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Just Cause 3 photo
Just Cause 3

I won some Doritos out of a dumb Just Cause 3 claw machine


Did I say dumb? I meant awesome
Aug 05
// Brett Makedonski
Square Enix has no problem embracing how stupid and great and terrible and awesome its game -- and all video games, really -- can be. That's why there's a Just Cause 3-branded claw machine that's dishing out Doritos at gamesc...
Final Fantasy XV trailer photo
Final Fantasy XV trailer

Final Fantasy XV gets gamescom 2015 trailer, no release date


Watch the new Final Fantasy XV trailer
Aug 05
// Steven Hansen
Well, there it is, the latest substantive look at Final Fantasy XV, the game that started as Final Fantasy XIII Versus (PS3) and has changed considerably in the near decade since then. Despite the playable road trip demo, it...
Final Fantasy XV photo
Final Fantasy XV

Final Fantasy XV's big gamescom trailer has a cute dog!


Full trailer coming in 7 hours
Aug 04
// Steven Hansen
So, between this, Fallout 4, and Metal Gear Solid V's Diamond Dog...year of the dog? Yeah, year of the dog. Square has noted Final Fantasy XV was a ghost at E3 because the company was focusing on its gamescom showing. That tr...
FF XII remake photo
FF XII remake

Final Fantasy composer distances himself from Final Fantasy XII remake talk


'The term remake was used in error'
Aug 03
// Chris Carter
This past weekend, composer Arnie Roth started chatting up a "Final Fantasy XII remake," much to the delight of the Internet rumor mill. This morning though he took to Facebook to put down those rumors, noting that "regr...
Final Fantasy Explorers photo
Final Fantasy Explorers

Final Fantasy Explorers arriving west in January


On 3DS
Jul 31
// Chris Carter
Final Fantasy Explorers looks intriguing -- like Square Enix's take on Phantasy Star Online. Thankfully, the publisher has just announced this week that it will be headed west, specifically on January 26 in the US, and ...

Review: Life is Strange: Dark Room

Jul 28 // Brett Makedonski
Life is Strange: Dark Room (PC, PS3, PS4, Xbox 360, Xbox One[reviewed])Developer: Dontnod EntertainmentPublisher: Square EnixRelease date: July 28, 2015MSRP: $4.99 (Each Episode) Interestingly enough, Dark Room largely betrays the pacing set forth by the previous three installments. Those chapters had a tendency to meander as Dontnod built the world and its characters. There wasn't anything inherently bad about that. Actually, now that the game's nearing its conclusion, it's paying dividends. We're invested in the story surrounding Arcadia Bay. Still, Dark Room is always tugging at your sleeves, trying to guide you somewhere. The stakes in this episode have been raised to a degree that doesn't lend itself to killing time. Urgency permeates the entirety of Dark Room. Rushing from one location to another advances the plot as things escalate steadily, and there's not always a chair handy to take a mental breather. As quickly as things move, a lot of the brilliance behind this episode comes in the form of finally tying together past events and seeing how they cause everything to shake out. There's some resolution, even if it's not full resolution. Dontnod has proven that it expertly laid the framework to affect future encounters. One particular instance comes in the form of another spat with a familiar antagonist. The branching paths can lead to several outcomes, none necessarily more optimal than the next. [embed]296752:59714:0[/embed] Another prime example is very un-Life is Strange, and maybe the only time Dark Room just sat still for a minute. Max has a board of clues that she must use to put together some damning evidence against someone. Putting on Max's sleuthing hat, the puzzle requires carefully finding related documents and grouping them in a sensible way. Odd as it may have seemed, this section nicely conveyed a sense of inter-connectivity and broke up the episode's breakneck speed. The rest of Dark Room's high points were the bleakest moments the game has seen, none of which should be discussed here. This episode doubled down on grim material and somber social issues. The absolute best thing Dark Room does is that it still somehow manages to present most of this (and the characters tied to it) from a complex perspective. It's not dealing in blacks and whites -- even though it's completely expected by now, given the nature of the subjects. The more time spent in Life is Strange, the more obvious it is that this isn't the game we may have originally thought. The supernatural won't overshadow the social issues. The rewind mechanic often doesn't feel like an option because you want to live with your decisions. Somehow, Dontnod resisted the urge to lean on these aspects, even though they'd be the easiest to lean on. The game's immeasurably better off for it. So, after another cliffhanger ending, we're left awaiting the conclusion and with no real idea where the narrative might go. Dark Room has been the most masterful installment in Life is Strange thus far, and it sets us hurtling toward the finish line. If the first 80 percent is any indication, it probably won't be a "happily ever after" ending. Only one thing's certain, though: that ever-present throat lump will be along for the ride.
Life is Strange review photo
Super Max
I played the fourth episode of Life is Strange with a lump in my throat. You know, the sort of uneasiness that puts a slight pressure behind your ears. The lump waned and grew with the chapter's crescendos and decrescend...

FF Type-0 HD photo
FF Type-0 HD

Final Fantasy Type-0 HD will have DOTA 2 bonuses, 'exclusive loading screen' on PC


Haha what
Jul 28
// Chris Carter
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies bet...

Life is Strange: Episode Four Achievement guide

Jul 28 // Brett Makedonski
Dark Room: Finish Episode 4: Dark Room This is the only Achievement that's earned through story progression. Just finish the fourth episode. Easy peasy. Ambient: Take optional photo #1 in Episode Four: Dark Room The first photo op takes a while to get to. It's available as soon as Max has control of her camera again. Take a picture of Chloe while she's working hard at her computer. Time-Lapsed: Take optional photo #2 in Episode Four: Dark Room Fortunately, we don't have to wait as long for the second photo as we did for the first. Once in step-douche's garage, go take a gander at the bird's nest that's hiding behind the plank. Move the plank to the side and take a picture for Max's Arcadia Bay Wildlife Series. Make sure to move the plank back when you're done; drill sergeant David doesn't like people messing with his stuff. Balance: Take optional photo #3 in Episode Four: Dark Room You know that ominous totem pole in the corner of the Blackwell Academy courtyard? Well, now there's an ominous pile of stones in front of it. Go ahead and take a picture of the "Blair Witch" rocks for this episode's third Achievement. Rangefinder: Take optional photo #4 in Episode Four: Dark Room This one's also in the Blackwell courtyard. Go talk to Samuel -- he's sitting on the bench -- about animals, squirrels in particular. He'll throw a nugget of food, which attracts one furry friend. Use the box of food next to Samuel to lure another squirrel over. When they're snacking together, take a picture of them. Gamma Value: Take optional photo #5 in Episode Four: Dark Room Once in the boys' dorms, take the hallway to the right and look out the window. There are some footprints that Max finds photo-worthy. Dioptic Power:Take optional photo #6 in Episode Four: Dark Room Before long, you'll end up on the beach. This episode's sixth photo is the third beached whale from the right. Snap a picture for some of the saddest Gamerscore you'll ever earn. Fisheye: Take optional photo #7 in Episode Four: Dark Room This one requires some quick reflexes and possibly a rewind or two. Off to the left of the barn is a bird posted up on the fence. Take a quick photo of it. If our feathered friend flies away, reverse time until he sits still long enough for a picture. Manually Exposed: Take optional photo #8 in Episode Four: Dark Room The next one's owlfully easy to find. There's an owl hanging out in the corner of the loft in the barn. Once you're up there, do what Max does best. Slideshow: Take optional photo #9 in Episode Four: Dark Room This one's inside the End of the World Party. Go around the outside of the pool and up to where the VIP booth is. Go into the unmarked door. When in there, take a photo of Justin at the sink with his lower half lined up with the skeleton graffiti. Tripod: Take optional photo #10 in Episode Four: Dark Room In the pool area of the End of the World Party, move off to the right side and look up and out the windows. Find a place where you can line up a nice double moon shot. Wait. Double moon?! Shutterbug: Take all optional photos in Episode Four: Dark Room This one will unlock as soon as you pick up the last optional photo. Two Achievements for the price of one!
Life is Strange photo
Point camera, earn Gamerscore
We're inching ever-closer to the conclusion of Life is Strange. As we get nearer to knowing what the narrative holds for Max and Chloe, we find a bit of familiarity in the Achievements. Like always, episode four Dark Roo...

Dragon Quest XI photo
And it looks fantastic!
[Update:  Speaking to IGN, Square Enix backpedaled, saying NX is only "under consideration."] Square Enix just officially announced Dragon Quest XI, the next mainline title in the publisher's storied role-playing ga...

Deus Ex: Mankind Divided photo
Deus Ex: Mankind Divided

Deus Ex Mankind Divided dev 'rectifies' issues for non-lethal play styles


'Supporting all different play aspects'
Jul 28
// Vikki Blake
The decision of whether your foes live or die in Deux Ex: Mankind Divided -- particularly in your boss battles -- will once again be yours and yours alone.  Talking to OXM, Deux Ex: Mankind Divided directo...
Dragon Quest Heroes II photo
Dragon Quest Heroes II

Dragon Quest Heroes II debuts spring 2016


Features a new multiplayer mode
Jul 28
// Kyle MacGregor
Dragon Quest Heroes II is launching in Japan next spring, Square Enix just announced. The publisher announced the new action title back in April, not long after the first game's Japanese release topped charts with more than 5...
Dragon Quest XI photo
Dragon Quest XI

Dragon Quest XI leaked before tomorrow's reveal


Logo found on the official site
Jul 27
// Chris Carter
Tomorrow, Square Enix was set to reveal some Dragon Quest related news at a special press conference, but Gematsu has uncovered some early assets uploaded to the Dragon Quest site that spill the beans. For one, Dragon Quest X...
3DS port photo
3DS port

Well, Dragon Quest VIII almost looks as good as it did 11 years ago


3DS port
Jul 23
// Steven Hansen
I'm always down for photo modes. Still, adding a photo quests feature that tasks you with snapping pictures for rewards, in a port of a game that looked a little bit better in 2004? (For reference, it is now 2015) Well, ok. ...
Rise of the Tomb Raider photo
Xbox console exclusivity lasts one year
Rise of the Tomb Raider will be shedding its Xbox exclusivity next year, coming to PC sometime in early 2016 and PlayStation 4 later on during the holidays, Square Enix just announced. The title is currently planned for a November 10, 2015 launch on Xbox One and Xbox 360, which gives Microsoft a full year before Lara Croft's latest adventure winds up on a competing console.

Life is Strange photo
Life is Strange

Life is Strange Episode Four will debut on July 28


One more episode to go
Jul 23
// Chris Carter
Square Enix has revealed the release date for the fourth episode of Life is Strange, titled Dark Room-- July 28. The above video is a teaser of sorts, but it does contain spoilers, so be warned. The episode is allegedly taki...
Dragon Quest Builders photo
Dragon Quest Builders

Don't write off Dragon Quest Builders just yet


Interest rising
Jul 22
// Jordan Devore
That first image of Dragon Quest Builders (PS3, PS4, PS Vita) didn't do much for me. "Huh? Dragon Quest through the lens of Minecraft? Uhh, okay." *closes tab* These latest screenshots are more substantial. The "Camp" bar in ...
Sad JRPG photo
Sad JRPG

Square Enix's secret new JRPG Project Setsuna is about sadness


Just like my life
Jul 22
// Steven Hansen
"Project Setsuna," an "all-new console project" that's in development from a brand new studio called Tokyo RPG Factory, was a footnote at Square Enix's E3 press conference. Project name, concept art, studio. That's all we kne...
Life is Strange photo
Life is Strange

Life is Strange Episode Four is probably imminent, but not definitely


Achievement lists are telling
Jul 21
// Brett Makedonski
It's been a little while since we last heard from Max and Chloe in Life is Strange. To be exact, it's been nine weeks since the third episode released, meaning the next installment should be right around the corner. There's a...
Final Fantasy XV photo
Final Fantasy XV

Square set for Final Fantasy XV reveals, playable Just Cause 3 at gamescom


I'm on the road to gamescom
Jul 17
// Steven Hansen
As noted in-depth earlier this year, Final Fantasy XV skipped E3 for a gamescom blowout. Square has just set its gamescom lineup and FFXV is well represented, taking up the "big stage" of the company's enormous, 1,100 square ...
Just Cause 3 photo
Just Cause 3

Just Cause 3's interactive trailer drives home the agency of chaos


Project Mayhem
Jul 15
// Brett Makedonski
This isn't your typical video game trailer, because Just Cause 3 is not your typical video game. Instead of a carefully crafted sizzle reel, the audience gets to determine how the sizzle plays out. That's because Just C...
Hearst's Kingdom photo
Hearst's Kingdom

Kingdom Hearts 3 news next month alongside playable Star Wars


Hearst's Kingdom
Jul 13
// Steven Hansen
We previously anticipated some Garrison Hearst Kingdom Hearts 3 news in November courtesy of Kingdom Hearts at the D23n event in Japan, but the Disney/Square crossover will be at Disney's American D23 Expo next month with "ne...
New Hitman photo
New Hitman

Hitman releases digitally this year, on disc in 2016


'Sizable chunk' playable at launch
Jul 09
// Jordan Devore
Amidst the rush of E3, I missed hearing about IO Interactive's unusual release plan for Hitman. In a Q&A today, the studio reiterated some of those points and highlighted new details. To recap: "What we release on Decembe...
Dragon Quest photo
Dragon Quest

Want more Dragon Quest games localized? You might want to buy Dragon Quest Heroes


The Western world's woe and SE's dough
Jul 08
// Ben Davis
Polygon recently spoke with Dragon Quest series executive producer Yuu Miyake about Dragon Quest Heroes: The World Tree's Woe and the Blight Below (God, I love that title). Since this is the first Dragon Quest game to be...
Dragon Quest Builders photo
Dragon Quest Builders

New Dragon Quest looks like a Minecraft clone


Welp
Jul 08
// Kyle MacGregor
Minecraft has no shortage of imitators, but I never thought Dragon Quest would be one of them. Enter Square Enix with its latest creation, Dragon Quest Builders, a "block make RPG" that looks an awful lot like Mojang's ludicr...

Final Fantasy XIV: Heavensward's Alexander makes raids much more accessible

Jul 07 // Chris Carter
Endgame raids have seemingly undergone a few changes since we last left the Binding Coil of Bahamut in Realm Reborn. For starters, you can use the duty finder to enter Alexander immediately after completing the roughly 10 minute attunement quest -- the only thing you need is Item Level 170 or above, and the main story completed. Square Enix noted that they wanted the base raid to be more accessible (with a tougher challenge coming later for static groups), and I think they succeeded with that goal. There are four wings in all so far (more will be added at a later date like Coil), and the first three can easily be completed with a pick-up-group, so long as everyone is on their toes. The first fight features two mechs which need to be kept apart by the two tanks, the second battle is similar to Turn 4 of the first Coil (lots of adds, but with a fun mech-suit twist for one DPS), the third features a really cool shape-shifting water elemental, and the fourth is against a giant structure that almost feels like a confrontation with Alexander himself. I like all of them in their own way, though the fourth is easily comparable to an EX fight, and will give pick-up-groups more trouble. Loot is handled differently as well, as every fight drops "tokens" that you can use to acquire Item Level 190 gear in Idyllshire. The accessories only need one token, but the left side armor pieces will need at least two, if not four. As of today, I won two rolls for the head piece token, granting me a piece of headgear -- I have two more "lockouts" that I need to complete for the rest of the week, at which point I can't earn any other gear in Alexander. Theoretically you can get three pieces this week, with one accessory token, one waist token, and two hand tokens (some tokens share loot tables, and the body and legs take four each). [embed]295523:59398:0[/embed] It's not a perfect solution, but I really prefer it to the old system. Previously, I was raiding in Coil with my old static, and we'd find that we'd frequently get doubles of unneeded gear, leading to some of our group not getting any pieces and falling behind by sheer luck. This is typical of the MMO endgame routine, but in recent years, many developers have implemented tokens to combat this -- it's nice to see Square Enix adopt it, just in time for the new Master Loot system to make raid lead's lives easier. The actual design of the dungeons themselves are brilliant, filled with steam pouring from pipes, metallic slides, and tons of personality throughout. It's a nice departure from the overused Allegan theme of Coil, and overall, I'm liking it a bit more. I also really like the soundtrack, as it gets me sufficiently pumped to take on the new encounters.  I'm happy with Heavensward's Alexander raid debut, and Savage mode is set to arrive in two weeks from today, which will bring about the aforementioned tougher fights, more akin to what a typical static group would expect.
Square Enix photo
I braved all four current floors today
Today marks the release of the Alexander raid in Final Fantasy XIV: Heavensward, a pretty monumental day for hardcore players. We've all been tirelessly working on our sets, ensuring that we make our way up to a respectable I...

Catwoman photo
Catwoman

Tetsuya Nomura's Catwoman figure still looks like a Metal Gear villain


I'd fight her
Jul 07
// Chris Carter
Late last year Final Fantasy producer Tesuya Nomura announced that he was working on a special figure based on Batman's Catwoman, and now we can see the fruits of his labor thanks to a retail listing from Ami Ami. The figure ...
Final Fantasy XIV photo
Final Fantasy XIV

Square stops Final Fantasy XIV Mac sales after dev team's 'mistakes'


Offering refunds
Jul 06
// Steven Hansen
As we noted last week, the Mac port of Final Fantasy XIV: A Realm Reborn is plagued with issues. This doesn't seem uncommon these days, but remember that Naoki Yoshida built A Realm Reborn back up from Final Fantasy XIV's ini...
FFXIV photo
FFXIV

I'm pumped to raid in Final Fantasy XIV's Alexander


Mechanical playground
Jul 06
// Chris Carter
The Alexander raid, the second real raid set to debut in Final Fantasy XIV after The Binding Coil of Bahamut, is on track for tomorrow. In the meantime you can check out this new trailer to get an idea of what to expect...

Experience Points .17: Nier

Jul 04 // Ben Davis
Don't look at me! Nier's Emil is one of my favorite video game characters of all time. The player first meets Emil in his super creepy mansion, a young boy playing the piano alone with a piece of cloth covering his eyes. Due to the setting, his initial appearance is a little off-putting, but once he begins to open up to the player, he turns out to be anything but creepy. Emil is just about the sweetest, most kind-hearted kid you'll ever meet, but he suffers from a peculiar and unfortunate ailment wherein everything he looks at turns to stone, which is why he always wears a blindfold. His eyes are a great source of shame and guilt for him, which he has a hard time coming to terms with until Kaine, another outcast, comforts him by saying, "Your eyes are not a sin. Don't ever be ashamed of them. They're part of you. A vital part of you." Eventually, he brings the party to a secret laboratory in an attempt to find a cure for his ailment. After a few bizarre revelations and an emotional boss fight, the mission is a success. Emil regains the use of his eyes without the risk of petrification, but unfortunately this comes at a great cost. The process transforms his body into a grotesque, skeletal figure as the player finds him cowering and sobbing on the floor, horrified and ashamed by his own appearance. During a touching moment, Nier assures him that everything will be okay and that they won't treat him any differently. Poor Emil is such a tragic character. He goes from being unable to look at anyone without hurting them, to being ashamed to even be seen because of his disfigured body. But even after so much hardship, he never loses his cheery, optimistic attitude, and he never stops trying to bring happiness to everyone around him. It always makes me so happy that his friends don't treat him any differently after he transforms. Kaine and Nier are nothing but supportive and comforting, and it makes me smile to see Emil light up after being reassured. There are so many scenes with Emil that just make my heart swell. You're the greatest, Emil, and don't let anyone tell you otherwise! Those who dream Nier's gameplay is rather interesting as it's never afraid to suddenly switch things up by throwing in new mechanics from different genres. It may seem like a typical action adventure with RPG elements at first, but then it goes and adds side-scrolling platform segments, top-down perspectives, bullet hell boss fights, survival horror areas, and more like it's nothing at all. And somehow, all of these elements work well and feel completely natural. The strangest part of the game, though, is when it suddenly becomes a text-based adventure of all things, and they still manage to have it make sense within the context of the story. In the Forest of Myth, the party comes upon an odd village of sleeping people. The villagers warn Nier to beware of the words, the "contagious words," but by then it's already too late. A strange illness known as the Deathdream lingers over the forest denizens, trapping them in their dreams, and it quickly begins to take hold of Nier and Weiss. The illness manifests itself as words in the minds of the characters, which appear as text on the screen for the player to read. Rather than speaking, the characters' dialogue appears as written words and their thoughts and actions appear as narration. It's actually rather humorous, because they can read the narration being written about them, and sometimes react as though it's being unfair or deceiving (especially Weiss, who gets very irritated with the narrator's choice of words). There are several dreams the player must enter by speaking with the various villagers. Some of them require some light puzzle solving to escape, such as choosing the correct path to take or answering some reading comprehension questions which make sure the player isn't just skipping through all the dialogue. Failing these sections can actually lead to death and a game over, so players have to be careful and pay attention or they'll never escape from the dreams. It's so bizarre to see a game like Nier suddenly switch gears and try something completely unexpected like this, but somehow it worked so well that it actually resulted in one of my favorite parts of the game. I loved how they worked the text adventure mechanics into the actual story by forming an illness around it, so it actually made sense to be seeing nothing but words on the screen and it didn't feel jarring or clumsy. I'll be curious to see if they try anything else unexpected like this in the sequel! Resident Emil Speaking of the different genre elements, I have to bring up the survival horror section as well, because it's another one of my favorite parts of the game. The area in question is Emil's mansion, a wonderful homage to survival horror games, and to Resident Evil especially. Upon approaching the mansion, all of the colors of the world seem to fade slowly to gray, casting a gloomy atmosphere over the party. Inside, every room has that static Resident Evil camera angle. A butler directs the party to a waiting room, but after waiting around for a while, Nier decides to investigate. After leaving the room, Kaine mysteriously disappears. Weiss begins to panic, believing the mansion to be haunted, as strange things start to happen. Paintings begin changing, creepy, petrified statues of people start showing up, unsettling voices can be heard, a sink randomly starts filling up with blood... this is clearly not a good place to get lost! And yet, the mansion is owned by Emil, the kindest person in the world. His presence really threw me off at first. What is he doing staying in a creepy place like this? He admits to having the power to turn things to stone, so it's safe to assume that all those petrified people were his doing. But is he aware of the bloody sinks and scary paintings? Probably not, since he's always blindfolded. Or maybe he's just used to it. At least he's the one comforting thing about this place, so it's not all creepy. [embed]295242:59325:0[/embed] Play it again, Devola If there's one thing I think everyone can agree on, it's that Nier has a phenomenal soundtrack. It's legitimately one of the very best video game soundtracks I can think of. The fictional language and Latin-esque vocals are haunting and beautiful, and combined with the dreamlike music, memorable melodies, and unique sounds, the result is just magical. Every track is exceptional, but if I had to choose one track to share for those who have never heard anything from the game before, I'd probably choose the "Song of the Ancients." Like much of Nier's music, there are multiple versions, but I chose Devola's version for its peacefulness and the fact that it could be considered a main theme, since it plays in the hub village. It's one of my favorite vocal tracks, along with the themes for Kaine, Emil, and the Shadowlord. Even if you haven't played Nier, I highly recommend giving the rest of the soundtrack a listen if you enjoy this track! Defense against the dark arts Nier often gets criticized for its mediocre gameplay mechanics, most likely because of the combat, since the sword techniques are rather limited. However, there's one aspect of the combat that I found to be especially satisfying: the Sealed Verses. Nier's Sealed Verses are basically magic attacks which are learned by Weiss and can be used by Nier in battle. There are eight Sealed Verses to learn, and two can be equipped at a time. They're all very different and useful in various situations. Dark Blast shoots out small, quick projectiles; Dark Lance fires a barrage of large spears; Dark Hand summons up giant fists for lots of damage; Dark Phantom calls forth a shadowy doppelganger to fight for Nier; Dark Whirlwind creates spinning blades which block enemy projectiles and cause damage; Dark Execution causes spears to burst up out of the ground in straight lines; Dark Gluttony absorbs enemy projectiles and fires them back; and Dark Wall creates a shield around Nier. Combining the various Sealed Verses with the limited physical attacks honestly left me feeling very satisfied with the combat. Even though I usually stuck with Dark Lance, as it seemed to be the most useful for just about any situation, I had a lot of fun experimenting with all the other spells as well. Dark Execution is especially cool, since the spears can pop out of the ground in every direction, impaling enemies all around Nier. I loved that I could be slashing Shades with a sword one second, summoning a huge, magical fist to pound them into the ground the next, and then finishing them off by impaling them with spears popping out of the ground below them. Honestly, the Sealed Verses simply felt amazing to use, and I thought they more than made up for the lackluster swordplay. The bold and the beautiful Initially, I didn't like Kaine very much. Scantily clad woman with an attitude? I've seen that before, plenty of times. Show me something new! Well, surprisingly for me, Nier did show me something completely new with none other than Kaine herself. Kaine's backstory isn't revealed to the player until New Game+, and it sure as hell does its job in getting me to care about the half-naked heroine. Much like the forest text adventure part of the game, Kaine's backstory is told entirely through text. It opens with a young Kaine, running from a group of bullies in her hometown. The bullies throw rocks at her, call her a freak, and beat her up before finally dropping an unexpected revelation by saying, "I don't get you, freak. Whatcha acting like a girl for, huh? Everyone knows what you really are!" As it turns out, Kaine is actually a hermaphrodite. Because of this, she is viewed as an outcast and is bullied relentlessly, leaving her depressed, suicidal, and feeling as though she has no place in the world. The only person who stands up for her is her grandmother, a tough, admirable woman who doesn't take shit from anyone and isn't afraid to retaliate against those who have been bullying her granddaughter. She comforts Kaine by saying, "You're my granddaughter, and I love you, and if folks have a problem with that, they can just go to hell." What a wonderful woman! It may seem strange for a character to wear skimpy, revealing clothing, especially in combat situations, but in Kaine's case I totally get it. Her entire life, she was bullied about her body and made to feel ugly and bad about herself. But as an adult, she's become hardened to all of those criticisms and has decided to finally own her body and feel proud about herself. She may be different from everyone else, but she's no less beautiful, and after so many years of being ashamed of her body, she's finally comfortable enough to show some skin and not care about what anyone else thinks. Personally, I think that's terrific. If there was ever a good way to justify a character dressing in next to nothing at all, Nier certainly pulled it off successfully with Kaine. Shady business MAJOR NEW GAME+ SPOILERS AHEAD Few games utilize the possibilities which New Game+ can offer better than Nier. For any game, there needs to be a good reason for players to want to continue into New Game+. Usually, this means new content or more difficult challenges to keep the player engaged and wanting to come back for more. But in Nier's case, New Game+ offers so much more. In fact, it pretty much changes the tone of the story entirely. A major part of Nier's New Game+ experience focuses on explaining the game's main enemies, the Shades. It's revealed that the Shades are actually the souls of the original humans, also known as Gestalts, and they are meant to fuse with the Replicants, which are their corresponding shells and the characters that the player has gotten to know all this time. So essentially, the player has been killing off the souls of their human counterparts, without even realizing it until the second playthrough, at which point the killing spree must continue if the player ever hopes to see the final ending. And the game certainly tries to make the player feel as bad about this as possible. Many of the boss Shades are given sympathetic personalities and backstories, and then the player is forced to fight them all over again. It's true that they were trying to fuse with the Replicants, who had developed their own consciences and obviously didn't want to lose them, but it's unfortunate that the Gestalts and Replicants couldn't just live peacefully together. It really started to dawn on me after a while that there were clues to this all along. I mean, I always wondered why these creepy Shades were dropping items like coloring books, photo albums, earrings, and other personal things, and why I seemed to hear garbled human speech whenever they were killed. At first, I figured it was because the Shades had been killing humans and taking their stuff, but oh how wrong I was. New Game+ made me feel like a monster, and Nier deserves all the praise in the world for that very reason. Past Experience Points .01: The Legend of Zelda: Majora's Mask.02: Shadow of the Colossus.03: EarthBound.04: Catherine.05: Demon's Souls.06: No More Heroes.07: Paper Mario.08: Persona 4.09: Final Fantasy IX.10: Mega Man Legends.11: Rayman Origins.12: Metal Slug 3.13: Animal Crossing.14: Dragon Quest VIII: Journey of the Cursed King.15: Super Mario Sunshine.16: Final Fantasy VII
Nier highlights photo
Weiss! You dumbass!
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...

Dragon Quest 3DS photo
Dragon Quest 3DS

Reports: Dragon Quest VII and VIII coming west


Creator allegedly makes unplanned reveal
Jul 04
// Kyle MacGregor
[Update: Square Enix declined to comment when asked about Horii's remarks.] Word out of Japan Expo in Paris this weekend is that Dragon Quest creator Yuji Horii is running around telling folks that Dragon Quest VII and Dragon...

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