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Street Fighter x Tekken

Mega Man 9 and 10 sale photo
Mega Man 9 and 10 sale

Mega Man 9 and 10 are on sale on Xbox Live


640 Microsoft Points each
Feb 01
// Chris Carter
Capcom has just announced a mini-sale for Street Fighter X Tekken content and Mega Man 9 and 10, as well as the release of those DmC costumes I mentioned a while back. The SFxT costumes have a full range in terms of pricing, ...
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Bayonetta, Denjin Sakura, & more in SSF4:AE and SFxT mods


Juliet Starling vs. Bayonetta would be better than the Spice Girls
Jan 01
// Jonathan Holmes
When Capcom officially endorsed Street Fighter X Mega Man, funding the free-to-play fan project and assisting in marketing and distribution, they took a huge step towards blurring the barriers between content creat...
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The DTOID Show's SF X Tekken Fanart Contest Winners!


AKA Sexy Tara Long Cosplay Art Gallery
Dec 21
// Max Scoville
Last week on The Destructoid Show, we asked you guys to draw some gross pictures of me and Tara as Street Fighter and Tekken characters, and we picked our five favorites to win Vita copies of Street Fighter X Tekken. The winners are: Miguel Angel Sosa Barajas, Shane Vacca, Jim Secula, Martenas Godfrey, and Tim.  Check out the gallery for unsettling pictures of our weird faces!
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Watch the Street Fighter Grand Finals live today!


25th Anniversary matches
Dec 08
// Hamza CTZ Aziz
The Street Fighter 25th Anniversary Global Tournament Series Grand Finals begins today at 10AM Pacific. The matches will be taking place at the Hyatt Regency just south of San Francisco all day, and you'll get to see combata...

Review: Street Fighter X Tekken (Vita)

Nov 01 // Brett Zeidler
Street Fighter X Tekken (PlayStation Vita)Developer: CapcomPublisher: CapcomReleased: October 23, 2012MSRP: $39.99 There's no question about it: this game is gorgeous, and it's easily one of the most colorful, eye-catching games on the Vita right now. With Ultimate Marvel, Capcom cut the effects and backgrounds down (making the latter static) to keep the rest of the game as visually striking as it appeared on consoles. This time around, backgrounds are fully animated and the effects were only nicked ever so slightly. The character models are fully detailed and you won't find any jaggies on screen, making the high locked-in frame rate all the more impressive. If you've played the console version, you've played the Vita version -- for the most part. The slick, tag-team-based gameplay is still here and better than ever as the responsive Vita buttons make you feel like you're more in control than with a standard gamepad (in fact, the game even lets you Cross Link with the PlayStation 3 version to use your Vita as a PS3 controller). Just as in Ultimate Marvel, Street Fighter X Tekken gives you the option to use the front and rear touch screens to basically play the game for you. While still as useless as before, it's certainly there if you just want to destroy your opponent as mindlessly as possible; no reason to use it otherwise. If you've played the 3DS port of Super Street Fighter IV, you'll feel right at home with SFxT's other touch control option. On the right half of the front touch screen, there are four tiles. Each of these can be set/sized to your liking, such as your preset combos or maybe even just one of your punch or kick buttons, or nothing at all if you so choose. It doesn't make the game significantly easier in any way (or offer any advantage), but simply acts as a convenience. The entire menu system can be interacted with the front touch screen (Trophy Viewer, Gallery, and Customize modes require you to use the touch screen). It's worth noting as Ultimate Marvel didn't offer this for some reason. There's also a new mode that lets you use the Vita's augmented reality capabilities to put your favorite characters into your living room or wherever else and take pictures of them. It's cute, but it was extremely slow and didn't quite work right in my time with it. Exclusive to the Vita version is a download code which will net you all twelve of the added characters for your copy on PS3 (these characters are on the cartridge, so it is not necessary to redeem this code to have the characters on the Vita), and will give you all of the alternate costumes for the original 38 characters. Multiplayer is comparable to the console version. In fact, it's the exact same as cross-platform play is supported. Vita players can face each other, against PS3 users, and vice versa. Fighting against a PS3 player from the Vita works flawlessly -- there's also something to be said about being able to play against someone who's on a console from wherever you might be. The only lag to speak of from my experience only appears right before and after the fight. Obviously, it doesn't interfere with the actual match, but it's strange that it even happens. Everything went down smoothly, and none of the weird audio syncing errors that plagued the console versions of Street Fighter X Tekken are here. Whether or not you'll enjoy the handheld version of the game is really up to you. If you couldn't stand the original console release, there's likely nothing here that will make you change your mind. But if you do decide to pick it up for the first time (or again), you will be treated to an absolutely gorgeous game that plays better than its older console brother, and gives you the most bang for your $40. Street Fighter X Tekken for the Vita is not only the best version of the title, but it's also easily the best-looking fighter on the handheld, and it could be said that this is the best fighter on the Vita right now. Considering its competition, that's saying quite a lot.
SFxT Vita Reviewed photo
A stellar fighter, to go
Launching just seven months ago on consoles, it seems that Street Fighter X Tekken never really caught on in the fighting game community. Some would argue this was a result of the quality of the game itself, but a bit of cont...

Preview: Street Fighter X Tekken Vita brings plenty more

Oct 08 // Abel Girmay
Street Fighter X Tekken (PlayStation Vita) Developer: Capcom Publisher: Capcom Release: October 23, 2012 The biggest addition to the Vita iteration is the expanded roster -- 12 new characters, to be specific. From Street Fighter, expect to see Dudley, Sakura, and Blanka, among others, while the Tekken roster is buffed by Bryan, Lei, Lars, and a few more. Bringing the total roster to a staggering 55, the new characters are certainly the biggest draw to the Vita version, and the core cast will be getting treated with additional costumes. What's more is that you can use the Vita's Near functionality to send and receive custom costumes with other players. Perhaps the best thing about all the added content is the cross-sharing feature. This lovely little tool allows anyone who owns a Vita copy of SFXT to transfer all of the bonus content between their Vita and PlayStation 3. Personally, I'm really excited to see how this feature pans out. As much as I loved the Vita port of Mortal Kombat, I was always bothered by the fact that the DLC characters' alternate costumes remained Vita exclusives. So seeing SFXT allow us to bring the definitive experience to the version we've already invested months of our time in is a huge plus. While the Vita port does bring the full online and offline suite of modes with it, there isn't a whole lot new in that department, save Burst Kumite. Essentially an endless battle mode, Burst Kumite pits players against the AI in never-ending waves. Not to be confused with a survival mode of any kind, your characters start each round with full health. Enemy AI doesn't gradually ramp up either since you determine your difficulty beforehand. The objective is really to test yourself, seeing how well you can battle and for how long. One interesting feature about it is a quasi-ghosting mechanic where the game mimics your online experience by picking teams that you've recently played against. As the sole new mode, it's looking to be a fun, quirky little addition for those wanting a more intense offline challenge. In terms of gameplay, SFXT on Vita is functionally similar to its console brethren, bringing the same juggle-heavy leanings of the Tekken series with the six-button system of Street Fighter. There are some Vita-specific controls, though, that take advantage of the front and rear touch. Using the touch screen, you can queue up to four moves on portions of the screen for instant access. Additionally, from the options menu you can determine how much space each grid takes up, and even overlap them to form simpler combos. It's an easy, non-intrusive system that works well enough when combined with standard button presses. Not as impressive is the rear touch functionality. With the rear touch pad, players can swipe on the left side to tag characters in and out, while swiping on the right initiates a launcher. More often than not, using the rear touch felt more awkward than useful, and isn't exactly ideal for combos. Depending on how you hold your Vita, it is entirely possible to accidentally initiate the rear touch controls. Thankfully, any and all of the touch controls can be disabled in the options menu, so fighting purist need not worry. While we've seen many fighting game ports on Vita, Street Fighter X Tekken is certainly poised to be one of the stronger ones. Having only one new mode may be a bit of a bummer, but that's hardly a complaint when you take into account the 12 new characters, costumes, and the ability to trade all of that content between your PS3 version. And if you're a content-starved Vita owner who's never played the console version, there isn't much of a reason to hold out.
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The PlayStation Vita's library has already seen its fair share of console ports, especially when it comes to fighting games. Mortal Kombat, Ultimate Marvel vs. Capcom 3, and now Street Fighter X Tekken has made the jump. Havi...

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Jimquisition: Boycotts fail where whining tantrums win


Aug 20
// Jim Sterling
Continuing on from the argument that one can love games as art but hate them as a business, Jimquisition this week focuses on how gamers can best express their distaste for the latter while still supporting the for...
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gamescom: Street Fighter X Tekken Vita trailers are here


Aug 14
// Jim Sterling
Here are some Street Fighter X Tekken trailers showcasing the PlayStation Vita version of the game. The best thing about this version of the game is that there won't be any on-disc DLC -- because Vita games don't ship on discs. What a victory! Anyway, if you like fighting games, here are some moving pictures of people punching each other. Only smaller this time. Do you like it?
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The ladies of Street Fighter X Tekken take the spotlight


Jul 27
// Hiroko Yamamura
Fellas, don't you wish your fighting games could cut back on the testosterone levels every once in a while, and pump up the pretty lady action? Capcom might not quite be there yet, but they sure like to tease the idea with th...
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12 new characters hitting Street Fighter X Tekken July 31


Jul 06
// Hamza CTZ Aziz
The Xbox 360 and PlayStation 3 versions of Street Fighter X Tekken will be getting 12 additional fighters on July 31. Capcom was planning on releasing this DLC after the PS Vita version hit stores, but have moved up the date ...
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Is Capcom killing Yoshinori Ono?


Jun 12
// Kyle MacGregor
Attendees of this year's Captivate event in Rome probably had a pretty good idea of exactly who and what would would be in attendance at Capcom's annual showcase. Yoshinori Ono wasn't among them. Just a few weeks after t...
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E3: Street Fighter x Tekken PS3/Vita crossplay is nice


Jun 05
// Dale North
We knew that a Vita version of Street Fighter x Tekken was definitely possible after seeing Capcom's work on Ultimate Marvel vs Capcom 3, but how well will the two versions work together in cross play? Beautifully. Well, at l...
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Capcom profits down, Street Fighter X Tekken sales lagged


May 07
// Jonathan Holmes
The latest fiscal report from Capcom has a few pleasant surprises, but also has its share of rough spots. Resident Evil: Operation Raccoon City moved around 1.7 million units worldwide. That bodes well for the ...
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Cliffy B calls on-disc DLC 'an unfortunate reality'


Apr 11
// Jim Sterling
If reactions to Street Fighter x Tekken are anything to go by, savvy gamers do not appreciate being sold content that they've technically already bought by purchasing the disc it's housed on. Forking over extra money to unloc...

Preview: Street Fighter x Tekken (Vita)

Apr 10 // Dale North
Capcom says that they're not done with the game yet, and are open to adding more features that will use the touch panels and cameras. Capcom is already looking at using the Vita's digital compass, and Near functionality, and may try something with augmented reality in the future. Stay tuned.  The big news with the Vita version of Street Figher x Tekken is that 12 new characters have been added to the line-up, and that connecting this Vita verson to the PS3 will unlock the new characters in the console version. These unlocked characters can even be used in PS3-to-PS3 battles, making the Vita version of the game work as a sort of expansion key. The 12 added characters are as follows: Blanka, Cody, Dudley, Elena, Guy, and Sakura from the Street Fighter side, and Alisa, Bosconovitch, Bryan Fury, Christie Monteiro, Jack, Lars Alexandersson and Lei Wulong from the Tekken side. Vita-to-PS3 connectivity goes beyond characters, as game saves and customized data can be transferred via a data link. All DLC purchased on the PS3 can be used on the Vita version, and vice versa. Worldwide cross-platform play is supported over two Vitas, or a Vita and a PS3, with full support over 3G or Wifi connections. We saw a real-time demonstration of local play between a Vita and PS3, with the action perfectly matched between the two systems. The systems never fell out of synchronization, and the action was equally smooth on both platforms. If the same tight synchronization is available over online battles, gamers will be impressed.  Much like UMvC3, the Street Fighter x Tekken portable port is very impressive, being almost a perfect match to its console counterpart. All of the action, animation and framerate are there, with a side-by-side PS3 and Vita demonstration proving that. I was also able to play a few Vita vs.Vita matches with other attending press members, trying out new characters like Blanka, Sakura, Elena and Dudley. Battles went off without a hitch during my sessions, with Vita game play holding up nicely to the console versions.  Street Fighter x Tekken Vita will launch with the upcoming improvements for the console game already installed. In the coming months the console version will see improved online experiences, tweaks to the infinite combo issues, and continued support for tournament play organization. Capcom has also acknowledged the online sound issues and are working on a patch to fix these. Expect to see a patch in early April.   Capcom says to expect more news on new modes, features and content to be revealed leading up to the fall 2012 release date of Street Fighter x Tekken.  
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With Ultimate Marvel vs. Capcom 3, the PlayStation Vita proved itself as an ideal portable platform for fighting game ports. Capcom is back again with another portable fighter, Street Fighter X Tekken, set to release later th...

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New patch hits Street Fighter x Tekken


Apr 10
// Chris Carter
A new patch has just hit Street Fighter x Tekken, and it addresses some recent community concerns. Fixes that are on the table are online sound sync issues, and the new ability to change gems at the character selection screen...
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Is Capcom trolling with their on-disc DLC model?


Apr 02
// Chris Carter
The Street Fighter x Tekken DLC saga continues. Capcom has responded to fan rage (in this case, rage directed at the Better Business Bureau), and has outright said "There is effectively no distinction between the DLC being 'l...
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GAME won't stock Street Fighter X Tekken, Asura's Wrath


Mar 06
// Jim Sterling
The parade of indignity just hasn't stopped marching for the United Kingdom's biggest game retailer. Recently, GAME has had to announce that it couldn't stock The Last Story, nor could it sell Mass Effect 3. Now, Capcom revea...

Full DLC characters found on Street Fighter X Tekken disc

Mar 04 // Jonathan Holmes
[embed]223138:42928[/embed] [embed]223138:42923[/embed] Cody and Guy footage [Via Eventhubs] [embed]223138:42904[/embed] [embed]223138:42936[/embed] [embed]223138:42905[/embed] [embed]223138:42914[/embed] [embed]223138:42906[/embed] [embed]223138:42908[/embed] [embed]223138:42909[/embed] [embed]223138:42911[/embed] [embed]223138:42912[/embed] [embed]223138:42902[/embed]
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[Update: Looks like the full versions of the DLC characters (like Elena) are being unlocked on the 360 disc via hacking, as seen above. Sorry folks, but the video was already taken down, but now we have a videos from the sam...

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Sexual harassment and fightin' drama, together at last!


Feb 28
// Jim Sterling
[Update: Miranda felt she was misrepresented as having spoken to Destructoid, due to her quotes not being clearly attributed to her Twitter account. It wasn't my intention to make it look like anything other than public Tweet...
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Street Fighter X Tekken gets 12 new characters on PS Vita


Feb 21
// Jonathan Holmes
According to a recent report, Street Fighter X Tekken won't be coming to the PS Vita until this fall, but Capcom wants to make it worth the wait. The handheld version of the game will "introduce" 12 additional characters to t...
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If there's one thing next month's Street Fighter X Tekken is trying to be, it's accessible. Besides combining one of the deepest fighting game casts -- since Capcom dabbled with the SNK crew -- the dream fighter is throwing ...

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The DTOID Show: Fat Mega Man, bad Zynga & Ace Attorney 5


Jan 30
// Max Scoville
Hey guys! We're back again. With a show for your faceholes. Remember last week when social gaming behemoth Zynga got busted for ripping off an indie iOS title? Well, it happened again. We've got some good news too: Capcom is...
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Art Juice: The Mega Man


Jan 27
// Jim Sterling
[Every week (until I get bored), Art Juice takes a recent videogame story and provides an unremittingly artistic slant, telling us a little something about ourselves in the process ... whether we want to know the truth or not...
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Street Fighter X Tekken character reveal JACKPOT WAD


Jan 17
// Jonathan Holmes
Crikey, Capcom wasn't pulling any punches with this trailer. The amount of character reveals here is bordering on goofy, and I'm loving it. Lather my body in hot goofs, Capcom! Make it rain with steaming goofs! First we have...
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CES: Mad Catz SF x Tekken fightpad is little but mighty


Jan 14
// Conrad Zimmerman
Mad Catz has a lot coming for the fighting game fan in the near future in terms of fight sticks but they haven't forgotten the player who loves to play with a fightpad. At CES this week, Mad Catz also revealed the brand new S...
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CES: Mad Catz SF x Tekken sticks keep the standards high


Jan 14
// Conrad Zimmerman
Mad Catz has really been bringing it when it comes to fight sticks in recent years, having developed a great relationship with Capcom and making an effort to listen to the desires of the fighting game community. With Street F...
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Screenshot confirms M. Bison and Xiaoyu for SF X Tekken


Jan 02
// Jordan Devore
Filling out the roster of Street Fighter X Tekken ever so slightly, we have two more characters on board: M. Bison and Ling Xiaoyu. The above image was found on the game's Xbox Live Marketplace page, allowing us blogger types...

Street Fighter X Tekken: Pandora mode not above being cut

Oct 31 // Wesley Ruscher
Street Fighter X Tekken (PlayStation 3, Xbox 360 [Previewed], PC)Developer: CapcomPublisher: CapcomReleases: March 6, 2012 At the moment Pandora mode is a last resort, desperation attempt for a player on the verge of death. When either partner is down to 25 percent health or less, tapping down twice followed by a simultaneous press of the two medium attacks will sacrifice that player and give the other partner about five seconds of enhanced strength to finish the job. The benefit to this move: its zero frames, damage is multiplied, and the super meter becomes unlimited. Unfortunately at the moment, while it looks incredibly impressive with its stylized glowing edges, I found the mode mostly useless and even a little busted. From what I could tell, you don't take actual damage when Pandora mode is activated. Instead your life bar drains at a fixed rate until it's depleted. So even if you are in the middle of a Super that normally would have killed your enemy, if your life bar finishes before they're KO'd you lose. Now while that all sounds like logical risk versus reward fighting tactics and makes perfect sense, what happens when both players initiate the mode? Well, from my experience whoever is the benefactor of firing off Pandora mode second is guaranteed the win. Granted, the opportunity to counter this move with your own will not always present itself but the fact that each character's life bar drains at the same rate and damage from attacks are mitigated opens up a potential flaw in the balance of the game. It's something Capcom's own fighting game consultant Seth Killian agrees still needs work. "Pandora [mode] right now I would say is pretty weak-sauce. I would not activate it. We're still playing with it and trying to figure [it] out... This is not the final form." Street Fighter X Tekken still has a good six months of development time ahead and the build I was playing wasn't the most up-to-date, as Rufus was not available. Outside of Pandora mode the rest of the game feels really solid. The Cross Art and Cross Assault tag attacks are viscious and make players really decide how to spend their Super meter. Every character also feels really balanced, with no one character dominating the game -- at least yet -- and it's nice to see old favorites like Rolento back in the mix. Capcom also recently teased a gaggle of new, yet unannounced fighters so there is definitely more work to be done. Which speaks good for the sanctity of the game's overall balance and for Pandora mode. "We're going to try to make Pandora more interesting or just cut it," Killian said. "I'm not above cutting it even though we just announced it." Hopefully that's not the case for Pandora mode. It's an interesting concept that as Killian put to me "is a game changer," just unfortunately at the moment "not a game winner."
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I'm looking forward to Street Fighter X Tekken as much as the next fighting game fan. It's got a crazy roster with some straight out of left field characters, tag team action, and some ridiculous cross-up super moves. It's a ...

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NYCC: Street Fighter X Tekken special edition detailed


Oct 15
// Dale North
You know you want the Special Edition of Street Fighter X Tekken. No? Well, this fancy set was announced here at New York Comic-Con. It contains: Street Fighter X Tekken, of course a Build-It-Yourself Arcade C...

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