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Sonic

The Big Game, baby! photo
The Big Game, baby!

Sonic, nipple slips, and Super Bowl gaming memories


The Big Game, baby! What games are you playing to ignore it?
Feb 01
// Steven Hansen
Ah, the Big Game. The NFL championship. The Big Gambino. I'm just sitting here enjoying a brewski and last night's pizza watching big men beat up on each other and it's pretty good. Of course, like usual, I'm sitting beside t...
Sonic Boom photo
Sonic Boom

Fans continue to uncover the secrets of Sonic Boom mystery patch


Why is it a mystery?
Jan 28
// Chris Carter
Sonic Boom recently got a huge patch on Wii U. Like 1GB huge, and developer Big Red Button wouldn't tell anyone what was in it. Fans have surmised some of the contents, but the hunt is still on for other changes. One of the ...
Sonic Boom photo
Sonic Boom

Sonic Boom Wii U gets a massive 1GB mystery patch


Fans figured out what's in it
Jan 19
// Chris Carter
Sonic Boom: Rise of Lyric was a messy game, and it's taken far too long to patch it. After weeks of waiting though European fans have finally gotten a fix of sorts (it's not out yet in the US), but the problem is Sega hasn't ...
Sonic photo
Sonic

Sonic Runners dashes to mobile in 2015 »\_(ツ)_/»


Because Sonic
Dec 29
// Brett Makedonski
After the poor showings of Sonic Boom: Rise of Lyric and Shattered Crystal, where does the Sonic franchise go from here? In your pocket, apparently. The next installment has been revealed, and it's Sonic Runners,&nb...
Mega Man photo
Mega Man

Mega Man and Sonic are lined up for Free Comic Book Day again


For Worlds Unite
Dec 22
// Chris Carter
Free Comic Book Day will arrive yet again in May 2015, where you can go to select local shops and pick up an assortment of free literature. Traditionally Archie has gotten into the event with their Mega Man and Sonic&nbs...
Sonic Boom photo
Sonic Boom

The Sonic Boom universe will show up in the Mega Man comic


Hmmm
Dec 15
// Chris Carter
We already knew that a "Worlds Unite" storyline was coming for Archie Comics' Mega Man and Sonic lines, but now we have a little more information as to what it entails. As revealed by IGN, Mega Man X and Sonic ...

Review: Sonic Boom: Shattered Crystal

Nov 21 // Chris Carter
Sonic Boom: Shattered Crystal (3DS)Developer: Sanzaru GamesPublisher: SegaReleased: November 11, 2014MRSP: $39.99 Shattered Crystal is a 2D platforming alternative to the 3D Rise of Lyric, offering up old-school level-based gameplay instead of semi-open-world exploration. The map is very similar to Donkey Kong Country, as is the game's propensity to hide collectible objects in elaborate mazes. Sounds cool, right? Well, things go downhill from there. The biggest problem with Shattered Crystal is the sluggish pace. It's not possible to just jump and run around like you can in any other 2D Sonic game. In addition to all of the terrible dialog and ridiculous caricatures from the Wii U version (Knuckles is still an idiot), you'll also have to deal with slow-moving, unskippable text boxes during story scenes. Why yes, I definitely wanted to watch a five-minute scene about something meaningless with bad jokes in a 2D platformer. That's not the worst of it, though. Each stage has a large number of collectibles like blueprints and tokens that must be found to unlock more levels. Yep, in order to make any real progress, you have to search tirelessly for tons of objects rater than enjoy the level for what it is. Here's the biggest issue: levels are purposefully designed to have points of no return, forcing you to replay them at least twice to find everything, if you're lucky. At one point I wasn't sure if I was progressing through a level because multiple areas felt like direct copy-and-paste jobs. [embed]284124:56408:0[/embed] "Gating" is a common mechanic used in games that force you to master previous content to access tougher areas. While many would say it's never justified, I would argue that as long as said previous content is fun, gating can be a minor annoyance at worst as you work your way towards the newer stages and feel a sense of accomplishment along the way. But in Shattered Crystal, the maps are sprawling and feel exactly the same throughout, so it feels like an utter chore to trek on. The game has a map feature (if you can call it that), but it basically just throws up a blue grid on the bottom screen, completely devoid of any real information outside of the occasional icon. You're just going through a sea of blue struggling to find anything of value. Many levels aren't fun to play once, much less two, three, or more times at which point you'll probably give up. It sucks, because the mechanics are quite fun. Sonic not only has his homing attack and sonic spin, but also an air dash and a running ability that speeds things up. The air dash in particular adds a new dimension to gameplay since you can also stop momentarily and dash upwards, giving it a distinct Mega Man X feel. Switching characters to access new areas like air vents is also easy and intuitive. Sticks the Badger (Aika from Skies of Arcadia's doppleganger), the newcomer in lieu of Amy, is also a nice addition to boot. The visual style isn't technically impressive, but the cutscenes do have a console quality to them, and the actual levels are bright and full of life. There's also a consistent frame rate even with the 3D effect on. Just like the Wii U version, I don't mind the new character designs outside of Knuckles, which feels like a wasted effort based on the quality of the two games. Rather than let you actually play, Shattered Crystal is content to make you wait, wait, and wait some more before you get to the decent (but flawed) platforming. The design is maddening, especially when coupled with the poor dialog compliments of the new Boom universe. If you must pick up one edition of Sonic Boom, make it Rise of Lyric at a price drop. [This review is based on a retail build of the game provided by the publisher.]
Sonic Boom 3DS review photo
Sonic bust
While Sonic Boom on the Wii U has its issues, there are also some redeeming qualities. Co-op is enjoyable, the platforming is pretty fun, and the 2D sections aren't bad. With a few more months in the oven and more polish, it could have ultimately been a decent Sonic title. Unfortunately, the same can't be said for the 3DS version of Sonic Boom. There's almost nothing redeeming about it.

Review: Sonic Boom: Rise of Lyric

Nov 20 // Chris Carter
Sonic Boom: Rise of Lyric (Wii U)Developer: Big Red Button EntertainmentPublisher: SegaReleased: November 11, 2014MRSP: $49.99 Sonic Boom is not a reboot per se, but a re-imagining of the Sonic universe with a new art style and villain. The biggest problem is that developer Big Red Button not only changes many things for the worse, but the "alternate" universe is a half-measure. First off, you might notice the new crew (Sonic, Tails, Knuckles, and Amy) are wearing different gear and wraps -- lots and lots of wraps. While the actual designs are passable, the in-game personalities aren't. The most criminal change of all is the decision to make Knuckles a lumbering idiot. As a once-respected protector of the Master Emerald, I enjoyed Knuckles' proud nature and his ability to bravely take on any problem head-on. He was a great counterbalance to Sonic's carefree attitude. But in Sonic Boom, he is a complete moron, billed as the "brawn" of the operation like a poorly produced Saturday morning cartoon (and it does have a cartoon now, which may explain things a bit). Case in point, this conversation between Sonic and Knuckles: Sonic: "And as we know, there's no time like the present!" Knuckles: "Wait, there are presents?!" Ugh. Tails, Amy, and Sonic are more than tolerable, but a lot of soul is missing, particularly when it comes to the titular hero. There's absolutely a way to make Sonic cute and campy and get away with it. Although a large group of people are always going to find the character annoying, I've found the "you're too slow" finger-wagging cockiness of Sonic endearing and sometimes unintentionally funny. In Sonic Boom, he's milquetoast, which is a shame. [embed]283867:56394:0[/embed] Lyric, the new villain in town, is a creepy lizard-like take on Dr. Paradigm from Street Sharks. He fits the mold quite well and is a foe worth chasing, but things start to take a familiar turn as Dr. Eggman once again makes an appearance. Big Red Button had so much opportunity to turn things on their head and craft a new world we haven't seen, but instead the studio played it safe with the same exact personalities as before, just dulled down. I just don't get it. As the promising story takes familiar turn after familiar turn, it becomes forgettable. Actual gameplay, on the other hand, is decent when not marred by technical issues. The platforming in particular feels right, and the camerawork is impressive throughout the adventure. In terms of frame rate, Sonic Boom feels like it caps out at 30 frames per second with occasional stuttering and choppiness. It's not broken, as the game is still playable throughout the annoyances, but it -- and the sound outages and messy cutscenes -- are something to be aware of. These issues affect the presentation but don't necessarily impede gameplay. It's a bit odd though, because the game looks worse than most of the recent 3D Sonic titles. The characters are bright and stylish on-screen and the indoor environments have a penchant to delight, but the outdoor settings feel half-finished in certain instances, like the team didn't get to flesh out most of the details. This is no more apparent than when you attempt to run on water in zones where you "aren't supposed to," and are met with a "glub glub" effect and instant death. Gameplay is predictable. Think of a basic 3D Sonic, but with areas only specific friends can reach (you can tag-switch characters with the d-pad). Tails can use gusts of wind, Sonic can spin up ramps, Knuckles can climb on certain walls, and Amy can triple-jump and balance on marked beams. Notice the words "certain" and "marked"; Sonic Boom isn't as open as you'd expect. While Sonic Boom's design inherently limits where you can go, it also makes for some fun puzzles in the indoor dungeon portions. Billed as an open-world adventure, that claim only feels half true. While there is a big hub with a few NPCs, it mostly acts as a gateway to the other zones, which are more linear affairs with branching areas. In terms of combat, all of your favorite moves are back like the Sonic Spin and homing attack, and character operate mostly the same way outside of Tails, who employs a more ranged style. It's not the most ingenious fighting system in a 3D mascot game, but it works. The new "Enerbeam" mechanic lets you use a beam-whip as either a tether to certain areas or as a weapon, but it functions exactly as you'd expect and barely comes into play. Like most of the game, its addition can be described as "adequate." Co-op (up to four players) makes things heaps more enjoyable, especially when kept at a maximum of two. Since one player can opt for the GamePad and the other a traditional controller on the TV, things get much more fun when it comes to the action and exploration areas. Switching characters is also smoother in co-op as you can basically tackle any obstacle in tandem without having to stop, wait, and do every puzzle individually. My favorite part of the game was playing with a partner and figuring out some of the clever indoor jumping puzzles together, often times saying out loud things like "What if I tried this? I'll go around and meet you there." If you have a friend who can't get enough of Sonic, you may want to pick up Boom at a discount and go halfsies on it. There's also an arena-like mode to experiment with, but it'll only last you an hour tops. When I first saw the announcement for Sonic Boom, barring the weird Knuckles redesign, I was excited by the prospect of change. The Sonic series hasn't taken many risks in recent years, particularly when it comes to the 3D aspect of the franchise, and Big Red Button had a lot riding on its inaugural effort. Unfortunately, the game could have used a few more months in the hopper and taken many more risks. Better luck next time. [This review is based on a retail build of the game provided by the publisher.]
Sonic Boom review photo
It has all of your favorite friends in it, like The Incredible Hulk
As a character, Sonic gets a bad rap these days. No matter what is announced, I can practically hear the collective groaning from my desk. Like any popular franchise with consecutive releases, some of them are going to be goo...

blublublublublublub photo
blublublublublublub

Sonic Boom can be hilarious without game-breaking bugs


blublublublublublub
Nov 12
// Steven Hansen
Used to be Sonic games would at least let you stand in shin-high, Interstellar water. I stood in a lot of low water tending to my chao homies in their gardens (Dark Garden for life). This series was so much be...
Well...alright then photo
Well...alright then

Sonic Boom's game-breaking bugs are delightfully anticlimactic


Well...alright then
Nov 10
// Steven Hansen
Ah, Sonic Boom. I'm just in it for the laughs. I checked out after Shadow the Hedgehog and Sonic Heroes.  Did you know I actually missed the Janet Jackson Super Bowl nipple slip because I left at halftime to go pla...
Sonic Boom photo
Sonic Boom

Go try the Sonic Boom: Shattered Crystal demo now on 3DS


No Wii U demo though
Nov 06
// Chris Carter
Nintendo has announced that the demo for Sonic Boom: Shattered Crystal, the 3DS edition of the Sonic Boom series, is now available. Full disclosure -- we haven't obtained a review copy yet for either version, and I hear we're not alone. At the very least, the demo for the 3DS game can give you some idea of what to expect.
Sonic photo
Sonic

Sonic and friends save a real life cat in this Sonic Boom commercial


'90s commercials, go!
Nov 04
// Chris Carter
Although I know it's not cool to like Sonic in just about every context, this new commercial for Sonic Boom is pretty cute. It basically involves Sonic and his crew rescuing a cat in real life in over-the-top fashion, which reminds me of the gloriously cheesy '90s commercials I grew up with. I'm half-expecting Crash Bandicoot to jump out and say "booyah grandma!" at any point.
SPORTS! photo
SPORTS!

The Giants are pumping Sonic music at batting practice


Green Hill Zone
Oct 16
// Steven Hansen
The San Francisco Giants are getting in the "Green Hill Zone" for tonight's game against the St. Louis Cardinals in San Francisco. MLB.com's Anthony DiComo reported that the Giants are taking batting practice to So...
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Zone Runners: Sonic-themed hip hop


This exists
Oct 13
// Dale North
Sonic-themed hip hop exists. Check out Zone Runners, a game music-inspired hip hop trio that just released their debut album of Sonic the Hedgehog type tunes. They run through a number of zones over the 11-track release, with...
Mega Man comic photo
Mega Man comic

Sonic and Mega Man will crossover again in Worlds Unite


The second collaboration
Oct 08
// Chris Carter
Sonic and Mega Man already did the crossover thing with Archie Comics' Worlds Collide storyline, but they are returning yet again in "Worlds Unite." More details will be revealed at New York Comic Con, but for now we kno...
Sonic Boom photo
On Cartoon Network
Before we get Sonic Boom for Wii U and Sonic Boom for 3DS, we'll be getting a Sonic Boom cartoon. Said cartoon will arrive on November 8th on Cartoon Network, with 11 minute shows on a weekly basis. You can ge...

 photo

Uber is giving Sonic Boom Rides at New York Comic-Con


Gotta go fast!
Oct 02
// Dale North
I hate missing New York Comic-Con. This is only the second one I've missed. I'm missing out on the Sonic Boom Rides in New York, provided by Sega, Chevrolet, and Uber. Imagine jetting around New York in a Sonic-themed ride? I...
Sonic Boom Wii U photo
Sonic Boom Wii U

Sonic Boom dashing to Wii U a week early


Gotta go fast!
Sep 18
// Kyle MacGregor
In a year when so many titles have been delayed, Sega is bucking trends. The rogue publisher has announced plans to actually hasten the release of Sonic Boom: Rise of Lyric. Quelle surprise! The Wii U action platformer will now cross the finish line a week early, launching on November 11 alongside its Nintendo 3DS companion, Sonic Boom: Shattered Crystal.
Sonic + Mega Man photo
Sonic + Mega Man

Sonic / Mega Man: Worlds Collide comic is getting a complete collection


In addition to the smaller ones
Sep 16
// Chris Carter
The Sonic / Mega Man: Worlds Collide comic was pretty much everything I expected it to be. It was a perfect combination of two of my childhood icons, and it was enjoyable to read from start to finish. Although there have...
Sega photo
Sega

Check out Sega's booth at PAX Prime and hop in an Alien egg pod


I really wish I were going now
Aug 27
// Brittany Vincent
If you're headed to PAX Prime this weekend, first of all, I'm jealous and you should take me with you. Second, you should hit up the Sega booth, where you can get friendly with hands-on demos of Alien: Isolation, Sonic Boom: ...
Sonic Boom photo
Sonic Boom

Here's another incentive to pre-order Sonic Boom: Rise of Lyric


Amy pillow not included
Aug 26
// Brittany Vincent
Starting August 25, anyone who pre-orders Sonic Boom: Rise of Lyric for the Wii U from Amazon will receive a exclusive character costume pack that can be used in the game. Fans who pre-order will receive a code to unlock the ...
Sonic photo
Sonic

These Sonic-themed chili dogs and onion rings look pretty tasty


I think I'd just go buy them instead of make them
Aug 20
// Brittany Vincent
I'm not sure why Sonic's favorite food is chili dogs, but whatever. Rosanna Pansino, star of my favorite videogame cooking show Nerdy Nummies, has created a Sonic-themed meal here in the form of Sonic chili dogs with onion r...
Sonic Boom photo
Sonic Boom

The latest Sonic Boom trailer is rife with quips and a movie announcer dude


Sonic is either a big jerk or kinda dumb
Aug 15
// Brittany Vincent
Are you tired of Sonic Boom yet? Oh, you are? Well, I guess you won't want to check out this new trailer, then. See if I care. The latest trailer details some of the enemies and villains Sonic will face up against,...
Sonic the Hedgehog photo
Sonic the Hedgehog

Scientifically accurate Sonic the Hedgehog is more nightmarish than even my fanfiction


Animation Domination does it again
Jul 28
// Brittany Vincent
What's weirder than Sanic making a big boy puddle for Amy? This newest video in the Scientifically Accurate series from Fox's Animation Domination HD YouTube channel, which features good ol' Sonic the Hedgehog. Going fast. And other things. I won't spoil it. Just go ahead and watch it yourself. Then check out the rest of the series. You're welcome.
GOTTA GO FAST photo
GOTTA GO FAST

Sega reveals Sonic Boom release dates, package art


Coming to 3DS on November 11 and a week later for Wii U
Jul 24
// Kyle MacGregor
Sonic Boom: Rise of Lyric (that's the Wii U one) is dashing to North America on November 18, Sega announced today. It won't beat its portable (and more promising) companion to market, though, as Sonic Boom: Shattere...
Sonic BOOM photo
Sonic BOOM

Sonic Boom also has characters not covered in tape


Like 'sexy purple Rosie the Riveter hedgehog' and 'old tails-less tails'
Jul 23
// Steven Hansen
SEGA released a little collection (with bios) of other characters in the Sonic Boom universe, whether they inhabit the 3DS version, Wii U version, or are in the television show. And there's so little tape there, unl...
Sonic goes mobile photo
Sonic goes mobile

Sonic Jump Fever is fun for about two minutes


Actually 'fun' might be overselling it
Jul 10
// Kyle MacGregor
Sonic Jump Fever is now available worldwide via iTunes and Google Play, Sega announced today. The vertical platformer is a free-to-play sequel to Sonic Jump, which first appeared on Japanese mobile phones in 2005. The experi...
Sonic Boom photo
Sonic Boom

Two new Sonic Boom trailers show off one super extraordinary team


The Gotta Go cast
Jul 02
// Brett Makedonski
In May, I had a chance to check out the two upcoming Sonic Boom games -- Rise of Lyric and Shattered Crystal. I was surprisingly impressed by one, and unsurprisingly unimpressed by the other. These two trailers mak...
Sonic's birthday! photo
Sonic's birthday!

We're celebrating Sonic's 23rd birthday the only way we know how


With erotic fan fiction and art
Jun 23
// Brett Makedonski
It's Sonic's 23rd birthday, and we couldn't let his big day go by unnoticed. We wanted to celebrate by paying tribute to the legendary hedgehog. A really hot, steamy, sexy, erotic tribute. In case that last sentence wasn't indication enough, this post isn't exactly family friendly. So, not safe for work content to follow. You've been warned. Enjoy.
Sonic movie photo
Sonic movie

Prepare for a hybrid CG/live-action Sonic the Hedgehog movie


We knew this day would come
Jun 10
// Jordan Devore
Sony Pictures Entertainment and Sega Sammy's Marza Animation Planet studio have plans for a big-screen Sonic the Hedgehog movie that will combine CG animation with live action, according to The Hollywood Reporter. Evan Susser...

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