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5:45 PM on 02.07.2014

Big Red Button lead talks Sonic Boom gameplay

Sega made waves yesterday with their announcement of Sonic Boom -- which is a television series, a toy line, and a set of two games for the Wii U and 3DS. While Sanzaru Games at large wasn't on hand to discuss the 3...

Chris Carter



The sexiest, stupidest, stretchiest Sonic Boom fan art photo
The sexiest, stupidest, stretchiest Sonic Boom fan art
by Steven Hansen

The Mario and company Sonic Boom redesign was great, but it was one of many wondrous fan compositions inspired by the redesign.

Please post more in the comments. Please.

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7:00 PM on 02.06.2014

Mario and friends get a Sonic Boom redesign too

Sonic, Tails, Knuckles, Amy and Dr. Eggman all just got a major redesign for the new Sonic Boom game. It sure is ... something. Artist Andrew Dickman imagines what Mario, Luigi, Toad, and Peach would look like if they got the same redesign treatment too. There's been some hilarious reactions to what Sega has done with the Sonic franchise all over the net. Post your favorites in the comments below.

Hamza CTZ Aziz

2:15 PM on 02.06.2014

Sega announces Cartoon Network and TOMY parternship

Following up on the huge reveal of the new Sonic Boom sub-franchise, Sega had two more announcements to make at their "Year of Sonic" event. The first deals with the previously revealed TV series, in that it will debut ...

Chris Carter



Sega reveals new Sonic Boom sub-franchise and game photo
Sega reveals new Sonic Boom sub-franchise and game
by Chris Carter

At the "Year of Sonic" event, Sega has revealed Sonic Boom -- a new sub-franchise in the Sonic world. The new brand will not only sport the previously announced TV show, but two new games on the Wii U and 3DS. This is part of the exclusive deal with Nintendo.

The Wii U game will be headed up by developer Big Red Button (led by a former Naughty Dog art director), and the 3DS version will be handled by Sanzaru Games (the studio that developed the new Sly Cooper). The games will serve as a prequel to the CG TV show.

We didn't get a hands on session, but based on the footage we've seen of the Wii U version, the worlds look massive (although it is confirmed that it is not one open world), and projectile combat seems to be in. In other words, Sonic Boom is looking a lot like Ratchet & Clank right now. It's also important to note that the CryEngine 3 will be used on the Wii U, and that this version is confirmed to support co-op play.

Sega of America president and COO John Chen stressed that "Sonic Boom will not be replacing the original franchise."

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1:15 PM on 02.06.2014

New Alien: Isolation screens spill the android fluid

If you came here looking for more images of Creative Assembly's terrifying Xenomorph in Alien: Isolation, no such luck. And if the Alien isn't in front of you, that means that he's either behind you, or above you, or in the v...

Brett Makedonski





10:30 AM on 01.21.2014

PS3 and PS4 versions of Yakuza: Ishin compared

If any of you fellow Yakuza fans want to see how different the PS3 and PS4 versions of upcoming game Yakuza: Ishin will be, check out this newly released video from Sega. You'll want to jump to about the 3:13 mark to se...

Dale North

10:00 AM on 01.16.2014

Yakuza Ishin has fishing, gardening and sexy brothels

Quick, which of those three caught your attention? Fishing and gardening, for me. This video offers a meaty look at Sega's upcoming Yakuza Ishin, which Dale raved about at TGS. I have to admit, that world looks like it'd be ...

Steven Hansen

4:15 PM on 01.14.2014

Here's how Creative Assembly landed Alien: Isolation

When the rumors first got out that Creative Assembly was working on Alien: Isolation, I wasn't concerned so much as I was curious how the studio landed the project. Alistair Hope and Jude Bond spoke about exactly that in an i...

Jordan Devore

3:00 PM on 01.14.2014

Holy flying Shenmue reference: Sonic Racing Ryo DLC on PC

I've never been more happy about being trolled than when I saw Shenmue protagonist Ryo Hazuki as DLC for the mobile version of Sonic and All-Stars Racing Transformed last year. The trolling continues with the PC release of th...

Dale North

1:00 PM on 01.13.2014

Rhythm Thief on iOS is not the same as the 3DS game

As you may have noticed, Rhythm Thief hit the iOS marketplace last week, but it's not the same game as the 3DS version. Even though I knew they'd be different, after some extended testing, I discovered for myse...

Chris Carter

10:00 PM on 01.09.2014

Rhythm Thief & the Paris Caper hits iOS today

Rhythm Thief and the Emperor's Treasure was released on the 3DS in 2012, and I absolutely loved it. It's not perfect by any means and has a few glaring flaws, but it's filled to the brim with charm and I loved the anime style...

Chris Carter

8:00 PM on 01.07.2014

Creative Assembly talks about goals for Alien: Isolation

We've already talked a lot about Alien: Isolation today. Like, so much. We've shared the game's announcement, a hands-on preview, and what Isolation has in common with Colonial Marines.  So, we're going t...

Brett Makedonski



Alien: Isolation captures the mood of Ridley Scott's film photo
Alien: Isolation captures the mood of Ridley Scott's film
by Brett Makedonski

Have you ever been hunted? I haven't (in a videogame or, thankfully, real life). Some games make veiled attempts to simulate the sense, but as long as you learn and know the correct order of operations, they usually don't take much to best. Alien: Isolation made me feel as if I was being hunted for the first time ever. It competently thrusts you into the role of the prey, and as a result, it is completely f*cking terrifying.

Before my 40 minute hands-on demo with Isolation, key developers from Creative Assembly gave a very short briefing on the studio's intentions with the game. First and foremost, it wanted to get back to the roots of survival horror by making a game based on the original survivor horror movie, Ridley Scott's Alien. In the developers' eyes, the best way to do this was to "re-Alien the Alien."

What they meant by this is that they wanted players to always have the Xenomorph on their minds, regardless of the situation. A "low frequency, high impact" approach to brushes with the Alien was their aim. They cited Hannibal and Jaws -- two fixtures of horror movie culture -- as examples of incredibly effective characters despite having very little screen time. However, perhaps their most effective strategy to re-Aliening the Alien is including only one Xenomorph in Isolation.

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Alien: Isolation is nothing like Colonial Marines photo
Alien: Isolation is nothing like Colonial Marines
by Brett Makedonski

There we were. The same notion on everyone’s mind, whether they liked it or not. Members of the press conflicted in their reluctant eagerness to address, key developers dreading the topic altogether. It clouded the air, enough to make everyone slightly uncomfortable with its inevitability. It was the Xenomorph-impregnated elephant in the room.

How did the reaction to Aliens: Colonial Marines affect your work on Alien: Isolation?”

I’ll be the first to admit – the question is wholly unfair. Creative Assembly has been working on Isolation for more than three years now. It had a very distinct vision for its game long before anyone knew how Colonial Marines would turn out. Still, it needed to be asked. Fair or not, Isolation will be directly compared to Colonial Marines by both critics and fans alike.

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Alien: Isolation is the new game in the Alien franchise photo
Alien: Isolation is the new game in the Alien franchise
by Brett Makedonski

After months of rampant Internet speculation, Sega has finally revealed that Alien: Isolation is the new title in the Alien(s) franchise, and that it's being developed by Creative Assembly, the studio behind the Total War series. True to its non-plural namesake, Isolation will be a survival horror game in the same vein as Ridley Scott's 1979 masterpiece.

Alien: Isolation tells the story of Amanda Ripley, the daughter of the movie series' protagonist, Ellen Ripley. Amanda has been plagued since childhood by the mysterious disappearance of her mother after the loss of the Nostromo. Amanda, now a Weyland-Yutani employee herself, is tipped off that a space station has recovered the audio log detailing the events of the Nostromo. She journeys with a team to the space station, only to find that a Xenomorph has gotten there first and is wreaking havoc.

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