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Spore

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Have an iPhone? Like Spore? Like free stuff? Sweet. So listen up: we've got 10 "copies" of EA Mobile's Spore: Origins to giveaway. By copies, we mean Spore: Origins gift cards featuring codes redeemable on iTunes fo...

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Spore wins 'Most Pirated Game of the Year' award


Dec 06
// Jim Sterling
Okay, so no such award actually exists, and if it did, I doubt publisher Electronic Arts would be proud to accept it. Spore, the game that has become completely overshadowed by its anti-piracy controversy, had topped a list o...
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Spore gets third patch, free limbs get you 24 parts closer to making your ex


Nov 18
// Nick Chester
Surprise! Computer games ship with imperfections and then they -- get this -- receive a patch! Maxis' Spore just got its third patch, the cleverly titled "Patch 3," which fixes the following bugs: Fix for "...
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The furor over Electronic Arts' decision to put SecuROM in its products has resulted in two new class-action suits. They were both filed with the U.S. District Court for the Northern District of California. Interestingly, the...

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New Spore patch fixes small issues, also new planet type


Oct 17
// Brad Nicholson
Today, Electronic Arts announced a decent sized patch for the PC version of Spore. The patch fixes a plethora of issues that the Spore community has vocalized having problems with, along with a few bugs.The biggest change dea...
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Rumortoid: Spore expansion on the horizon


Oct 03
// Brad Nicholson
According to Wired (via Hooked on Spore), a Spore expansion briefly appeared on two online retailer’s websites today before mysteriously vanishing. Both GameStop and Amazon had the expansion called Cute & Creepy Par...
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EarthBound community does Spore spectacularly well


Sep 28
// Brad Nicholson
Occasionally videogames do more than entertain. These special games often transcend their own genres, capture the imagination and begin to inspire. For fans of the EarthBound series at Starmen.net, EarthBound has done just th...
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EA faces class action suit over Spore DRM: Shocked it took this long


Sep 24
// Jim Sterling
It's a bird! It's a plane! No, it's Captain Obvious! After all the complaints and user backlash, Electronic Arts is finally facing a class action suit over the problems caused by Spore's SecuROM DRM. The only shocker here is ...
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Spore: One account per game, but multiple names per account?


Sep 24
// Jim Sterling
As you are doubtlessly aware by now, Spore has been at the center of a lot of controversy thanks to EA's punishing DRM. While the install limit may not be that big a deal for those wanting to keep the game, the issue of allow...
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EA tackles Spore complaints, changing one DRM policy in compromise


Sep 16
// Jim Sterling
The Spore controversy continues as Electronic Arts' Mariam Sughayer has been talking to MTV and responding to the biggest complaints that people have with the game's "anti-piracy" measures. It would seem that, while...
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Spore users turn game's own creation tools against it in DRM protest


Sep 15
// Jim Sterling
This Spore debacle is genuinely fascinating if you're interested in the consumer side of the games industry. After the Amazon backlash and the ridiculously high piracy levels, you'd think that customers angry over Spore's &qu...
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EA responds to the Spore DRM madness


Sep 15
// Jim Sterling
The big mess that is Spore's DRM controversy continues as Electronic Arts has "responded" to concerns over its use of SecuROM in Will Wright's opus. EA corporate communications rep Mariam Sughayer claims that the up...
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Spore is getting pirated like crazy: Karma at work?


Sep 14
// Jim Sterling
I don't usually find piracy easy to justify, but considering that EA has been pig-headed to the extreme over the use of SecuROM in its products -- a measure deemed harmful to the enjoyment of the paying consumer -- it's kind ...
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Dirty lies: Spore manual says multiple accounts per copy, reality disagrees


Sep 12
// Jim Sterling
Oh Electronic Arts, how we facepalm at thee. Hot off the heels of the Spore DRM shenanigans, it seems that SecuROM has another nasty surprise in story for fans of Will Wright's latest opus. It would seem that, despite the gam...
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Anti-Spore site is a big Rick Roll


Sep 12
// Jim Sterling
I called it. While some people took it seriously, I thought it was very clearly a joke, and the curtain has finally been dropped. Anti-Spore was indeed a hoax, and the creator has let slip via that good old Internet standby -...
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Is Spore the work of Satan? One Christian thinks so


Sep 10
// Jim Sterling
I am convinced this is a joke, but some people online seem to be taking it seriously. Apparently one man has gone on a crusade to fight against the "war on creationism" that is Spore, claiming that EA's game teaches...

Destructoid review: Spore Creatures

Sep 09 // Conrad Zimmerman
Spore Creatures, unable to come close to the scale of its parent game with the limitations of the DS, is instead an action/RPG. Players are cast into the role of a freshly spawned creature which has just emerged from the water to dry land. When the sole other survivor of the evolutionary process is captured by a highly-advanced creature with goals of galactic conquest, the player must embark on a quest to rescue it.The story does what it needs to in setting an objective, but there is no depth whatsoever. The assorted species you encounter lack distinguishing characteristics beyond appearance and some combat abilities, even amongst the races you have to assist along the way. I was hoping that there would be some sort of lesson at the conclusion about growth and change and the effects that could have on a relationship, but that might have been asking for a bit too much.At the core of the game lies its creature creation system. By moving into a nest, you gain access your creature's design. Creatures are built by combining parts found in the game world in a paper doll interface. You are limited by how much experience you've earned, represented by a "Body" stat. Every part requires a minimum amount of Body to use but that's the only real restriction. If you want to use the same torso throughout the entire game, you theoretically could.Creatures have basic stats for attack, defense and attractiveness. Secondary statistics exist for metabolism (which dictates how much health you regain from eating food), visual acuity, energy recharge and critical hit chance. The assorted parts you affix to your creature increase these, with different body parts being associated with specific stats. Legs add defense, arms provide attack and so on.It sounds neat, but I quickly found it unsatisfying. While at first I played around with my appearance, affixing parts that had no value other than the cosmetic, the creature eventually becomes so cluttered with arms, mouths, legs, tails and eyes that it seemed pointless to have them. As time went on, I just started throwing bits in wherever they'd fit because I just didn't care anymore. The actual gameplay features your creature, rendered in the same 2D appearance as in the creature builder, roaming around levels, collecting parts and achieving goals. The objectives have a decent amount of variety to them, as you'll help certain species fend off attacks from others, assist them in gathering food or rescue lost children. The top screen provides a map with very useful icons for the locations of creatures and items while the bottom handles all the action. Nearly everything is accomplished using the stylus. Holding the stylus anywhere on the touchscreen will make your creature move in that direction. Items in the environment that you can interact with will become highlighted when you are close enough and tapping them will bring up a menu of options. Some items can be picked up and carried on your back and then thrown by dragging the stylus towards where you want them to land. In order to achieve many of the goals in the game, you'll have to befriend other creatures. Upon approaching them, you can put out a social call and they'll respond by asking you to either cuddle or dance with them. Cuddling requires that you drag a smiling face over their body a few times for a slight increase on their friendliness meter. Dancing launches you into a minigame where you tap flowers near the edge of the screen when flashing circles reach their centers. Performing well will give a significant boost to their meter while failure will result in a decrease and affects the meters of all creatures in range.The dancing minigame isn't bad. Over time, it becomes pretty challenging, and songs get faster with more targets the further you progress in the game. It is limited to only a few songs though and, while none of them are bad tunes, repetition wears the activity thin. Once you have creatures on your side, they'll frequently give you a new body part or a quest-related item and will be willing to accompany you into combat. If you manage to get all the members of a species to be your friend, you gain access to their nest, often earning another item as well as having a new place to swap out your limbs.Not everyone is going to want to be your buddy (not at first; eventually every race is a candidate for friendship) and there are plenty of opportunities for combat. Attacking an enemy is done by dragging the stylus across them. It feels absolutely horrible, as many passes over the enemy don't apear to register, so you just keep slashing in the hopes that you deal some damage once in a while. The special combat powers that some body parts offer seem fairly inefficient also, so the best recourse is just to keep hacking away and pray you win.You can retreat by moving to the edges of the battle area and hitting an icon, but this too seems pointless, since there's really no penalty for death. When you lose a battle, you re-emerge at the nearest friendly nest. No progress is lost, except for any damage you inflicted in the failed combat, and you can just run right back and try it again. The story mode takes about 6 hours to complete and the last couple really seem to drag on despite having some of the more interesting quests. Once you're finished, the game opens up a "Replay" mode that allows you to return to the individual levels and attempt goals you might have failed or find additional items in the world you missed. Also extending the potential replay value are Badges, awarded for meeting a whole host of different conditions through play. There are many Badges to earn and completing them give you points to spend on cheats and special body parts unavailable in the main game. At the end of the day, Spore Creatures would probably have been better served as Spore Jr. It's very simplistic, despite the appearance of having a complex system of creature building. Apart from my issues with the combat, at no point is the game really bad, but it's never a whole lot of fun either. It is charming for about an hour's worth of play but not much else. Score: 4 (Poor. An admirable effort with a sliver of promise, but essentially mediocre.)
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Last week saw the release of Spore, Will Wright's genre-defying game of evolution and exploration. After years of hype, it seems to have delivered the goods and reviewers have been praising the game left and right for its cre...

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You just can't escape celebrities: familiar faces in Spore


Sep 09
// Colette Bennett
After fueling the hell out of people's creative juices (some a bit more "acclerated" than others), Spore is finally out for the general public to toy with as they wish. Unless you live in Europe, that is.Not surpris...
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Anrufen Online heading to the iPhone and may have online play


Sep 08
// Brad Nicholson
Ever since the iPhone busted onto the scene and demolished the profit margin of Nintendo and Sony’s handheld devices, we’ve been wondering what more could possibly be offered on the platform. Considering the iPhon...
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Macintosh version of Spore really costs thousands of dollars


Sep 08
// Brad Nicholson
As most Macintosh owners may have realized, not many triple-A titles come to the platform. Although the lack of quantity of feature games has been the classic issue, many Macintosh enthusiasts have been excited about the pros...
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Spore customers lash out at DRM, sabotage Amazon score


Sep 07
// Jim Sterling
Customers feeling burned by the anti-piracy measures in the long-awaited PC game Spore have decided to take out their frustrations on Amazon, utilizing the review feature to tear the game to shreds for its "draconian&quo...
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EA thinking Spore as a platform


Sep 06
// Brad Nicholson
We all know that Spore is a special game, regardless of how it is being received by the media and gamers alike. The little bits and pieces of technology that have been injected into the title that compose its real-time strate...
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Europeans locked out of Spore, EA working on a patch


Sep 05
// Brad Nicholson
Europeans may have initially got excited when it was announced that Spore would hit their side of the pond first. Now, on release day, all might not seem so great. According to Eurogamer, some Spore users are having issues lo...
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Spore ad campaign invades Boston's Harvard Square subway


Aug 28
// Nick Chester
With the September 9 release of Spore right around the corner, it's time to move past the press hype and for the marketing campaign blitz to begin! But when it's as cool as these subway ads found in Boston's Harvard Square re...
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Will Wright loves the Spore porn, discusses possible console release


Aug 27
// Jim Sterling
It's one of the laws of human nature, that the moment a man is given the ability to customize something, a big dong is what he'll customize it with. Thus it was with Spore's creature creator, as semi sentient genitals began p...
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Spore screens show off space and civilization gameplay


Aug 27
// Brad Nicholson
EA recently slapped down some new screenshots from Spore that reveal a tiny bit of what users will be doing during the civilization and space phases of the game. Other than looking pretty, I think the civilization screenshots...
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National Geographic takes on Spore, documentary style


Aug 22
// Colette Bennett
A guy I sometimes fall asleep with drunk in hotel rooms likes to say that no one will ever win a Pulitzer for writing about Princess Peach (although our own Chad Concelmo could probably produce enough passion to take a good s...
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Spore rated PG by BBFC for 'little buggers' reference


Aug 18
// Brad Nicholson
The British Board of Film Classification have thoroughly laid down the law on Will Wright’s upcoming game of creature modification and evolution, Spore. The BBFC, which also rates some videogames, have decided that the ...
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Put those triple-X creatures to work: Spore finally has gone gold


Aug 14
// Nick Chester
This is the home stretch people -- Electronic Arts has announced that Spore has gone gold, and will be available on Mac and PC on September 7 in North America. On that same day, portable versions of Spore, Spore Creatures for...
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EA exploring Spore movies and other media


Aug 13
// Nick Chester
While I don't necessarily condone videogame to film adaptations, I can at least understand how they might work. Max Payne, Prince of Persia, Doom -- all games with strong enough narrative to keep people in their seats for at ...

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