Smash Bros. told us. But, it took some science. We set Darren up behind a set of boiling beakers and test tubes. We outfitted Steven in an ill-fitting lab coat. Jordan shouted "We need empirical data, dammit!" over and over again. Chris cried in the corner. Eventually, our sciencing paid off. The simulation took place between two computerized Little Macs. Since Mayweather and Pacquiao are the best in the world, we cranked their skill levels up to nine. We decked Pacquiao out in red, white, and blue trunks to symbolize the Filipino fighter's national flag. Mayweather's in the standard Little Mac garb because it had a lot of green. That's for money. Because Mayweather likes to throw around a lot of money. Since the boxers are scheduled for a 12-round match consisting of three-minute rounds, we found it appropriate to let them duke it out in a 36-minute marathon match. No items allowed -- just fists of fury. The arena was a source of contention. The boxing ring holds up thematically. However, given what it's taken to get this fight to happen, Final Destination also seemed appropriate. We were also worried about the extra space in the boxing ring stage. Chances are slim-to-none that Mayweather and Pacquiao will take the brawling up the ramp, much less on top of the lighting rig. Ultimately, we went with the boxing ring. It was just too perfect for these two ferocious fighters. With all the details squared away (organizing a boxing match is hard!), it was time to get down to action. Pacquiao dealt the first blow as he took the initial stock. However, as one might expect, these skilled combatants went back and forth, no one really gaining an edge. That trend wouldn't hold up, though. Before long, Pacquiao pulled out to an eight to five lead, indicating that this might not turn out to be the coin flip we predicted. Mayweather was landing bigger punches, but Pacquiao was sealing stock, which is all that really mattered. Slowly but surely, Mayweather mounted a comeback. A lot of it was predicated upon rope-bouncing and ramp-fighting. If their well-trained strikes weren't so form-perfect, you might have mistaken this for a Chicago Street Brawl. At the 11-minute mark, Pacquiao was suddenly in trouble. He spent more time dodging, ducking, dipping, diving, and dodging than he did fighting. Mayweather was back, and he was landing K.O. after K.O. The tide had officially turned. Then, each fighter went on a flurry of small streaks. Two stocks here, three there. Time whittled down, and it was impossible to tell who was ahead. No one really outperformed the other noticeably. With 30 seconds left, the lights came crashing down for the first time in the match, but both escaped unscathed. When the timer hit zero, the announcer held off on declaring a winner, instead booming "SUDDEN DEATH!" Holy shit. Two titans now at 300 percent damage, the next blow cementing both their places in history. There was no predicting what would happen, just the assurance that it would happen quickly. No more than seconds after sudden death began, it was over. Pacquiao landed a monster upper-cut and Mayweather almost instantaneously disappeared into a flash of light. The long-standing debate over who's a better fighter had a clear-cut answer. Appropriately, for all the carnage in the extraneous areas of the stage, the match was settled in the ring. The tale of the tape reflects the close-fought bout. Each fighter took 27 stocks from the other. Mayweather inflicted slightly more damage. Pacquiao landed one percent more of his blows. Although, Pacquiao took the belt, which is the statistic that's most important. [embed]291378:58412:0[/embed] For posterity's sake, we also felt it necessary to simulate what would happen in a first to one stock fight. After all, no self-respecting boxer gets knocked out 27 times in one match. Different circumstances, but same outcome. Pacquiao's the man. This news comes mere hours before the big fight, but we still implore you to make use of the empirical data. Jordan did too much work shouting to let it go to waste. Go ahead and bet the farm on Pacquiao. If you don't own a farm, rush out and buy one. Then, bet it. Pacquiao's leaving Vegas with that belt around his waist -- Little Mac has foretold it.
Mayweather & Pacquiao photo
Bet the farm
[Update: Oops, sorry about your farm!] Floyd Mayweather and Manny Pacquiao are going to fight one another today. Any two other names, and it's a run-of-the-mill weekend where boxing continues to be relegated to the far c...

Mewtwo photo
Mewtwo

You can now buy Mewtwo in Super Smash Bros. if you didn't use the promotion offer


$4.99 for both platforms
Apr 29
// Chris Carter
If you bought the Wii U and 3DS versions of Super Smash Bros., you were likely already enjoying the fruits of free Mewtwo DLC for a while now. But starting now, anyone can buy him for $4.99, which will net you the character o...
DL see? photo
DL see?

Super Smash Bros.' Sakurai explains studio's reversal on paid DLC


Lucas joins The Fray, dies from a water overdose in a beige 2004 Dodge Stratus
Apr 28
// Steven Hansen
In November of last year, Super Smash Bros. head Masahiro Sakurai aptly referred to the man-made Pokemon Mewtwo's appearance as Smash Bros. DLC as an "experiment." Sakurai, who has called modern DLC a "scam," said, "I think t...
Mewtwo photo
Mewtwo

You will no longer be banned for using Mewtwo online in Super Smash Bros.


No, Mewtwo isn't OP
Apr 24
// Chris Carter
Super Smash Bros. had some issues at launch with people getting banned for using certain characters, and with the debut of the Mewtwo DLC came another problem. The glitch lied in playing Mewtwo offline, which led the game to ...
Smash Bros photo
Smash Bros

Hentai site FAKKU! gives a whole new meaning to 'Final Smash'


Maybe Ganon-senpai will notice me today?
Apr 24
// Joe Parlock
So, eSports: the final bastion of sportsmanship, professionalism, and sensibility in the raucous and unsteady world of gaming. Those fine athletes go forth to represent their teams in jolly competition, and create everlasting...
Smash Bros.  photo
Smash Bros.

Mewtwo vs. Lucario: A beginner's guide to Smash Bros.


The creator of Catlateral Damage runs down the basics
Apr 22
// Jonathan Holmes
Educating yourself on how to play Super Smash Bros. isn't always easy. Those who know the most about Smash don't always use words that you can find in a dictionary when discussing the game. If you go to the experts for ...
Game News Haikus photo
Game News Haikus

Game News Haikus: Guitar Hero Live, Star Wars Battlefront, emotional reviews, and more


Zen distilled stories
Apr 21
// Darren Nakamura
The biggest story last week was Mortal Kombat X's handling of downloadable content. Warner Bros. should relinquish itself of its greed and earthly possessions. That is the first step on the path to Enlightenment. In this ser...
Mega Man photo
Mega Man

Wizard World Comic Con will have a custom Mega Man amiibo as its prize


Damn right it's Mega Man
Apr 21
// Chris Carter
Heading to the Wizard World Comic Con on April 25 in Las Vegas? You'll be able to buy into a Super Smash Bros. tournament to compete for glory and the grand prize -- a custom Mega Man amiibo from famed artist Evilos. The...
Mewtwo photo
Mewtwo

Looks like Mewtwo had custom movesets after all in the new Super Smash Bros, but will they ever arrive?


Unfinished, but there
Apr 20
// Chris Carter
Mewtwo's new incarnation in Super Smash Bros. might be on the juice, but he severely lacks one major feature -- custom moves. For whatever reason they are not included at the launch of the character, and Nintendo has be...

How to make Ryu an interesting character in Super Smash Bros.

Apr 19 // Patrick Hancock
Sprite GIFs used are all from the Street Fighter Wiki. Give him an EX meter and EX moves So, let's assume Ryu has his Hadoken, Shoryuken, Tatsumaki Senpukyaku, and some fourth move like a counter or his Joudan Sokutogeri. What would make Ryu unique isn't so much his actual set of moves, but what he can do with them. Give Ryu an EX meter, similar to Little Mac's KO meter, and allow him to build it up and use it. It could build just like it does in Street Fighter IV, by connecting with attacks or getting attacked. Spending this meter can work in a few ways. One would be double-tapping the B button to use an EX move instantly. Double-tapping is weird and I'm not sure it would work in Super Smash Bros., but it's an idea. Another option is to allow Ryu to consume an EX bar to make his next move an EX move. For example: when there's at least one bar of EX glowing, Ryu can hold B to drain it and store it, similar to how many characters store a charged up move. Then, the next special move Ryu executes will be an EX version of that move, with different properties.  If Nintendo really wants to get fancy, it could even work with Capcom to include Street Fighter V's mechanic of spending an entire EX meter to make a character "super-charged" until he is knocked down.  Art by DeviantArt user kupbot Make Ryu's alternate costumes like Bowser Jr.'s Whether Nintendo meant to or not, they set a precedent with Bowser Jr. and his alternate costumes. Ryu is a perfect candidate for this method of alternate costume since there are plenty of Shotokans for Nintendo to choose from. Since each character has seven alternate costumes, here is what I've come up with for Ryu's alternate costumes: Ken, Akuma, Dan, Sean, Gouken, Sakura, and Evil Ryu. Let's be honest, Ryu is boring. He's the "guy on the box." Sure, he's recognizable, but most people tend to gravitate to someone else in Street Fighter. He's a wonderful beginning character and incredibly important to the franchise, but I will be way more willing to use Ryu if I can actually play as Sean or Dan. Sure, it may only be an aesthetic change, but to some, aesthetics really matter. Speaking of which... Give Ryu custom moves from other Shotokans While it is incredibly disconcerting that Mewtwo does not have custom moves at the moment, I am still holding out hope that DLC characters will eventually come with or get their own custom moves. Considering it's one of the biggest new features in this entry of Smash Bros., it only makes sense to do so. Assuming Ryu does get some customs, why not take them from the characters that make up his alternate costumes? Here's some basic ideas: Hadoken custom move ideas: Dan's wimpy Gadoken Gouken's angled Hadoken Sean's basketball (I really like Sean, okay?) Fireball multi-hit Shakunetsu Hadouken Tatsu custom move ideas:Note: This is assuming Ryu's basic Tatsu moves him horizontally  Dan's multi-hit Dankukyaku Stationary Tatsu Vertical Rising Tatsu Shoryuken custom move ideas: Ken's fiery Shoryuken Sean's Dragon Smash The multi-hitting Shoryureppa Since the fourth move could be a multitude of things, I'll just stop here. I think the point is clear: there are a ton of variants on these moves, and it would be a shame to see them go to waste! Two different Final Smashes Luckily, Street Fighter's Ultras convert directly to Super Smash Bros.'s Final Smash. So why not give Ryu two of them? Everyone already expects the Shinku Hadoken to be his Final Smash, but what if, by hitting B and a direction, he could execute a different one? He could have the Shin Shoryuken or even the Shinku Tatsumaki Senpukyaku.  I honestly have no idea if this would be possible, but it sure would be cool! The bottom line is, Ryu is possibly going to be in Super Smash Bros., but without going the extra distance, he'll be a character not many people will be interested in playing. If Nintendo and Mr. Sakurai give Ryu the same care and attention I know they are capable of giving, Ryu could be a favorite character for many players. Roy on the other hand...
Ryu in Smash done right photo
Listen up, Nintendo!
Street Fighter's Ryu is currently rumored to be coming to Nintendo's newest entry into the Super Smash Bros. series, thanks to some hidden files in the most recent update to the game. It makes a lot of sense; Capcom...


  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -