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Sony

Sony photo
Sony

Sony PlayStation Plus outage extensions on their way


Emails incoming!
Jan 13
// Vikki Blake
If you have a valid PlayStation Plus subscription, keep an eye on your inbox - Sony is about to get in touch. Following the prolonged downtime in the New Year, Sony is writing out to those who had valid PlayStation Plus or Pl...
Arc the Lad photo
Arc the Lad

Arc the Lad coming to PlayStation 4 this week


Jan 10
// Kyle MacGregor
PlayStation 2 role-playing game Arc the Lad: Twilight of the Spirits is on its way to PlayStation 4 in North America this Tuesday, January 12, Sony announced today via the PlayStation Blog. Originally released in 2003, the ti...
Sony trademark Let's Play photo
Sony trademark Let's Play

Sony tried to trademark 'Let's Play'


And was rebuffed
Jan 10
// Kyle MacGregor
Sony Computer Entertainment America apparently wants ownership over the term "Let's Play." This past October, the company applied for a trademark on the phrase, which it defines as "electronic transmission and streaming of vi...
PS VR photo
PS VR

Kaz Hirai: 'about 100 or more titles' in development for PlayStation VR


'More than 200 developers signed up'
Jan 07
// Darren Nakamura
Sony hasn't made a lot of noise about its virtual reality headset at CES this year (especially considering the hubbub surrounding Oculus Rift's pricing). The BBC asked Sony CEO Kaz Hirai about it, and he shared some news that...

Review: Hardware: Rivals

Jan 06 // Chris Carter
Hardware: Rivals (PS4)Developer: SCE Connected Content GroupPublisher: Sony Computer Entertainment EuropeMSRP: $19.99Released: January 5, 2016 Rivals boils down to jeeps vs. tanks, with only a scant four vehicles (two in each category) to choose from at the start. The former sports a Twisted Metal-like machine gun and the latter carries a turret into battle, and your typical host of subweapons can be picked up across the battlefield. I'm talking long range plasma scatter shots, a short-range laser beam, and surface-to-air missiles with lock-on capabilities. All of them are coupled with bright animations and satisfying sound effects, which give them quite a bit of impact when playing. The controls are very easy to pick up, basically consisting of acceleration (R2 or X, which is convenient) and braking procedures, along with dedicated buttons for primary and subweapons. Jeeps in particular are much easier to acclimate to, since they have relatively loose controls, great acceleration, and a spread-based gun. Tanks on the other hand take some getting to used to, as they're predictably clunky, and the turret itself can be rather slow-moving as you seek out enemies. Since most of the damage is done by subweapons anyway, tanks feel a bit clipped in that regard, but I've seen success from both play styles. Speaking of the subweapon system, despite the fact that they all have their own distinct look and feel, acquisition is a bit off and poorly paced. For starters, you can only stack subweapons, and by picking up a new type, you'll replace your previous one. It's jarring to say the least, since the vast majority of car combat games allow you to cache an entire arsenal to use at your disposal. Team games with lots of players on-screen can be sluggish as a result, because if everyone is picking up all the subs you're stuck with your primary. This is exacerbated by the fact that drivers don't have unique weapons to set them apart from the crowd. [embed]331641:61717:0[/embed] There's also the problem of supers, which drastically alter the battle in favor of whoever attains the coveted power-up. While one stage has a cool gimmick that forces players underground to avoid a missile strike, another features a cheap "frozen" mechanic that places ice on the ground and punishes them unless they find some way to get some air. The latter feels very unbalanced in every game I've experienced, because the slow effect happens almost instantaneously, and it's tough to get to safety. Levels are layered and built around these concepts, which is nice, and despite the fact that there are only four arenas at present, all of them are suitably fun to roll around in. I suspected this would be a free-to-play heavy game with microtransactions but that isn't the case (it's a $19.99 release that's merely free on PlayStation Plus this month). The perk and upgrade system (featuring "Salvage" as currency) is rather fair and inoffensive at the very worst. Players will earn a decent amount of Salvage after every match, win or loss, which is enough to alter the state of their car or driver. It's a carrot on a stick to encourage leveling up and grinding, but again, it's par for the course for modern shooters and doesn't detract from Rivals as a whole as much as the aforementioned issues do. Most of the fun (if not all of it) will be derived from online play, because there aren't really any single player modes outside of the tutorial. In fact the whole shebang is basically online, as there's no split-screen or local play, and no support for bots. The four included modes basically all boil down to "deathmatch" with team variants (outside of one domination mode). There is support for private matches and events are on the way, with the first one debuting later this week. During my time with Rivals games were relatively lag free, though I did notice some connection issues at launch that prevented me from playing for roughly half an hour. There are 30 challenges available, which include looking at levels from a different perspective (like racing), but it's not a separate mode -- they're more like achievements for existing matches. It's baffling, as these simplistic alterations of existing arenas would have been a great way to break up the fatigue of online play. Hardware: Rivals has a good core concept and engine, but it needs some work around the edges. A lot of little things added up for me the more I played it in an increasingly annoying fashion, most of which can be fixed with proper updates. [This review is based on a retail build of the game acquired for free by way of PlayStation Plus.]
Hardware: Rivals review photo
Back to the toolbox
Car combat is one of those genres that just doesn't get no respect these days. Even 2012's Twisted Metal couldn't revitalize the franchise, and for some time, the genre has been on life support mostly by way of indie developers. So when I heard about Hardware: Rivals, I had to jump in and see what the fuss was about. Unfortunately, I doubt this one will usher in a new era of glory.

Days Gone photo
Days Gone

Sony trademarks mystery game project 'Days Gone'


Colour me intrigued
Jan 06
// Vikki Blake
In the days between Christmas and New Year, Sony quietly registered a new trademark for a new project entitled Days Gone. Filed under Classes 9 and 41 at the United States Patent and Trademark Office, this identifies the item...
PlayStation Now photo
PlayStation Now

40 PS3 exclusive games have been added to PlayStation Now, I guess I'll type them out for you


One is Journey. The others aren't
Jan 05
// Zack Furniss
If you've yet to be convinced to try out Sony's streaming service PlayStation Now, it's just added forty more PS3 games to get you off of that fence. Just because I love all of you and I have a few minutes to spare, I'm going...
Sony's big boss photo
Sony's big boss

Kaz knows


As seen at CES 2016
Jan 05
// Jordan Devore
My favorite Twitter parody account, gaming-related or otherwise, is @KazHiraiCEO. By far. But I don't even need to follow the faux Sony CEO account these days! Sooner or later, all of the tweets end up in the comments here. A...
Sony photo
Sony

Sony, don't play with my heart


Year of the Ape
Jan 05
// Chris Carter
A few developers have been sharing their support for the Year of the Monkey to kick off 2016, including Vanillaware, but this tweet from Sony really hit me -- "2016 Year of the Monkey. Today, SCE will begin working!" It seems...
Sony photo
Sony

Sony boasts 5.7 million PS4 units sold this holiday, total tops 35.9 million


'Holiday' is 11/23/2015 to 1/3/2016
Jan 05
// Chris Carter
Microsoft recently boasted about its holiday sales numbers, and now, it's Sony's turn. Sony is reporting that during this holiday season (late November to early January), it sold more than 5.7 million PS4s. Right now, overall...
PS Plus photo
PS Plus

Sony extending PS Plus subscriptions following outage


No word on how large an extension
Jan 05
// Laura Kate Dale
Monday this week, PSN went down for several hours on all Sony video game playing devices, from the PS3 and Vita to the PS4. Considering this meant paid services like PS Plus were not functioning, many consumers were unhappy a...
PSN is down photo
PSN is down

Sony is working to bring PlayStation Network back online


Let's pass the time
Jan 04
// Jordan Devore
Having issues with PlayStation Network today? We're right there with you. Sony has confirmed it's aware of the problems. "We are still working on resolving today's issues with PSN," tweeted SCEA's official support line. "Than...
PlayStation photo
PlayStation

Here's what Sony has up its sleeve in 2016


20 exclusives, sort of
Jan 04
// Brett Makedonski
The upbeat, warbly music in this trailer suggests that PlayStation 4 will have a good year in 2016. A banner year, even. A constant criticism of the Sony platform is that it doesn't have enough exclusive titles. Well, this v...
PlayStation Experience photo
PlayStation Experience

Oh yeah, I was on Sony's stream talking about 'What Remains of Edith Finch?'


I forgot, holidays are crazy
Dec 30
// Zack Furniss
PlayStation Experience was only three weeks ago? Why does it feel like it was a year ago? "Because you had to scrape together a bunch of last-minute jobs to make Christmas money like a Dad working overtime?" you say? You're c...
PSN sale photo
PSN sale

PlayStation Store's newest sale has some good deals on From Software games


You need more games, right?
Dec 29
// Zack Furniss
If you didn't get that game you wanted over the holidays (and it happens to be one of these 94 titles on sale), I've got good news for you. The Holiday Headquarters sale on the PlayStation Store has some stuff you might be in...
Uncharted 4 photo
Uncharted 4

Uncharted 4 has been delayed again into April


Oh Drake
Dec 23
// Chris Carter
[Update: Breaking news everyone -- our own Zack Furniss wanted to show off his cosplay of Nathan Drake, which you can view in the gallery below.] Following a previous delay into 2016, Sony has announced that Uncharted 4: A Th...
Fallout 4 photo
Fallout 4

PSN EU reveals its final 12 Deals of Christmas promotion


Your definition of 'deal' may vary
Dec 23
// Vikki Blake
The final deal in Sony EU's 12 Deals of Christmas promotion will bring you discounts for Fallout 4. From now until 11.59pm GMT tomorrow, December 24, 2015, you can grab the standard digital version for €45...

Destructoid's award for Best Vita Game of 2015 goes to...

Dec 22 // Laura Kate Dale
[Incomplete products like Steam Early Access titles and episodic games that are not fair to assess as stand alone experiences, without a full episode count, were not eligible for this year's awards. The cutoff for entry into Destructoid's 2015's Game of the Year awards is December 4, 2015.]
GOTY 2015 photo
Persona 4: Dancing All Night
The PlayStation Vita has not had the strongest year for releases. With some of the system's biggest exclusives moving to PS4 and a drastic reduction in the number of new games being produced by first-party developers, many ha...

PS2 on PS4 photo
PS2 on PS4

Wild Arms 3 and four other PS2 titles listed for PS4


Remember Okage? Or what about Primal?
Dec 22
// Jordan Devore
The ESRB has pointed to another batch of PlayStation 2 games expected to appear on PlayStation 4. Based on recent listings by the video game ratings board, the console will get Ape Escape 3, Okage: Shadow King, Primal, Siren,...
FIFA 2016 photo
FIFA 2016

Festive FIFA offer is Sony's next PSN Deal of Christmas


SCORE!
Dec 21
// Vikki Blake
The penultimate deal in Sony EU's 12 Deals of Christmas promotion will bring you discounts for FIFA 16. From now until 11.59pm tomorrow, December 22, 2015, you can grab the Super Deluxe digital version of FIFA 16&nb...

Review: Guns Up!

Dec 20 // CJ Andriessen
Guns Up! (PlayStation 4) Developer: Valkyrie EntertainmentPublisher: SCEAMSRP: Free-to-play (with microtransactions)Release Date: December 5, 2015 Guns Up! is Boom Beach for your PlayStation 4. This tower offense/defense game tasks you with creating an impenetrable base and building an unstoppable army. To do both you'll need munitions, the in-game currency. You earn munitions by successfully attacking bases other Guns Up! players have designed over and over and over again. And then again about 500 more times. And then six more times after that. Attacking player bases revolves around you selecting your troops, sending them into battle and supporting them. "Support" takes the form of randomly unlocked specials on the field and from support cards you use before each attack begins. The experience is passive at best. You have no direct control of your troops outside of a few of the aforementioned specials that will force them to attack specific structures or move them to a spot on the battlefield. But once they destroy that object or reach that spot, soldiers revert back to their pre-programmed A.I. which can only be described as Gomer Pyle-esque. Other Guns Up! players cannot directly defend their bases from attacks. It's their base design versus your army. After about 45 minutes or so, I realized it's the same base design virtually all the time. That's because most players have realized the ideal set-up involves bottlenecking your opponents into a tight space with a turret at the end to mow 'em down. Couple this with the fact there is just the one Eastern Bloc countryside-inspired setting for the game and all the bases began to blur into one another. Attacks can be completed in as little as 90 seconds. With the right combination of specials (like missiles, tear gas and fire bombs) and sending wave after wave of your own men to die Zapp Brannigan style, it’s easy to overcome most challenges. Yes, the game does get more difficult as you level up and unlock more difficult bases, but there was never a feeling of accomplishment when I claimed victory at a higher level. There also wasn't a feeling of determination to try again when I lost. Instead the only feeling I got playing through this was a feeling of indifference. [embed]328159:61587:0[/embed] Success in battle rewards players with munitions and cards that range from battle support to perks for your soldiers. The munitions you win are used to build and expand your base. I nicknamed my first base layout "Tila Tequila" because it was small and easy to penetrate. My base grew as I leveled up, but a limited number of build points kept me from creating something that could stand up to player attacks. The number of successful defeats of invading armies didn’t start to grow until I adopted the same bottleneck design that everyone else was using. To be successful, my base had to look just like everyone else's. Guns Up! is free-to-play and one of the first questions I had about this game is if it's actually free-to-play. While I was provided $10 in credit by the publisher for this review, I didn’t find the need to use it until several hours into the game. By that point, I had already grown bored of playing the same goddamn map over and over again and just spent the money because it was something different to do. Players can't spend their way to the perfect base as you can't buy munitions directly, but spending money can help you progress more quickly. Money is converted to gold which can be spent renting soldiers you haven’t unlocked, customizing the colors and logo of your army, and purchasing card packs. You can also spend that money purchasing soldiers you have unlocked as simply unlocking them doesn’t instantly add them to your repertoire. Instead, the game gives you the option to spend a couple bucks worth of gold or an ungodly amount of munitions to get them. It was at level 16 or so that I finally did spend that money because progress had slowed to a crawl. Leveling up was taking forever and expanding my base became too damn expensive. If this game were fun I would have toughed it out. But it’s not fun, so I spent money on XP and munitions boost cards that would make the un-fun game easier to play. These cards, which are also included in a PlayStation Plus bundle (it's free for PS Plus users), killed any incentive for me to take on more challenging bases as defeating a lower level base netted me enough XP and munitions to progress at a steady pace. Okay, that's a lie. The only real incentive I had to continue on after I had seen everything the game had to offer in the first 30 minutes or so was the fact that I foolishly volunteered to review it. Guns Up! is a dull game. It's repetitive, it's tedious, it's digital Ambien. If the thought of a console version of Clash of Clans excites you, you’ll probably have a blast with Guns Up! Me, I can’t wait to delete this off my PS4. [This review is based on a retail build of the free-to-play game. A currency code valued at $10 was provided by the publisher.]
Guns Up! photo
Pew, pew, pfft
I don't know what I've been told. I don't know what I've been told. Free-to-play games leave me mighty cold. Free-to-play games leave me mighty cold. The microtransactions start to sting. The&nbs...

Destructoid's award for Best PS4 Game of 2015 goes to...

Dec 19 // Kyle MacGregor
[Incomplete products like Steam Early Access titles and episodic games that are not fair to assess as stand alone experiences, without a full episode count, were not eligible for this year's awards. The cutoff for entry into Destructoid's 2015's Game of the Year awards is December 4, 2015.]
GOTY 2015 photo
Bloodborne
Was there ever any doubt? Of all the distinguished and exemplary titles to grace the PlayStation 4 in 2015, few approach the wit and artistry of From Software and Hidetaka Miyazaki's Bloodborne. As the latest installment in w...

FantaVision photo
FantaVision

PS2 launch title FantaVision rockets to PS4 next week


Boom, baby!
Dec 19
// Kyle MacGregor
FantaVision is coming to PlayStation 4 next Tuesday, according to the PlayStation Blogcast. The fireworks game was initially conceived as a tech demo to showcase the power of the PlayStation 2 before later being converted int...
Star Wars photo
Star Wars

Sony and Microsoft are competing for the Star Wars crowd


None of this matters
Dec 18
// Brett Makedonski
Statistically speaking, every single person on earth will go see Star Wars: The Force Awakens this weekend (sample size: my Twitter timeline and Facebook feed). Before the main attraction begins, many of those people are...
Sony partnership photo
Sony partnership

Kojima chose Sony over 'a lot of offers from overseas companies'


Not worried about Japanese games market
Dec 16
// Steven Hansen
Kojima Productions' first game, when it releases presumed years from now, will be a PlayStation console exclusive thanks to the new studio's partnership with Sony. Studio head Hideo Kojima (have you read his name enough times...
New logo explained photo
New logo explained

What the hell's up with that wild new Kojima Productions logo?


Pioneer spirit
Dec 16
// Steven Hansen
Hideo Kojima took former Metal Gear Solid artist Yoji Shinkawa with him to serve as the art director for Kojima Productions. The result? A Giger-looking logo much more in line with Shinkawa's style than the previous slick Koj...
Kojima thinking small photo
Mechs confirmed?
More from Metal Gear creator Hideo Kojima with his newly minted studio after extricating himself from Konami and partnering with PlayStation on a console exclusive new project. It's far off, mind. They don't even have an engi...

PaRappa on PS4 photo
PaRappa on PS4

I'm glad I got PaRappa the Rapper 2 on PS4


What a delightful experience
Dec 16
// Jordan Devore
PaRappa the Rapper 2 holds up so well! As you might have seen, the PlayStation 2 rhythm game became available this week on PS4. It's a classic tale about a rapping dog with a lifetime supply of noodles who really just wants a...
Real life Destiny armor photo
Real life Destiny armor

Someone won a real life set of Destiny Titan armor


Time for some sexy roleplay
Dec 16
// Steven Hansen
Sony sponsored a contest for Destiny fans, recruiting prop shop AWE me (in this case, the Super Gamer Builds arm) to build a real-life set of Destiny armor for one fan. The winner chose the Titan armor and got a limited edit...
Kojima Productions' photo
Konami still owns the rights
It was announced this morning that Hideo Kojima has finally escaped from the talons of Konami and has formed Kojima Productions, his own independent studio. For its first project, Kojima Productions will be partnering with So...


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