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Shinji Mikami

Evil Within DLC photo
Evil Within DLC

The Executioner is the last Evil Within DLC, out May 26


First-person
May 20
// Steven Hansen
The last bit of The Evil Within DLC drops this month. "The Executioner" features an unexpected shift to the first-person perspective and "series of battle arenas all from the...perspective of The Keeper," if you were thinkin...
The Evil Within photo
The Evil Within

The Evil Within's last add-on is just as bloody as the rest


Coming May 26
May 12
// Brett Makedonski
Shinji Mikami's The Evil Within has one more trick up its sleeve. The cool-down lap is said to feature a lengthy talk with a therapist before dimming the lights and taking a refreshing nap. When you wake up, the house w...
The Evil Within DLC photo
The Evil Within DLC

Uh, maybe don't walk toward that ominous light in The Evil Within


There will be consequences
Mar 24
// Jordan Devore
The next DLC episode of The Evil Within, The Consequence, picks up on April 21, 2015. Like The Assignment before it, Bethesda is starting us off with an extra brief teaser trailer. Somehow, the delivery of the sorta-out-of-c...
Trailer photo
Trailer

The Evil Within Assignment DLC gets real trailer, release date


March 10
Feb 25
// Steven Hansen
All that matters is finding Leslie, but it is still nice to see an actual trailer for The Evil Within's first DLC, The Assignment, after last week's ten seconds of nothing teaser. There is a release date, too. March 10. The ...
The Evil Within photo
The Evil Within

The Evil Within's DLC teaser really wants Leslie


Arriving in March
Feb 17
// Brett Makedonski
Well, Leslie. That's quite the predicament you've gotten yourself into, Leslie. We can't wait to see how you manage to get out of this one, Leslie. It's just a teaser, but at least we know that The Evil Within's first add-on...
Evil Within update photo
Evil Within update

The Evil Within PC updated with settings for 60 FPS and letterbox removal


Achievements work with the console enabled
Oct 29
// Jordan Devore
Based on everything I've heard about The Evil Within, I genuinely do not know if I'll like the game. It could be one of my favorites this year, but I also wouldn't be shocked if I ended up hating it, all the same. I'll contin...
The Evil Within glitch photo
The Evil Within glitch

You're gonna lose your head over this The Evil Within glitch


Lost his head, but kept his cool
Oct 20
// Brett Makedonski
"This is insane," are some pretty appropriate famous last words, especially when you're inside a carnival of horrors. That should've been the case for this player, but he took a lickin' and kept on tickin'. That's perseverance at its finest. That thing was just weighing him down, anyway.

Review: The Evil Within

Oct 15 // Chris Carter
The Evil Within (PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Tango GameworksPublisher: Bethesda SoftworksReleased: October 14, 2014MSRP: $59.99 The Evil Within really doesn't waste any time. After a brief cutscene that sets up a psych-ward murder scene, detective Sebastian Castellanos is immediately thrust into a precarious situation involving a chainsaw madman and giant pools of blood. It's definitely one of the best intros I've seen in some time, and the entire premise of "What is or isn't in your head, and what is reality?" is very easy to get on board with; it also facilitates some great pacing and setpiece changes. Don't expect much in the way of exposition or character development, as Evil falls in line with some of Mikami's cheesier work. You're going to see a lot of that permeating throughout the game, and into the core mechanics. Although the game is billed as survival horror, it really feels more like the former than the latter. Ammo is scarce, your character is absolute shit at doing just about everything from punching to sprinting (seriously, sprinting is terrible in Evil Within, partially by design and partially by the fault of the mechanics), stealth is generally preferred, and enemies can slice you to bits rather easily. To deal with this, you'll use a hybrid stealth and action scheme, which is modeled most notably after one of Mikami's finest works -- Resident Evil 4. For the most part, both mechanics blend rather well. There are a number of situations that function like challenge rooms from the Arkham series, allowing you to approach them with a combination of different strategies. Once you get the agony crossbow, a harpoon gun of sorts, it opens up your options with a variety of elemental blasts, from freezing properties to stun-locking lightning traps. Stealth kills will become your best friend, as ammo conservation actually matters for once. [embed]282548:55985:0[/embed] In terms of its tone, The Evil Within isn't so much scary as it is gory and exciting. Rather than rely on real psychological tension, Mikami and company basically throw a lot of hanging guts, blood, chase scenes, and decapitations your way. This works for the most part especially given the conceit of the aforementioned imaginative realms, but only a few enemies give off a vibe of something you haven't seen before. In a sense, it's a loose collective of old-school action survival horror tropes, which has its own set of merits and flaws. Speaking of old school, The Evil Within looks like it came from the last generation of gaming. Although the giant black bars plastered across the screen are allegedly a design choice, it's clear from the art style down to the animations that the game looks dated. If you can get past that fact as I did, you'll find a plethora of rich environments that have the signature of a seasoned developer. Going along with the dated look, Evil Within has a few obtuse mechanics as well. There is little to no explanation for anything, and near the beginning of the roughly 15-hour adventure, the developers kind of leave you to fend for yourself. For example, there's a part in the game where, if you explore every nook and cranny, you may not have a checkpoint for over 15 minutes. After carefully making your way to the end of a path, there's a crank you can interact with to open a door -- and as soon as you touch it, two enemies rise up from the ground at a point in the game where you barely have any defenses. You can "burn" bodies to kill latent corpses outright, but even though I saw them first and tried to burn them, I couldn't. This is a stark contrast to the Souls series, where practically every mistake is your own fault. In Evil Within some areas just feel unfair, and the save system won't do you any favors -- especially if you get stuck in an area with low health and very little in the way of actual defenses. While I definitely welcome added difficulty in games, there were a few instances where I took a short break in frustration. It wasn't enough to deter me however, and I pressed on from one exciting moment to the next despite the occasional hangup. On the topic of the somewhat clunky controls, I don't mind the legacy mentality, even in today's climate. (To be clear, The Evil Within doesn't have strict, tank-like movement.) Although there are plenty of titles that have updated systems and still maintain tension, I think there's a certain charm to be found in that older feel, and if a few other design choices were spruced up around it, the controls wouldn't be a problem on their own. But while I did have fun with the majority of the game despite its flaws, it's important to note the problems with the PC build of the game. To be frank, the PC version is going to need a lot of work. Although you can use console commands to make it run at 60 frames per second, it's not consistently operating at that level, and there are some performance issues abound if you go that route. I also had a few issues with the "developer splash screen" intro crashing on me (until I disabled it by adding +com_skipIntroVideo 1 to Steam's boot options), and your resolution options are limited without using the console. Even then, some resolutions are not fully supported, as information can be concealed off-screen. It's clear this was a quick console-port job, right down to the mouse lag in the menus. Having said that, the game is very much playable, and once it was running I had zero crashes in-game. Just don't expect it to be up to par with the majority of PC releases theses days. If you like old-school third-person action games with horror elements, I'd recommend picking up The Evil Within on a console, possibly at a price cut. It will definitely scratch the itch of someone who has been pining for a return to the older days of gaming, but everyone else who has come to expect that certain layer of polish likely won't be amused.
The Evil Within review photo
I'd prefer a little more evil
I grew up happily playing Shinji Mikami's games, and he's probably one of the most influential directors/producers that ever lived. I remember the first time I played Resident Evil, the day I bought Devil May Cry from EB Game...

The Evil Within photo
The Evil Within

Happy The Evil Within Day, you bloody goblins


I say that lovingly
Oct 14
// Brett Makedonski
Well, it's finally here -- the day when The Evil Within is upon us at last, and we get to see how this thing turned out. Not us, mind you; Bethesda wasn't so quick to forward us a copy for review. But, I can assure you ...
The Evil Within photo
The Evil Within

Nope, nope, nope! Go away smiley-masked dudes in The Evil Within


Not keen on most of the others either
Oct 06
// Brett Makedonski
The first 30 seconds of this new The Evil Within trailer declares that the game's enemies are "demented, vicious, and deadly." Most of them look all three parts, but the ones with the smiley-face masks have really locke...
The Evil Within photo
The Evil Within

The Evil Within's minimum requirements on PC aren't a whole lot better


Still seems high
Oct 03
// Brett Makedonski
Last week, Bethesda shed some light on what it considered the recommended requirements to be to play The Evil Within on PC. After some chatter from the Internet about them being ridiculously high, Bethesda clarified by p...
The Evil Within photo
The Evil Within

Make sure to set aside a whole lot of hard drive space for The Evil Within


50 GB on PC, 40 GB on consoles
Sep 25
// Brett Makedonski
The Evil Within players might experience something slightly terrifying before ever booting up the game -- the amount of hard drive space that Shinji Mikami's latest creation takes up. Bethesda just released the system re...
The Evil Within photo
The Evil Within

Watch Sebastian stumble around a lot in this Evil Within trailer out of TGS 2014


Lots of stumbling
Sep 17
// Brittany Vincent
We're marching ever closer to the release of The Evil Within, which is headed to a retailer near you October 14. Bethesda's latest horror IP is shown off in the latest trailer here, straight out of TGS 2014. If you've been t...
The Evil Within photo
The Evil Within

Try not to think about cantaloupe while playing The Evil Within


Whoa, juicy!
Sep 10
// Jordan Devore
I get such a kick out of seeing how things are made, especially when the people making said things are having a blast. This behind-the-scenes footage for The Evil Within is exactly what I'm talking about. We're given a glimp...
The Evil Within photo
The Evil Within

Rejoice, Europeans as you get to experience The Evil Within early


EU release date moved up to October 14
Sep 03
// Alasdair Duncan
As someone living in the UK, it's super frustrating to see notifications pop up on a console or Steam showing my North American friends playing new releases when I usually have to wait a few more days to get my hands on the s...
The Evil Within photo
Rorschach is telling you to buy this game
Ever wanted Watchmen's Jackie Earle Haley to taunt you? Now you can with Haley lending his voice as The Evil Within's main antagonist, Ruvik. But he's not the only recognizable celebrity to have climbed aboard The Evil Withi...

The Evil Within photo
The Evil Within

There's plenty of death in this hour-long The Evil Within video


Chapter nine
Aug 18
// Jordan Devore
Based on this hour-long play session of The Evil Within, I'm not expecting to be particularly scared by the game, but I am expecting to die quite a few times. Given its limited checkpoints, the fear of failure and having to ...
Box art photo
Box art

Which of these alternate The Evil Within covers do you like best?


Tough call
Jul 30
// Jordan Devore
I tend to prefer alternate game cover art over the "real" thing and The Evil Within is no exception. Publisher Bethesda has three covers for us to vote on and whichever piece wins will be used on the inside sleeve for the lau...
The Evil Within photo
The Evil Within

The Evil Within jump starts the scares a week earlier than planned


October 14 is the new release date
Jul 17
// Brett Makedonski
If indecision frightens you, then there's plenty to be scared of when it comes to The Evil Within. Originally slated for an August release, Bethesda pushed it back to October 21. Now that we're a bit closer to that window, th...
The Evil Within delay photo
The Evil Within delay

Oh, the horror! The Evil Within delayed two months


Expected around Halloween
May 27
// Brett Makedonski
The Evil Within is staying hidden in the shadows a little bit longer than anticipated. However, there aren't any surprise jump scares here; we know exactly when to expect it. Originally slated for a August 26 release, Be...

The Evil Within seems like it forgot the 'horror' in 'pure survival horror'

May 27 // Brett Makedonski
It's a shame because The Evil Within does a fairly decent job at cultivating an atmosphere that lends itself to a survival horror game. The gritty filter over the visuals and the methodical music set up the pins. Nothing ever knocked them down. Chapter 4 takes place in a hospice, and was an odd environment to get our first taste of the game. The level's set up to be somewhat open-ended, and the game did a poor job of giving direction as to what the current objective was and where it was necessary to go. After some wandering about and eventually putting a bullet in the head of an evil doctor, it funneled me back outside to three zombies wandering around a burning pile of wreckage. It was here that I died thrice, only to be returned to the start of the demo each and every time. An annoyingly unpredictable checkpoint system would be a continuing theme of both slices of the demo we were shown. At one point in Chapter 8, there's a set piece that requires you shoot a not-so-obvious button before being pulled into two giant blades. Speaking with others attending the event, dying here negated approximately 20 minutes of progress; I was lucky enough to twitch to it my first time. Going back to the scene in Chapter 4 with the undead around the fire, despite being entirely avoidable (to my immense ire upon finding out), it served as a good training grounds to how The Evil Within's combat works. Gunplay is typically the way to go, as melee attacks will just slow enemies down. However, there are some bigger weapons scattered about, such as hatchets, that will finish them off. Additionally, using a match to set fire to the body is the only way to ensure that they won't get back up. Being a survival horror game, there are limited resources, making the inclusion of a stealth kill incredibly valuable, as it uses nothing. Trying to pick off these three zombies one-by-one proved to be incredibly frustrating. There was no clear indicator of what made enemies detect you. Sometimes I'd crouch in the shadows and bushes, patiently waiting for one to turn around on his path when it'd see me out of nowhere and come lumbering toward me. Other times, I'd be brazenly attacking one in front of another, but it wouldn't react at all. To compound issues, at no point did anything control well. Running around was a chore, especially navigating the game's many hallways and doors. Shooting was unimpressive, as the aiming reticule never felt like it moved fluidly. It's never fun to wrestle with a game's controls, but it can be overlooked under the right circumstances. The Evil Within didn't fit this criteria. By the time I progressed through the level and was mysteriously dropped into a sewer full of blood, I had gotten a feel for the tricks up The Evil Within's sleeve. It's one-third jump scares, one-third paranormal uneasiness, and one-third disturbing visuals. But, it's zero parts scary. As some monster lady summoned about 15 zombies in the area with all the grace of PlayStation 2 graphics, I was not at all concerned about the supposedly terrifying prospect of being that outnumbered, but entirely dreading fighting that many enemies using that shoddy combat system. Chapter 8 fared a bit better because it had the benefit of multiple paths to take, but each one necessary to the completion of the level. Enemies came in smaller numbers, and everything was just generally more manageable. However, an apparition named Ruvik would appear on occasion, and if she touched you, she'd knock you down to just a sliver of health. I generally just ignored her when she showed up, as I thought these bits were scripted. It turns out these were random encounters. Another person told me that she spawned when he was in a tiny room with another enemy, unfairly leading to an inevitable death -- a death that set him back 15 minutes. It's bad enough replaying extended sections of a game; having to do that when it's not fun is just downright miserable. We're at a point where I honestly don't know what can be done to salvage The Evil Within. It's commonly known that at preview events, publishers try to put their best foot forward and show the most impressive parts of their game. If this is the best that The Evil Within has to offer, I can't see how it doesn't flatline. Maybe the benefit of being told the story in its entirety can be the saving grace, but that's a puncher's chance. Otherwise, it's looking like it'll be entirely forgettable.
The Evil Within preview photo
How disappointing
All too often, survival horror titles perform poorly in some areas, but it's somehow acceptable because that's the trade-off for being survival horror. If the experience is tense and scary, it seems like everything else is fo...

The Evil Within isn't looking very evil so far

Apr 11 // Dale North
[embed]273180:53370:0[/embed] The first live play demo had protagonist Sebastian stuck in an elevator in a world that seemed to constantly shift and crumble, like a crazy sideways demonic earthquake. This elevator fell into standing water, and Sebastian had to pry himself out and into the open. Once out, he was able to walk through a city that regularly rumbled with ground shifts; its sky looked like a missing scene from the movie Inception. The first half of this demo worked out to be a laid back walking tour of this upended city. I suppose that school busses falling from the sky were supposed to be exciting, but this and other big set piece events fell completely flat for me as they looked triggered and mechanical. Buildings fell into the ground and walls slid in to narrow passageways, but they really seemed to pose no threat to the player. While these events may sound exciting to read about, they didn't do much for me.  When a shotgun finally came out, I got my hopes up. A being that looked like he used to be a fireman appeared around a corner, and before he could pose a threat, he was shot and then set on fire, making a strange moaning noise as he burned. As the player navigated through a maze of gates and other barriers, more enemies like these seemed to pop up for what looked to be a bit of target practice. None of the enemy appearances looked to be anywhere close to threatening, though. For this demo, Sebastian was armed to the teeth with all kinds of guns and grenades. Headshots and grenades took these enemies down too easily. I liked seeing chunks of flesh flying everywhere, and the gunplay looked sharp, but the feeling was more Gears of War than survival horror, save for the huge water monster that reminded me of the water boss from Resident Evil 4. There was at least some evil in the second demo we saw. I dug the closed corridors of what looked like it used to be a mental hospital, but what now might be a stairway to hell. After freeing himself from a chamber, Sebastian entered a dark, foggy hallway to find what could be Pyramid Head's (Silent Hill) counterpart waiting for him. A large creature wearing what looked to be a butcher's apron had a metallic box for a head -- Boxhead. Some close-quarters shooting made it look like this thing would be pretty hard to take down with anything but a shotgun, and some later handgun shots proved this.  Gameplay was mostly room running to find a clear shot, and then taking it before getting clobbered -- if you've played any recent Resident Evil game, you know this kind of fight well. The demo showed several of these fights, and had Sebastian using several different kinds of weapons to hold these box-headed things back. One weapon allowed for different types of bolts to be used. The freeze bolt froze a box head temporarily, letting Sebastian finish it off with a shotgun.  For this entire demo, a toxic fog filled the floor, and seemed to affect both the player and the enemies. The last 30 percent of a gauge at the top right of the screen was colored red, and marked with a skull and crossbones, so you can be sure the air is bad news. At some points in the demo, Sebastian would open valves to regulate the air. At one point, after turning it up in one room, one of the box-headed enemies ripped its own head off! Running down a stairway into a lower level, Sebastian came across a box on the floor. This box seemed to rattle a bit, and then suddenly jumped and attached itself to his face, with tentacles grabbing on to take over his head.  While the second demo reminded me a bit of The Evil Within's earlier showings, gameplay looked more tense than scary, and certainly not evil. The backdrops to this action could have been pulled from a Silent Hill game, and they looked appropriately spooky, but when combined with the play the overall feel was pretty tame.  And the first demo was a bit too third-person shooter for me. I like my survival horror games to be more about horror than anything else, but nothing shown here was scary by any measure. Interesting? Sure. This is a game that I definitely want to play. But what was shown today barely touches weird fun house territory for me. Nothing scary or freaky. It's like a tame, supernatural Resident Evil. I'm hoping that there's more evil to be found further within.
The Evil Within photo
Impressions from PAX East
A behind-closed-doors play session for upcoming survival horror game The Evil Within wasn't as evil as I hoped it would be. I still have high hopes for the next game from Resident Evil vet Shinji Mikami and his new ...

Green acres photo
Green acres

God Hand and Vanquish designer is a farmer now


And a great interview with Shinji Mikami
Feb 20
// Steven Hansen
Shinji Mikami (Resident Evil, The Evil Within) chose Hiroki Kato to direct Resident Evil Code: Veronica. Kato did not continue getting attached to projects as a director, however, though he did end up as a designer on God Han...
 photo

The Evil Within will be released on August 26, 2014


August 29 in Europe
Feb 14
// Dale North
The final release date for Tango Gameworks/Shinji Mikami's survival horror game The Evil Within has been announced. North America will see its release on August 26 of this year, and Europe will follow on August 29. This game ...
Horror photo
Horror

Mikami: It's become harder to make players afraid


Designer talks instilling terror in The Evil Within
Dec 09
// Jordan Devore
I've got high hopes for Tango Gameworks' The Evil Within. It's the return of Shinji Mikami and, hopefully, big-budget survival horror. Games like Outlast have scared us silly, but it's also possible to point to series like De...
Horror photo
Horror

This screenshot from The Evil Within is a bad idea


A head-on fight? Sure, why not?
Oct 23
// Jordan Devore
Did you know that this guy's name is Boxman? I wasn't aware until today. He's been featured prominently in Bethesda's promotion of The Evil Within so far, which has me wondering if the intent is for him to become the title's ...
 photo
A look at the first act of the game
The Evil Within is going to be hopefully a return to the classic survival horror games we grew up with. That was my thoughts when I first saw the opening act to the game prior to E3 this year.  Now you can see what Isaw...

Shinji Mikami photo
Shinji Mikami

The Evil Within trailer sets stage for a nightmarish tale


Resident Evil creator to brandish latest horror adventure at TGS
Sep 17
// Kyle MacGregor
Survival horror has certainly seen better days. A show of its former self, the genre is at a crossroads as its marquee franchises search for an identity in a new age. The market is ripe for exploitation and it looks like&nbs...
 photo

Nazi Robots, Scary Chainsaw Guys & Sonic The Hedgehog


The Destructoid Show lands a gnarly kickflip
May 28
// Max Scoville
Look out, here comes today's Destructoid Show!  Today, we talk about Wolfenstein: The New Order and The Evil Within, both of which were previewed by the valiant and swarthy Hamza Aziz. Sonic: Lost World looks surprisingl...






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