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Sledgehammer Games

Review: Call of Duty: Advanced Warfare: Supremacy

Jun 02 // Chris Carter
Call of Duty: Advanced Warfare: Supremacy DLC (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Sledgehammer Games (Current-gen) / High Moon Studios (Last-gen) / Raven Software (Zombies)Publisher: ActivisionReleased: June 2, 2015 (Xbox) / TBA (PC, PS3, PS4)MSRP: $14.99 ($50 Season Pass for four packs) First up is Skyrise, a map that takes place in futuristic Greece. Well, you wouldn't notice the setting unless you really looked, as the only clue is the Acropolis landmark on one side of the map. As it stands, it's basically a straight remake of Modern Warfare 2's Highrise. It's a classic arena in its own right -- but as I've said in the past, I'm not a fan of injecting remakes in a $15 DLC pack. Having said that, Highrise really holds up. It's a classic tiered map with plenty of high, middle, and underground paths, with a giant playground in the middle, and hidden side paths. It's a nice addition to the rotation, and enough time has passed between the release of Modern Warfare 2 to not piss me off. Parliament is set on the River Thames in London, and is yet another tanker map. It's almost like Activision needs to fulfill an imaginary quota of tankers in every Call of Duty, so this is where you can get your fix if you're a fan of steel traps. It's a lot like Skyrise in that most of the cool stuff is happening in the background, but there's some decent opportunities to jump around the map and over hazards like the river itself. It's not quite on par with Skyrise's layout, but I have no real qualms when it comes up, since it takes advantage of the increased Exo mobility quite well. Kremlin, obviously set in Russia, is extremely colorful, and sets itself apart from the rest of the pack immediately. I love that it feels like a legitimate map from an older game like World at War, as there's tons of detail inside and out, and nearly none of the layout is wasted. It's one of the best objective-based maps currently, as there are multiple chokepoints built into it, including one really rad area that involves a long road and a mounted machine-gun perch. Whenever it comes up in a playlist, my eyes light up and I mash the vote button. It seems like there always needs to be one bad apple in these DLCs, and Compound fulfills that niche. Taking place in a staging ground in Colorado, Compound is a boring, small map that serves no real purpose in Advanced Warfare, which is a much more mobile game than past iterations. From what I've played, opposing teams tend to spawn on top of one another, leading to a bunch of messy firefights. They tried to go for a more tiered design here, but it mostly fails because everything is so low to the ground. Thankfully, the Exo Grapple playlist returns for Supremacy, and I recommend playing it to get more mileage out of Compound. In case you were wondering, there's no DLC weapon this time around -- which I'm more than fine with. [embed]293187:58782:0[/embed] Like clockwork, a number of issues I have with Supremacy have been alleviated with the third part of the Exo Zombies tale, Carrier. I really love how Sledgehammer and Raven Software are moving the story along with the same cast of characters, and its narrative style is pretty much exactly where it needs to be. It's not as cryptic as Treyarch's method, it's not too on-the-nose, and it's far more interesting than Infinity Ward's alien-oriented Extinction lore. It helps that Bruce Campbell is now along for the ride, and he fits the tone of the game perfectly. Maybe he'd be better suited as a full-on Ash cameo down the line with a wackier take on the zombies mode in general, but he does a great job of acclimating to the already talented cast here. Carrier itself looks aesthetically similar to the first Exo Zombies mission, but the intricacies will soon start to pop out the more you play. One of my favorite bits involves a makeshift Pachinko machine on a random wall that takes spare grenades, rewarding you with cash. There's also a lot of cool skirmishes with humanoid opponents this time, which elevates the mode and gives it a certain degree of depth that exceeds your normal "horde" expectations. Objectives like defusing bombs while fighting off ravenous zombies do a great job of keeping you on your toes. Call of Duty: Advance Warfare's DLC drops have become incrementally more impressive as Sledgehammer is willing to take more risks. While I didn't think it'd be able to bring anything new to the table for its first Call of Duty outing, the studio has proven me wrong, surpassing Infinity Ward in my mind. While the jury is out on the fourth DLC for Advanced Warfare, Sledgehammer has already done enough to make me look forward to its next project. [This review is based on a retail build of the game provided by the publisher.]
Call of Duty DLC review photo
Third time is a charm
Another year, another round of Call of Duty DLC -- four rounds, yet again, in the case of Advanced Warfare. We've already had the Havoc and Ascendance packs drop so far as part of the Season Pass, and while they weren't bad offerings, nothing about them really vied for a purchase. With Supremacy, there may be a case for the pass, at the very least at a discount down the line.

Call of Duty photo
Call of Duty

Call of Duty's newest DLC has some kickass weaponry


And a shark
Jun 01
// Brett Makedonski
Activision's going through that awkward time of year where it's gearing up to make a big splash at E3 with it's new Call of Duty game, but it's not quite done promoting its old Call of Duty game. That's how we get trail...

Review: Call of Duty: Advanced Warfare: Ascendance

Mar 31 // Chris Carter
Call of Duty: Advanced Warfare: Ascendance DLC (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Sledgehammer Games (Current-gen) / High Moon Studios (Last-gen) / Raven Software (Zombies)Publisher: ActivisionReleased: March 31, 2015MSRP: $14.99 ($50 Season Pass for four packs) Site 244 is Call of Duty's take on Mount Rushmore, with a tad more destruction and radioactive waste to boot. Set to the theme of a ruined test site, the map looks cooler than it actually plays. The constant attention to detail is something you'll notice immediately, and the actual mountain itself isn't immediately apparent unless you look up in the distance. Unfortunately, the cheap crag-like layout feels limiting in a game that's supposed to be about freedom of movement. The layout is handicapped by "paths," which are basically just giant crags that block you from experimentation and herd you into various chokepoints. Because of its aesthetic value I don't necessarily vote to skip it during the loadout screen, but I'm not thrilled with it either. Another map in the bunch, Climate, follows the same style-over-functionality principle with a gorgeous design and a boring layout. It reminds me of Zoo on paper, one of my favorite maps of all time, but the layout itself is similar to Site 244 in that it feels far too restrictive. It's very flat outside of one particular quadrant, and you'll spend a lot of time shooting across long stretches and hallways, which feels counter-productive with an outdoor map. Filling the area with acid is a nice touch that occurs later in a match, but it's not enough to really make this one stand out. One arena shines above all others in the pack -- Perplex. It takes place in a five story apartment complex in the heart of Sydney, Australia, and it's just as amazing as it looks. Both the background (with the Sydney Opera House and active sailboats) and the interiors of Perplex look painstakingly crafted, and you can even see the details like the weather channel on TV, which at this point, is actually visible on-screen sans blur. It doesn't end there though as the design is genius, providing a five-story meta-game that has players constantly moving up and down to get a proper vantage point. It's also neat to see new modular apartments being flown in by drones, which end up being part of the level. As a welcome surprise, Perplex is now one of my all-time favorite new Call of Duty maps. With the new grapple playlist (more on that in a second), it's even more enjoyable.  While Site 244 and Climate felt different enough to justify the identity of the DLC, Chop Shop just feels like a decent map that should have been included in the base game. It feels like a mix of Horizon and Ascend from pretty much every angle, which you already paid for. Every time I geared up for Chop Shop it didn't feel premium in any way, but it's a decent map for objective-based games if that's your thing. To add a little oomph to Ascendence, you'll also net the OHM-Werewolf gun, as well as the aforementioned grapple playlist. The weapon itself is an SMG-shotgun hybrid that shoots blue energy bullets, able to switch between both modes of fire with a quick d-pad tap. It feels new without being overpowered, as you're inherently limited by your lack of range no matter what toolkit you use. The grapple playlist ended up being a joy to play, as everyone's Exo powers are eliminated and replace with a grappling hook, which can be used mid-jump or to scale pretty much anything. With a low cooldown meter you can pretty much grapple at all times, and it's just as fun as it sounds. Of course, the main attraction for many is the Exo Zombies mode, which also comes with a new map called Infection. It takes place in a decidedly less industrial setting, with a burger joint and an interconnected sewer system. Long time fans will remember Burger Town, which has been a "Pizza Planet"-like Easter Egg since Modern Warfare 2. The more I play Exo Zombies the more I really start to see the effort that was put into it, as zombies don't just aimlessly shamble along through windows like they did in the past -- they slip through cracks and dynamically approach you throughout the level, even if their spawn points are scripted. It's also nice to see Activision commit to an interesting cast (Bill Paxton, John Malkovich, Rose McGowan, and Jon Bernthal) rather than have them as a one-off like past DLCs. The Exosuit (once you locate it) continues to add an extra layer to the classic co-op formula, as double-jumping and air-dashing is still just as exciting when you're running from zombies. And you'll need to run, as there's plenty of formidable foes that can infect you or shut down your Exosuit temporarily. Call of Duty: Advanced Warfare doesn't really have a killer Season Pass so far, but if you're still into zombies, it's worth the investment -- mostly because you can't even access the mode without buying some form of DLC. There are a few flashes of brilliance in the maps delivered in Havoc and Ascendance, but I'm hoping that John Malkovich and the crew won't have to carry so heavy a load for the next two add-ons. [This review is based on a retail build of the game provided by the publisher.]
COD DLC review photo
A new meaning for Cyrus 'The Virus'
I've come to really enjoy Call of Duty: Advanced Warfare's multiplayer months down the line. It's withstood the test of time, and although I was skeptical of Sledgehammer Games' first Duty outing, it has done a decent jo...


Call of Duty free weekend photo
Call of Duty free weekend

Steam's running a free weekend for Call of Duty: Advanced Warfare multiplayer


Dare I?
Feb 19
// Jordan Devore
To jump straight to the not-so-fun part: it's a 43.5GB download for Call of Duty: Advanced Warfare, and the promo only covers multiplayer. Also, it lasts until Sunday, February 22 at 1:00pm Pacific. So you can't swoop in, ogg...
Call of Duty DLC photo
Call of Duty DLC

Call of Duty unleashes DLC, zombie horde on PlayStation and PC in late February


Havoc, indeed
Feb 04
// Brett Makedonski
The past few years have seen Microsoft hold a temporary monopoly on Call of Duty add-ons. That hasn't changed with Advanced Warfare, as Xbox players have been mowing down zombie puppies for a solid week now. Activis...

Review: Call of Duty: Advanced Warfare: Havoc

Jan 29 // Chris Carter
Call of Duty: Advanced Warfare: Havoc DLC (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Sledgehammer Games (Current-gen) / High Moon Studios (Last-gen) / Raven Software (Zombies)Publisher: ActivisionReleased: January 27, 2015MSRP: $14.99 ($50 Season Pass for four packs) First up is Core, a yellow-toned map set in the Gobi desert. While the actual environment is plain, I really like the emphasis on more vertical movement as a result of the Exosuit. That mechanic alone has managed to differentiate multiplayer in Advanced Warfare from the rest of the series, even if Core only marginally takes advantage of that fact. It basically just Frankensteins a ton of different concepts together and hopes it works, like multiple tunnels that only stretch for a few seconds. It's a small and underwhelming arena but when it comes up I don't groan, so that's something good I guess. Urban is probably the coolest looking map in the pack, as it's the only one with a futuristic theme. Now all of the FPS genre's signature browns are subbed out for neon blue hues, and you'll definitely feel like you're playing something you paid a premium for. Having said that, the layout is a standard office/city theme, and there aren't enough windows to crash through or unique identifying aspects. That motorcycle in the picture above kind of just hovers there, and the map itself feels fairly static. Like Core though it's nice that it's in the rotation. Call of Duty is no stranger to ski resort DLC, and here we go again. Drift is another medium-small map that features a hamlet town with a few diversions like a carousel. There's a few alleys to duck in and plenty of windows to crash through, but that's about it. Havoc's name of the game is underwhelming, through and through. I'm a sucker for snow maps, but this feels like something that should have been in the base game. I know it's important to not overdo the whole "future thing," but retreading doesn't really help the appeal of this package. Sideshow is probably my favorite map of the pack, as it feels more like a Garden Warfare arena than a Call of Duty level. It has a rectangular symmetry to it, with a big open field in the middle and plenty of opportunities for cross-map shootouts. The theme is set to the tune of an abandoned township, but it also has an old-west field to it. I particularly like the fact that there was somehow a "Clown Inn" that existed somewhere that's creepy as hell. Every time I play this map it feels like everyone adapts to a new shooting style, which helps keep things fresh. Even then, Sideshow doesn't feel like something you'd pay for. Sick of zombies yet? I'm not! While the rest of the Havoc DLC is average at best, the new Exo Zombies mode single-handedly saves the map pack. Activision has opted to bring back a Hollywood cast, this time with Bill Paxton, John Malkovich, Rose McGowan, and Jon Bernthal. The prior holywood casts had horror (Gellar, Englund, Trejo, and Rooker), and mob (Palminteri, Pantoliano, Madsen, and Liotta) themes, but I think Havoc has the most interesting cast yet. While Paxton is probably the standout performance here, everyone in Havoc provides a good show. No one sounds phoned in, and they all seem like they're having fun. There's a short intro to help introduce the new pack of mercenaries, which are brought in to clean up a zombie mess Atlas started. It's a great way to link the core game and this is probably the most coherent story yet -- which should please those of you who hated how cryptic past zombie modes were. One of the cooler bits is how you'll start off practically naked, and you'll have to find the Exosuits eventually, granting you the power to jump and dash around. But with your added maneuverability the enemies will have the movement to match, so you won't be able to just kite dumb zombies around constantly. There's also a lot of cool elevated areas to visit. I love the future theme, and even if the Mystery Box serves the same function as it has in the past, it's neat to see it represented as a 3D printer. Plus, all of those new wonderful laser toys are great for blasting zombies, and they don't feel out of place like they did in the past. Zombie modes have the tendency to come out of the gate slowly, and although the first map doesn't have any real "out there" concepts, it's more than enough for those of you who still want more of the undead. The maps alone in the Call of Duty: Advanced Warfare Havoc DLC are an average affair, but Exo Zombies rises this package slightly above the cut. I love the new cast, the Exosuits makes a world of difference, and I'm digging the Hollywood cheese of the story. I'm interested in seeing where this goes, even if Sledgehammer wasn't able to carve out their own signature mode. If you're just in it for the maps, you can probably skip this one.
Call of Duty DLC review photo
Being zombie Malkovich
Call of Duty map packs are definitely a mixed bag. Fifteen dollars is pricey by any standards, and the prospect of one or two remade maps and a grand total of four arenas isn't anything to get excited about. Advanced Warfare's new Havoc DLC has just arrived this week on Xbox platforms, and it's par for the course in terms of what you'd expect. As usual though, zombies save the day.

Call of Duty DLC photo
Call of Duty DLC

Call of Duty DLC ups the ante with zombie puppies


I have a feeling you don't lovingly play with them
Jan 20
// Brett Makedonski
When Call of Duty: Advanced Warfare's Havoc add-on releases next week, players will get waves of zombies they don't want to deal with. I'm not referencing the hordes of jetpacking undead, or even the ones that seemingly...

I know how to save Call of Duty in a post-Advanced Warfare world

Jan 16 // Nic Rowen
[embed]286278:56923:0[/embed] Timecop it out Ok, so you're Infinity Ward. You've spent the last two years eating shit over how much of a letdown Ghosts was. You need to rally, you need to get back to the core of what people love about CoD. You're thinking of going back to the well, maybe another Vietnam game, or something set in the '80s. People love that '80s shit. Or God forbid, some focus-test fiasco told you THIS was the time to head back to WWII, “the audience is totally ready for it!” You need to pull a Timecop. Timecop is a forgettable relic of mid-'90s cinema. The last desperate throws of the '80s tough-guy flick starring a leading man who barely rates as a punchline these days. A film you would have rented with the express intent of getting boozed up with your friends and unloading your own slurred, half-clever, MST3K commentary on. But the opening scene of Timecop is brilliant. A brief flash of what could have been a much more interesting movie before Van Damme takes the wheel and swerves the bus into a drainage ditch. A group of Confederate soldiers carrying gold bars for General Lee (who presumably intends to melt them down and stamp them into musket-balls or something) are held up by a lone cowboy-looking dude. Despite featuring the accent and dentistry of the era, the cowboy whips out two futuristic sub-machine guns and ventilates the lot of them in less than a second. It's a great scene because it sets up the entire premise so succinctly. Criminals have time travel, they can plan and commit crimes based on specific historic knowledge, and they have the tools and equipment to utterly dunk on the pathetic lawmen and soldiers of the day. So take your three-quarters built WWII game and flip the premise on its head. You're a soldier sent back in time to deliver an exo-skeletal beat-down to the third Reich before it can ever inspire the rise of a fourth in whatever crazy future you're from. Just take the game as it is, give the player character a jet-pack and a laser gun, and let them loose on the Battle of the Bulge. Videogames are power fantasies after all, and that sounds like a pretty fun power fantasy to me. I want to grapple-hook to the very top floor of the Reichstag, smash through one of those red-bannered windows, and cave in Hermann Goering's jowls with a mechanized right hook. I'd love to clown all over the Vietcong by flying over their bamboo spike traps with rocket boosters, flushing them out of their sniper roosts by burning down the jungle with a wrist-mounted microwave emitter. Make the multiplayer kill-streaks a race to rip open time portals to replace your Tommy guns and potato-masher grenades with plasma-casters and fission-powered smart-mines. I mean, I'm sure that the idea of a futuristic soldier fighting an entire army of outdated historical soldiers has never been done before. Right? Thine liege Lord sounds the horn of battle, whilst thou answer the Call of Duty? Ok, you're Treyarch, Black Ops 3 is well underway but you've still got time to pivot, still have time to grab the rudder and steer the ship to a bold new course. Screw trying to imitate what Sledgehammer has done. You're leaders, not followers. If anything, they just bit off the future-tech craze you started in Black Ops 2. It's time to flip the table over, to do the wild and unexpected, to prove you're the CoD development house with the biggest balls and the most nerve. It's time to go medieval on their asses. If people thought jetpacks were cool, wait till they ride into battle on a motherfucking horse. Steal whatever “thunder” Chivalry has and craft the finest first-person melee combat simulator the world has ever seen. Create a silky smooth, 60 FPS, beheading experience where you charge into battle with swords, spears, and cudgels. Screw all that “360 no-scope” rubbish, it's time to make the struggle real again. No more camping out in a power position, it's time to beat your berserker warrior chest, get right up in someone's face, and mash on the STAB button until something dies. You're going to hear a lot of shit. That the gameplay is a chaotic mess, that 16-person multiplayer simply doesn't work when everyone just charges across a field wildly swinging the fastest weapon they can. That your pre-planned “Classic Map Pack” DLC doesn't make much sense anymore and it looks weird to have men-at-arms marching down the streets of Nuketown. That the “catapult barrage” kill-streak is completely unbalanced. Don't worry about it, just block them all out and know you're doing the best thing you can for the franchise. Game of Thrones is the hot thing these days right? The kids are all about knights, and dragons, and incest, and you don't want to be left behind. It's time to bring the war maul of the CoD franchise down on everyone and show them what Historical Warfare is all about. (Well, except maybe the incest thing, marketing is having a shit over it and Australia is already saying they'll refuse to rate the game. You'd think we were talking about cleaning out an airport worth of innocent civilians or something.) Fuck it, just make them all dogs “We worked for years on Ghosts and all people liked about the game was the fucking dog. I missed my kid's birthday, on consecutive years. I haven't seen a movie since... Wow, I haven't seen a movie since The Dark Knight was playing in theaters. The other day a co-worker asked me something, and instead of trying to turn my head to respond, I moved my mouse to the right and was surprised when my view didn't change. Seriously, I sat there waggling my wrist wondering why my mouse was broken for a few seconds before I realized what the hell I was doing. I've given my life to this series and. All. They. Liked. Was. The. Fucking. Dog. Give the babies what they want then. Call it Collar of Duty, Call of Doggy, Advanced Tail-wag, or whatever cheeky name the internet came up with. I just want to see my family again. Maybe we can get some co-marketing synergy going. A DLC pack to play as the Valiant Hearts dog, or maybe Kojima will let us use Snake's new wolf-puppy if we trade him for the phone numbers of all the Hollywood guest stars that have been in our ads. Does anyone remember Balto? We could get him, Bolt, Lassie, and Beethoven to appear in the zombie mode if everyone signs off on it... Whatever. Pass me the bottle, I'm so sick of making these games...”
Call of Duty photo
A victim of its own success
“I don't think I can ever go back to the old style of Call of Duty.” I've heard some variation of that sentence at least once per week since the launch of Advanced Warfare, and if I were Treyarch or Infinity Ward...

Advanced Warfare DLC photo
Advanced Warfare DLC

Xbox gets Call of Duty's star-studded Exo Zombies DLC first on January 27


Comfort food
Jan 13
// Jordan Devore
Zombies again. It's what people know, I guess. Comforting, familiar zombies. With Call of Duty: Advanced Warfare's first DLC pack, Havoc ($15 standalone, or included in the $50 season pass), the undead will don exoskeletons ...
Advanced Warfare photo
Advanced Warfare

Call of Duty's first DLC unleashes a 'freak show like no one's ever seen'


Exo Zombies
Dec 19
// Brett Makedonski
As way of a bit of backstory for the zombies add-on to Advanced Warfare, Activision's released a teaser to semi-explain why hordes of undead have made their way to the military shooter. Seems a bomb was dropped to finish one...
Special CoD armor photo
Special CoD armor

If you see this armor in Call of Duty, you're gonna die


Only the top 100 players have it
Dec 01
// Brett Makedonski
Sledgehammer's making sure that the top Call of Duty: Advanced Warfare players stick out like a sore thumb. That way, you'll be slightly consoled when you have the worst game of your life. Or, you won't feel guilty when ...
Advanced Warfare photo
Advanced Warfare

Of course: Call of Duty puts Exo suits on zombies for DLC


Havoc's early next year
Nov 26
// Brett Makedonski
Call of Duty: Advanced Warfare saw a shift in the franchise toward faster and more vertical gameplay. This was a change that was mostly praised. But, how can Sledgehammer include the fan-favorite zombies in the game? Th...
No Share Play photo
No Share Play

Activision's not playing nice: Call of Duty blocked from PS4 Share Play


One big blocked scene
Nov 06
// Brett Makedonski
Activision's taking one of the most basic social skills that everyone learned in kindergarten and totally disregarding it. The publisher's using its biggest title of the year to be the first, and most prevalant, example of a ...
CoD community misogyny photo
CoD community misogyny

Call of Duty dev says community is not misogynistic


Yeah, okay.
Nov 04
// Kyle MacGregor
Sledgehammer Games co-founder Michael Condrey has spoke out against the notion that the gaming community is corrosive, telling BBC Newsbeat he and his team has a "pretty low tolerance for toxic behavior" while downplaying its...
Conan photo
Conan

Conan O'Brien is better at Call of Duty than Frogger


Trying his hand, then losing that hand
Nov 04
// Brett Makedonski
Conan O'Brien, the self-professed "Clueless Gamer," is back for another round with one of the year's biggest videogames. This time, it's Call of Duty: Advanced Warfare. Ever the sharp mind, Conan immediately jumps all over the emotional try-hard "pay respects" scene near the beginning.  Then, he dies a lot. Not from bullets, however -- from ruthless morning commuters.
Call of Duty photo
Call of Duty

Call of Duty: Advanced Warfare channels its inner GoldenEye 007


Has anyone made a 'House of CoDs' joke yet?
Nov 03
// Brett Makedonski
Everyone knows that the best part about GoldenEye was the immense satisfaction of rolling up behind your friends with an RC-P90 and painting the back of their heads with rainbow-colored death. Paintball mode was the bes...

Review: Call of Duty: Advanced Warfare

Nov 03 // Chris Carter
Call of Duty: Advanced Warfare (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Sledgehammer Games (Current-gen) / High Moon Studios (Last-gen)Publisher: ActivisionReleased: November 3, 2014MSRP: $59.99 Ghosts was ultimately a half-measure. While the James Bond-esque satellite kinetic rod cannon was a cool idea, the game didn't really explore futuristic technology as much as augmented existing tech. Advanced Warfare throws any conception of modern-day limitations out the window, and it's that much better for it. The gimmick this time around is the Exo Suit, changing the face of near-future war into that of a super soldier. The suit allows you to jump higher, dash faster, and slam into things with greater strength than ever before. Right off the bat the game feels fresh -- like a faster-paced Call of Duty -- like something the series should have experimented with before this point. Heck, you can even air dash and double-jump -- in a Call of Duty game! Items like the Threat Grenade, which shows a heat-reading of all of the enemies within your field of view really drive the point home that this is not your typical fare, and I love that it feels so different in just about every game mode. You can also do things like flip-up a makeshift riot shield instantly from your suit, cloak, and shoot grenades out of your arm. Frickin' laser beams are also in and are a joy to see in multiplayer. [embed]283217:56181:0[/embed] We've finally come to the point where the franchise can be considered "current-gen" by any standard. While Ghosts was developed primarily for last-generation hardware, the PC, Xbox One, and PS4 versions have the top honors here, and it shows. The faster gameplay really lends itself well to a farther draw-distance and a smoother framerate, and load times are drastically improved. For many, the big draw is the new story, featuring the lovable Kevin Spacey as Jonathan Irons. Over the course of 15 missions you'll embark upon a journey with Spacey as your PMC boss, earning new gear and augmentations for your suit as his character starts to become more and more power hungry. Spacey does not phone it in -- he gives a great, animated performance that's worthy of his top billing, and the campaign is worth playing just for him alone. Of course, the missions themselves are still practically on-rails, which will probably lead many people out there to skip the campaign again in favor of jumping right into multiplayer. With games like the recent Wolfenstein bringing back the glory of open-ended maps, I would have hoped that Advanced Warfare would marry the signature action style with a less linear map layout. If you know what you're getting into, though, it's better than the last three Infinity Ward campaigns. The additional "Exo Survival" mode alongside of the campaign is kind of a throwaway however, hearkening back to the Survival Mode of Modern Warfare 3. It basically pits you and a partner against an increasingly deadly set of wave-based enemies, which is just as dull as it sounds. With no real story or gimmick such as aliens or zombies, there's a very limited amount of enjoyment to be had here. Zombies are said to arrive with the upcoming DLC, but for now you're out of luck. Abbreviated load times are particularly welcome for one new feature for the series -- the pre-game firing range. Gone are the days where you're scared to try guns out of fear of ruining your kill to death ratio. Now you can almost instantly fire up a virtual range to test out your gear in before the vote and countdown ends to give you a better feel of your chosen loadout. Multiplayer once again is the main event, and some interesting changes have been made give Advanced Warfare quite a long shelf-life. In addition to the tried and true Prestige system, "Supply drops" (read: loot) are also in this time around. Now instead of using the same few guns over and over, playing more and completing challenges will earn you unique drops, with new statlines to play with. When coupled with the new training ground between matches, you're actually encouraged to change up your style constantly -- a fresh concept for hardcore fans. I also didn't notice any real balance issues with any of the newer weapons or variants, which is also good news for casual players who still want to remain competitive. My favorite addition is probably the "Uplink" gametype, which is basically futuristic basketball. A round object is thrown onto the battlefield, and two teams have to kill each other for it. Upon grabbing said object you can either throw it or pass it to a teammate, and the ultimate aim is to get it into the floating enemy uplink "goal." Yep, it's a blood sport, and it's a ton of fun. All of the classic modes like Ground War and team deathmatch return as well. The full-on customization "slot" system returns, which lets you change your loadout to your heart's content outside of your basic primary and secondary weapons, and all of those wonderful toys will give you a lot of options. Killstreaks are now customizable this time around, which lets you change the parameters of the same boring old UAV you've played with for years. It's another small mechanic that brings online play forward and makes it ultimately more interesting. Multiplayer takes place across 13 maps, which isn't a lot, but thankfully the futuristic touch changes them up considerably. Call of Duty: Advanced Warfare plays it a little too safe with the campaign, but it feels like a real core entry in the series, and will please fans who are jaded after last year's release. While Treyarch is still the king of Call of Duty in my eyes, Sledgehammer Games has shown itself to be more than capable of taking over with its debut entry. Infinity Ward is now the odd man out.
Call of Duty review photo
Exo Squad
After the disappointing Call of Duty: Ghosts, Activision needed fresh ideas, and Sledgehammer was just the developer for the job. Even before it delivered its first game, a weight has been lifted off of Infinity Ward and...

Advanced Warfare photo
Advanced Warfare

Call of Duty: Advanced Warfare PC requirements haven't advanced much from last year


As always though, this'll take up some space
Oct 20
// Brett Makedonski
Call of Duty: Advanced Warfare's required PC specs have been released on the game's Steam page, and it turns out that all that power doesn't necessarily change everything -- especially if you use last year's iteration as a b...
Call of Duty photo
Call of Duty

Not a lot looks changed in Call of Duty's 'Power Changes Everything' trailer


Maybe it's meant ironically?
Sep 24
// Brett Makedonski
For a trailer that boldly suggests that "power changes everything," Call of Duty: Advanced Warfare sure looks pretty similar to past installments in the franchise. I guess the guys jump higher before using their mega-de...
Call of Duty photo
Call of Duty

Call of Duty: Advanced Warfare's multiplayer has butt slams and more


Seven minute breakdown
Sep 03
// Steven Hansen
If our made up Call of Duty: Advanced Warfare preview didn't sate your desire for gung ho gunplay, here's a seven minute look at Titanfall's I MEAN THE NEW CALL OF DUTY'S multiplayer.  The butt slams are cool, alon...
Call of Duty skips Wii U photo
Call of Duty skips Wii U

Call of Duty: Advanced Warfare won't come to Wii U


Sorry, Nintendo fans
Aug 20
// Kyle MacGregor
Call of Duty will not be coming to Wii U this year, Sledgehammer Games co-founder Michael Condrey revealed today via Twitter. The decision was Activision's, according to Condrey, leaving Sledgehammer to focus its attenti...
 photo

Watch the Golden Gate Bridge get destroyed in Advanced Warfare


Okay, those grenades are hecka cool
Aug 12
// Hamza CTZ Aziz
Ghosts was a giant disappointment but man Advanced Warfare is looking really good. I'm mostly interested in the multiplayer at this point, but the single-player looks like it will be worth it this time around too.  The latest video for the new Call of Duty focuses on San Francisco, showing off a chase and the eventual destruction of the famous Golden Gate Bridge. 
Call of Duty photo
Call of Duty

Play Call of Duty: Advanced Warfare a day early with the Day Zero Edition


Pre-order for weapons and early access
Aug 11
// Jordan Devore
This week, Activision is making its next major promotional push for Call of Duty: Advanced Warfare. (Perhaps you read our "preview" or saw the multiplayer trailer.) That can only mean one thing: it's time to talk about pre-or...
Call of Duty multiplayer photo
Here's the debut trailer
Activision is offering an in-depth look at multiplayer in Call of Duty: Advanced Warfare today during a live event but if you're content with seeing just the basics, this trailer will suffice. With the new exoskeletons, game...

 photo
Fight the powers that be!
A campaign trailer for Call of Duty: Advanced Warfare came out which goes over some of the plot points. I also speculate on some rather obvious, yet still uncertain, plot developments to come. The trailer also announced a multiplayer reveal coming August 11, which I theorize could come with a beta announcement.

 photo

Call of Duty: Advanced Warfare multiplayer teased, collector's edition detailed


The $120 version includes a season pass
Jul 29
// Hamza CTZ Aziz
A brand new trailer for Call of Duty: Advanced Warfare has dropped today, detailing how the conflict leads the way for the Atlas PMC to come into power. It's your typical Call of Duty trailer, with tons of cool looking set p...
 photo

Confirmed: Call of Duty: Advanced Warfare will have audio


*shrug*
Jul 08
// Hamza CTZ Aziz
A new behind-the-scenes video for Call of Duty: Advanced Warfare has confirmed that the game will indeed have audio. Guns will have the pew pew noises, dudes will go "oh no you shot me how did you know bullets were my weakness!?. Oh, and there will be lots of explosions. 
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Look, I know what a laser is. You're not fooling me.
In a lovingly overproduced developer diary, a couple of Sledgehammer bros ran down the exciting new gear in Call of Duty: Advanced Warfare, including this year's "game-changer," the exo-skeleton, and hyped some of their other groundbreaking innovations such as... as laser. If nothing else, there was an opening for a Mountain Dew joke.

Call of Duty photo
Call of Duty

Advanced Warfare's exoskeleton to redefine how you play Call of Duty


Maybe it will, maybe it won't
Jun 24
// Brett Makedonski
Call of Duty: Advanced Warfare's tagline is "power changes everything," and Sledgehammer's doing its best to explain what that means. There are lots of futuristic enhancements being made, but it's not likely that any are mor...
Advanced Warfare photo
Advanced Warfare

New Call of Duty focuses on being realistic forty years in the future


Military advisors and futurists help
Jun 17
// Brett Makedonski
For the most part, Call of Duty has dealt with past or present scenarios up until now. But, Advanced Warfare is going to move the story ahead forty years. How can Sledgehammer Games craft a realistic future when it...

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