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Total War: Warhammer photo
Total War: Warhammer

Total War: Warhammer announcement leaks early


Strategy franchise's new art book spoils the surprise
Jan 14
// Kyle MacGregor
Yes, Total War: Warhammer is a thing that's happening. No, Sega hasn't officially announced it. The word comes from a book entitled The Art of Total War, which is set to hit shelves next week. Unfortunately for those who may ...
Alien: Isolation photo
Alien: Isolation

Alien: Isolation's new mode asks you to sacrifice success for security


That Xenomorph's as lethal as ever
Jan 13
// Brett Makedonski
Creative Assembly's Alien: Isolation is a constant struggle for survival, and maybe more precisely, a neverending search for those few fleeting moments when you feel safe, even if you know danger's probably mere seconds...

Assigning New Year's resolutions to major videogame studios

Jan 03 // Kyle MacGregor
Sony The PlayStation 4 has all kinds of momentum. It's like a snowball rolling downhill. Just like in the cartoons, it's gradually picking up more and more snow, except in this case the snow is money. It's a runaway snowball made of money and nothing can stop it. Absolutely nothing. Probably. Never underestimate a videogame company's ability to chew off its own limbs, but Sony has a guaranteed success on its hands. The Vita, though, that thing could use a good kick in the pants. Resolution: Do something to make people buy a Vita. Something. Anything at all. Nintendo The Vita are and Wii U are kindred spirits. Sort of. Sony's portable is a poor, neglected thing, something kept hidden under the stairs, never given a cake on its own danged birthday. Wii U has a better home life than that, one with nice supportive parents, but it's still sitting next to Vita in the corner of the lunchroom at the unpopular consoles table. Resolution: Do something edgy and hope the popular kids finally take notice. You know you're awesome. You just have to find a way to make other folks realize it. Valve Valve marches to the beat of its own drum. It's a videogame company that no longer makes videogames, which turns out to be a remarkable business strategy. It seems dealing in trading cards and virtual hats is a nice way to fill Gabe's swimming pool with doubloons. Still... Resolution: Shit or get off the pot. Good lord, figure out what the hell you're doing with Greenlight, release Steam Machines already, and maybe put out a god damn videogame this year. Sega In fairness, Sega does some good stuff. Alien: Isolation was a nice surprise. Atlus is alive and well. Yakuza 5 is coming westward. Total War is a good time. Hatsune Miku is a bizarre wonder... Sonic Boom happened, though. Oh boy, did Sonic Boom happen. It's a broken mess and the embodiment of what's plagued the series for years, a symbol of Sega's insecure need to reinvent the wheel for no good reason at all. Stick to what works, Sega. There's no need to be innovative. Resolution: Stop abusing Sonic and the interminable good will of Sonic fans. Go back to basics. Microsoft The Xbox One reminds me of a troubled teenager: twisting in the wind, still trying to find its place in the world. Is it the harbinger of the always-online apocalypse, an all-in-one entertainment hub, or maybe just a plain old videogame machine? Today it's videogames. Tomorrow, well, who knows? Resolution: Keep concentrating on videogames. Your console is confused and needs focus. Capcom and/or Square Enix People are always mad at these guys. Sometimes for good reasons. Other times just because. Resolution: Do something to engender good will. Maybe stop re-releasing every game ever. Electronic Arts Activision was the big evil publisher on the block for a while there. Then EA had its turn. Nowadays, Ubisoft is doing its best Bond villain impersonation, which gives EA a perfect opportunity to worm its way back into our hearts. It will probably never happen, though. Battlefield Hardline is coming out soon, and, considering the current political climate, a militarized police game has the potential to offend just about everyone. Resolution: Maybe launch a couple online games with functioning servers. Ubisoft Ubisoft is pure evil. We've already established this. It's the black hat desperado, riding into town on a DRM steed, overhyping Watch Dogs with too good to be true E3 footage, and saying inordinately stupid things about how female game characters are too expensive to animate. It's also the sort of company that releases two Assassin's Creed titles on the same day, saddled with a pathetic attempt to keep potential customers in the dark regarding the games' quality and readiness (or lack thereof) for as long as possible. Subterfuge like that is astonishingly disrespectful. Sadly, that sort of behavior just seems to be Ubisoft's modus operandi these days.  Resolution: Try to be a tad more pro-consumer, Ubisoft. Also, make Beyond Good & Evil 2.
New Year's Resolutions photo
Check back to see who failed
It's an annual tradition: Making resolutions to kick off the New Year. There's a whole new arbitrary set of twelve months in which to better ourselves. Or, you know, make the same mistakes we made in the last dozen. It's finally time to quit smoking or start going to the gym. Whatever. Here's a bunch of words about what videogame companies should do to shape up in 2015.

Bayonetta photo
Bayonetta

What are you hoping for in the next Bayonetta game?


What will the greatest witch in gaming do next?
Jan 01
// Jonathan Holmes
[Art by jnkboy] Bayonetta 2 won Destructoid's overall best game of the year award, its community choice award, and multiple personal game of the year awards. While I'm sure Platinum appreciates the praise, chances are that th...
Seaman photo
Seaman

Devolver asks Sega to let Seaman loose


'Fork Parker's Seaman: Coming in your game box in 2015' -- Andy Dixon
Dec 31
// Jonathan Holmes
We at Destructoid have been clamoring for a new Seaman title for years now. From denied iPhone spin-offs to teased holiday appearances, Nintendo trademarks, newspaper reports, and appearances on the Dtoid Show, Seaman is neve...
Sonic photo
Sonic

Sonic Runners dashes to mobile in 2015 \_(ツ)_/


Because Sonic
Dec 29
// Brett Makedonski
After the poor showings of Sonic Boom: Rise of Lyric and Shattered Crystal, where does the Sonic franchise go from here? In your pocket, apparently. The next installment has been revealed, and it's Sonic Runners,&nb...
OutRun photo
OutRun

I think we've found the ultimate OutRun machine


Shake the street
Dec 22
// Jordan Devore
I hadn't heard of Force Dynamics' crazy-looking 401cr motion platform before today but I'm already convinced: it is the coolest way to play Sega's arcade classic OutRun.* "This is the original arcade OutRun from 1986, ported...
Alien: Isolation photo
Alien: Isolation

Creative Assembly sees opportunity in an Alien: Isolation sequel


*Spoilers ahead*
Dec 15
// Brett Makedonski
[Update: As expected, Sega's official comment to Destructoid is "Creative Assembly is focused on their post-launch content for Alien: Isolation, and have no comment on plans for a sequel.] Without doubt, Alien: Isolation...
Alien: Isolation photo
Alien: Isolation

Attention all masochists: Alien: Isolation has a Nightmare difficulty now


Because that game isn't hard enough
Dec 09
// Brett Makedonski
Anyone that's tried tackling Alien: Isolation on the toughest difficulty knows that it's a painstakingly hard endeavor. There's little room for error, as the alien is quite adept at adapting to your strategies. As if it ...
Yakuza 5 photo
Yakuza 5

Yakuza 5 is finally coming west!


HNNNNNNNNG!
Dec 06
// Kyle MacGregor
Somebody pinch me! Yakuza 5 is coming to PlayStation 3 in North America next year, Sony announced today at the PlayStation Experience. This is definitely better late than never! It sounds like Sony had a big hand in mak...
Deals photo
Deals

The Sega Humble Bundle has some gems


Dreamcast ports and Sonic Racing
Nov 26
// Jordan Devore
Lotta deals this week, so I'm only just now getting to the Humble Sega Bundle. Depending on how many of these games you already own, you should get to it, too. For $1 or more, you can be the proud owner of Sega Bass Fishing, ...
Total War photo
Total War

Total War: Attila releases February 17 and so does its first DLC


Pre-order or buy the game at retail for access
Nov 24
// Jordan Devore
We haven't heard much about Total War: Attila since Creative Assembly announced the strategy game back in September but it's coming along. To catch you up to speed: the year is 395 AD, family trees are back, and you can burn ...

Review: Hatsune Miku: Project DIVA F 2nd

Nov 13 // Brittany Vincent
Hatsune Miku: Project DIVA F 2nd (PlayStation 3 [reviewed], PS Vita)Developer: Sega, Crypton Future MediaPublisher: SegaReleased: November 18, 2014MSRP: $49.99 The Rhythm Game mode is the main attraction, offering over 40 different songs featuring Hatsune Miku, Len and Rin Kagamine, Luka Megurine, and other Vocaloids. They're a chorus of different voices brought to life via the popular singing voice synthesis software, and each has its own unique timbre and quirks. There's a healthy mix of songs presented in this collection, with many returning from previous entries in the Project DIVA series, some with brand new accompanying music videos, and brand new tracks exclusive to Project DIVA F 2nd. For instance, songs like "Melt" and "The World is Mine" were originally seen in the original Project DIVA title released for the PlayStation Portable back in 2009. Songs like "Pinky Promise" and "Doubleganger" are new to the series, giving even veterans plenty of reasons to return. [embed]283791:56320:0[/embed] Players will find several genres and song types to explore as well, from sugary sweet pop to sweeping techno tracks that should please any Vocaloid fan. But, as many Vocaloid faithful can attest to, Miku's voice is a bit of an acquired taste. She'll either grate on your nerves or open up an entirely new world of aural delights to you, and that will make or break your enjoyment of Project DIVA F 2nd. Of course, the music is only half the fun, so even if you aren't as enamored with the tracks as you could be, there's still the excellent framework of the rhythm game left to win you over, which is a unique tonal shift from other similar games on the market. Sure, you're still tasked with pressing buttons on your controller that correspond to the symbols on-screen, but they don't simply appear in a neat and orderly fashion. They pop up in random places about the screen as notes fly in from off-screen as well. Not only do you need to concern yourself with keeping up with the rhythm, but as the accompanying video behind the notes and Miku's dancing plays on, you've got to stay focused to succeed. Some icons require you to simply press face buttons, while others necessitate both a face button and the directional arrow that corresponds to the face button. For instance, with the triangle button you'd also need to press up on the D-pad to hit the note. Others still require flicks of the analog stick, with special notes prompting flicks of both analog sticks on the PS3 controller at once. It can be a lot to take in at once if you're unfamiliar with rhythm games, and even if you're a hardcore devotee to the genre like myself, you might find that the game can be quite punishing at times, even on "Normal" difficulty, which I would caution new players against starting at. Once you work your way up to "Extreme," there's a true feeling of accomplishment in being able to look back on how far you've come, because this game can and will push you. You've got to hit a whopping 80% of the notes in order to clear a track successfully, so you've got to play as though every note matters, because if you want to see everything the game has to offer, it does. That's what makes Project DIVA F 2nd such a robust and inspiring rhythm game. Beyond the glitter and the sugary sweet characters, there's a depth to it that's sorely missing in most music-oriented titles these days. It's exciting to open up new tracks and earn new accessories for a job well done. There's a constant deluge of unlockables to hoard, like new outfits and accessories to dress Miku and company just as you see fit.  If the Rhythm Game mode doesn't keep your attention long enough, you can always head over to Edit Mode to create and edit your own custom music videos using the Vocaloid tunes and an expansive set of tools to create your very own productions. If you're not feeling particularly creative, you can keep up with your Diva Room, which allows you to customize your stable of digital pop stars, whether you change their outfits, the room furnishings, or accessories. You can purchase additional items for the room, but you can also interact with the Vocaloid team there as well. But as previously stated, it's all about the music. You'll quickly find yourself losing hours at a time running through the tracklist, bettering yourself and obtaining new collectible items. It's even worth the slightly longer load times to take in a menagerie of colorful (and sometimes bizarre) fan art of Miku and the gang. There's also more content to come, with Sega making the very same DLC tracks released for the Japanese version available to Western buyers as well. Hatsune Miku: Project DIVA F 2nd is a full-featured, intuitive, and challenging pop star simulator dressed up as a rhythm game. Whether you love Miku and the rest of the virtual virtuosos there's something to enjoy here, even if it's just to prove that you know your way around a rhythm game. It's a worthy follow-up to last year's release and with translated English subtitles for each song, planned DLC, and a delightful mix of music, it's a surefire hit. Just don't get too disappointed when you remember Miku isn't actually a real person.
Review: Hatsune Miku photo
I'll Miku-Miku You♪ (For Reals)
Hatsune Miku is an international sensation. Despite the fact that she's a simple digital creation, she's managed to rack up a massive amount of record sales and sold-out concerts, including a tour with Lady Gaga and even an a...

blublublublublublub photo
blublublublublublub

Sonic Boom can be hilarious without game-breaking bugs


blublublublublublub
Nov 12
// Steven Hansen
Used to be Sonic games would at least let you stand in shin-high, Interstellar water. I stood in a lot of low water tending to my chao homies in their gardens (Dark Garden for life). This series was so much be...
Valkyria Chronicles photo
Valkyria Chronicles

Sega seems pleased with Valkyria Chronicles sales


Talkin' bout cash money. Dollar bills, yall! Come on, now.
Nov 12
// Kyle MacGregor
Valkyria Chronicles came out on PC yesterday. It was a good day. Especially if you're Sega Sammy Holdings Inc. Money, money, money, money... Money! Sega was proud to announce the amazing strategy role-playing game "force...
Well...alright then photo
Well...alright then

Sonic Boom's game-breaking bugs are delightfully anticlimactic


Well...alright then
Nov 10
// Steven Hansen
Ah, Sonic Boom. I'm just in it for the laughs. I checked out after Shadow the Hedgehog and Sonic Heroes.  Did you know I actually missed the Janet Jackson Super Bowl nipple slip because I left at halftime to go pla...
SHINING FINGERRR photo
SHINING FINGERRR

Shining Resonance looks like a JRPG from JRPG folk


Sega and the Wild Arms developer
Nov 04
// Steven Hansen
We've not said much on the upcoming Shining Resonance from Sega and Wild Arms' Media Vision, so here are some nice pictures and a trailer we missed at Tokyo Game Show.  Looking through the pictures I was almost inc...
Revisiting Condemned photo
Revisiting Condemned

Condemned: Criminal Origins holds up better than expected


Halloween replay
Oct 31
// Jordan Devore
When I think back to the Xbox 360 launch, a few games immediately come to mind: Kameo, Project Gotham Racing 3, and Perfect Dark Zero. You had to take what you could get in late 2005 and hope your console didn't red ring. Min...
Deals photo
Deals

All the Valkryia Chronicles pre-order deals for the PC


Up to 30% off. Mmm.
Oct 30
// Dealzon
Deals from the crew at Dealzon. FYI: Sales from certain retailers help support Destructoid. Announced (sort of) by Sega earlier this week, Valkyria Chronicle's price and impending release was unveiled just hours ago. The game...
Valkyria Chronicles PC! photo
Valkyria Chronicles PC!

Sega reveals Valkyria Chronicles PC price and date!


Coming November 11 for $20
Oct 30
// Kyle MacGregor
Valkyria Chronciles is coming to PC on November 11 for $20/£15/€20, Sega announced today. The strategy role-playing game will come equipped with all the downloadable content released for the PlayStation 3 version. It's now available for digital pre-order via various retailers.
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The Dream of the 70s-90s is alive in Portland
If you live in the Pacific Northwest, perhaps you attended the fifth annual Portland Retro Gaming Expo which took place the weekend before last. If you didn't, well -- here's a lovely pile of photos that the talented Geoffrey...

Valkyria Chronicles PC! photo
Valkyria Chronicles PC!

Valkyria Chronicles is coming to PC!


HNNNNNG!!!!!
Oct 27
// Kyle MacGregor
[Update: Sega has confirmed the PC release of Valkyria Chronicles.] Sega appears to have a PC port of Valkyria Chronicles in the works, according to a recent rating listed by European classification authority PEGI. The tactic...
Persona 4 Ultimax Europe photo
Persona 4 Ultimax Europe

Persona 4 Ultimax arrives in Europe November 21


Every fight's great at your Junes
Oct 21
// Kyle MacGregor
Persona 4 Arena Ultimax launches in Europe on November 21, Sega announced today. The fighting game arrived in North America late last month, and was met with near-universal acclaim. With good reason! Atlus and Arc System Works have crafted yet another marvelous experience that should indulge devout Persona fans and fighting game enthusiasts alike. Persona 4 Arena Ultimax dated for Europe [CVG]
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Zone Runners: Sonic-themed hip hop


This exists
Oct 13
// Dale North
Sonic-themed hip hop exists. Check out Zone Runners, a game music-inspired hip hop trio that just released their debut album of Sonic the Hedgehog type tunes. They run through a number of zones over the 11-track release, with...
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Sega fans, you should be watching the SeHa Girls anime


Dreamcast, Saturn, and Megadrive go to school
Oct 13
// Dale North
The first episode of the new Sega-themed anime Hi*sCool! SeHa Girls has launched. As a diehard Sega fan, and a gamer that still uses his Sega consoles, I watched this adaptation of a ridiculous light novel weekend and loved ...

Very Quick Tips: Alien: Isolation

Oct 07 // Chris Carter
General tips: Don't use the flashlight often. The game really does follow the Resident Evil 1 style concept of limited resources, and your battery is a resource. Flick it on and off as needed. Remember that you can load the save prior to your current one after death. Don't get trigger happy with saves. It's important to save often, but you don't want two saves right next to each other, for instance. Do it after a big event/item collection. Distractions are key with humans. Early on, there's a part where it feels almost impossible to escape a room full of people. Throw a flare carefully into the corner of a room, wait, and sneak up the stairs in the other direction. Always check every terminal, period. Click on every note. Even if you aren't reading them, as the game stores it in the pause button database. Follow the principle of almost never using your items unless you need to. Before you waste multiple objects in a given situation, try to get by with wits alone through multiple deaths. If you really can't do it, then spring for your items. If you're full on scrap, you aren't crafting enough. Keep making items, as you get resources. Also, err on the side of keeping at least two medkits. You can't crawl prone on the ground, but if you approach desks while crouched you can hide underneath them. Don't corner yourself with synthetics. They will cut you off if you only have one or two escapes. Try to juke them in hallways by running to the side with plenty of clearance. If you're on PC, consider playing with a controller. The game's rumble feature will let you know when people are near after you pick up the motion sensor. Isolation also plays a sound cue, but often times feeling the rumble will jolt you into paying attention quicker. Should you find yourself confused on the "select matching input when the circuit blinks" puzzle (you'll know it when you see it), keep in mind that the correct button to press for each circuit is the one that doesn't have the dot on it. You don't always have to crouch and sneak when the alien is around. You can also walk to get around quicker without making noise. Just try not to sprint. If you need to hack a door and the alien is present, check your motion tracker and don't attempt to open it until it starts walking away in another direction -- then go as fast as you can. Also, you can start moving the analog stick toward the next way before the game registers your previous direction. Watch out for air vents. Keep a note of where they are toward the ceiling and stay away from their range.
Alien: Isolation photo
Xeno-tricks
That Xenomorph can be one tricky asshole in Alien: Isolation. One time it walked out of a room, waited a second, then turned back around to find me awkwardly climbing out of the cabinet I had been hiding in. What a dick. Here's how to avoid that situation and more.

Alien: Isolation photo
Alien: Isolation

I got chills from the music in this Alien: Isolation launch trailer


So good
Oct 06
// Brett Makedonski
Man, there sure have been a lot of Alien: Isolation videos lately. I guess that's the rote cycle of triple-A games marketing. Here's one more. But, this launch trailer may be better than all the other ones that have rel...

Review: Alien: Isolation

Oct 03 // Chris Carter
Alien: Isolation (PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: The Creative AssemblyPublisher: SegaReleased: October 7, 2014MSRP: $49.99 (PC, PS3, Xbox 360) / $59.99 (PS4, Xbox One)Rig: Origin Millennium: Overclocked Intel Core i7 4770K Quad-Core (4.0GHz-4.7GHz), Dual 3GB NVIDIA GTX 780 Ti  Alien: Isolation takes place 15 years after the first Alien film and before Aliens. It follows the tale of Amanda Ripley, daughter of legendary Ellen Ripley -- the woman who took on a Xenomorph and lived to tell the tale. Unlike her mother who eventually became more of a soldier, Amanda is still just an engineer who is still searching for her mother, who mysteriously disappeared aboard the Nostromo. What starts off as a routine mission to investigate the flight recorder ends up resulting in Amanda and her crew getting stranded on yet another ship, kicking off the game proper. What I like about Amanda as a character is that she fits into the franchise rather well, with an interesting enough backstory giving her a reason to be there. She's hardened in a different way compared to her mother, having experienced space travel far longer than a lot of her peers, allowing her a certain amount of confidence. On the flipside, Amanda's character isn't pushed as heavily on us as you'd expect. Rather than constantly have her making lengthy expositions, we're meant to experience the game with Amanda, like we're both getting through the ordeal together. The campaign is ostensibly a first-person adventure game with mild action elements. You're not alone as you have a small cast of supporting characters to interact with occasionally, but they don't get in the way -- make no mistake, survival is at the forefront of Isolation, in a good way. There's a focus on small-scale puzzles, either in the form of locating certain objectives on your own, solving small scavenger hunts, or completing minigames while the world is still operating around you. Isolation doesn't go out of its way to spoil solutions or over-explain anything, which should delight people who are tired of constant HUD-based objective markers that detail how many meters you are away from the next bread crumb on the trail. The map strikes a perfect balance of ushering players into the next portion of the story without giving everything away. [embed]281651:55767:0[/embed] There are also terminals that provide more highlighted areas just like Metroid, and the ship in general is a ton of fun to get lost in -- I felt compelled to just wander around and find extra materials. In fact the game is anything but linear outside of story progression, as you can freely explore areas, return to past zones with new tools, and generally just scavenge around at any time. And you'll need to scavenge, as Isolation feels like an old school survival horror game with regard to item management. At the heart of this mechanic is the crafting system, which lets you build items like flashbangs, medkits, noise makers, and flares. Since the game is so challenging, you'll feel like you need to craft and locate materials, and minor pickups feel like small victories. Even your flashlight (which is head-mounted) has a drawback, as batteries drain rather quickly and you'll have to locate spares. It really feels like Resident Evil 1 again where every item matters. While there are a few offensive tools at your disposal (such as a revolver and molotov cocktails), the core focus is decidedly defensive, as you won't come across a whole lot of ammo. Less is more in this instance, and you won't take using precious bullets lightly. But while the survival portions of Isolation are well done, the atmosphere is where the development team really nailed it. This feels like Alien incarnate, like you were dropped right onto the film set. The smoke, the details of particles in the air, the equipment -- the art team went above and beyond here. I love just walking around taking in the sights because it feels so authentic, like you are a part of the universe. On higher-end platforms the detail shines even more -- we've progressed to the point where you can clearly see writing on small objects like calendars and notes, all of which add to the magic. Tiny things like notes and audio logs from PCs are also a nice touch. Yes, the atmosphere and tension holds up throughout the entire game. If you're worried about the game being all jump scares -- don't be. Isolation has its fair share of jumps, but it gets off on building its tension with a steady pace. Whether it's chilling bits of the game's soundtrack or classic horror movie sounds, odds are you'll be feeling a bit on edge the entire time. As previously mentioned, the atmosphere is incredible, and the ominous art direction keeps you guessing throughout. Playing in the dark with surround-enabled headphones only amplifies the experience. So, what about arguably the biggest part of the game -- the alien! Isolation features a Xenomorph -- yes one -- in all its glory, mostly modeled after the style in the first film. Creative Assembly really tried to give us the sense that the alien learned new tactics as the game went on and had a host of formidable tricks up its sleeve. I have to say, they succeeded. While it sounds like an overstatement, the alien was one of the most interesting AIs I've seen in a long time. At first, I thought it was entirely scripted. While some cinematic portions do play out in the same manner every time à la BioShock, the actual alien is quite dynamic. There was one point in the game where I called for an elevator, and I heard the alien hiss in the distance. I thought, "Hey, this is scripted; I'll just wait here and I'll be fine" -- nope! The bugger actually turned the corner, saw me, and popped my skull open. On the next spawn, I hid behind a stack of barrels and he didn't even enter the room. Almost immediately, I saw that this concept had potential. In another area entirely, I walked through a door and never thought to lock it behind me, thinking "This area is pretty far off the beaten path; it won't follow me in here." Wrong again! It promptly turned around (likely due to some noise I made), then followed me into the room where I hid in a locker, nervously watching it walk by with its tail slithering on the ground. To give you a visual example of the options that the alien can take in any given spawn, check out this crude diagram. You can use the alien to your advantage as well, clearing out unwanted hostiles and distracting it to suit your needs. Likewise, you'll have to adapt to it on a constant basis, as it won't always fall for your parlor tricks. Figuring out new ways to outwit the alien with a clever use of tools is paramount to your success. In that regard, Isolation does a damn good job of making you feel vulnerable. Even without the alien being physically present in any given area, it reminded me of the Nemesis from Resident Evil 3. It might not be there but the threat is, which is another welcomed layer entirely. As you may have heard, there are human enemies too. Thankfully these portions actually are few and far between and actually aren't that bad at all, even if they're nowhere near as entertaining as when the alien is on the prowl (though they aren't mutually exclusive). You do have a melee option (that will do absolute jack-all to the alien) to initiate some stealth kills, but again, you can sneak past most of these enemies just fine. They also never go overboard with this -- there are no "wave-based" forced killing spree sections like the new Tomb Raider and BioShock: Infinite. There are a few frustrating sections though, mostly involving the presence of humans. Said frustration mostly stems from the no-nonsense save system, which only saves when you manually interact with a save point, littered randomly about the game's world. There are some sections that have very difficult stealth sections that are roughly five minutes long, and failure of any kind usually results in death. Old school PC gamers who remember titles that lacked a quicksave feature will likely be unfazed, but it's something to be aware of -- especially when the alien can always kill you instantly, leaving little margin for error.On the other hand, to make up for the familiar human-on-human confrontations, synthetic robots are masterfully injected in a few areas -- and man, they are creepy as hell. Devoid of emotion, these robots are more deliberate in their movements. They're slow and zombie-like, speedwalking their way in a delightfully terrifying fashion. They're much more ominous and fun to interact with, especially given the fact that they can take a beating (just like the films) and keep on going. If you're so inclined after the roughly 15 hour (or more) story mode, you can tackle the Survivor mode portion, which is basically a challenge room type deal. You'll be timed and get an appropriate score for achieving certain bonus objectives, all while you evade the terrifying alien in a toe-to-toe matchup. With a limited toolset, you'll have to outwit the creature and make it to the objective in the fastest time possible for leaderboard purposes. It's basically the best part of the game, distilled. The single included map is static, but every time you play it, it will feel different. One time, I found myself sprinting to a door to lock it behind me, stopping the alien right before it could get in, freeing up about 20 precious seconds before it found its way back to the level through the vent system. The very next run, it bypassed the door entirely before I could get there and was lurking on a staircase right above me. This is the kind of randomness challenge modes should strive for. Sadly, Survivor mode will only ship with one map, with the rest arriving as DLC. It's a shame because it showcases what makes the game so special so concisely, and it's the perfect thing to show someone in the dead of night in a dark room with headphones. Halfway into playing Alien: Isolation, I stopped to watch the first four Alien movies again. It wasn't just for research purposes, but mostly because the game had me yearning for more of the universe. Isolation has some flaws, but it's faithful to the film series, and I'd love to see a follow-up with a few extra alien evolutions.
Alien: Isolation photo
Ripley's Believe It
From the old school "20th Century Fox" opening to the first few seconds, Alien: Isolation wants you to know that it takes after the first film from the series it was based on. One alien, one spaceship, one chance at survival. This is the game we should have gotten from Gearbox.

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Uber is giving Sonic Boom Rides at New York Comic-Con


Gotta go fast!
Oct 02
// Dale North
I hate missing New York Comic-Con. This is only the second one I've missed. I'm missing out on the Sonic Boom Rides in New York, provided by Sega, Chevrolet, and Uber. Imagine jetting around New York in a Sonic-themed ride? I...






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