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Super Meat Boy

Good Friends Bundle photo
Good Friends Bundle

Good Friends Bundle now available on Steam


Includes six amazing games
Aug 02
// Chris Carter
Steam now has the Good Friends Bundle on sale for $24.99, and if you've been living under a rock, you may want to get in on it. Some of my favorite PC games of all time are a part of the bundle, including Bit.Trip Runner 2 (w...
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Movies

A Super Meat Boy movie? Here's the hilarious, shady pitch


Team Meat trolls some guy for nearly 50 minutes
Jul 31
// Jordan Devore
It's hard to imagine what, exactly, a Super Meat Boy movie would look like -- but I'll go out on a limb and say it's probably for the best that such an adaptation never happens. Edmund McMillen and Tommy Refenes of Team Meat...
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He HAS got super meat!
Tonetta, the greatest living human, has finally done a song with enough of a connection to videogames to let me get away with posting it as "news." The criminally underappreciated singer/songwriter has produced a song called Super Meat Boy #2. It is your new fantasy. Sit back, relax, and if you're not yet familiar with this wonderful man ... prepare your soul for entry.  [Thanks, Vid!]

Runner2 photo
Runner2

Machinarium's Josef and Meat Boy's Dr. Fetus in Runner2


Joining Cave Story's Quote and Psychonauts's Razputin
Jul 09
// Jonathan Holmes
Yesterday saw the announcement of Quote and Razputin, the first two of seven all-star DLC characters for Bit.Trip Presents Runner2: Future Legend of Rhythm Alien. Today we've been treated to two more reveals, the evil Dr. Fe...
Meat Boy dev on DRM photo
Meat Boy dev on DRM

Super Meat Boy dev says DRM is more dangerous than piracy


Refenes weighs in on the SimCity fiasco
Mar 19
// Brett Makedonski
Tommy Refenes has shown no problem speaking his mind in the past. With the SimCity situation fresh on everyone's minds, he seemed eager to share his opinion once again. Refenes wrote a well thought-out post on his person...
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Steam > XBLA

Super Meat Boy dev: XBLA is no longer a way to success


'XBLA isn't a golden ticket to riches anymore'
Feb 25
// Allistair Pinsof
Team Meat co-founder and Super Meat Boy developer Tommy Refenes advises developers to make deals with Steam and avoid Microsoft, in a recent interview with ology. "XBLA isn't a golden ticket to riches anymore," Refenes said. ...

10,835 deaths, or how I beat the meat

Feb 16 // Brett Makedonski
It wasn’t until I watched Indie Game: The Movie that I decided to give Super Meat Boy a fair chance.  The documentary effectively conveyed the struggles that an indie developer undergoes to pursue their dream. I mean, at least I think it did. I’ve never tried to make a video game. Regardless, I felt a connection of sorts with Team Meat. I respected their passion. I admired their dedication. Above all else, after seeing the emotion they put into making Super Meat Boy, I felt I owed it to them to play their game. That was one of the best gaming decisions I’ve ever made. It didn’t take long for me to realize why Super Meat Boy is as universally revered as it is.  There are hundreds of reviews out there that praise the game’s amazingly tight controls, masterful level design, and nostalgia-inducing graphics. Team Meat did just about everything right with this game, and that’s a well-established and common opinion by now.  This didn’t take me by surprise. What did surprise me is how addicting it is. As best as I can figure, the very structure of Super Meat Boy can be credited for the enslaving experience. Most of the game’s levels take no longer than 20 seconds to complete. The latter stages see some courses with par times upward of 60 seconds, but for the most part, they’re remarkably short. This creates a “just one more”-mindset that can be ridiculously tough to break. The euphoric high that’s achieved by besting a particularly unforgiving level is almost always coupled with an ambition to immediately knock out the next level, too. It was this intense sensation that got me hook, line, and sinker, over and over. After the short time that it took me to fall in love with the game, I established my goals for the sadistic expedition.  First and foremost, I’m a completionist, and in my eyes, the benchmark for completion on Xbox 360 games is a full Gamerscore. Ergo, 200/200 Gamerscore was the primary objective. From there, I aspired for the purest run possible, so I wanted to beat every level’s par time with the Meat Boy character -- none of the unlockable characters whose abilities could theoretically make certain levels easier. Before long, I found an interesting dynamic between the game’s levels.  The ones that gave me fits and took a long time to beat, I wanted nothing to do with those ever again.  However, the levels that I passed astonishingly quick, I sought out my friends’ times and took several shots at topping all of them. Given that Super Meat Boy has been out for two years, it’s unlikely that any of my friends will ever know of this unspoken rivalry. Yet, I’m not sure that I’m entirely comfortable with the game invoking this odd, driving sense of passive, pseudo-competitive spirit that will never be reciprocated upon. For all of the very tough levels in the game (and there are lots), I’m proud of the commendable job I did of keeping my composure during the frustratingly difficult ones.  There was one exception, however: The Kid’s Warp Zone. The Kid’s warp zone chewed me up and spit me out. It spun me into spontaneous bouts of incomprehensible profanity. It’s the only time Super Meat Boy made me rage quit. And, I may have shouted “VictoryBaby.jpg” upon finally beating it, because I am not cool by any definition of the word. [embed]245030:46960[/embed] The most interesting thing that I noticed during my venture through Super Meat Boy was the way in which failure weighed on my psyche. For instance, surfaces that Meat Boy touches become permanently stained red and certain traps that kill him become splattered with his remains until you finally pass the level. Until then, those markings are a continuing reminder of your past failures -- how close you had gotten other times, yet how far away you still are. Those red stains simply infuriated me. I seethed with anger at the very sight of them. I understand that it’s completely irrational, but I attest that it happened time and time again. Despite all of the favorable opinions of pretty much every facet of Super Meat Boy, I played the majority of the game without one critical component -- the music.  I firmly believe that the music perfectly complements the onscreen action, and is generally phenomenal. However, the aforesaid onscreen action has a tendency to be stressful, and the music adds another layer of tension, the aggregate of which I found just too overwhelming to be enjoyable and productive. Rather, I played most of Super Meat Boy while listening to music on my laptop, graciously sparing my nerves undue stress. One night, the glorious, long-awaited moment arrived. I finally unlocked the “I’m A Golden God” achievement. More importantly, I finally felt like I had done the game justice after having gotten a glimpse into Team Meat’s development process. My personal journey had seen several highs and several lows, and had only taken 10,835 deaths and the loss of one very noble controller. It was draining, yet rewarding. It will forever have a place in my heart amongst my most cherished gaming accomplishments. I came, I saw, I conquered, and I loved every second of it.
How I beat the meat photo
Super Meat Boy, that is
“Veni, vidi, vici.” Julius Caesar immortalized this phrase after an important military victory, but I can’t help but feel as if my application is entirely more impressive. You see, I recently attained the...

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Leaderboards: solo multiplayer for competitive introverts


Promoted from our Community Blogs
Oct 26
// Corduroy Turtle
[Dtoid community blogger Corduroy Turtle shares his love of leaderboards as a means to achieve that multiplayer thrill without having to deal with those multiplayer... PLAYERS. Turns out, he's pretty damn good at videogames, ...
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'Potato Sack Reunion' discounts familiar indie games


Jun 13
// Jordan Devore
It's all coming back to me. That time Valve got me to spend an entire weekend trying to find potatoes in independent games. Those of you who missed out on the infamous sale that morphed into something much more substantial no...
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E3: Retro City Rampage in my hands! My dreams came true!


Jun 09
// Tony Ponce
The final game I checked out at E3 was the PS Vita port of Retro City Rampage, the title I was most looking forward to playing. With the copious amounts of hands-on previews and the frustration of its seemingly endless develo...
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Meat Boy goes stereoscopic in Retro City Rampage


May 31
// Tony Ponce
Today is May 31... HEY! Wasn't Retro City Rampage supposed to come out this month? Briiiiiiaaaaaan! You've got some 'splainin' to doooooooooooo! In all seriousness, the game is finished and running through a final bug check....
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Team Meat hates free-to-play games


May 07
// Jim Sterling
Super Meat Boy is coming to iOS, but creator Ed McMillen isn't throwing it up there without a jab at the current crop of mobile games. Slamming the free-to-play model employed by many titles, McMillen has attacked the kind of...
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Super Meat Boy: The Game for iOS is real


Apr 21
// Jonathan Holmes
[Update: Some of you asked if Super Meat Boy: The Game will be an iOS exclusive. Official comment from Team Meat- "anything is possible.. but yeah its not exclusive at all"] Here is some old news that been newly confirmed. Wh...
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Sup Holmes?: Skyrim is the most romantic game ever?


Feb 16
// Jonathan Holmes
On last Sunday's episode of Sup Holmes?, I wore my Rhythm Heaven Fever t-shirt. I also spoke with Tommy Refenes (the man responsible for of 70% of Super Meat Boy) and Shannon Gregory (the woman responsible for 99% of the vie...
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The DTOID Show: Alan Wake's Mass House Party: The Movie


Jan 23
// Tara Long
Happy Monday! Hopefully you've all had enough time to adequately recover from your weekend by now... but if you think you can handle some more, why not crack open a beer and join us for tonight's episode of The Destructoid S...
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Indie Game: The Movie reviewed (finally!!!)


Jan 22
// Allistair Pinsof
As part of my Sundance coverage for film-centric sister-site Flixist.com, I got to check out Indie Game: The Movie last night. This much anticipated documentary focuses on the development of Super Meat Boy, the development he...
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Super Meat Boy sells 1 million copies, is still hard


Jan 03
// Harry Monogenis
I picked up Super Meat Boy during the Steam Winter Sale way back in 2011. I'd seen and heard quite a bit about the little flab of meat and knew that it was going to be a more challenging platformer. What I didn...
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Sip some champagne to the Super Meat Boy piano album


Dec 22
// Tony Ponce
Put on your smoking jacket, top off your vintage champagne flute, and get cozy by the fireplace as you relax to Super Meat Boy! - Choice Piano Cuts. Here is a gift for the classy continental in your life, a musical journey t...
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Super Meat Boy and indie friends throw a Steam sale


Nov 17
// Jordan Devore
The games of the guest characters from Super Meat Boy's PC release are being discounted by 50 percent this week on Steam. That list includes such notable titles as Aquaria, Bit.Trip Beat, Bit.Trip Runner, Braid, Gish, Machina...
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Super Meat Boy speed run puts us all to shame


Nov 13
// Jonathan Holmes
People are talking about Dark Souls, saying that it's all hard and stuff. While I don't disagree with that claim, the kind of difficulty that Dark Souls offers isn't the kind I can easily appreciate. Though I'm far from an e...
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Penis time: Draw Team Meat nude and win a Wacom tablet


Nov 07
// Jonathan Holmes
I tried to think of a snappier title, but there is only so much you can do with this topic. To celebrate the 1st birthday of their inaugural title, Team Meat is giving away the Wacom table that Team Meat's Edmund McMillen use...
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Celebrate Super Meat Month with an XBLA update and sale


Oct 24
// Jason Cabral
It is hard to believe that a year has passed since the lovable little red bundle of muscle and sinew jumped on to XBLA. So, to help celebrate this momentous occasion, Team Meat has decided to make November Supe...
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Team Meat probably won't work with Microsoft ever again


Sep 12
// Jim Sterling
Following last week's miniature sh*tstorm, Super Meat Boy developer Team Meat has declared that it's highly unlikely to ever work with Microsoft in the future. Team Meat claims it was ill-treated by the company over the XBLA ...
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Team Meat, Zen Studios fight over Microsoft treatment


Sep 08
// Jim Sterling
Team Meat recently leveled some ire at Microsoft over the way that Super Meat Boy was allegedly treated on Xbox Live Arcade. Claiming that "near death experiences" were had during the SMB development cycle, Team Meat claims t...
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Team Meat would 'never' make a game that can't be on PC


Sep 06
// Jim Sterling
Team Meat loves the PC, as evidenced by a recent promise to never develop a game that couldn't be brought to computers. Speaking on a recent Indie Games podcast, Ed McMillen said that PC gaming is a necessity for indie develo...
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Super Meat Boy Ultra Rare Edition coming to UK


Jul 21
// Jim Sterling
Fans in the United Kingdom are going to get a meaty treat when Super Meat Boy arrives at retail on August 26. As well as the Ultra Edition, gamers will also have a chance to buy the Ultra Rare Edition, which includes all previous special edition contents plus a T-shirt. Check out the full details below ...
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Team Meat 'doesn't f*cking care' about piracy


Jul 19
// Jim Sterling
Piracy will never stop being a controversial topic among gamers, but one unlikely studio doesn't care. Team Meat isn't bothered about Super Meat Boy being ripped off on a massive scale, despite its status as an indie game.&nb...
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VVVVVV designer's Super Meat Boy mock-up is playable


Jul 18
// Jordan Devore
You all remember those mock-up screens from other independent developers that were placed in Super Meat Boy, don't you? The image above is one such screen, created by Terry Cavanagh, the person responsible for VVVVVV. In a fu...

Meat Boy dev comments on Tobar knock-off

Jul 12 // Jonathan Holmes
On one side, I feel really flattered. On the other, I dont really care.  He (Tobar's creator) admits he was inspired by SMB, but doesn't feel he's copying it, so at the very least I take that as someone was inspired to get into game dev because of SMB, and that's awesome. We all start out emulating things we love, so I take it as a big complement. Super Meat Boy is "a serious clone of Super Mario Brothers" in many people's eyes. Granted I believe it goes the extra mile to make itself what it is... this game (Tobar) seems simple enough to feel harmless to me. I mean, if I found out these guys were my age and had done tons of apps before then I might care a bit more, but probably not much. Either way, ripping games off seems to be the App Store's thing these days, anyway. It would be hard to put the blame on the product of Apple's lack of control over its own service. If Angry Birds can totally rip off Crush the Castle and make millions, and then be ripped off by countless clones, without Apple blinking an eye, then why should anyone out there feel like it's wrong to rip off any game ideas? I actually believe there is a clone of everything on that service... Sobering words from a man in the know. But what do you think? Where do you draw the line between tribute and rip off?
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There is only one series of games about an Italian plumber jumping on turtles and eating mushrooms that make him grow twice his normal height. Likewise, there is only one game series about a hedgehog that can run tremendousl...

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This is the stuff that was cut from Super Meat Boy


Jun 19
// Jonathan Holmes
Super Meat Boy is jam packed with secrets, unlockable characters, and death dealing environmental hazards. Amazingly enough, the game might have been even bigger. If everything Team Meat ever intended for the game had made th...

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