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2:30 PM on 07.18.2014

Barf a clone into existence in Styx: Master of Shadows

"Don't be stupid. Goblins don't exist. You don't even know what one looks like." With Styx: Master of Shadows being a stealth game in which you play as a goblin -- the first of all goblins, at that -- yeah, I suppose the guy...

Jordan Devore



To dye for: Invisible Inc. is my kind of strategy-stealth game photo
To dye for: Invisible Inc. is my kind of strategy-stealth game
by Steven Hansen

A chasm in stealth games tends to be player skill and the supposed skills of super sleuth avatars. You're often eased into the situation, your lack of skill assumed, or you just fumble your way through -- especially with the recent trend of stealth-optional games -- feeling like Mr. Magoo. Or you're good at stealth games. It's one of the reason's they can hold up to replays. Coming back with mechanical knowledge and slinking through areas like the pro you're meant to be is exhilarating. 

Invisible, Inc. is meant to be replayed, but that familiarity and advance knowledge is not where you get your sense of empowerment, as everything is procedurally generated and, thus, different each time. 

Klei's founder Jamie Cheng sat down with me and showed me how "active stealth, by moving and doing rather than waiting," is a great fit for a turn-based system. 

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10:00 AM on 06.18.2014

Twin Souls, a Kickstarter for a Tenchu inspired game is pretty rad

I've played what amounts to hundreds of hours of Tenchu back in the PlayStation era -- mostly the first two games, and that wonderful, wonderful level editor. So when anything advertises itself as inspired by the franch...

Chris Carter







Video: Metal Gear Solid's trademark weirdness returns in The Phantom Pain photo
Video: Metal Gear Solid's trademark weirdness returns in The Phantom Pain
by Jordan Devore

Don't send a sheep back to Mother Base with the Fulton recovery system during a sandstorm -- that's my main takeaway from this Metal Gear Solid V: The Phantom Pain impressions video.

Max got to see the same extended presentation that Steven wrote about yesterday and if this game can come together into a cohesive whole, Kojima's going to have some real happy fans.

For now, I can't stop watching that trailer. Must've seen it six or seven times by now.

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Assassin's Creed Unity captures the liveliness of revolutionary Paris photo
Assassin's Creed Unity captures the liveliness of revolutionary Paris
by Brett Makedonski

Ubisoft took a bold step in opting to release Assassin's Creed Unity exclusively on PC, PS4, and Xbox One. With a fragmented userbase on consoles, publishers are mostly taking the predictable approach of launching games on last- and this-gen systems, obviously to maximize sales. Maybe the business-savvy (or at least conventional) logic backs this decision, but that's not what Ubisoft's doing with Assassin's Creed Unity.

By dedicating itself to developing solely on the most powerful platforms available, Ubisoft has opened the door to make the most involved and detailed Assassin's Creed title yet. That's a good thing because if our hands-off demo is any indication, Paris during the French Revolution has many stories to tell.

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Assassin's Creed Unity set to release October 28 photo
Assassin's Creed Unity set to release October 28
by Darren Nakamura

Earlier today, Microsoft showed off Assassin's Creed Unity's four-player cooperative play, but Ubisoft still had more footage to display of its stealth/action/parkour juggernaut set during the French Revolution. Most importantly, we now have a release date: October 28, 2014. Second-most important? A cover of Tears for Fears' "Everybody Wants to Rule the World."

Otherwise, it looks like Ubisoft has improved on the acrobatics, introduced new mission types (murder mysteries!), and increased the number of non-playable characters in the environments. The demo was fairly long, and it should please those who want to jump off buildings and secretly stab bad guys.

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8:30 PM on 06.08.2014

Is it possible to watch this cheery advert and not get creeped out?

Take a look at this video advertisement for Gisborne Industries, a fictional corporation from Mike Bethell's forthcoming stealth game Volume. Don't those smiling faces and propagandist statements just give you the willies? It's enough to send a chill down your spine. Volume aims to launch later this year on PlayStation 4, Vita, Windows PC and Mac.

Kyle MacGregor

1:00 PM on 06.05.2014

Here's some box-centric Metal Gear Solid V footage

Leading up to Metal Gear Solid V: The Phantom Pain's full-blown E3 showing next week, designer Hideo Kojima has shared about a minute and a half of new footage. It's mostly just Big Boss running around in a cardboard box -- ...

Jordan Devore

11:30 AM on 06.05.2014

The first episode of Republique is free from June 5 through June 12

Developer Camoflaj has dropped the first two episodes of Republique so far, and you'll be able to nab the first one starting today for free. From June 5th to the 12th, you can download the first episode as part of Apple'...

Chris Carter

10:00 AM on 06.02.2014

The original Metal Gear is being rebooted by independent modders

Are you a huge Metal Gear fan? Itching to get your hands on the game for one more run-through for old time's sake? What if I told you a group of independent modders had Konami's blessing to reboot the very first Metal Gear ga...

Brittany Vincent

7:00 PM on 05.28.2014

Tangiers is one surreal stealth game

I had heard the name "Tangiers" before but wasn't aware of what kind of game it'd be. I'm still not entirely sure, even after watching this new trailer. It's labeled as stealth, though the genre connections aren't super clea...

Jordan Devore

2:00 PM on 05.28.2014

First concept art for IO Interactive's new Hitman

IO Interactive has shared concept art for its next Hitman game for consoles and PC, viewable below in high resolution. The image is set in Central Europe and that building is "larger than any location in Hitman Absolution," a...

Jordan Devore

8:00 PM on 05.21.2014

Tarsier Studios presents Hunger, a surreal action adventure

Tarsier Studios did an excellent job on LittleBigPlanet Vita, and I thoroughly enjoyed my time with it. Their new project Hunger looks like a decidedly different affair, a much more mythical story with somber tones and stealt...

Brittany Vincent

2:30 PM on 05.12.2014

Twin Souls looks like it can give me my stealth fix

[Update: one of the co-authors of the game Path of Shadows has provided a comment for Destructoid for clarification. "Twin Souls from Lynce Studios is a commercial project for profit while Path of Shadows is an academic...

Alasdair Duncan







Review: Republique: Metamorphosis photo
Review: Republique: Metamorphosis
by Chris Carter

Republique started off with a lot to prove. As a Kickstarted stealth game featuring stars like David Hayter and Jennifer Hale, the project garnered an equal amount of high expectations and skepticism. The move towards an episodic format and a backer reward snafu further added fuel to the fire.

But after playing through Republique's second episode, it's very clear to me that they have a long-term gameplan for this.

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1:30 PM on 05.02.2014

Republique's second episode is out this week

The second episode of the successful Kickstarter game Republique is hitting iOS this week. Billed as a season-oriented game, you can either pick up each episode piecemeal or by way of a Season Pass. This episode is calle...

Chris Carter