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Extroverted dorks and N64 dreams with Cassie Chui photo
Extroverted dorks and N64 dreams with Cassie Chui
by Jonathan Holmes

Last week's Sup Holmes (now on iTunes) was a real barn burner. Cassie Chui lit up the screen with her effervescent personality and passion for game design. She decided at the early age of eight that game development was in her future. It was the N64 that did it to her, though what part she would play in game creation remained unclear for many years.

It wasn't until a game design theory class in college that Cassie's path was solidified. We didn't get to it in the actual interview, but I asked her after the fact what it was about this class that made her sure that game design was her passion. She told me "...that Game Theory class helped me discover that what I really wanted to do in games was create 'fun' for another person. The prospect of being able to create an experience like that for other people was really what drew me into game theory and game design." So this person wants to dedicate her life to helping you have fun, even though she doesn't even know you! How nice is that?

Answer -- Pretty darn nice.

We talked with Cassie about a whole slew of other topics, like her internship at Untold Entertainment Inc (creators of Sissy's Magical Ponycorn Adventure), her love of League of Legends, Animal Crossing, Monster Hunter, cosplay, and of course, the wild ride she's taken with Michael Todd and company towards creating Electronic Super Joy (now on Steam Early Access). Thanks again to Cassie for joining us, and tune in this Sunday at 1pm PST/4PM EST when we welcome Jeff Luke (Regular Show: Mordecai and Rigby in 8-Bit Land) to the program. It's the beginning of WayForgust! Expect at least one musical number. 

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Mutant Mudds coming to PS3/PS Vita and more with Jools photo
Mutant Mudds coming to PS3/PS Vita and more with Jools
by Jonathan Holmes

Last Sunday's Sup Holmes (now on iTunes) was another example of how quickly things can escalate with a returning guest. Though I've only spoken to Jools Watsham on a couple of occasions, it felt like settling in with an old friend from the moment Sinistar said "go."

Jools was kind enough to grant us with all kinds of exclusive information regarding both the business and development sides of Renegade Kid. We learned that Mutant Mudds sold best on 3DS, less well on iOS, and how the game changed the way Renegade Kid looked at the world of self-publishing. We also got deep into the psychology behind the upcoming Renegade Kid titles Cult County and Treasurenauts. The dark side of religion, the perks of multiplayer, the influence of Silent Hill 2, and ways to give the player a sense of constant discovery were just a few of the subjects on hand.

We also got into the dynamics of working on with various platforms and publishers. Jools was pretty clear that for both personal and professional reasons, working on Nintendo platforms means a lot to him, but that doesn't mean he's bound to them. Mutant Mudds is officially on its way to PS3 and PS Vita. It'll be one purchase for both consoles, with the potential for cross-play. Very exciting news for Sony console only owners out there who love a good platformer.

The we got exclusive word on some plans for Mutant Mudds 2 (bosses confirmed!), the secret back story of Granny (she's the Obi Wan Kenobi of the Mudds-verse) and so much other stuff. It's required listening for fans of any game that Jools has ever put out (especially Rod-Land). Thanks again to Jools for being such an amazing guest, and tune in this Sunday at 1:00pm Pacific / 4:00pm Eastern when we welcome Matt Thorson (Towerfall, Give Up Robot) to the program. 

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7:00 PM on 07.15.2013

Demon Chic dev on queer games and developing with mom

Eight days ago on Sup Holmes (now on iTunes) we were lucky enough to snag Mr. Michael Frauenhofer, creator of Demon Chic. I can say with confidence that there is no one else in the game development scene today quite lik...

Jonathan Holmes



Sony and Microsoft's defining indie developers tell all photo
Sony and Microsoft's defining indie developers tell all
by Jonathan Holmes

It's been a power-packed couple of weeks on Sup Holmes (now on iTunes). Last Sunday we were welcomed by a wonderfully pregnant Kellee Santiago, co-founder of thatgamecompany (fl0w, Flower, Journey). At the height of her game, Kellee dropped the mic and joined the team at Ouya (which hits retail at June 25th) as head of developer relations.

We talked with Kellee about how she got started in development, why she's so excited about Ouya, why she left thatgamecompany, the potential for her to "get the band back together", how to market my dumb game idea about collecting art and making it fight Pokemon style, and a lot more. Kellee's ability to embrace risk and make it work for her is an inspiration. She even showed us her baby bump. Giving birth to a human being while working on launching a new home console at the same time? Amazing.

Just as Kellee's story defined everything that Sony did right with indie development on the PS3, James Silva's story defines everything that Microsoft did right with indies on their last console. That's not all James and Kellee have in common. He's also no stranger to risk. Working almost exclusively on the Xbox 360 (both XBLA and XBLIG), releasing multiple titles developed alone or with his wife, he's continued to stay true to his unique vision for hand drawn, punk rock, comedy action games (The Dishwasher series, I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1, and the upcoming Charlie Murder)

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3:00 PM on 06.09.2013

Game Jams, democracy, and new found fame with Drinkbox

We normally run a live airing of Sup Holmes live at this time every Sunday, but due to E3 shenanigans, we did show yesterday with the great James Silva (and his wife and two cats). So instead, here is a re-run of last week's...

Jonathan Holmes

2:45 PM on 05.30.2013

Luftrausers goes color while Vlambeer goes live stream

On last Sunday's Sup Holmes (now on iTunes) we were joined by the unflappable Rami and J.W. of Vlambeer fame. The reveled the path of near-cancellation and eventual success of Ridiculous Fishing, the origins of their unique ...

Jonathan Holmes





6:00 PM on 05.22.2013

Tons of exclusive info on Lone Survivor PS3 and New Game+

Jasper Byrne, creator of Soundless Mountain, Lone Survivor, and the upcoming release New Game+ had a lot of new info to share with us on last weeks Sup Holmes (now on iTunes). We heard about the new graphics, new content, an...

Jonathan Holmes

10:30 AM on 05.18.2013

Cart Life dev reveals new game, is humble and lovable

I'd like to pay Richard Hofmeier to talk to me about videogames. During last week's Sup Holmes (now on iTunes), he told me about so many great things, like the free online "game" Geoguessr, surrealist interactive text auteur...

Jonathan Holmes

2:00 PM on 05.11.2013

Shovel Knight devs on success, Mega Man, and more

Last Sunday of Sup Holmes (now on iTunes) we were joined by Sean, Woz, and Erin of Yacht Club Games. We got the full scoop how their debut game Shovel Knight has managed to gather so much attention (and money), why...

Jonathan Holmes

10:00 PM on 05.03.2013

Two new games from Krunch devs: Binge and Chihuahua Libre

Last Sunday's Sup Holmes (now on iTunes) was slightly intoxicated foray into the mind of two tattooed barbarian warriors who just happen to make videogames.  Though I don't get the sense that Vieko Franetovic ...

Jonathan Holmes



Should games replace text books? photo
Should games replace text books?
by Jonathan Holmes

On last Sunday's Sup, Holmes? (now on iTunes) Steve Swink made me look bad. I thought I knew a thing or two about the man, but our discussion revealed that there a lot of important stuff that I had missed, like his work on Tony Hawk: Underground and the book on game design he wrote. I also learned about the beard of sorrow he grew while working on an unreleased Xbox game called The Unseen. I can relate with a man who has grown a beard of sorrow. 

The meat of the conversation focused on two things, Steve's upcoming game Scale (exclusive screenshot featuring new pretty-as-f*ck art direction  in the gallery) and Steve's work on videogames purposed to replace text books in the nation's school system. I can't decide which one is more likely to make him rich and famous. Scale is a game where you can grow or shrink any object in the game to nearly any degree. It's the kind of game that is compatible with almost any human, as almost every human is more fascinated with things that are very, very large or very, very small. The challenge for Steve is to make the game live up to the mechanic. I don't envy the amount of work it'll take to pull that off, but I'm confident he can pull it together.

As great as Scale sounds, I'm actually more excited at the prospect of Steve's work in the education system. The two games he helped designed for the school curriculum (one on Earth Science, the other for Persuasive Writing) sound amazing. To treat children with respect and to reward them for growing and achieving through the language of videogames is just brilliant. It sounds like it worked too. To give today's kids (and the rest of us for that matter) the opportunity to learn through doing instead of tasking us to coldly download information through memorization seems like common sense, but it takes risk takers to make it happen. So make it happen, everybody. 

Thanks again to Steve for coming on the show, and tune in this week when we welcome fighting game champion, Talk Fast star and Divekick developer Adam Heart to the program. It'll be a hoot.

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11:30 PM on 04.03.2013

Will Smith, guns, and 'feel bad' games with Paul Greasley

Last week's Sup Holmes (now on iTunes) had me biting my tongue at a constant pace. Paul "Farmer Gnome" Greasely is one of those developers who takes their own amazing ideas for granted in a way that leaves you wanting to sha...

Jonathan Holmes

10:00 AM on 03.19.2013

Team Meat's Edmund McMillen on Mega Man, MewGenics & More

So much magic was packed into in last Sunday's Sup, Holmes? (now on iTunes) that no recap could ever do it justice, but here goes.  We got a lot of new info on MewGenics. Edmund talks a lot about the psychology of the g...

Jonathan Holmes



Teaching, Skyrim, and growing up Ernie with Erin R. photo
Teaching, Skyrim, and growing up Ernie with Erin R.
by Jonathan Holmes

Erin Robinson is great. She was gracious enough to appear on last week's Sup Holmes (now on iTunes) and we had a top-notch discussion that was full of surprises. Who'd have guessed it was Ernie's Big Splash (on DOS, which is harder to find video of) which initially got her into the medium, or that it would be the games of Ben "Yahtzee" Croshaw that would bring her back into gaming after the shooter fad of the '90s burned her out? Not me. 

I also would have never guessed that Erin was asked to teach a class of teenager girls how to develop videogames (resulting in something that sounded like a cross between Epic Mickey and Metroid Prime 2), and that experience would result in her flying to Sweden and teaching a college course on game development, but that all happened too.

She owes these real-life adventures in part to Adventure Game Studio, the development too she used to make her first games. A small library of adventure titles later and now she's on the cusp of releasing Gravity Ghost, a hand-drawn terraforming puzzle platformer. I can't wait to play it, and to see where this career takes her next. She's already done so much, but it's clear that she's just getting started. 

We talked about a lot more than that, so check it out. Thanks again to Erin for being on the show, and be sure to tune in this Sunday at 1:00pm Pacific/4:00pm Eastern when we welcome Edmund McMillen to the program. We'll be talking about Mew-Genics, Super Meat Boy: The Game, Binding of Isaac: Rebirth, and whole lot more. I shall love it, and I hope you do too.

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7:45 PM on 03.06.2013

Papo & Yo creator on risk, therapy, and future of gaming

Last Sunday's Sup Holmes (now on iTunes) was a powerful one. The subject was Papo & Yo, one of the first openly autobiographical games to hit home consoles. Vander Caballero created the game based on his relati...

Jonathan Holmes

9:45 PM on 02.22.2013

Adult Swim, success, and failure with PixelJam

Last Sunday on Sup Holmes (now on iTunes), Rich Grillotti and Miles Tilman of Pixeljam Games tolerated my ridiculous blanket statements regarding art student stereotypes and bared their souls to me. It was hard to ...

Jonathan Holmes