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Serious Sam

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Serious Sam

Serious Sam Double D XXL unleashes the bees!


First look at the new upgrades. That are bees.
Feb 02
// Alasdair Duncan
Serious Sam has always been dumb, but dumb in the really fun way. The games are just about running about and shooting as many bad guys as you can in the most amusing ways possible. Like shooting bees out of a shotgun. In thi...
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Serious Sam 3: Jewel of the Nile DLC and franchise sale


Shooty shooty run and gun!
Oct 17
// Alasdair Duncan
If you were salivating at the chance to play more Serious Sam 3, then your wait is over. The Jewel of the Nile DLC is now out for Croteam's old-school FPS, consisting of three new levels as the titular hero travels to the&nbs...
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The DTOID Show: Darkstalkers, Serious Sam, Rockstar & BL2


Also: OMG TOE-JAM & EARL!
Oct 12
// Max Scoville
Today's formerly-live Destructoid Show was a whopper! Of NEWS! Yes. A bunch of stuff is coming to XBLA, PSN, and Steam (such as Serious Sam 3: BFE, Darkstalkers Resurrection, and Toejam & Earl) and Borderlands 2...
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Rich Knuckles announces Serious Sam 3: BFE coming to XBLA


Wait, who's Rich Knuckles?
Oct 12
// Brett Zeidler
That's right, Serious Sam 3: BFE is finally making its way to Xbox Live Arcade, and it's launching in less than a week, no less. The single-player and co-op parts will be available for 1200 Microsoft Points, while the multip...
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A Linux version is next for Serious Sam 3: BFE


Jul 24
// Jordan Devore
The latest update on Valve's interest in bringing Left 4 Dead 2 and Steam over to Ubuntu was a spot of bright news for Linux users, and there's more where that came from. Croteam and Devolver Digital have announced that Serio...
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Serious Sam 3: Jewel of the Nile DLC announced


Jul 09
// Jim Sterling
Serious Sam 3 is getting an expansion with three brand new campaign missions. Jewel of the Nile is scheduled to arrive in October, with a price that's yet to be determined.  "Serious Sam 3: Jewel of the Nile follows the ...
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Sup Holmes: Serious Sam and clone problems with Vlambeer


May 25
// Jonathan Holmes
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Download ...
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Serious Sam Double D XXL, SS3: BFE headed to XBLA


May 17
// Jordan Devore
Xbox Live Arcade is showing Serious Sam even more love. Two games, Serious Sam 3: BFE by Croteam and Serous Sam Double D XXL by Mommy's Best Games, are coming to the platform later this fall. Talk about a pleasant surprise fo...
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The DTOID Show: Mass Effect 3 DLC, Halo 4, & Diablo 3


May 16
// Tara Long
Greetings, dear readers! It's been a while since I've written one of these; I could be wrong, but I think this is where the joke part goes. ...How was that? On today's show, we got a first glimpse at Mass Effect 3's unconfir...
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Live show: Serious Sam giveaway on Mash Tactics


May 16
// Bill Zoeker
It's about to get all super serious on Mash Tactics today! King Foom is going balls to the wall in Serious Sam 3: BFE multiplayer. On top of that, we have a bunch of codes for the Serious Sam Complete Pack on Steam, courtesy ...
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Serious Sam HD: The Second Encounter DLC incoming


May 08
// Jordan Devore
"Legend of the Beast" is Croteam's new downloadable content for Serious Sam HD: The Second Encounter on PC, and it's almost upon us. The add-on, which is launching this Tuesday at a price point of $4.99, includes three campai...
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Weekend PC download deals: Deus Ex and Serious Sam


Feb 25
// Alasdair Duncan
Well, I haven't done one of these posts in a while, mainly because I've not been awake on a Saturday morning for quite some time. But you know what time it is; hide your wallets because it's your Weekend PC Download Deals.&nb...
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Jimquisition: When Piracy Becomes Theft


Feb 06
// Jim Sterling
Piracy isn't theft, right? It's copyright infringement, yes? These statements aren't wrong, but they're not always correct. Not when we talk about a certain type of piracy that is most certainly theft, and deserves all the indignity that such a term implies. The just and fair Jim Sterling shall share the wisdom of his judgement.
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Indieroyale kicks off a Serious Sam Lighting Bundle


Jan 24
// Liam Fisher
Now that pay-what-you-want indie game bundles have become commonplace, it may be easy to start passing them up. I know I don't get nearly as excited as I used to with both the Humble Bundle and Indieroyale popping up at regul...
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PC deals: Assassin's Creed, Square Enix titles, indies


Dec 28
// Jordan Devore
I hope you've been pacing yourself, because there are a number of solid discounts on PC games to be had in this month that never ends. On Amazon, Square Enix is up today with Just Cause 2 ($2.49), Dungeon Siege 3 ($4.99), Tom...

25 Days: Win Serious Sam 3: BFE and more!

Dec 09 // Hamza CTZ Aziz
[embed]216062:41796[/embed]
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[Update: Contest over! Winners have been picked. Check your Direct Messages on Twitter to see if you won!] TIME TO GET SERIOUS! Serious Sam 3: BFE is finally out and we're giving away ten codes for the game as part of our 25 ...

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The DTOID Show: 360 EULA, Scorpion DRM, & a Batpatch


Dec 07
// Max Scoville
Hey everybody! Here's today's Destructoid Show! For starters, the Nintendo 3DS gets a nice little update, while the fine print on the Xbox 360's new dashboard hides a dirty little secret. Batman: Arkham City gets a part...
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Serious Sam 3 DRM = Immortal Pink Scorpion


Dec 07
// Jim Sterling
Despite Serious Sam 3 promising to fight piracy simply by being an awesome game, it turns out that developer Croteam has snuck some DRM in there. Fortunately, it's the best kind of DRM -- the kind that only affects illegal c...
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Two more pay-what-you-want indie bundles on PC


Dec 07
// Joshua Derocher
We've got two more pay-what-you-want independent bundles for the PC. One of them is available now, and the second one will be available next week. Both of them have some excellent games in them, and they support indie develop...
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Dtoid Show: Serious Sam 3, Thanksgiving thankings


Nov 25
// Jim Sterling
I'm not the only guy who has been playing Serious Sam 3: BFE for a review. Max and Tara have been knee deep in Kleer bones and Gnaar eyeballs so they can give you their full impressions. The pair aren't quite ready to give i...
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Devolver on piracy: People will pay for awesome


Nov 25
// Jim Sterling
Serious Sam 3: BFE is apparently doing quite well on Steam, with publisher Devolver Digital boasting on Twitter that "people will pay for awesome." According to the Devolver CFO Fork Parker, SS3 "combats piracy by being a fun...

Review: Serious Sam 3: BFE

Nov 25 // Jim Sterling
Serious Sam 3: BFE (PC)Developer: CroteamPublisher: Devolver DigitalReleased: November 22, 2011MSRP: $39.99Rig: Intel i7-2600k @3.40 GHz, with 8GB of RAM, GeForce GTX 580 GPU (SLI)  When playing Serious Sam 3: BFE for the first time, one could be fooled into thinking Croteam had bowed to mainstream gaming conventions. The first few levels are quite slow paced, giving Sam only a limited handful of generic weapons and pushing him through corridors filled with scant, evenly distributed enemies. This is not the Serious Sam you're used to, and those looking forward to a mindless cavalcade of violence may feel disappointed.  It is, however, little more than a trick. Although the game starts off with a deliberately slow build, it does not take long for Serious Sam 3 to become perhaps the most ludicrously violent, brutally stressful game in the entire series.  Serious Sam 3 preserves the wave-based gameplay of past iterations, in which enemies spawn at a rapid rate and assault players in unremitting legions. Once again, Sam's arsenal of weapons are fairly standard but wholly satisfying, with rocket launchers, sniping devastators and miniguns mercilessly chewing through the opposition. New to the series is an assault rifle with a sight scope -- perhaps the only concession to the modern shooter this game ever makes.  [embed]216475:41879[/embed] If Sam is near enough to certain enemies, he can take them out instantly with a melee attack. Melee attacks allow Sam to rip the hearts out of beheaded rocketeers, pull Kleer skulls from their bodies, and even remove a Gnaar's cycloptic eye. While melee attacks seem overpowered at first, performing such moves during intense enemy waves soon becomes impractical, since Sam will take damage during the attack animation and will also have to drop whatever he yanked from the monster's body before using weaponry again. When one can safely pull off an execution, it's sadistically amusing, but it's never overpowered since performing them is not always sensible.  Most of the enemies are familiar, with headless kamikaze troopers, laser-spewing Biomechanoids and vicious Kleer skeletons returning with their familiar attacks in place. Every enemy has been redesigned to make them look more detestable -- and even disturbing -- than ever. There are some new monstrosities to encounter, chief among them the ape-like "space monkeys" that are actually quite frightening in their first appearance, since they hide in the dark and leap out at Sam. They get quite irritating after a while, though.  Whatever new items have been thrown into the mix, this is the Serious Sam fans know and love. The large environments will cause players to become agoraphobic, as a wide space only means that an absolutely gigantic wave of enemies is coming. These waves are consistently oppressive, and will regularly push players back as they constantly retreat to gain space between them and the approaching aliens. This "one step forward, two steps back" approach is a series staple, but sometimes it can get a little aggravating, especially once you've cleared an area and need to walk through a huge empty corridor. Still, one cannot deny the simple pleasure of knowing that you just took on an entire army and won.  Of course, winning isn't quite that simple. Serious Sam 3 is damn hard, and swearing at the monitor can be a common occurrence, especially in the last few stages, with Croteam perfecting the art of combining certain enemy types to create the most potent threats possible. Players will learn to truly despise the Kleer this time around, as they always come at the least helpful moment, backed up by other creatures that cover them with explosive projectiles while they get in close with their bony blades. I've not even mentioned the Brides of Achriman yet, with their telekinetic ability to hold players in place while other monsters take potshots. This is a strenuous, savage, unapologetically "hardcore" game, and I don't think I'd have it any other way.  Fortunately, manual saves are in place, which is useful considering how long this game can be. Single levels can take between twenty minutes to a whole hour, which is almost unheard of by today's standards. Most first-person-shooter campaigns take four hours in total to beat these days, but you won't get through a quarter of this game in that time. The only downside to such a setup comes with the last level, which ramps up the length to an extreme degree and forces players down a very linear, tight canyon for over two hours. Over two hours for one level. It doesn't help that it's a rather boring and dull level, leading the game to end on a frustrating, almost demoralizing note. Without that final chapter, Serious Sam 3 is a huge amount of punishing fun. The final stretch is all punishment, no entertainment. The combination of challenge and level length makes for a game that can actually become exhausting. After tackling legion upon legion of single-minded cosmic horrors for over an hour, it's not uncommon to feel mentally and even physically drained. One's clicking finger will be overworked, one's mind full of the screams of kamikaze warriors and the hoofbeats of Sirian Werebulls. Serious Sam 3 can put players to sleep -- not through being boring, but through wearing them down to the very bone. If that sounds like a criticism, that is not my intention, as a game that can maintain such levels of rigorous intensity over such extended time periods is remarkable, and deserves a measure of high praise.  In addition to single-player, the campaign levels can be conquered with up to sixteen allies in a variety of cooperative modes that allow for limited or endless respawns. While co-op is not quite as challenging as going solo, having a squadron of players in one map can be pretty damn fun, especially with the range of silly character skins on offer. There is a Survival Mode, which simply tosses players into a map and spews out enemies until all players are dead. So, it's basically the campaign without a story.  Competitive multiplayer also returns, and it is by far the roughest offering in the box. Environments look significantly uglier and everything feels rather sparse and alienating as players run around each other, firing off shotguns until somebody stops moving. The gameplay is barely evolved from the early nineties, which is part of the charm, but definitely isn't worth playing very much. The biggest issue is that Serious Sam is a game about overwhelming odds, and stripping that down to a small amount of players runs contrary to the philosophy. I think Croteam would do well to infuse multiplayer with the same spirit as the solo mode, perhaps having players fight it out in environments that regularly spawn alien enemy waves. That could turn multiplayer into something truly special.  It has to be said that Serious Sam 3: BFE is not graphically impressive. In fact, the whole production is unpolished and a little messy. The new Serious Engine produces visuals barely on par with early Source Engine games, and animations are pretty terrible, especially when it comes to melee attacks. It is not the ugliest game on the market, but it's definitely not a looker. However, that absolutely does not matter in a game like this. BFE never set out to wow players with aesthetics, and the fact that a team as small as Croteam got it looking this good is admirable, to say the least. The rough look, if anything, just adds to the ballsy, reckless attitude that drenches the entire game, and the gorgeously hideous creature design more than makes up for any engine trouble.  The game's brilliant musical score and sound effects do a lot to cover up the visuals as well. One hardly has time to pay attention to graphical flaws when metal guitars are roaring and fifty exploding corpses are screaming in your direction. I am a little disappointed that Sam's idiotic one-liners aren't quite so common, but when they do show up, they're gloriously stupid.  Serious Sam 3: BFE is not a game for the faint of heart. It will challenge your resolve while it constantly pushes you back under a tidal wave of skeletons, fireballs, rockets and chaingun-wielding scorpions. Its levels can last up to an hour, its gameplay never deviates from one note, and it will cause players to thump their desks and roar with rage, but it's so much fun. There was such a significant gap in the market for a game like this, its simple charm and sheer wealth of content serving as the perfect antidote to all those "cinematic" military shooters and po-faced "edgy" games that have burrowed deeply into this generation. This is a game that remembers how much fun it can be to just give a player some guns and a bunch of uglies to shoot.  It's a lot of fun indeed. A lot of backbreaking, grueling, soul-destroying fun.
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As games become increasingly complex and try to explore new, innovative ideas, the market is ripe for a game that takes us back to square one. Despite our lofty ideals and desire to treat videogames as art, there's still a ba...

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Serious Sam 3: BFE update kills game saves (Update)


Nov 24
// Jim Sterling
[Update: The Croteam member who confirmed the issue has said that the studio may be able to fix everything. A new patch will arrive tomorrow that will attempt to rescue both old and new saves. Fingers crossed!] A small update...
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Your Serious Sam 3: BFE launch trailer is here


Nov 22
// Jim Sterling
Sick of turgid military shooters and po-faced space marines? Do you just want to shoot a lot of things while a mentally stunted meathead laughs in the face of violence? Well, Serious Sam 3: BFE is ready and waiting.  Th...
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The DTOID Show: MGS 5?! Killzone 4?! Max Payne 3?!


Nov 18
// Max Scoville
Hey! Yesterday afternoon we did another one of our wacky live Destructoid Shows today. I didn't do anything bad with a piñata (not on camera, anyway) but we did fire off our finest and most succulent tidbits of video g...
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New Serious Sam 3 trailer contains a lot of blood


Nov 17
// Harry Monogenis
Remember when Croteam's Serious Sam 3: BFE was hit with a delay? I know, we all cried a little inside at the fact that we wouldn't be able to rip out the eyes of Sam's enemies with nothing but our bear hands, or get to ...
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Serious Sam 3: BFE gets its arsenal out in new trailer


Oct 31
// Jim Sterling
Here's a new trailer for Serious Sam 3: BFE, showing off the juicy selection of weapons that Sam Stone will use to make mincemeat of Mental's ugly thralls. From assault rifles to lazer guns, you'll have plenty to play with.  The game's shaping along nicely from what I've played of it, and I expect a diamond in the rough. Who's looking forward to this one?
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[Update: Winners picked! Check your DMs or emails for the codes. Thanks for entering.] Serious Sam: The Random Encounter came out on Steam recently and sees Sam battling it out in a turn-based RPG setting. The Random En...

Review: Serious Sam: The Random Encounter

Oct 24 // Allistair Pinsof
[embed]214328:41420[/embed] Serious Sam: The Random Encounter (PC)Developer: VlambeerPublisher: Devolver DigitalReleased: October 24, 2011MSRP: $4.99When I got my hands on an early build of The Random Encounter at Fantastic Arcade, I was pleasantly surprised by the weird Japanese-style RPG Vlambeer (Radical Fishing, Super Crate Box) created. It takes out what turns away most players from Final Fantasy titles and gives the format an adrenaline-boost. If Final Fantasy XIII was loosely inspired by Call of Duty, then Random Encounter is very much inspired by -- you guessed it! -- Serious Sam (and, perhaps, a pinch of angel dust).You have to love a game that opens with the prompt “Press [z] to continue.” Serious Sam is sent into a teleporter and returns a second later to give the bad news: “The First Encounter didn’t go so well.” It’s a hilarious intro that perfectly displays the offbeat humor that Vlambeer excel at. Along with some damn good pixel art and mechanics, it’s what got the two Dutch jokesters at Vlambeer a deal with Croteam’s wacky FPS series to begin with. The game has three worlds, a handful of stages, and five bosses. To say the The Random Encounter is economically designed is to put things lightly. Thankfully, the battle system is fun enough to keep you invested until its end … which isn't very long. My end time was around an hour and 15-minutes. However, there is an endless score-based mode which unlocks afterward. It’s a neat addition, assuming you enjoy the game’s combat and want more by its end.The way combat works is pretty innovative. The game manages to be faithful to the Serious Sam series, despite its JRPG-makeover. You and your two sidekicks constantly run backwrads from enemies and  rain down fire on the hell beasts. Every five seconds you are given a turn to act: attack, swap weapons, or use an item. No, you can’t run away, you big ‘ole sissy! You must fight like a man, or at least die like one. That happens too -- quite often, actually! When you attack, you direct your weapon’s line-of-fire toward the enemies and use the arrow keys to dodge incoming enemies and bullets. Each weapon has its own quirks that you must learn. The introductory revolver automatically targets enemies, shotguns hit enemies who come close to the radius surrounding the player (which you can expand at the cost of less damage), rockets spread across the map in a cone-shape, and other weapons (sniper, laser, cannon) fire in a direct line. Many of the complaints I had about the preview build have been addressed. The weapons are better balanced and items are kept upon losing a battle (FF13-style), but the game still lacks a layer of polish. For starters, the grenade launcher feels totally useless. The bigger problem are the bugs that surrounded my time with the game. None of these were game-breaking, but for a game so short (that these guys had a month to polish), it’s kind of disappointing to come across this sort of thing. Although, some the bugs were pretty amusing, such as my end-game save transporting me to the final boss' defeat, played in an infinite loop. Maybe, the game knows I have a thing for gifs. In-between battles, you’ll navigate small confined maps and solve non-puzzles: Get a key, flip a switch, etc. Since the characters make fun of these moments and these diversions lend the maps different layouts, I never minded the shallowness of the overworld. The focus is on the battles, which become increasingly hectic. By the end of the game, you’ll be depending mainly on your power-ups. Instead of leveling-up, you unlock items. These vary from armor regeneration to a devastating Serious Bomb that will wipe-out a screen full of enemies. My favorite has to be the Kamikaze Attack that sends 100+ Beheaded Kamikazes across the screen, accompanied by their signature yell. "That's dangerous," the item description states. While the game remains fun based on the simple joy of its combat, it lacks the nuance and depth that could have made it something great. By the game’s end, the strategy limited to spamming items you collected from leveling-up. If you didn’t save them, you are most likely screwed (losing all continues restarts you at the start of the same stage). Furthermore, the bullet patterns that enemies shoot out are a bit too unpredictable. The game has the balls to put some bullet-hell in a JRPG, but fails to handle it with the same care that shmup developers offer. Instead of challenging the player with intricate bullet patterns that can be dodged with skill, you face-off against a wall of bullets. The solution? Keep healing, firing, and pray that you make it through. It feels like a missed opportunity, since dodging bullets can be a real fun way to challenge the player.  Vlambeer apparently aren’t ready for a full-length title, but Random Encounter shows that they are getting there. With some more time and effort, they could have turned this into a lengthy RPG that could last more than an hour, all while introducing new concepts and mechanics. Instead, The Random Encounter is a testing ground for some unique concepts that never quite evolve. It’s a fun novelty that you’ll want to spend an hour with. Yet, at its end, I didn’t want any more and I didn’t care to revisit the game’s Endless Mode. I enjoyed The Random Encounter for the hour or so it lasted, but the fact that I don't want any more pretty much says it all.
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The value we see in things is based on what we get out of it, rather than what we put into it. This is true in all aspects of life. This is also why I don’t factor cost into my reviews, because a 99-cent game is too mu...

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Serious Sam: The Random Encounter is almost here


Oct 07
// Conrad Zimmerman
The lovely folks at Vlambeer (makers of the brilliant Super Crate Box and Radical Fishing) sent me the latest trailer for their upcoming addition to the Serious Sam legacy, which takes the fast-paced, bac...

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