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Serious Sam

Talos Principle photo
Talos Principle

A Serious Sam voice pack for The Talos Principle is weird and awesome


And free
Apr 01
// Brett Makedonski
The Talos Principle is a puzzler that requires deep and philosophical thought. Serious Sam is, well, it's pretty much the exact opposite. That's why it's so excellent that the latter will be doing voicework for the ...
Devolver sale photo
Devolver sale

GOG.com's newest bundle slashes prices on Devolver titles


By Grabthar's hammer, what a savings
Jan 30
// Jason Faulkner
Bundle deals are all the rage these days. Although there's a ton of derivatives of the original Humble Bundle, GOG.com outshines the competitors and delivers with its Devolver Game & Watch Bundle. It's great to get such a...
Serious Sam photo
Serious Sam

Serious Sam Classics: Revolution out now on Early Access


Would you consider attacking one at a time?
Apr 30
// Brittany Vincent
It's time to get serious. Or stoic. Actually, if Serious Sam is your thing, you might even want to get excited. A team of fans (with Croteam's blessing, no less) has launched Serious Sam Classics: Revolution on Steam, an ite...
Serious Sam sale photo
Serious Sam sale

Serious Sam series sale to help fund Serious Sam 4


Humble Weekly Sale
Jun 07
// Jordan Devore
While the Serious Sam franchise is repeatedly discounted, I'm not sure I've come across a better deal than this Humble Weekly Sale. It's pay-what-you-want pricing for Serious Sam HD: The First Encounter, Serious Sam HD: The ...

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Devolver Digital giving Steam discount codes to fans


Serious Sam publisher making it rain up in here
Apr 18
// Jim Sterling
If you own Serious Sam 3: BFE, you may notice you've received a discount coupon for Duke Nukem 3D: Megaton Edition. Conversely, if you own Megaton Edition, you've received a discount coupon for BFE.  Devolver Digital is ...

Review: Serious Sam Double D XXL

Feb 18 // Patrick Hancock
Serious Sam Double D XXL (Xbox Live Arcade)Developer: Mommy's Best GamesPublisher: Devolver Digital / MastertronicMSRP: 800 Microsoft Points  The plot is far from important, but there are enough small cutscenes to remind you that it does, in fact, exist. Sam is traveling into different time periods in order to chase after Mental and his endless horde of enemies. There's something about crystals and sometimes there is dialogue, but it's really just there to give the player some type of thin motivation to keep moving on from level to level for the duration of the four-to-five-hour campaign. The humor is very hit or miss, though it misses way more often. Probably not even enough hits to sink a battleship, really. The humor seems derivative of the type of humor that is found on late night/early morning [adult swim] cartoons, but never quite reaches the same level of hilarity. The story isn't strong, though it hardly detracts from the game. In fact, it falls in line pretty well with the narrative expectations of a Serious Sam game. It's not intrusive, has some okay one-liners, and there are crude jokes thrown in for good measure. The campaign can be played in local multiplayer this time around and both characters are able to use the same gunstacks, though they share the same ammo pool. It's a nice addition, even if the secondary character, Huff, is incredibly annoying. [embed]244222:46997:0[/embed] The game controls like a platformer mixed with a dual-stick shooter. Aiming is done with the right analog stick while movement is controlled with the left. Movement happens on a 2D plane, just like a platformer, and occasionally requires somewhat accurate jumps. Sam also has access to a jump pad that he can place anywhere he wishes, although only one may be out at a time. Usually this will be used for jumps that are just a bit too high for the normal jump, but some of the secrets require a good amount of dexterity and skill with jump pad placement which makes its use more interesting. Shooting is the heart and soul of any Serious Sam game, and Double D XXL ramps up the gunplay by allowing guns to be stacked on top of one another, all to be fired at a single pull of the trigger. Stacking two guns requires a connecting arm, often found in secret areas around the levels. If you're keen on exploring most nooks and crannies, there will be plenty of connector arms for your gunstacking needs. The gunstacking isn't as mindless as it may seem at first glance. Stacking specific guns higher or lower on the chain will maximize killing efficiency. For example, a chainsaw obviously goes towards the bottom, since that is where it will come in contact with the most enemies. Guns can also be upgraded to some seriously bizarre variants. For example, my favorite gunstack is a bee-shooting shotgun on top of a boomerang-chainsaw. In addition to the campaign mode, Serious Sam Double D XXL has challenge and head-to-head modes. The head-to-head mode is a throwaway distraction, pitting one player against the other in a fight to the death. The challenge modes are a bit more interesting, allowing the player to only use specific gunstacks to complete the challenge. They aren't too difficult but act as a decent distraction from the campaign. The game does get rather mindless at times, especially on the Normal difficulty setting, as ammo never seems to be in short supply. It tends to become a game about maneuvering the terrain as you hold down the trigger and aim in the general direction of the enemies. The higher difficulties definitely result in more deaths, and likewise a less enjoyable experience overall. While there are plenty of checkpoints throughout each level, respawning after a death is quite slow. The load time after each death can take about 30 seconds, which becomes very annoying in instant-death platforming scenarios and some of the harder enemy encounters, which will likely take a handful of attempts to complete. There is also significant slowdown when activating a checkpoint. For a brief moment, the framerate drops to an unbearable level. Most of the time, it hardly matters as there are no enemies around, but that does not excuse the poor performance. When there are enemies around, it becomes even more frustrating, resulting in a struggle against the game's performance instead of the on-screen enemies. Speaking of enemies on the screen, there is almost always a constant flood of them. The game seems to think "harder" means "more enemies coming your way" instead of any meaningful difficulty curve. There are new enemies introduced at a constant rate throughout, but none of their behaviors are all that interesting. The framerate also tends to dip towards the end of the game when there are countless enemies on the screen at once. The aesthetic of Serious Sam Double D XXL isn't anything great, bordering on generic. All of the classic enemies from the core games are present, which really makes it feel like a Serious Sam game. Even the new enemies are absurd enough to fit right in with the existing world. The music is also generic, with background music that does its best to sound as epic as possible to accompany the chaotic action on-screen. Serious Sam Double D XXL isn't going to blow anyone away, but it can make for an entertaining afternoon, with or without a buddy. It does a good job of capturing what the Serious Sam games are all about while at the same time changing the type of gameplay typical of the series. It is far from perfect, given the framerate drops and some uninteresting sections which make it feel as if the game is on autopilot. It is a decent amount of unbridled chaos with some absurd enemy design and a solid weapon mechanic. While not the most innovative or engaging title, it is likely to provide enough entertainment for Serious Sam fans to be worth looking into.
Serious Sam DD XXL review photo
Seriously silly
The Serious Sam franchise is known for being insane, over-the-top, funny, and an overall satisfying experience. Though each game in the core series is a first-person shooter, developer Mommy's Best Games has taken the franchi...

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New releases

New releases: Slicing and dicing in Metal Gear Rising


Shooting in Crysis 3, strategizing in March of the Eagles, and more
Feb 18
// Fraser Brown
I'm aching all over after enjoying the weekend just a wee bit too much, so I don't really feel ready for another Monday. Not having the ability to stop time, I'm just going to have to power through. At least there are plenty...
Valentine's Bundle photo
Valentine's Bundle

Get six sweet indie games in The Valentine's Bundle 2.0


$65 worth of games for as as low as $3.99
Feb 14
// Joshua Derocher
If you don't have any plans to go out today, why not get some new games to pass the time away? Or, maybe you could snuggle up in front of the PC and murder some aliens together? The lovely people at Indie Royale have release...
Serious Sam photo
Serious Sam

Serious Sam Double D XXL unleashes the bees!


First look at the new upgrades. That are bees.
Feb 02
// Alasdair Duncan
Serious Sam has always been dumb, but dumb in the really fun way. The games are just about running about and shooting as many bad guys as you can in the most amusing ways possible. Like shooting bees out of a shotgun. In thi...
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Serious Sam 3: Jewel of the Nile DLC and franchise sale


Shooty shooty run and gun!
Oct 17
// Alasdair Duncan
If you were salivating at the chance to play more Serious Sam 3, then your wait is over. The Jewel of the Nile DLC is now out for Croteam's old-school FPS, consisting of three new levels as the titular hero travels to the&nbs...
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The DTOID Show: Darkstalkers, Serious Sam, Rockstar & BL2


Also: OMG TOE-JAM & EARL!
Oct 12
// Max Scoville
Today's formerly-live Destructoid Show was a whopper! Of NEWS! Yes. A bunch of stuff is coming to XBLA, PSN, and Steam (such as Serious Sam 3: BFE, Darkstalkers Resurrection, and Toejam & Earl) and Borderlands 2...
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Rich Knuckles announces Serious Sam 3: BFE coming to XBLA


Wait, who's Rich Knuckles?
Oct 12
// Brett Zeidler
That's right, Serious Sam 3: BFE is finally making its way to Xbox Live Arcade, and it's launching in less than a week, no less. The single-player and co-op parts will be available for 1200 Microsoft Points, while the multip...
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A Linux version is next for Serious Sam 3: BFE


Jul 24
// Jordan Devore
The latest update on Valve's interest in bringing Left 4 Dead 2 and Steam over to Ubuntu was a spot of bright news for Linux users, and there's more where that came from. Croteam and Devolver Digital have announced that Serio...
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Serious Sam 3: Jewel of the Nile DLC announced


Jul 09
// Jim Sterling
Serious Sam 3 is getting an expansion with three brand new campaign missions. Jewel of the Nile is scheduled to arrive in October, with a price that's yet to be determined.  "Serious Sam 3: Jewel of the Nile follows the ...
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Sup Holmes: Serious Sam and clone problems with Vlambeer


May 25
// Jonathan Holmes
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Download ...
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Serious Sam Double D XXL, SS3: BFE headed to XBLA


May 17
// Jordan Devore
Xbox Live Arcade is showing Serious Sam even more love. Two games, Serious Sam 3: BFE by Croteam and Serous Sam Double D XXL by Mommy's Best Games, are coming to the platform later this fall. Talk about a pleasant surprise fo...
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The DTOID Show: Mass Effect 3 DLC, Halo 4, & Diablo 3


May 16
// Tara Long
Greetings, dear readers! It's been a while since I've written one of these; I could be wrong, but I think this is where the joke part goes. ...How was that? On today's show, we got a first glimpse at Mass Effect 3's unconfir...
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Live show: Serious Sam giveaway on Mash Tactics


May 16
// Bill Zoeker
It's about to get all super serious on Mash Tactics today! King Foom is going balls to the wall in Serious Sam 3: BFE multiplayer. On top of that, we have a bunch of codes for the Serious Sam Complete Pack on Steam, courtesy ...
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Serious Sam HD: The Second Encounter DLC incoming


May 08
// Jordan Devore
"Legend of the Beast" is Croteam's new downloadable content for Serious Sam HD: The Second Encounter on PC, and it's almost upon us. The add-on, which is launching this Tuesday at a price point of $4.99, includes three campai...
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Weekend PC download deals: Deus Ex and Serious Sam


Feb 25
// Alasdair Duncan
Well, I haven't done one of these posts in a while, mainly because I've not been awake on a Saturday morning for quite some time. But you know what time it is; hide your wallets because it's your Weekend PC Download Deals.&nb...
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Jimquisition: When Piracy Becomes Theft


Feb 06
// Jim Sterling
Piracy isn't theft, right? It's copyright infringement, yes? These statements aren't wrong, but they're not always correct. Not when we talk about a certain type of piracy that is most certainly theft, and deserves all the indignity that such a term implies. The just and fair Jim Sterling shall share the wisdom of his judgement.
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Indieroyale kicks off a Serious Sam Lighting Bundle


Jan 24
// Liam Fisher
Now that pay-what-you-want indie game bundles have become commonplace, it may be easy to start passing them up. I know I don't get nearly as excited as I used to with both the Humble Bundle and Indieroyale popping up at regul...
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PC deals: Assassin's Creed, Square Enix titles, indies


Dec 28
// Jordan Devore
I hope you've been pacing yourself, because there are a number of solid discounts on PC games to be had in this month that never ends. On Amazon, Square Enix is up today with Just Cause 2 ($2.49), Dungeon Siege 3 ($4.99), Tom...

25 Days: Win Serious Sam 3: BFE and more!

Dec 09 // Hamza CTZ Aziz
[embed]216062:41796[/embed]
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[Update: Contest over! Winners have been picked. Check your Direct Messages on Twitter to see if you won!] TIME TO GET SERIOUS! Serious Sam 3: BFE is finally out and we're giving away ten codes for the game as part of our 25 ...

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The DTOID Show: 360 EULA, Scorpion DRM, & a Batpatch


Dec 07
// Max Scoville
Hey everybody! Here's today's Destructoid Show! For starters, the Nintendo 3DS gets a nice little update, while the fine print on the Xbox 360's new dashboard hides a dirty little secret. Batman: Arkham City gets a part...
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Serious Sam 3 DRM = Immortal Pink Scorpion


Dec 07
// Jim Sterling
Despite Serious Sam 3 promising to fight piracy simply by being an awesome game, it turns out that developer Croteam has snuck some DRM in there. Fortunately, it's the best kind of DRM -- the kind that only affects illegal c...
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Two more pay-what-you-want indie bundles on PC


Dec 07
// Joshua Derocher
We've got two more pay-what-you-want independent bundles for the PC. One of them is available now, and the second one will be available next week. Both of them have some excellent games in them, and they support indie develop...
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Dtoid Show: Serious Sam 3, Thanksgiving thankings


Nov 25
// Jim Sterling
I'm not the only guy who has been playing Serious Sam 3: BFE for a review. Max and Tara have been knee deep in Kleer bones and Gnaar eyeballs so they can give you their full impressions. The pair aren't quite ready to give i...
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Devolver on piracy: People will pay for awesome


Nov 25
// Jim Sterling
Serious Sam 3: BFE is apparently doing quite well on Steam, with publisher Devolver Digital boasting on Twitter that "people will pay for awesome." According to the Devolver CFO Fork Parker, SS3 "combats piracy by being a fun...

Review: Serious Sam 3: BFE

Nov 25 // Jim Sterling
Serious Sam 3: BFE (PC)Developer: CroteamPublisher: Devolver DigitalReleased: November 22, 2011MSRP: $39.99Rig: Intel i7-2600k @3.40 GHz, with 8GB of RAM, GeForce GTX 580 GPU (SLI)  When playing Serious Sam 3: BFE for the first time, one could be fooled into thinking Croteam had bowed to mainstream gaming conventions. The first few levels are quite slow paced, giving Sam only a limited handful of generic weapons and pushing him through corridors filled with scant, evenly distributed enemies. This is not the Serious Sam you're used to, and those looking forward to a mindless cavalcade of violence may feel disappointed.  It is, however, little more than a trick. Although the game starts off with a deliberately slow build, it does not take long for Serious Sam 3 to become perhaps the most ludicrously violent, brutally stressful game in the entire series.  Serious Sam 3 preserves the wave-based gameplay of past iterations, in which enemies spawn at a rapid rate and assault players in unremitting legions. Once again, Sam's arsenal of weapons are fairly standard but wholly satisfying, with rocket launchers, sniping devastators and miniguns mercilessly chewing through the opposition. New to the series is an assault rifle with a sight scope -- perhaps the only concession to the modern shooter this game ever makes.  [embed]216475:41879[/embed] If Sam is near enough to certain enemies, he can take them out instantly with a melee attack. Melee attacks allow Sam to rip the hearts out of beheaded rocketeers, pull Kleer skulls from their bodies, and even remove a Gnaar's cycloptic eye. While melee attacks seem overpowered at first, performing such moves during intense enemy waves soon becomes impractical, since Sam will take damage during the attack animation and will also have to drop whatever he yanked from the monster's body before using weaponry again. When one can safely pull off an execution, it's sadistically amusing, but it's never overpowered since performing them is not always sensible.  Most of the enemies are familiar, with headless kamikaze troopers, laser-spewing Biomechanoids and vicious Kleer skeletons returning with their familiar attacks in place. Every enemy has been redesigned to make them look more detestable -- and even disturbing -- than ever. There are some new monstrosities to encounter, chief among them the ape-like "space monkeys" that are actually quite frightening in their first appearance, since they hide in the dark and leap out at Sam. They get quite irritating after a while, though.  Whatever new items have been thrown into the mix, this is the Serious Sam fans know and love. The large environments will cause players to become agoraphobic, as a wide space only means that an absolutely gigantic wave of enemies is coming. These waves are consistently oppressive, and will regularly push players back as they constantly retreat to gain space between them and the approaching aliens. This "one step forward, two steps back" approach is a series staple, but sometimes it can get a little aggravating, especially once you've cleared an area and need to walk through a huge empty corridor. Still, one cannot deny the simple pleasure of knowing that you just took on an entire army and won.  Of course, winning isn't quite that simple. Serious Sam 3 is damn hard, and swearing at the monitor can be a common occurrence, especially in the last few stages, with Croteam perfecting the art of combining certain enemy types to create the most potent threats possible. Players will learn to truly despise the Kleer this time around, as they always come at the least helpful moment, backed up by other creatures that cover them with explosive projectiles while they get in close with their bony blades. I've not even mentioned the Brides of Achriman yet, with their telekinetic ability to hold players in place while other monsters take potshots. This is a strenuous, savage, unapologetically "hardcore" game, and I don't think I'd have it any other way.  Fortunately, manual saves are in place, which is useful considering how long this game can be. Single levels can take between twenty minutes to a whole hour, which is almost unheard of by today's standards. Most first-person-shooter campaigns take four hours in total to beat these days, but you won't get through a quarter of this game in that time. The only downside to such a setup comes with the last level, which ramps up the length to an extreme degree and forces players down a very linear, tight canyon for over two hours. Over two hours for one level. It doesn't help that it's a rather boring and dull level, leading the game to end on a frustrating, almost demoralizing note. Without that final chapter, Serious Sam 3 is a huge amount of punishing fun. The final stretch is all punishment, no entertainment. The combination of challenge and level length makes for a game that can actually become exhausting. After tackling legion upon legion of single-minded cosmic horrors for over an hour, it's not uncommon to feel mentally and even physically drained. One's clicking finger will be overworked, one's mind full of the screams of kamikaze warriors and the hoofbeats of Sirian Werebulls. Serious Sam 3 can put players to sleep -- not through being boring, but through wearing them down to the very bone. If that sounds like a criticism, that is not my intention, as a game that can maintain such levels of rigorous intensity over such extended time periods is remarkable, and deserves a measure of high praise.  In addition to single-player, the campaign levels can be conquered with up to sixteen allies in a variety of cooperative modes that allow for limited or endless respawns. While co-op is not quite as challenging as going solo, having a squadron of players in one map can be pretty damn fun, especially with the range of silly character skins on offer. There is a Survival Mode, which simply tosses players into a map and spews out enemies until all players are dead. So, it's basically the campaign without a story.  Competitive multiplayer also returns, and it is by far the roughest offering in the box. Environments look significantly uglier and everything feels rather sparse and alienating as players run around each other, firing off shotguns until somebody stops moving. The gameplay is barely evolved from the early nineties, which is part of the charm, but definitely isn't worth playing very much. The biggest issue is that Serious Sam is a game about overwhelming odds, and stripping that down to a small amount of players runs contrary to the philosophy. I think Croteam would do well to infuse multiplayer with the same spirit as the solo mode, perhaps having players fight it out in environments that regularly spawn alien enemy waves. That could turn multiplayer into something truly special.  It has to be said that Serious Sam 3: BFE is not graphically impressive. In fact, the whole production is unpolished and a little messy. The new Serious Engine produces visuals barely on par with early Source Engine games, and animations are pretty terrible, especially when it comes to melee attacks. It is not the ugliest game on the market, but it's definitely not a looker. However, that absolutely does not matter in a game like this. BFE never set out to wow players with aesthetics, and the fact that a team as small as Croteam got it looking this good is admirable, to say the least. The rough look, if anything, just adds to the ballsy, reckless attitude that drenches the entire game, and the gorgeously hideous creature design more than makes up for any engine trouble.  The game's brilliant musical score and sound effects do a lot to cover up the visuals as well. One hardly has time to pay attention to graphical flaws when metal guitars are roaring and fifty exploding corpses are screaming in your direction. I am a little disappointed that Sam's idiotic one-liners aren't quite so common, but when they do show up, they're gloriously stupid.  Serious Sam 3: BFE is not a game for the faint of heart. It will challenge your resolve while it constantly pushes you back under a tidal wave of skeletons, fireballs, rockets and chaingun-wielding scorpions. Its levels can last up to an hour, its gameplay never deviates from one note, and it will cause players to thump their desks and roar with rage, but it's so much fun. There was such a significant gap in the market for a game like this, its simple charm and sheer wealth of content serving as the perfect antidote to all those "cinematic" military shooters and po-faced "edgy" games that have burrowed deeply into this generation. This is a game that remembers how much fun it can be to just give a player some guns and a bunch of uglies to shoot.  It's a lot of fun indeed. A lot of backbreaking, grueling, soul-destroying fun.
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As games become increasingly complex and try to explore new, innovative ideas, the market is ripe for a game that takes us back to square one. Despite our lofty ideals and desire to treat videogames as art, there's still a ba...


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