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Sonic

Sonic Boom Wii U photo
Sonic Boom Wii U

Sonic Boom dashing to Wii U a week early


Gotta go fast!
Sep 18
// Kyle MacGregor
In a year when so many titles have been delayed, Sega is bucking trends. The rogue publisher has announced plans to actually hasten the release of Sonic Boom: Rise of Lyric. Quelle surprise! The Wii U action platformer will now cross the finish line a week early, launching on November 11 alongside its Nintendo 3DS companion, Sonic Boom: Shattered Crystal.
Sonic + Mega Man photo
Sonic + Mega Man

Sonic / Mega Man: Worlds Collide comic is getting a complete collection


In addition to the smaller ones
Sep 16
// Chris Carter
The Sonic / Mega Man: Worlds Collide comic was pretty much everything I expected it to be. It was a perfect combination of two of my childhood icons, and it was enjoyable to read from start to finish. Although there have...
Sega photo
Sega

Check out Sega's booth at PAX Prime and hop in an Alien egg pod


I really wish I were going now
Aug 27
// Brittany Vincent
If you're headed to PAX Prime this weekend, first of all, I'm jealous and you should take me with you. Second, you should hit up the Sega booth, where you can get friendly with hands-on demos of Alien: Isolation, Sonic Boom: ...
Sonic Boom photo
Sonic Boom

Here's another incentive to pre-order Sonic Boom: Rise of Lyric


Amy pillow not included
Aug 26
// Brittany Vincent
Starting August 25, anyone who pre-orders Sonic Boom: Rise of Lyric for the Wii U from Amazon will receive a exclusive character costume pack that can be used in the game. Fans who pre-order will receive a code to unlock the ...
Sonic photo
Sonic

These Sonic-themed chili dogs and onion rings look pretty tasty


I think I'd just go buy them instead of make them
Aug 20
// Brittany Vincent
I'm not sure why Sonic's favorite food is chili dogs, but whatever. Rosanna Pansino, star of my favorite videogame cooking show Nerdy Nummies, has created a Sonic-themed meal here in the form of Sonic chili dogs with onion r...
Sonic Boom photo
Sonic Boom

The latest Sonic Boom trailer is rife with quips and a movie announcer dude


Sonic is either a big jerk or kinda dumb
Aug 15
// Brittany Vincent
Are you tired of Sonic Boom yet? Oh, you are? Well, I guess you won't want to check out this new trailer, then. See if I care. The latest trailer details some of the enemies and villains Sonic will face up against,...
Sonic the Hedgehog photo
Sonic the Hedgehog

Scientifically accurate Sonic the Hedgehog is more nightmarish than even my fanfiction


Animation Domination does it again
Jul 28
// Brittany Vincent
What's weirder than Sanic making a big boy puddle for Amy? This newest video in the Scientifically Accurate series from Fox's Animation Domination HD YouTube channel, which features good ol' Sonic the Hedgehog. Going fast. And other things. I won't spoil it. Just go ahead and watch it yourself. Then check out the rest of the series. You're welcome.
GOTTA GO FAST photo
GOTTA GO FAST

Sega reveals Sonic Boom release dates, package art


Coming to 3DS on November 11 and a week later for Wii U
Jul 24
// Kyle MacGregor
Sonic Boom: Rise of Lyric (that's the Wii U one) is dashing to North America on November 18, Sega announced today. It won't beat its portable (and more promising) companion to market, though, as Sonic Boom: Shattere...
Sonic BOOM photo
Sonic BOOM

Sonic Boom also has characters not covered in tape


Like 'sexy purple Rosie the Riveter hedgehog' and 'old tails-less tails'
Jul 23
// Steven Hansen
SEGA released a little collection (with bios) of other characters in the Sonic Boom universe, whether they inhabit the 3DS version, Wii U version, or are in the television show. And there's so little tape there, unl...
Sonic goes mobile photo
Sonic goes mobile

Sonic Jump Fever is fun for about two minutes


Actually 'fun' might be overselling it
Jul 10
// Kyle MacGregor
Sonic Jump Fever is now available worldwide via iTunes and Google Play, Sega announced today. The vertical platformer is a free-to-play sequel to Sonic Jump, which first appeared on Japanese mobile phones in 2005. The experi...
Sonic Boom photo
Sonic Boom

Two new Sonic Boom trailers show off one super extraordinary team


The Gotta Go cast
Jul 02
// Brett Makedonski
In May, I had a chance to check out the two upcoming Sonic Boom games -- Rise of Lyric and Shattered Crystal. I was surprisingly impressed by one, and unsurprisingly unimpressed by the other. These two trailers mak...
Sonic's birthday! photo
Sonic's birthday!

We're celebrating Sonic's 23rd birthday the only way we know how


With erotic fan fiction and art
Jun 23
// Brett Makedonski
It's Sonic's 23rd birthday, and we couldn't let his big day go by unnoticed. We wanted to celebrate by paying tribute to the legendary hedgehog. A really hot, steamy, sexy, erotic tribute. In case that last sentence wasn't indication enough, this post isn't exactly family friendly. So, not safe for work content to follow. You've been warned. Enjoy.
Sonic movie photo
Sonic movie

Prepare for a hybrid CG/live-action Sonic the Hedgehog movie


We knew this day would come
Jun 10
// Jordan Devore
Sony Pictures Entertainment and Sega Sammy's Marza Animation Planet studio have plans for a big-screen Sonic the Hedgehog movie that will combine CG animation with live action, according to The Hollywood Reporter. Evan Susser...

Sonic Boom on 3DS seems like a pleasantly surprising platformer

Jun 10 // Brett Makedonski
Like Lyric, Shattered Crystal frequently halts the platforming challenge to put an emphasis on puzzles. Usually, these are solved via one of the characters' unique abilities. Playing as Sonic, but need to hit a far away button? Switch to Sticks with one tap of the screen to throw a boomerang at it. It's tough to say how difficult these sections will get as the game progresses, but they were pretty basic in the demo we were shown. However, it seems as if often times these puzzle bits won't necessarily bar off the main path through stages, but serve as a gateway to optional areas. The levels in the demo were absolutely huge, enough so that one of the 3DS screens is dedicated to providing a map. It definitely prompts exploration to earn extra rewards -- another takeaway from Lyric. One such example is a playable mini-stage that required the use of Tails. Outfitted in a submarine, there was an underwater maze complete with harmful obstacles that needed to be navigated to find a hidden object. All that needed to be done before Tails ran out of oxygen. It had an air of difficulty about it that assured Shattered Crystal wouldn't just be a walk in the park. As if all that adventuring goodness weren't enough, Shattered Crystal even has a Metroidvania aspect to it. At first, it looks as if Sonic will be soloing the areas until the game's other characters -- Knuckles, Tails, and Sticks -- are unlocked. Once they're available, earlier levels will necessitate a replay in order to access previously unreachable parts by way of using their unique skills. Walking away from some hands-on time with Sonic Boom: Shattered Crystal, it's easy to have an optimistic outlook for this take on the fabled hedgehog. A title that manages to be true to the series' roots while simultaneously innovating in a positive way is something 3DS owners can get excited about. It may not be an exact return to Sonic's glory days, but there's no reason it can't be just as fulfilling.
Shattered Crystal preview photo
Sonic's Metroidvania
Just last week, Sega announced that the two upcoming Nintendo-exclusive Sonic games were given subtitles. The Wii U title is now Sonic Boom: Rise of Lyric, and the 3DS version is Sonic Boom: Shattered Crystal. Despite sh...

Sega @ E3 2014 photo
Sega @ E3 2014

I wanna be all alone with Alien: Isolation and more with Sega's E3 2014 offerings


Hatsune Miku all up in here, holla!
Jun 06
// Brittany Vincent
Once your heart's broken, what do you do? I only want some pieces of you, Sega. And I won't be making it out to E3 to check out your lineup. There are a few games coming down the pipeline over at Sega that I'm more than a lit...
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News that's good to the last drop
There's a hot drizzle of news leading up to E3, and Max is here to suck it down and spit it back at you! A sequel to Homefront is actually happening, for some reason. Ed Boon officiates the new MK as Mortal Kombat X (as in E...

Sonic Boom plays pretty much exactly as I expected

Jun 02 // Brett Makedonski
I attempted the quick, zoomy level first because I knew that it'd be the one that felt the most like the Sonic that I knew. Unfortunately, it was the roughest around the edges. Sonic Boom isn't necessarily equipped to deal with fast camera changes and dexterity-dependent platforming, making this mode nothing more than an exercise in frustration. There were several paths to take along the way, each one leading to more or less rings. Every route I took was nothing more than blind luck, as it felt as if the level was a blur. It seems that to succeed at these, it'll take a lot of repetition and memorizing, because skill didn't seem as if it were a factor. Luckily, things started to look up a bit when I took on one of the campaign levels. Sonic Boom's supposedly geared more toward exploration and combat than platforming, and it showed. A taste of the combat came first, as Sonic and Knuckles tried their hand at melee attacking a group of enemies. There's a combo system in place that assigns letter grades based on performance, but it looks to only be based on number of hits and not variation of moves. Also in play is some sort of collectible currency (apart from rings) that go toward what I expect will be an upgrade system, but the developers were unwilling to talk about it at the time. While the fighting didn't feel terrible, it wasn't great either. Because of the relatively simple nature of the enemies, it was still easy to succeed, but in a way where I never felt completely in control of the fray. I couldn't put my finger on the reason why, but it may have had something to do with the depth perception, possibly stemming from the camera angles. Truth be told, the camera would be the biggest complaint of the entire demo, as it served as the biggest hindrance. Switching between characters and using their abilities to explore offshoots of the areas for extra collectibles was a fun exercise that added a twinge of cerebrality to the mix. However, often times, actually jumping to the necessary platforms was mostly an estimation, as the camera didn't give a correct frame of reference as to how far was needed to go. Mitigating this effect a bit is the inclusion of the EnerBeam, which acts as a whip that can latch onto certain attachments. This helps take the guess work out of some maneuvers, and adds a level of forgiveness. When not engaged in combat or exploring, Sonic Boom likes to bridge the gap with puzzles. The ones I saw were rather elementary, mostly using two characters in conjunction. It all worked fine enough in singleplayer, but I suspect that a cooperative partner would enhance this sensation exponentially. For what it's worth, during these puzzles, I found myself more interested in staring at the screen on the Wii U's GamePad than the television in front of me. I don't know what that might indicate, but it happened. By the time I reached the boss fight, I had a feeling for what Sonic Boom had to offer. The dust-up with Eggman featured him in a giant suit and shooting rockets which either crashed into Sonic and/or Knuckles, or came to rest on the ground. The goal was to pick up the undetonated ones and use the EnerBeam to fling them back at the evil doctor. It wasn't the most original take on a boss fight, but it wasn't bad. Actually, that was my experience with Sonic Boom in a nutshell. It's doesn't look as if it'll break any new ground, it doesn't look like it'll be Sonic's chance to reclaim his long-vacated throne, but it doesn't look like it'll be lousy either. Anyone that's forgiving enough to look past some of the obvious shortcomings might find an enjoyable experience underneath. Just know that you'll have to take the bad with the good.
Sonic Boom preview photo
Not great, not terrible
[Update: Apparently, just this morning, Sega decided to subtitle both Sonic Boom for Wii U and the upcoming Sonic 3DS game. Sonic Boom on Wii U is now Sonic Boom: Rise of Lyric, and the 3DS title is S...

 photo
What kind of question is that?!
Max and I have a chat about some interesting new characters coming to the Wii U. However, Max has an ulterior curiosity that may just ruin everything forever. Which would you choose: Sticks the Badger, or the Mario Kart Mercedes?

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Sonic Boom: New character Sticks


Fan art incoming...
May 29
// Dale North
Presenting Sticks, the new character for Sonic Boom. She's Amy's best buddy, and she's maybe a little backwards. She lives in a burrow and has a boomerang as a weapon.  What do you think?
Sega photo
Sega

Sega's numbers are down, but still profitable


Total War: Rome 2 led the way
May 09
// Brett Makedonski
Sega didn't have a great year, but did enough to stay in the black. Due to a "harsh market environment," the publisher's physical videogame sales tumbled to 8.7 million. However, the company noted that mobile and digital PC t...
Soniculus Rift photo
Soniculus Rift

First-person Sonic with the Oculus Rift looks pretty fun


Gotta puke fast
Apr 25
// Steven Hansen
Disorienting, but fun. I wonder how long before you vomit. I knew someone who played Team Fortress 2 with the Rift for 30 minutes and had to lay down for an hour to stop being woozy. I still really want to play Mirror's Edge with it.
Sonic & All-Stars Racing  photo
Sonic & All-Stars Racing

Sonic & All-Stars Racing Transformed is free on iOS and Android 'cause you gotta go fast


If Sonic is the fastest thing alive, why does he need a car?
Apr 25
// Brittany Vincent
If you've been jonesing for a new racing game you can carry in your pocket, consider Sonic & All-Stars Racing Transformed, which is now free on the App Store as well as Google Play. See, Android users? They didn't forget ...
Sonic Boom photo
Sonic Boom

Sega opens up about CryEngine 3 on Wii U, split-screen for Sonic Boom


Split-screen, yes please
Apr 21
// Chris Carter
Speaking to the Official Nintendo Magazine, Sega producer Stephen Frost opened up a bit about using the CryEngine for Sonic Boom on the Wii U. It's not a 1:1 use of the engine, as it's modified to allow things like split-scre...
 photo

Here's what Sonic and friends' feet look like


You know, in case you were wondering
Apr 08
// Hamza CTZ Aziz
We come across all sorts of dumb things while looking for gaming related content everyday here at Destructoid. Usually we post the stupidest thing in our office chat, and it typically just stays there never to be seen by the ...
Free Sonic CD photo
Free Sonic CD

PSA: Sonic CD is free for Android for 7 more hours


Free is free
Apr 02
// Steven Hansen
Apparently-controller-compatible Sonic CD is Amazon's free Android app of the day for about seven more hours. This staggering deal will literally save you dollars compared to the usual $3 price tag. Use them well. I'm going to buy a lottery ticket and burn the other two as sacrifice. For luck.

Impressions: Sonic Lost World The Legend of Zelda Zone

Mar 27 // Chris Carter
Sonic Lost World: The Legend of Zelda Zone (Wii U)Developer: Sonic TeamPublisher: SegaReleased: March 27, 2014MSRP: Free Rather than operate on a restricted 2D plane, the Legend of Zelda Zone takes place in a full open arena, complete with secrets, rupees, chickens, heart containers, and Zelda enemies. In the first area you'll be able to get a nice glimpse of Hyrule Castle (themed after Twilight Princess' take) as well as a small bay area and some floating islands. While the Lost World engine isn't particularly impressive, the faithful recreation of the source material is. Stalchild skeletons will raise out of the ground, Deku Scrubs spit nuts as you when you come near, and of course -- chickens will gang up and chase you if you pester them too often. This area isn't that large (you can run straight to the next part in 30 seconds), but it's fun to run around and collect rupees (which in turn convert to lives at the end of the level), and look for all the hidden areas. Once you're ready to move on, you can head into the dungeon, which basically operates like a modified (but good) enclosed level from the core game. There are classic tunnel segments where you can run on walls and the like, dodging rolling Gorons as you make your way down into the labyrinth, encountering more Stalchild as well as some spike traps. [embed]272473:53153:0[/embed] After a few tunnels you'll share a moment with Link, as he guides you further into the depths with a quick hand wave atop his flying Loftwing. Once you clear a few more rooms that's basically it -- so don't get your hopes up if you were expecting a lengthy DLC. While short, all of the little things add up and bring you into the convincing world Nintendo and Sega have crafted. I love Sonic's new Link-like getup, and all of the classic sounds from the Zelda series are all here -- including the "da da da daaaa!" bite. At the end, Sonic even raises the Triforce above his head and proclaims victory -- sadly, there's no Ganon bossfight. Just like Yoshi's Island, you'll also have to accumulate a certain amount of points before playing the level again, since it's technically a "bonus" zone. It's a shame, since the option to play these levels separately should absolutely be added to the game's main menu. Sega could have done so much more with this DLC -- which should last you anywhere from 10-30 minutes the first time around -- but every little detail is painstakingly created to the point where I was impressed. By no means should you pick up Sonic Lost World just for the two bite-sized Nintendo-themed add-ons, but they're a pretty incredibly free perk, and I sincerely hope Sega and Nintendo work together on more projects in the future. If you want to get a taste of what a full run is like, check out my gameplay video above.
Sonic/Zelda DLC! photo
The blue blur dons a green getup
Sonic Lost World may not have met everyone's expectations, but two free pieces of Nintendo-themed DLC sits right with me. We already got a chance to play the 2D Yoshi's Island-themed add-on back in December, but now...

Sonic and Zelda photo
Sonic and Zelda

Sega confirms Legend of Zelda and Sonic Lost World crossover date


Now entering 'The Legend of Zelda Zone'
Mar 26
// Chris Carter
It was already a surprise when Yoshi's Island DLC dropped for Sega's Sonic Lost World, but Nintendo president Satoru Iwata noted that there was one more add-on in store for fans, giving the strongly hinted "link" as a k...
Farts 'N' Crafts photo
GDC cocktail napkin edition
Hey gang! Here's a hot and messy GDC edition of Farts 'N' Crafts, brought to you by liquor and cocktail napkins, and also cocktails, made with liquor. Sonic The Hedgehog is covered in bandages and scarves in Sonic Boom, so I drew him barfing up SpaghettiOs. Because cocktails.

Sonic Boom photo
Sonic Boom

Initial Sonic Boom redesigns caused 'discomfort' in Sonic Team


Sonic Boooooooo (urns)
Mar 18
// Steven Hansen
A lot of people reacted strongly to the new Sonic Boom character redesigns. While the designs mostly seem goofy and easy to jab at, they were way more outlandish at the onset, according to a GameSpot interview with Big Red Bu...






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