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Clickhole photo

Hilarious Clickhole video parodies remedial Anita Sarkeesian videos

Sonic the 'beautiful blue-haired woman'
Sep 25
// Chris Carter
In an era where every single game has to be inclusive, lest the pitchforks come out, Clickhole has provided a breath of hilarious fresh air. In a clear effort to parody Anita Sarkeesian (right down to the voice and delivery)...
Sonic photo

Rare Sonic arcade game coming to a PC near you

Waku Waku Sonic Patrol Car
Sep 20
// Kyle MacGregor
Back in 1991, when Sega was helping Energizer and Duracell achieve record profits, probably, the company released Waku Waku Sonic Patrol Car, a Japanese arcade game targeted at children. In the years since release, when ...
Sonic Boom delay photo
Sonic Boom delay

New Sonic Boom delayed over quality concerns

Slow down, Sonic
Sep 15
// Kyle MacGregor
Sega has hit the brakes on Sonic Boom: Fire & Ice, postponing the Nintendo 3DS exclusive's launch date to give developer Sanzaru Games additional time to polish and improve the experience. The publisher says "it&rsqu...
Sonic Worlds photo
Sonic Worlds

Fangame Sonic Worlds is looking really impressive with its latest release

Metal Harbor and the Chao Garden added
Sep 09
// Joe Parlock
I’ve always been a huge fan of the Sonic games. Sonic the Hedgehog was the first game I ever played, and ever since then I’ve liked pretty much every one of them I’ve played (I maintain Sonic R and...
Sonic on Piggy Island photo
Sonic on Piggy Island

Sonic's next adventure takes him to Piggy Island

NOT some messed up erotic fan-fic
Sep 02
// Steven Hansen
Something has happened to Sonic. It's been happening for years. Sonic is a weird porn figure, the subject of countless adolescent Deviantart drawings and erotic fan-fics by kids still figuring themselves out. Also, us, when w...
Sonic photo

Sonic Dreams Collection: Mascots, legacy, and audience perception

What happened to you, Sonic?
Aug 22
// Laura Kate Dale
Most of the critical discussion on Sonic Dreams Collection up until this point has been largely focused on it as an unexpectedly odd curio, and with good reason. An unusual mix of Sonic fan fiction crossed with Don't Hug Me I...
amiibo skins photo
amiibo skins

Sonic, Splatoon, Pit amiibo costumes surface in Super Mario Maker

amiibo skins
Aug 19
// Steven Hansen
[Update: more pictures are available in the gallery below, like Waluigi.] It's no surprise that the sprawling Super Mario Maker supports Nintendo's amiibo toys -- we saw Wii Fit Trainer show up in-game a few months ago. All t...
Sonic Classic Collection  photo
Sonic Classic Collection

Crazy Taxi 4 pitch revealed by former SEGA employee

And cut content from Sonic DS collection
Aug 18
// Chris Carter
Released back in 2010 for the Nintendo DS, the Sonic Classic Collection was a let down. It only contained a select few games (and removed multiplayer options), whereas other collections like Sonic Mega Collection ha...
Sonic Dreams Collection photo
Sonic Dreams Collection

I want to get sucked deep inside your dreams Sonic

Yeah, work that camera Shadow
Aug 13
// Laura Kate Dale
I just played Sonic Dreams Collection. I'm not sure if my life will ever be the same again after today. I'm so sorry for everyone already affected. Sonic Dreams Collection is presented to the world as a series of forgotten Dr...
Mondays, am I right? photo
Mondays, am I right?

Sonic 2 handles stubborn stains!

Embarassing bald spots, no problem!
Aug 03
// Jordan Devore
If I were allowed to make commercials for video games, I'd want them to look like this:
Spark the Electric Jester photo
Spark the Electric Jester

Spark the Electric Jester, a 2D Sonic-inspired platformer, is on Kickstarter

Step aside, Freedom Planet?
Jul 29
// Joe Parlock
If you’re a Sonic the Hedgehog fan, you may be aware of fangames by the name of Sonic Before the Sequel and Sonic After the Sequel. Developed by Felipe ‘LakeFeperd’ Ribeiro Daneluz, the games were really im...
Freedom Planet photo
Freedom Planet

Freedom Planet's coming to the Wii U on August 3

Not as much like Sonic as people think
Jul 28
// Joe Parlock
Galaxy Trail's fantastic Freedom Planet is coming to Wii U on August 3, according to the Nintendo eShop page. No price has currently been announced, but the game costs £10.99/$14.99 on PC. We’ve been told for...
Fun with engines photo
Fun with engines

Sonic looks angry to be in Unreal 4

Fun with engines
Jul 16
// Steven Hansen
Mario, icon that he is, was a brief stand out in various Unreal 4 tech demos. The baser instincts turn inward still: now it is Sonic's turn at an ill-fitting appearance among high fidelity grass blades and grazing herds.  He runs fast, jumps listlessly, and has a permanent scowl. For the record, Sega, since you are rudderless: no, don't do this.
Sonic photo

Official Sonic the Hedgehog YouTube videos get weird

Sonic has some strange new PR
Jul 15
// Laura Kate Dale
I really can't decide if the person running all of the social media accounts for Sonic the Hedgehog is a calculated PR mastermind using bizarre and weird internet culture to perfection, an out of touch business man who thinks...
Sega not dead photo
Sega not dead

Sega pledges 'quality,' console game announcement at TGS

Not just mobile and browser games!
Jul 07
// Steven Hansen
Sega bowed out of E3 completely this year as the company continued to wind down relevancy as a developer and publisher of moderate to big budget video games. But wait! Earlier this morning, we reported on Sega boss Hajime Sat...
Sonic Boom photo
Sonic Boom

Fire & Ice isn't the only Sonic Boom game on the horizon

Sonic Dash 2 is already on Google Play
Jul 01
// Chris Carter
You want more Sonic Boom? No? Well too bad! It looks like you're getting a new 3DS game sometime in the near future, and Sonic Dash 2: Sonic Boom has just been released on Google Play. It features the newly-wrapped cast ...

Review: Sonic Runners

Jun 25 // Chris Carter
Sonic Runners (Android, iOS [reviewed on an iPhone 6])Developer: SegaPublisher: SegaReleased: May 25, 2015MSRP: Free-to-play Sonic Runners is very clearly, well, a runner, but it's far more than meets the eye. It's level-based, features a variety of locales from Sonic's past, has a cute little story involved, and plays wonderfully well, just like how you'd imagine a good mobile Sonic game would. Our hero will run from left to right automatically through stages that mirror the classics from his storied history, and players can tap anywhere on the screen to jump. Tapping again will trigger another leap, and the process of jumping will inherently attack enemies. A lot of depth lies beneath the surface, with multi-tiered stages that are a lot like Robot Unicorn Attack's maps, giving you a good sense of adventure on a constant basis like a true platformer. Gathering more coins and pickups in a short period of time will grant you a combo bonus, which in turn earns you more points, which assists in your progress with the story and your skill unlocks. It looks great on paper and in action as well, sporting a cool bright look that differentiates itself from the classic titles while giving it a distinct style. It's great how Sonic Runners actually feels like a Sonic game through and through, from the "dying while having no rings" mechanic to plungers, to loops, and Tails' flight power and Knuckles' power dash are great additions. Sonic and the rest of the cast have individual experience levels, and can equip "buddies" (like Chao) for minor statistical bonuses. You can also level-up characters to beef up their response to power-ups and point bonuses for specific objectives. Like I said, it's surprisingly deep, and will keep you interested for the long haul rather than supply you with a selection of different cosmetic options. [embed]294806:59239:0[/embed] Unfortunately, Sega decided to be unreasonable with the free-to-play nature of the game. First, you'll have to go through a grueling signup process that involves updates (which crashed when I first tried to install it this morning), online checks, and age verification (so you don't spend all your parent's money). From there, you'll head on down to the microtransaction layer, of which you will likely never return. Let me just list off everything that's present in the game: two roulettes, one for each type of currency that you earn or buy spins for, an energy system that takes 30 minutes to recharge per life, a revive system that involves watching an ad to restart from your death point, three types of currency you can buy (yellow rings, red rings, and lives), friend invite bonuses (10 will get you Amy), and a ticker that shows "current deals" on the currencies involved. This is exacerbated by ads that run every so often after a level, seemingly for no reason, that happen to play the ad's audio alongside of the game's music. Sometimes, this happens while you're getting a post-match bonus tallied. It's exhausting. While playing each round and having a bit of confined fun will often have you forgetting about all of these elements, it's not long before they're thrown back into your face. The energy system is probably the worst part, limiting your playtime regardless of whether or not you wade through everything else. In practice, Sonic Runners is a fun mobile tribute to the Blue Blur, and the team that designed it should be proud -- this is how you bring a storied console franchise to the Android and iOS marketplaces. Unfortunately, the team in charge of that team decided that said fun should be gated by needless locks with cash keys, which is a problem. Give it a go and see if you can stomach the microtransactions. As for myself, I'm taking frequent breaks, mostly because I'm forced to.
Sonic Runners photo
Did Eggman design the microtransactions?
Hey, Sega actually made a really cool mobile Sonic game...then promptly proceeded to beat it down with layers and layers of microtransactions. Oh Sega, you scamp!

Sega PS3/Vita sale photo
Sega PS3/Vita sale

Celebrate Sonic's birthday with cheap Sega games on PSN

Look away, Knuckles!
Jun 23
// Jordan Devore
Oh shoot, it's Sonic's birthday today! He's 24 years old. I find that unsettling for some reason. Anyway, Sega is holding a celebratory sale on PlayStation Network. Besides Sonic games, this is an inexpensive way to score Yak...
Sega photo

Sega: 'We weren't too happy' about the Wii U version of Sonic Boom

3DS is the flagship now
Jun 11
// Chris Carter
Collectively, the Sonic Boom series was the worst selling Sonic subfranchise in history. It only managed to scrape together under 500,000 copies for both the Wii U and 3DS platforms. Big Red Button, who handled the ...
Sonic Boom photo
From out of nowhere
Sonic Boom didn't do too well on 3DS and Wii U. They were two of the worst performing Sonic games in history, and were rated very poorly across both platforms. Despite that, the cartoon series is doing very well. Sonic B...

Mario & Sonic photo
Mario & Sonic

Mario & Sonic at the Rio 2016 Olympic Games is happening

Wii U and 3DS
May 31
// Chris Carter
Can't get enough Mario & Sonic mash-ups? Well you'll be able to indulge yourself soon enough, as Nintendo has just confirmed Mario & Sonic at the Rio 2016 Olympic Games. Of course, it'll feature the dynamic...

Destructoid chats with Archie's Ian Flynn about Mega Man and Sonic's second 'Worlds Unite' crossover

May 22 // Chris Carter
Chris Carter: Why did you ultimately decide to create another Mega Man and Sonic crossover? Was there unfinished business with "Worlds Collide?" Ian Flynn: “Worlds Collide” was one of those once-in-a-lifetime opportunities, so we poured all our love into it. When we got the opportunity to revisit the idea in “Worlds Unite,” it was great to revisit the premise, but it begged the question: how do we top the last go-around? The answer, of course, was to go bigger, bolder, and with even more crossovers! C: Speaking of "Worlds Collide," how would you rate the sales of those issues in comparison to the regular Mega Man line? I: They were huge. People really responded well to “Worlds Collide.” Hopefully folks will be just as enthused for “Worlds Unite.” C: Did the decision to split them up between different comic lines work well? I: It did! It brought some extra attention to Sonic Universe and Mega Man. We made sure to make it very clear and easy to tell which issue readers needed to pick up next as they jumped from title to title. C: As you may know, there's been a polarizing reception to Sonic Boom, particularly when it comes to the games. How would you sell the inclusion of that subfranchise into the "Worlds Unite" universe? I: The games established the characters and world in that media, the comics and cartoons expanded upon that and have been very well received. The Boom characters help balance the franchise representation -- two types of Mega Man, two types of Sonic -- while also bringing some much-needed levity to an otherwise very dramatic adventure. C: As a follow-up, what went into choosing the additional Capcom universes to represent in "Worlds Unite?" There's massive amount of rich universes to pick from, so it must have been difficult. I: It was really hard to choose, because I wanted to play with all the toys! But we narrowed it down to those we thought would best mesh with Sonic and Mega Man. Resident Evil wouldn’t exactly fit the tone of brightly colored animal-people and robots, right? Capcom was very receptive and supportive. C: I'm really jazzed that the Red Arremer is making an appearance. What's your favorite non-Mega Man/Sonic character that will be joining the fray? I: It’s no secret that I’m a huge Skies of Arcadia fanboy, so having Vyse and the crew show up makes me happy. And I’ve always wanted to play around in the Street Fighter universe, and I had a lot of fun with those characters. C: Can you talk a bit about when the Mega Man X storyline will take place in regards to the game series? I: Everything kicks off some time after Mega Man X7. Axl is a member of the Maverick Hunters, and the Next-Generation Reploids have yet to appear. C: Finally, I asked this years back, but I'll ask it again! What are the chances of getting a standalone Mega Man X comic series? I: Unfortunately, a Mega Man X series is just not in the cards right now. C: Thanks for your time! The 12-part "Worlds Unite" storyline will begin on May 27 at comic shops across the country (and digitally), and will span roughly three months across issues of Sonic the Hedgehog, Sonic Boom, Sonic Universe, and Mega Man. Feel free to peruse the gallery above for a ton of amazing artwork, preview pages, and cover art, some of which has never been seen before.
Mega Man and Sonic photo
It starts next week
Back in 2013, Archie Comics released a rather groundbreaking crossover -- "Sonic & Mega Man: Worlds Collide." It was a joint effort between Capcom and Sega properties, and brought the two iconic heroes together to battle ...

Sega photo

Sega reveals list of mobile games pulled for quality concerns

No longer a mystery
May 18
// Chris Carter
Earlier this month Sega let us know that they would be pulling a number of games from the Android and iOS marketplaces for "quality concerns." Now we know exactly what those games are. While you can get a full look at the lis...
Sonic short film photo
Sonic short film

Sonic lets Robotnik die in this sad short film

I'll never call him Eggman
May 14
// Jed Whitaker
I've seen a lot of disturbing Sonic the Hedgehog content online, but this one is probably my favorite. A boy dressed as Sonic wanders around his town looking for adventure until he spots a very Dr. Robotnik-looking fellow wi...
Modern Super Sonic photo
Modern Super Sonic

I'm seriously considering buying this 'Modern Super Sonic' figure

Haha, modern Sonic
May 06
// Chris Carter
First 4 Figures has another Sonic toy up its sleeve -- the Modern Super Sonic. For $224.99 (or $249.99 for the light-up version) you too can own another Sonic figure, all-juiced up with the Chaos Emeralds set to the tune of t...
Sonic X-treme POV photo
Sonic X-treme POV

Sonic X-treme POV build leaked, releasing publicly

First time ever shown
May 06
// Jed Whitaker
For the first time ever, footage of the Point of View developed version of Sonic X-treme is being shown publicly, running on Sega Saturn hardware to boot. This build is going to be released for download on May 6, so if you'v...
Sega not at E3 photo
Sega not at E3

Sega continues to wind down relevancy, won't have an E3 booth

Japan's gaming giants lumber off
May 05
// Steven Hansen
As a business, Sega is doing fine. It has two mobile games that, on their own, each turn over $5 million a month. That's to say nothing of Sega's succesful non-gaming businesses. The company's projected revenue forecast on th...
Sonic photo

Forget Sonic Boom, this is what the next Sonic should really be

Just look at him, so cute
Apr 23
// Robert Summa
For those that have lost faith that a proper Sonic game will ever come out again, please feel comforted in the fact that with videos like these, there is always hope. Honestly, wouldn't you rather play a game that looks like this than the horrors of Sonic Boom? [Image]
Smash Bros. movie photo
Smash Bros. movie

Sony wants to make Smash Bros. and other Nintendo IPs into movies

'PlayStation All-Stars who?' - says Sony
Apr 17
// Jed Whitaker
Leaked e-mails have revealed that Sony Pictures wants to make movies based on various videogame series including many Nintendo properties such as Mario, Donkey Kong, The Legend of Zelda, Pokémon, and odd...
Gross Sonic statue photo
Gross Sonic statue

Make an unholy shrine to Sonic out of bones

Preferably chicken bones, but whatever works
Apr 06
// Jordan Devore
In this episode of Craft Lab, hosts Anna Akana and Greg Aronowitz craft a Sonic the Hedgehog statue partially out of chicken bones. It's cut down the middle to show his insides. Eww. If I went into someone's home and saw one of these on display, I wouldn't expect to leave alive. Would've been less creepy if they had kept Sonic's legs nice and lanky.

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