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Steampunk

Sir, You Are Being Hunted photo
Sir, You Are Being Hunted

Sir, You Are Being Hunted has released an early multiplayer build


Robots aren't the only threat now
Jul 02
// Joe Parlock
Sir, You Are Being Hunted was my personal Game of the Year™ for 2014. With its fantastic British tweedpunk art style, some really neat AI and tense-as-hell stealth, it very quickly became a very special game to me. Now,...

Dystopian steampunk mini-golf is now a thing in Vertiginous Golf

Apr 15 // Alessandro Fillari
[embed]289971:58047:0[/embed] Vertiginous Golf (Linux, Mac, PC [previewed])Developer: Lone Wolf Collective, KinelcoPublisher: Surprise AttackRelease: May 6, 2015MSRP: $14.99 Set in a world resembling Victorian-era London, Vertiginous Golf centers around the citizens of the city who look for escapism from the oppressive and gloomy nature of urban living. When the upper class and more fortunate citizens leave the city for comfortable living on floating islands in the sky, the lower class citizens have to settle for access to the "Vertiginousphere," essentially steampunk virtual reality, to give them a vicarious taste of what life is like above the smog and clouds. And what better way to experience it than with a game of mini-golf? As you clear courses and unlock new challenges, you'll find audio diaries explaining the nature of the world, and its denizens. There seems to be a lot more going on with the Vertiginousphere and the lands above the clouds, than you may realize. When you enter the Vertiginousphere, you gain access to a mini-golf course designed by some of the most ingenious, sadistic golfers ever. Partnered with a flying mechanical bird, you're able to get a thorough view of the course and its dangers in order to make to the hole. While some are pretty simple, with only a few dips and bumps to worry about -- there are others that feature major hazards, like air-tanks that push your golf-ball away from the hole, or moving platforms that shift at a moment's notice. During my first few games, things got pretty hairy after only three holes. On one course, I had to take advantage of half-pipes and loops in order to make it to the end of the course. They're incredibly devious, and it'll be interesting to see how players make it through the stages efficiently. It's quite clear that many liberties are taken with the game of mini-golf in the Vertiginousphere. For instance, you're given an after-touch ability to move and shift the direction of your ball, only slightly, to give it a better position and angle. Moreover, given the fact that this isn't a real game of mini-golf, you're able to rewind your moves back a few seconds, in case you make a serious error. Though the game has been in Early Access for over a year now, there have been steady updates to the game since then, which is still prepping for its release. The most recent update that came out was the inclusion of online multiplayer. Up to eight players can compete against each other in real time (no turns) on a courses. You can even use weapons and gadgets to slow down or debilitate your competition. With its release coming up, the developers took a lot of feedback from fans during its time on Early Access. This includes special courses that only allows the use of your clubs and no special abilities such as the after-touch and rewind. Moreover, the final release will feature the full story mode and level editor, which players will no doubt spend many hours in. I think it's safe to say that Vertiginous Golf is one of the most unique mini-golf titles I've ever played, and its steampunk setting is the real capper to such an off-the-wall and rich concept. I'm quite fond of its approach to narrative within a mini-golf game. I'm definitely looking forward to seeing what this title has to reveal, as there's a surprisingly high level of mystery present.  Even though I only got a small taste of the story, what I experienced left me wanting to explore of what the Vertiginousphere had to offer. 
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Brass clubs and copper pins
What happens when you get the developers of those old Nabisco mini-golf Flash games and have them make a new type of mini-golf title? Well evidently, you get something completely off-the-wall and bizarre, which feels more lik...

The Swindle photo
The Swindle

The Swindle will hack your difference engine in 2015


Size Five Games' steampunk burglar sim is easy on the eyes
Oct 31
// Rob Morrow
Size Five Games, previously known as Zombie Cow Studios (the studio behind the twin-stick edutainment STD shooter Privates and point-and-click adventure titles such as Time Gentleman, Please!), has released the debut trailer...
SteamWorld Dig photo
SteamWorld Dig

SteamWorld Dig will have a cross-buy discount in Europe, but not in North America


Nintendo of America is apparently to blame
Aug 27
// Chris Carter
SteamWorld Dig is hitting the Wii U on August 28th, and if you happen to live in the EU, AUS, or NZ regions, you'll get a 25% off discount for owning the 3DS version. But wait -- why isn't this cross-buy discount availab...

Wii U photo
Wii U

Steamworld Dig is better on the Wii U


Best of both worlds
Aug 25
// Caitlin Cooke
This isn’t the first rodeo for SteamWorld Dig -- the cute mining adventure game first arrived last year on the 3DS eshop, followed by a Steam release. Now it’s making a comeback to the Wii U this week on August 28...
Acaratus photo
Acaratus

Acaratus brings robots onto the tactical RPG battlefield


Who needs tactics when you have robots with swords?
Jun 03
// Darren Nakamura
There is something about turn-based battles on a square grid that always seems to captivate me. Taking that idea out of the generic fantasy setting garners bonus points for me too. Granted, Acaratus is described to take plac...
Steam Early Access photo
Steam Early Access

Vertiginous Golf brings steampunk mini-golf to Steam Early Access


Community site opened, promises transparent development
Mar 07
// Conrad Zimmerman
Here's a game I can get behind. Vertiginous Golf  is, "a first-person exploratory mini-golf" title, set in a dystopian steampunk world. I'm sure that world is interesting, but it's the mini-golf I'm excited about. Those...
The Chaos Engine photo
The Chaos Engine

The Chaos Engine is coming back with a 'restoration'


Updated, but not a full-blown remake
Jun 24
// Jordan Devore
My first reaction to this annoyingly teaserish trailer for The Chaos Engine was, "Holy eff! They're remaking The Chaos Engine!" That is not quite what's happening here -- this is a "restoration" of the classic top-down co-op...
The Order 1866 photo
The Order 1866

The Order: 1866 announced for Playstation 4


Steampunk monster killers
Jun 10
// Joshua Derocher
Ready at Dawn Studios showed off a trailer for a new IP for the PlayStation 4, called The Order: 1866. While the trailer didn't show a lot, it did show enough to get me excited. It's a Victorian-era setting with lots of awes...
Avalanche photo
Avalanche

Avalanche Studios has a steampunk-style game on hold


'We'll make something in that world sooner or later'
May 15
// Jordan Devore
Will there be another Just Cause? Probably. I mean, if there's any justice, yes. But those recent pictures Avalanche Studios founder Christofer Sundberg put out on Twitter aren't it. When Edge pressed him on the matter, he ca...
Teslagrad photo
Teslagrad

Teslagrad teleports onto Steam Greenlight


Puzzle platforming at 532 nm on the electromagnetic spectrum
May 14
// Darren Nakamura
Just last week, we first learned about Teslagrad in its debut trailer. The video piqued Jordan's interest with its steampunk world, hand-drawn art, and magnetism-based puzzle platforming. If you also liked what you saw, you c...
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Latest Dishonored developer diary is all about immersion


Sep 12
// Brett Zeidler
Arkane Studios has pulled the curtain back once again on Dishonored through an always welcome developer diary, this time talking about immersion in the game. It starts out with the title's Visual Design Director, Viktor Anto...
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Oh boy! Dishonored has five different pre-order bonuses


Jun 01
// Brett Zeidler
You know, I'm getting quite tired of all these exclusive pre-orders at every single retailer for every new game that comes out. It becomes a hassle if you pick a crappy one, because then you have to wait a couple months to pu...

Preview: Steam and spirituality in Civ V: Gods & Kings

May 10 // Ryan Perez
Civilization V: Gods & Kings (PC) Developer: Firaxis Games Publisher: 2K Games Release: June 19, 2012 No matter your stance on the subject, religion has played a significant role in the history of mankind, and the formation and growth of the world's cultures. In the Civ series, religion plays a pivotal role in not only the wellbeing of your populace, but also your relations with neighboring cultures. In Gods & Kings, players eventually choose a religious set of beliefs that are unique to their civilization. While we're quite familiar with some of the choices (Christianity, Hinduism, Judaism), players have the ability to rename their chosen faith to whatever they please ... which is great, because people like me can then fantasize about Fatassism actually catching on. Each religion provides its own tree of benefits, from the economical to the martial, and it's up to the player to utilize his or her spiritual guideline in a peaceful, diplomatic way, or as a means of aggressive expansion. Utilizing religious units such as prophets and missionaries will not only help players slowly convert the population of an enemy town, but also provide justification whenever you decide to invade and "liberate" converted followers in that location. An interesting dynamic to the religion system in Gods & Kings is how simply adopting another civilization's beliefs can provide unique and beneficial perks. As a "follower," players are granted their own tree of upgrades that the founder can't access, granting them not only the potential for better relations with the other faction, but better, more-intuitive means of eventually conquering them. The system is quite thorough, and contextually fascinating, if you know anything about religious history. It can still be a bit strange to see a Buddhist Ireland, but how the religion is merely adopted and utilized is incredibly intriguing ... and fun! Espionage has also found its way back into the game. Once the renaissance hits, players can recruit spies to do some dirty work from the shadows. While spies are now a limited unit, their role is as beneficial (or detrimental) as ever. Not only can they provide information on what enemy civilizations are currently doing, but they can also tell players what enemies are planning. Know of an impending attack from one civ on another? Sell the information to the latter for a boost in favor and a little extra dough. Or, do what I normally do and attack the one while its attacking the other; an invading country is a country undefended, after all. Spies can also rig elections, bleed an enemy of resources via the art of sabotage, and even stage a coup d'état, resulting in a territory becoming automatically allied with you. Forcing a new government on a given region tends to have that wonderful effect, after all. Knowing what an enemy is doing and screwing with them beyond their perception has always been an integral part of strategy games, so it's no surprise that spies in Gods & Kings are a valuable asset to prosperity. What's a videogame without a little fabrication, though? Firaxis has decided to have a little fun with the series and add the "Empires of the Smokey Skies" scenario. No, it's not about the American automotive industry, but rather an alternate take on the centuries proceeding the renaissance -- as is the case with most steam punk. This scenario gives players a new look to not only their cities and towns, but also their military units. Be prepared to utilize giant, iron-wheeled tanks that blow the nuts and bolts off of other steam-powered behemoths. My personal favorite is the sky fortress, a giant dirigible that acts as an aircraft carrier, sending a squad a biplanes to wreak havoc on those silly enough to challenge it. Imagine turning a bunch of Wright Brothers planes into weapons ... freakin' sweet. A new technology tree is also open for players to customize. While the majority of it did seem like aesthetic redressing, such cleverly replacing computer advancement with "Difference Engine," some nifty and interesting additions have been made. Like Tesla coils? Well, Gods & Kings lets you have plenty of them. For those who aim to win under technological conditions, the tree all culminates to the "Grand Idea." Overall, fans of cyberpunk should be very happy with the tribute that Firaxis pay with this particular scenario. Civilization V: Gods & Kings has a lot going for it, when it comes to a stand-alone expansion. Sure, plenty of people are likely to complain that the religion aspect should have been in the original version, but what is here is indeed solid. Considering everything else that I didn't get to see, such as the "Fall of Rome" scenario, owners of Civ 5 have a lot to look forward to. In a world ripe with DLC and incremental upgrades, expansion sets like these are a dime a dozen. At least Firaxis provides enough new content to justify the purchase.
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Few games actually require no introduction, and this is certainly one of them. This long-winded, turn-based strategy series has persistently delved deep into the core of human history, and what it takes for a nation to start,...

Preview: Our first look at Dishonored

Apr 26 // Abel Girmay
Dishonored (Xbox 360, PlayStation 3, PC)Developer: Arkane StudiosPublisher: Bethesda SoftworksRelease: 2012 At its core, Dishonored is a first-person action game in the same vein as Thief and Deus Ex. There are a number of ways to approach given situations, leaving it up to the player's imagination and creativity on how exactly to complete them. Sure, Corvo is a supernatural assassin, but if you prefer a pacifistic approach, the game is tailored to allow for that. From the grunts to the story critical targets, Arkane claims to provide non-lethal options for dealing with all of them. To demonstrate this, the developers demoed the same mission twice from two extreme approaches. The first was very stealthy and quiet, while the second was balls-out loud and aggressive. In our demo, Corvo has two members of parliament on his hit list, a pair of twins called the Pendleton brothers. The mission begins with Corvo on the roof of a building near his target's location; this starting position for the mission isn't random. Outside of the main story, players will have plenty of opportunities to take on side missions and other peripheral activities. Depending on how many you complete, further options for how to approach your next story mission are unlocked. In this -- and all missions -- you can gain access to different starting points depending on your play style. [embed]226459:43502[/embed] As Corvo makes his way down into the building (a brothel called The Golden Cat), we come across one of many runes. Runes are mystical objects that act as currency for upgrading powers. Though the world of Dishonored is very much steampunk, magic plays a huge role. There is a whole metaphysical and supernatural component present in the city of Dunwall, mostly personified by the Outsider. An amoral being, the Outsider is neither a god nor devil character, just a being who recognizes important people in history and grants them a portion of his power to see what they will do with it. Having been visited by the Outsider while in prison, Corvo has supernatural abilities that allow him to teleport, freeze time, and posses living creatures. Apart from runes, you can also spec out Corvo with bone charms. Bone charms are applied buffs that grant bonuses from extra weapon damage to increased effectiveness with certain powers. There are about 50 variations of bone charms, and though players can only initially equip two at once, towards the end of the game you can equip upwards of eight. Being careful not to be seen, Corvo eavesdrops on a conversation between a few of the working girls. Apparently the younger Pendleton is in the steam room, located in the lower levels of the brothel. Through a nearby balcony, Corvo blinks down to a nearby river surrounding the building. Spotting a narrow entrance via a sewer system, Corvo posses a nearby fish, and swims into the compound. Blink is essentially a teleport that allows Corvo to move across distances silently. Possession is just what it sounds like: you possess people and animals but only for a limited amount of time. Possession in Dishonored is full bodied as well, so your entire self goes into the target. You don't leave your body behind when you take control of another. It's a bit weird to think about, especially when you see a full-grown man basically implant himself in a fish, but hey, magic is just crazy like that. Also note that you can't abuse these powers for an easy victory. Powers in Dishonored are governed by a traditional mana system; although some of it will always regenerate so you have enough to blink once, you will have to carry a stock of potions and elixirs to keep your mana up for possessions and other higher-tier abilities. Both abilities have great uses for stealth, but also work well in combat situations. Since the mission areas have a lot of verticality to them, Blink is particularly useful for navigation and in combat is a great way to make an escape or flank enemies. Possession perhaps leans much more to the stealth side as we didn't really see it demonstrated in combat scenarios. While you can posses an animal at any time, human targets must be unaware of your presence if you want to take control of them. Furthermore, if a body that you are possessing dies, you go with it. After swimming for a bit through the sewers, Corvo finds a clearing and leaves the fish's body to continue on. Finally, we find the steam room where the first Pendleton brother is. There are just two guards standing in the way. Both are actually set up pretty well, so if we want to remain hidden, they both have to be taken out at the same time. It's here we are introduced to the spring razor, a mine that sends razors, shrapnel, and other sharp objects flying when tripped. While there is no crafting or weapon-building system in Dishonored, players can collect components that can be crafted for them in between missions. As soon as the first guard sets the spring razor off, we blink behind the second and stealth kill him. With nobody left between us and the target, we asses our options. As previously stated, there are a number of ways to take out each contract. In this instance, we could simply walk in the steam room and shoot Pendleton, possess the brothel girl he's with, and frame her -- leaving her to deal with the consequences -- or set up the scene to look like a murder suicide. For the less violent player though, there is the option to erase Pendleton's identity and send him to work in the silver mine he has enslaved so many others in. To take this moral high road, you will have had to come into this mission fully prepared, with all the related side quests done, and all of this mission's alternate objectives completed. Rather than go for all those elaborate schemes, Corvo simply locks the door to the steam room, and blasts the steam way up, roasting both Pendleton and the brothel worker. Brutal, to say the least, but damned effective. And with that, the stealth portion of our demo was up. We did get a look at the same mission, but with a much more aggressive play style. Even then, however, you will still have to slow yourself down at least long enough to learn your target's location. These change dynamically with each playthrough of Dishonored, so it won't do you much good to go on a rampage from the beginning. Also, it seems that all the useful information you get from the game is gleamed from conversations you eavesdrop on. Maybe it's just this mission, but if there is one fear I do have early on, it's that eavesdropping will be as prevalent -- and often boring -- as it has been in the past action games. Anyone remember the first Assassins Creed? While the first, stealth-heavy portion of Dishonored looked really cool, the totally aggressive nature of the second was considerably less interesting. While it is neat to see Corvo blink around enemies, getting quick kills and easy headshots, it had that same feeling of past stealth games, like the situation had devolved rather than evolved into something exciting. The whole demo was hands off, though, so we have yet to see how a brute force approach really plays out. All told, there's no denying that Dishonored is something to be excited for. This quick look at the game already has me anticipating a hands-on demo (please be at E3!), and it's sitting high up with the likes of Borderlands 2 and Assassins Creed III for my most anticipated games of this year. With the talent behind the game, you'd do well to keep your eye on it too.
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Locked up for a crime you did not commit, and accused of killing the empress you swore to protect, you are left to rot in prison for your unjust conviction. Your only saving grace is an amoral mystical being who endows you wi...

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The Weekend Modder's Guide: Thief: Deadly Shadows


Apr 21
// Joshua Derocher
Thief: Deadly Shadows is the third game in the Thief series. You sneak around in the shadows to steal things, but did you know that this game also has zombies in it? Did you know that there are open-world areas with side...
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Dishonored unleashed a debut trailer full of Stilt Police


Apr 17
// Jim Sterling
We've seen some very pretty screenshots of Bethesda's Dishonored, but so far, nothing in motion. Those hoping for gameplay footage will be disappointed, since this is a CG trailer, but it's still pretty exciting stuff. Check...
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Dishonored is looking diabolically delicious


Mar 19
// Jim Sterling
Bethesda today unleashed some new screenshots for Arkane Studios' unique steampunk shooter, Dishonored. Decadence and devilry rule the roost in this selection of very nice looking images.  There's some concept art as wel...
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The DTOID SHOW: Mechwarrior, Sim City, & Baldur's Gate!


Feb 29
// Max Scoville
Yes, you read that correctly. Today's episode of The Destructoid Show is the closest we've actually come to the late-90's flashback episode I've been dying to do that gives me an excuse to buy a Rammstein shirt and some UFO p...
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Check out this insanely awesome steampunk fight stick


Sep 13
// Liam Fisher
I've been in the market for a cheap fight stick for a while now, but this custom one from Shoryuken forum-goer b15SDM has convinced me that opulence may be more important. After all, why get a basic no-thrills stick when you ...
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Metroid arm cannon gets steampunk'd


Aug 05
// Victoria Medina
Steampunk, while something I have never gotten into, is an interesting concept that romanticizes a bygone age of top hats, monocles and industrialization. It also gives rise to some unique takes on technology, like a steampun...

Hands-on: Fable III: Traitor's Keep DLC

Feb 25 // Max Scoville
Fable III: Traitor's Keep DLC (Xbox 360 [Previewed], PC)Developer: Lionhead StudiosPublisher: Microsoft Game StudiosTo Be Released: March 1, 2011 (Xbox 360)/ May 17, 2011 (PC)MSRP: 560 Microsoft Points I spoke with Microsoft rep Patrick Perkins and he gave me the lowdown. Traitor’s Keep takes place a few years after Fable III, and you -- your character -- is happily ruling his or her lands. However, your life of luxury has become a bit boring, and you miss going on adventures.  Luckily, some vicious criminals break out of the nearby prison, Traitor’s Keep, and make an attempt on your life. So, being an exciting video game hero/heroine, you embark on a quest to get them back behind bars. Or kill them, whichever. Traitor’s Keep features three new regions to explore. They are Ravenscar Keep, Clockwork Island, and the Godwin Estate. Of course, like any good DLC, Traitor’s Keep also includes some sassy new outfits for your character, a new breed of dog, and new enemies for you to hit with things until they are dead. I got a chance to play a bit of Clockwork Island, and I’d love to tell you about it, but my reflections might contain mild spoilers. So, be forewarned.  Clockwork Island is home to a crazy inventor, who is one of the would-be assassins you’re in charge of tracking down. The part of Clockwork Island I was exploring was “The Neighborhood of The Future,” which is basically a warped steampunk version of a suburban cul de sac. Clockwork robots were milling around in front yards, watering flowers. Y'know, suburban robot stuff. It should also be noted that my dog was a robot dog. I don’t know if there’s any story behind having a robot dog, or if players’ dogs are magically transformed into robots in the beginning of the new region, a la Secret of Evermore. Either way, robot dogs are cool. At the end of the robot-filled cul de sac, I found a large gate leading to the inventor’s factory. One thing led to another; the gate became electrified, and the robots went all Itchy-and-Scratchyland on me because apparently this inventor fellow is a total ass.  After fighting the robots, I broke through the gate. The inventor came out in crazy steampunk power-armor, and I fought him. That was the whole demo. I was told that this DLC is slightly more difficult than Fable III. The idea being that if you’ve beaten the whole game, and you’re playing the DLC, you probably know what you’re doing. Also, I’ve received confirmation that there are unfortunately NO new prostitutes in the DLC. Fable III: Traitor’s Keep will hit XBLA on March 1st for 560 Microsoft points. A PC version will be also be available for download on May 17th, the same day as Fable III’s PC release.
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At the Microsoft showcase yesterday, I was put in charge of checking out the latest Fable III DLC pack, Traitor's Keep.  First, I have to make a confession: I haven’t played any of the other Fable games for more than twenty minutes, so I can’t give you the most expert analysis. However, I will gladly give you my two cents on what I saw. Read forth!

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Paipa on Xbox Live Indie Games is a decent dollar game


May 17
// Conrad Zimmerman
I just played the demo for this XBL Indie Game, Paipa, and it's pretty fun. A steampunk-themed puzzle game where you're trying to keep Her Majesty's ship afloat. Her Majesty's ship that's on a non-stop flight to Mars, that i...
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Edge of Twilight developer issues statement on layoffs


Dec 03
// Jim Sterling
The long and tumultuous saga of Edge of Twilight continues. Yesterday, developer Fuzzyeyes told Destructoid that rumors concerning the game's cancellation were untrue, but it did confirm that there were severe issues at play....

Edge of Twilight NOT canceled!

Dec 02 // Jim Sterling
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Yesterday there were rumors that Edge of Twilight had been canceled, and today we bring news that is kind of good and kind of bad. Fuzzyeyes has stopped production of the awesome-looking steampunk game, but the news is not as...

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Rumor: Edge of Twilight canceled


Dec 02
// Jim Sterling
Edge of Twilight is a game we've been following a lot on Destructoid, but if recent rumors have any truth to them, the coverage may be ending without reward. The release of Fuzzyeyes' steampunk adventure game is in severe dou...
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Edge of Twilight is still called Edge of Twilight


Jul 23
// Jim Sterling
Don't panic, anybody! Edge of Twilight, the steampunk action game that Destructoid has been anxious for since forever, is still called Edge of Twilight. Developer Fuzzyeyes was apparently involved in a bit of legal nonsense, ...
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Edge of Twilight screens look all steampunky


Jun 30
// Jim Sterling
Every time I see an email in my inbox from Fuzzyeyes, I get all excited, because it usually brings some great Edge of Twilight news with it. Today we have a small handful of screenshots from the sweet looking steampunk action...
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Exclusive: Edge of Twilight: The Rift at Selann


Jun 13
// Jim Sterling
Edge of Twilight developer Fuzzyeyes likes Destructoid. Hot off the heels of our world exclusive E3 trailer, we have very kindly been granted permission to reveal the first piece of background story for Edge of Twilight, a fi...

Reminder: We're giving away this beast of a computer!

Jun 09 // Colette Bennett
[embed]135517:19955[/embed][embed]135517:19957[/embed][embed]135517:19958[/embed]   
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Just a reminder to those of you who weren't around when I posted this contest in the first place: the insane computer above is UP FOR GRABS in a contest here on Destructoid that ends on June 19th. It was custom made for the r...


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