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Star Wars

Star Wars Battlefront photo
Star Wars Battlefront

EA: 'There is no weakness' in Star Wars Battlefront sales


Shots fired
Dec 03
// Vikki Blake
Electronic Arts was "a little bit" surprised by GameStop's comments that Star Wars Battlefront had "underperformed." As reported by Eurogamer, talking to investors, GameStop executive Tony Bartel stated that three r...
Battlefront DLC photo
Battlefront DLC

Star Wars Battlefront's Battle of Jakku DLC is just okay


But at least it's free
Dec 02
// Jordan Devore
Oh thank goodness, more content for Star Wars Battlefront. While The Battle of Jakku hasn't seen a wide release yet (that's happening on December 8), the free new DLC is now available for folks who pre-ordered the game. It's ...
PS4 deals photo
PS4 deals

Sony has two new $300 PlayStation bundles


Star Wars Battlefront and Uncharted
Dec 01
// Steven Hansen
PlayStation 4 bundles didn't seem too prevalent or kill-worthy this deals season (though it's possible I just missed them all), but it looks like Sony is formalizing that $300 Uncharted Trilogy bundle and adding a $300 Star Wars Battlefront PS4 bundle for a couple more weeks of December. The price will hold December 5 through Dec. 19, according to the PlayStation Blog.
Star Wars photo
Star Wars

Star Wars Battlefront's Jakku DLC looks like a good start


Casualties aplenty
Nov 30
// Jordan Devore
The first wave of free Star Wars Battlefront DLC debuts tomorrow for players who pre-ordered the game, while everyone else can get it a week later on December 8. As we've heard a few times now, the Battle of Jakku is made up ...
Star Wars Battlefront photo
Star Wars Battlefront

Breaking Benjamin frontman hates Star Wars Battlefront


He seems like a reasonable man
Nov 30
// Mike Cosimano
Within the first thirty seconds of the video linked below, Breaking Benjamin founder Benjamin Burnley admits to punching his Xbox One to the point where there is damage visible on the console. This comes on the heels of a muc...
GTA V photo
GTA V

This GTA V machinima channels The Force, lightsabers


'Darth Trevor and Michael Kenobi'
Nov 27
// Chris Carter
I can't believe that Grand Theft Auto V machinima is still a thing, over two years later, but that's what a robust PC release and editing tools with do. It helps that most of the videos I've seen are actually good, like...
Star Wars photo
Star Wars

This is the best Battlefront brawl I've seen yet


And it doesn't involve Luke or Vader!
Nov 25
// Jordan Devore
Star Wars Battlefront isn't quite what I hoped it would be, but I keep coming back to it for a chance to see moments of pure, unscripted delight. It usually doesn't take long. This hilarious encounter captured by YouTube user Nick Nixon is a great example of just how goofy this game can get.
Disney Infinity 3.0 photo
Disney Infinity 3.0

Here's a first look at the Disney Infinity Force Awakens campaign


Use the expensive toys, Luke
Nov 25
// Chris Carter
Disney Infinity 3.0 is still chugging, thanks to the upcoming Force Awakens film tie-in Play Set that will launch next month. This is the second to last set that we know of that will be launching for Infinity. The ...
Battlefront photo
Battlefront

There will be more free DLC for Star Wars Battlefront in the future


Alongside the season pass content
Nov 25
// Joe Parlock
After launching with no single-player content and only 12 multiplayer maps, EA has announced what sort of things to expect from Star Wars Battlefront’s coming DLC. The first bit of new content will be the free Battle of...
Star Wars photo
Star Wars

Battlefront's new free mode should be chaotic


Turning Point
Nov 24
// Jordan Devore
I'm far enough into Star Wars Battlefront's progression system that I have most of the unlocks I genuinely want (aside from the best Rebel and Empire characters, which is the final carrot on the stick). I've played every mode...
Battlefront photo
Battlefront

Breaking Benjamin's Benjamin Burnley Breaks Battlefront


Probably just a PR stunt
Nov 24
// Joe Parlock
2006 just hit me like a brick, because until today I had no idea Breaking Benjamin were still a band. I used to be massively into their music, and even looking back at it now it’s alright. Pretty much entirely cheesy a...
Star Wars photo
Star Wars

A Stormtrooper smacking his head is one of Star Wars Battlefront's best easter eggs


So that's what the helmet's for
Nov 23
// Brett Makedonski
Stormtroopers are kind of a clumsy lot. For supposedly elite soldiers, they sure do miss often with their blasters. Oh yeah, a bunch of Ewoks outsmarted and defeated them, too. It seems like if Darth Vader wants something do...

Review: Super Star Wars

Nov 18 // Chris Carter
Super Star Wars (PS4 [reviewed], PS Vita, SNES, Wii Virtual Console)Developer: Sculpted Software, LucasArtsPublisher: Nintendo (SNES) / Disney Interactive (PSN)MSRP: $9.99 (Cross-Buy with PS4 and Vita)Release Date: November 17, 2015 Despite the fact that a lot of 2D platformers in the '90s were keen on a linear format, Super Star Wars mixed things up considerably. It's a run-and-gun title at heart, but it has arcade elements, vehicular portions, and some exploration elements peppered in to keep you constantly on your toes. While the first stage (the desert of Tatooine) is straightforward, the game really starts to open up on the third mission, the Sandcrawler. Here, you'll face ridiculously tough platforming sections with hazards, enemies, and moving platforms constantly at odds with the player. Almost every stage has something new to throw at you. Whether it's auto-scrolling sections with platforms crumbling underneath your feet or all-out arena brawls, no one experience feels the same. I love the silly liberties taken with the story, which only loosely follow the film, like Luke fighting a sarlacc in the very first mission. I'm glad that the developers were given a lot of leeway here, especially when you consider the limited settings in A New Hope -- the crew essentially hangs out on Tatooine before heading directly to the Death Star. This change of pace is especially evident for the boss fights -- hulking, memorable masses that are some of the toughest challenges in the game. Speaking of challenge, Super rewards those of you who don't die, gifting a permanent health increase whenever you come across a giant heart power-up, as well as full-use of whatever power-up you happen to have equipped at the time. Oh, and there's one more thing -- checkpoints basically don't exist. [embed]321401:61152:0[/embed] It is missing a bit of variety gameplay-wise though, mostly due to the fact that Luke doesn't really start his Jedi training until the next iteration. Because of this adherence to the source material, Super Star Wars is a shooter through and through, with very little emphasis on melee combat or special powers beyond the Contra-esque power-ups and some ancillary use of Obi-Wan's Lightsaber. Having said that, roughly halfway in you'll have the option to swap characters (Han and Chewbacca join Luke), who bring in their own set of animations with them. As for the "enhancements" that accompany this re-release, they're pretty light. The biggest addition is probably the save state option, which allows players to snapshot their progress anywhere in the game -- it's extremely useful for saving your progress before a boss, or when you just have to pick up and leave. Sadly, it's only one slot, and I would have loved to have seen an option to catalog all of the game's wonderful boss fights. Other than that, you're basically getting a selection of three filters, border options, and leaderboards. You can get a better look at everything in the video above. Super Star Wars remains a classic over two decades later, and I'm happy to see it being reintroduced to a new generation. I sincerely hope this leads to the production of remakes for the superior Empire Strikes Back and Return of the Jedi entries -- perhaps with a few more extras along for the ride. [This review is based on a retail build of the game purchased by the reviewer.]
Super Star Wars photo
As old school as the Force
I'm really surprised that Super Star Wars is getting a re-release in 2015. No, not because "it's old," but rather the fact that it's an exceedingly unforgiving retro game, which doesn't really gel with the hand-holding landscape of modern gaming. While some elements haven't aged all that well, it's still very much a classic.

Deals photo
Deals

There's a $329 PS4 Star Wars Battlefront bundle on eBay


A week from Black Friday? Hmm...
Nov 17
// Dealzon
It's Tuesday and it's another big release day. If you've digested all the Star Wars Battlefront reviews (e.g. this one here) and you still want in on the action, particularly on the PS4, then here's a worthwhile pre-Black Friday deal for you to gander at.

Review: Star Wars Battlefront

Nov 17 // Chris Carter
Star Wars Battlefront (PC, PS4, Xbox One [reviewed])Developer: EA Digital Illusions CE (DICE)Publisher: Electronic ArtsMSRP: $59.99Release Date: November 17, 2015 My main problem with Star Wars Battlefront is how arcadey the game feels, when it's very clear DICE is trying to push a fully-fledged shooter on you. The end result is a Frankenstein's monster of sorts, with a lot of fun bits, and some elements of overproduction and bloat fixed in to boot. Let's start with how the game handles class creation. "Cards" are basically uninspired loadout options, with the tired gating process to boot. Why does the game feature a "credits" system on top of ranked level gating? Call of Duty solved this conundrum ages ago with tokens, which simplify everything with a singular in-game currency that you can use to unlock things. With Battlefront, it feels like DICE is actively gating you at every turn, and willingly deterring you from experimentation. Once you actually open up your options they aren't exactly mind-blowing either, with generic powers like "focus fire" (more temporary accuracy), or Thermal Detonators, which are just grenades. The only standout is the jump pack. All of the aesthetic options lack personality as well, and beyond the token gender and race choices, everything looks the same. Whereas previous titles would allow players to choose between multiple races with drastically different abilities (read: droids), every Battlefront player is humanoid in nature, whether they're a Twi'lek rebel or a Stormtrooper, they all operate the same. [embed]320463:61122:0[/embed] That isn't to say that the game isn't fun. Locations are sprawling and full of life, even if the character models aren't nearly as vibrant. Every single environment is detailed to the point where it looks like it was taken directly from the films, and most of the time, there's a gigantic battle playing out in the skies above, adding a dire feel to every match. I really like most of the modes, particularly Supremacy, Fighter Squadron, and Hero Hunt. There are nine in all, and all of them are fine in their own way. Supremacy is basically the new core mode of the game, featuring a "capture the point" tug of war system. It fits with Star Wars' high-octane action, as tons of different vehicles are scattered about at a frantic pace, to the point where every spawn is interesting. This game type is pretty much always fun when it's featured in a Battlefront game, and I haven't had a bad experience yet. Fighter Squadron, while rudimentary, is also a go-to of mine. Across several landscapes two teams will battle it out in the sky, solely in vehicles. It's not even close to the thrill of a proper X-Wing or Tie Fighter game, but again, as an arcade-like experience, it does the trick. Barrel rolls, quick turns, shields, and missile locks are all in, and it feels unique enough to set itself apart from other similar titles. My other standout favorite is Hero Hunt. This one basically teeters from a team-based mode to a free-for-all in an instant, placing a collective of soldiers against one named character -- the person to score the killing blow gets to play as that hero. It's a rush due to the fact that heroes cycle after every death, and fighting the jet-pack wielding Boba Fett is a completely different experience than taking on a Force user. You're constantly forced to change up how you approach any given situation (and learn all of their abilities, and how they impact the flow of a match), and the recognizable characters elevate the mode. Playing online is the gift that keeps on giving with Battlefront. There's a wide variety of game types to choose from without having so many that the community feels segmented. Even in EA Access there are plenty of people online, and games fill rather quickly. Then you have the mission mode, which is separate from everything else. I'm not convinced that it's much more than a fleeting fancy, even with an online or offline co-op partner. The first half consists of basic "versus" battles with or without placing players in the shoes of heroes and villains, and survival essentially amounts to another horde mode. What's weird about the former is that it's so incredibly limited, almost for no reason. The game forces you to play with "tokens," similar to Call of Duty's "Kill Confirmed," and with just four maps, it gets old in an afternoon. Why did it have to be like this? Why aren't there more maps, and better bots available? It feels rushed, almost like EA had to add in a token offline game type just to have it in there. The same goes for survival, because while I do like that the wave-based mode has an "end," unlike many other boring infinite horde modes, there isn't much to it. Occasionally waves will throw an AT-ST or Tie Fighter at you, and all players have to do is blast it into oblivion with environmental weapons or their normal gear. They have a lot of health even on normal, so it can get incredibly tedious. In short, do not count on a reliable single player component. Star Wars Battlefront feels authentic in many ways, but that authenticity is aggressively pursued at the cost of gameplay, and is often tacked-on. If you're in the mood for a relatively shallow shooter with caveats you likely won't be disappointed, but I wish that DICE had a little more time to polish it and add more substance. [This review is based on a retail build of the game provided by the publisher, as well as time spent online with the EA Access program on Xbox One, purchased by the reviewer.]
Star Wars review photo
Ready are you? What know you of ready?
Star Wars has been a part of my reality ever since my parents showed me the first film on VHS. From there I attended the release of every movie in the series, including the re-releases of the original trilogy -- if you'r...

Star Wars photo
Star Wars

Lots more Star Wars games coming from EA, including sequels to Battlefront


The bloody thing's only just come out!
Nov 17
// Joe Parlock
Star Wars: Battlefront is out today in the US (Chris was kind of “meh” about it), and there’s still a whole ridiculously expensive season pass of content to come out. But don’t let that almost £1...
Super Star Wars photo
Super Star Wars

Reminder: Super Star Wars comes out this week on PSN


The SNES classic
Nov 16
// Chris Carter
As a reminder, Super Star Wars will hit the PSN this week (PS4 and Vita with Cross-Buy). It was part of a classic trilogy for the SNES, and was basically a re-telling of A New Hope, through the veil of an action pla...
Deals photo
Deals

Star Wars Battlefront deals plus free Jade Empire from Origin


It's a Star Wars holiday no matter what
Nov 15
// Dealzon
As Star Wars Battlefront approaches the deals are actually drying up. We've seen the PC digital version go for as much as 25% off, but now the best deal for PC is a measly 17% off at DLGamer dropping the price from $60 to onl...
Battlefront photo
Battlefront

A better breakdown of the Star Wars Battlefront season pass


Maps, modes, characters
Nov 13
// Jordan Devore
The season pass for Star Wars Battlefront is $50. We had a basic understanding of what the package entails, and as of today, we have a slightly better idea what to expect. Here's the latest summary from EA: 4 expansion packs...
Review events photo
Review events

As a reminder, Destructoid does not attend industry review events


Including EA's recent one for Star Wars
Nov 12
// Chris Carter
As you may have heard, major publishers often run "review events" for big games, seeking to gather up members of the press into one location. These events are located in highly controlled environments, with near-perfect setti...

Star Wars Battlefront's full version hasn't really swayed me

Nov 12 // Chris Carter
Firstly, I have to say I'm surprised at how smooth the EA Access build has been. I've had no issues connecting to any matches, and online play has been very smooth. There's also plenty of people in the program, and nearly every match I've played has filled up immediately. Additionally, nine modes in all is enough to keep people interested without having the unfortunate effect of splitting the community. In addition to the modes I already covered, another addition really stood out -- Hero Hunt. It's a 1v7 mode essentially, where one player takes the place of an iconic hero, and defends themselves against a group of standard soldiers. Whoever kills said character becomes one next. It's pretty fun, mostly because of how formidable each hero is. I love that it's constantly changing up the hero after each kill, as it forces players to adjust their tactics The other breakout mode is Fighter Squadron, which is an entirely vehicular based affair, similar to a Star Fox skirmish. It's a far better way to handle ships than the lame "power-up" style pickups in the core modes, and there are even hero ships like the Falcon involved. AI is also built in to make it feel more full and "epic," which I'm mostly okay with since it feels more arcadey than anything. As for the rest of the modes they're pretty standard fare (team deathmatch, escort), and across all of them I noticed the same stilted animations from the beta. It feels cheap, even in comparison to DICE's recent efforts like Battlefield 4. Voicework for standard grunts and heroes alike also feels rush and hastily injected. Pop-in is a major issue, and one of my soldiers even grew hair in the intro -- it was hilarious, but when it happens in-game it's just annoying. [embed]320256:61076:0[/embed] Thankfully the offline modes have been fully unlocked as well, allowing me a much bigger taste in comparison to the one horde mode mission in the beta. As a note, all of the following supports online and split-screen play, the latter of which sees a small drop in quality as well as the framerate, but is still presented in a very much playable state. The first of the two modes is "Battles," which are essentially team deathmatch confrontations with AI built in. There are only four maps to choose from (Hoth, Tatooine, Endor, and Sullust), and both support regular or hero battles -- the latter of which allows players to control a named character (Luke, Han, Leia, Vader, Palpatine, or Boba). It's...straight-up Kill Confirmed from Call of Duty. After downing a foe they'll drop tokens, which you'll have to collect to score points. Do that 100 times and the match is over. If you want you can turn off your AI support, which makes the gametype even more like a horde mode than it already is. Sadly, the AI is a bit dull even on the "master" difficulty, so they never really take the gameplay to the next level. The same exact four maps are available in Survival mode, which delivers enemies in waves like a traditional horde experience. It's a fun distraction, but it doesn't ever go the full mile, heavily relying on nostalgia, like the classic soundtrack from the original trilogy. Ultimately, both modes feel the same. The former is framed more as a versus match, but still places multiple AI opponents in each arena with you -- it just isn't presented in a wave-based format. For those of you who were holding out hope for a more involved single-player component in lieu of a campaign, prepare to be disappointed. I obviously need more time to deliver a final verdict, so stay tuned for a full review sometime next week. In the meantime, you can download the game now if you're in the EA Early Access program or you happened to get a free token recently.
Star Wars Battlefront photo
EA Access impressions
I wasn't all that smitten with the Star Wars Battlefront beta, but today the full game launches for EA Early Access members, with a 10-hour time limit caveat. Now the game is free of content locks, with all modes available for play in addition to the offline component, which features split-screen support and bots. The final build hasn't really changed my mind all that much.

Star Wars Battlefront photo
Star Wars Battlefront

Here's everything that can be unlocked in Star Wars Battlefront


Unless there are some surprises
Nov 10
// Brett Makedonski
It's only one week until an estimated 13 million players will hop into Star Wars Battlefront and contribute to the eternal struggle of good versus evil. Regardless of which side you're on, there will be plenty of ways to...
PlayStation 4 photo
PlayStation 4

Check out this awesome Darth Vader PS4 controller


May the PS4 be with you
Nov 10
// Vikki Blake
The Darth Vader-themed PlayStation 4 DualShock controller will be available in Europe from November 18, 2015, and November 19 in the UK. Sony confirmed the news on the official EU and UK PlayStation twitter accounts.
Battlefront photo
Battlefront

Star Wars Battlefront has a surprisingly small file size


Comparatively speaking, of course
Nov 09
// Brett Makedonski
In a sea of 40 and 50GB game installs, Star Wars Battlefront flies under the radar. It defies what we've come to expect from a triple-A title. I bet the other games think it's a traitor and call it Rebel Scum. According ...
Star Wars photo
Star Wars

If you like Star Wars and Anna Kendrick, I have the thing for you


Or if you like vanishing from clothes
Nov 09
// Brett Makedonski
In a week's time, a lot of people will be transported to the battlefields of Star Wars Battlefront. EA is expecting around 13 million, in fact. All those folks living out the Star Wars fantasy before shuffling off to th...
Star Wars: First Assault photo
Star Wars: First Assault

See the Star Wars game that was cancelled before EA got the rights


Star Wars: First Assault
Nov 05
// Steven Hansen
There's Star Wars: Battlefront III. There's Star Wars 1313. There's even that Darth Maul game. But no one mourns Star Wars: First Assault. According to the YouTube description, "This was a tech beta ran on Xbox Live a while ...
Star Wars photo
Star Wars

Star Wars Battlefront's four gorgeous planets in just 30 seconds


And possibly more, you tourist
Nov 05
// Brett Makedonski
Most everyone who is interested in Star Wars Battlefront has a good idea by now if they're buying it. The open beta last month served as a nice test run in that sense. We've all had an opportunity to see what we're gett...
EA Access photo
EA Access

Star Wars Battlefront EA Access trial good for 10 hours of play


$5/month for 5 days in advance
Nov 04
// Steven Hansen
If you're dropping the five bones per month (get you, Mr. Moneybags; some of us need that $5 for carrots to make soup) on EA Access (Xbox One only), you'll get to play 10 total hours of the upcoming Star Wars Battlefront. Acc...
Battlefront photo
Battlefront

Force Awakens' Jakku shows up in Star Wars Battlefront


Looks pretty cool
Nov 03
// Jordan Devore
In the second teaser trailer for Star Wars: The Force Awakens, there was a striking shot of Rey speeding past a long-abandoned Star Destroyer. The scene takes place on a desert planet, Jakku, and the massive ship crash landed...
Battlefront photo
Battlefront

EA shoots (first) for 13M Star Wars Battlefront sales


That is a ridiculous number
Oct 30
// Brett Makedonski
Electronic Arts isn't trying to be Greedo greedy, just ambitious when it says that it expects Star Wars Battlefront to move 13 million copies. Maybe realistic, too. The Star Wars maelstrom of fandom is at a fev...

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