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3D Gunstar Heroes revitalizes Treasure's debut action title

Aug 19 // Alessandro Fillari
Released towards the end of the Sega Genesis' life in 1993, Gunstar Heroes was Treasure Co.'s first title, and it was certainly a hell of a debut. While it quickly became a favorite among action fans and gaming press, it mostly went under the radar for many Genesis owners. Though the spotlight was on the release of the upcoming Sega Saturn, Gunstar Heroes still managed to become a cult hit among hardcore gamers. But over the years, it's cemented itself as one of the Genesis library's most loved and sought after titles, and even saw a sequel in Advance Gunstar Heroes for the GBA. This made it a prime candidate for the remaster treatment in Sega's 3D Classics series. Speaking with producer Yosuke Okunari, he spoke at length about the respect and admiration they have for the hectic and punishing action title."This was Treasure’s debut game. Everything they ever wanted to do, but couldn’t up until then, is poured into and represented in this game," said the producer while reflecting on the title's legacy. "The game’s volume and difficulty balancing is really spot on in my opinion, and you can feel the passion of the original dev team when you play the game even now. Their follow-ups, Dynamite Headdy and Alien Soldier, were really good games in their own right, and while the games' volume and difficulty were appropriate for its own day, they might not stand up so well in modern standards [In regards to difficulty curves]."Taking place in in a world where a massive army of mercenaries are seeking world domination, it's up to a family of crime-fighters known as the Gunstars to stop them. With the evil Colonel Red (called Colonel Grey in Japan) having acquired four powerful gems to power a massive robot capable of conquering the world, the brothers Gunstar Blue and Gunstar Red have to put a stop to the army's evil plans, all the while finding the whereabouts of their missing brother, Gunstar Green.Unfortunately for me, I missed out on Gunstar Heroes back in the day. While most of my attention was on titles such as Streets of Rage, Mortal Kombat, and Sonic, this one totally slipped past me. It sucks, because my seven year old self would've lived for this type of game. In similar style to Saturday morning cartoons or Japanese anime, the action and tone of the story is extremely over-the-top and takes place in episodic order, allowing you to go about clearing the game in anyway you want.For the uninitiated, Gunstar Heroes blends together high-octane shooting with some light-brawler action set across a series of unique and challenging levels. In the vein of classic side-scrolling shooters such as Contra, two players can utilize a variety of weapons, ranging from close-range flamethrowers, energy beams, and homing lasers. Moreover, players can even select aiming modes with Free-Aim (moving and shooting) or Fixed-Aim (stop and shoot), to suit their play styles. Even at close range, the Gunstars know how to handle themselves. Unlike the Contra guys, the Gunstars can throw, kick, and dive attack enemies that get too close for comfort. Utilizing all these skills is quite easy, and you'll be able to kick ass with ease.I was pretty blown away by the performance of 3D Gunstar Heroes on the 3DS. The original was quite an achievement on the Genesis, and seeing it in action in 3D is a trip. The visuals in the game use a number of graphical tricks and gimmicks that made the action really pop, and the 3D option really does a lot to enhance those aspects of Gunstar's visual design. Some bosses even have some quasi-3D animations and visuals, which was extremely impressive back on the Genesis. With 3D Gunstar Heroes, the overall performance is rock solid. Even with the 3D enabled, I was blasting enemies with screen-filling weapons and watching foes rush the screen with no drops at all. The folks at Sega saw porting over Gunstar Heroes as a major challenge, and actually put it off until they had more games under their belt."When we went about these Genesis 3D conversions, back when we first got the project off the ground, we thought that if we could get Gunstar into what we considered ideal 3D, then there was no way it wouldn’t be a good game," said the producer. "However, we knew that we had to wait until the development team had the experience needed to go about converting the sheer number of stages and all the odd perspectives the game used. In three years, M2’s team has worked on 13 titles (and then some), and they were finally ready to handle Gunstar since they now had the speed and skills to pull it off."Of course, one of the most admired aspects of Gunstar Heroes is its unique power-up system. While you select a core weapon at the beginning of each mission, power-ups acquired while out in the field will act as modifiers to your main weapon. For instance, using the lightning gun with the chaser power-up (green homing laser), it turns the lightning weapon into a homing laser that targets nearby enemies and clings to them until death. The weapon combos get pretty gnarly as you switch things up, and each combo changes the gameplay and strategies up considerably. In keeping with its focus on challenge, the original game only allowed core weapon selecting before the beginning of a mission. This design was to ensure players would commit to a weapon and stick with it for the level. Unfortunately, it was very often players would choose poorly and be stuck with an ineffective weapon for a level that may call for something more versatile. While many of the more skillful gamers could make it work, most players would often have to restart and pick a better weapon. This was one area the developers at Sega wanted to improve upon. With the addition of the brand new 'Gunslinger' mode, players can now switch between core weapons on the fly. While many hardcore fans might find this a bit sacrilegious, the developers had a lot of discussions about the new mode, and even took some inspiration from other titles from Treasure's library. "In Gunstar Heroes, there’s a lot of weapons, but the opportunity to change weapons is somewhat limited, so sometimes you get all caught up in using that one combination you like," said Okunari while discussing their work on Gunslinger mode. "It’s possible that people just never had the leeway to try different weapons or control modes. But by using Gunslinger Mode, you can now try a different weapon combination on that boss that used to give you a hard time back in the day, and you might find that you can beat them a lot faster. It’s a chance to try playing the game the way the developers originally intended. This does have the impact of lowering the difficulty. The 3DS’s controls are different from the Genesis, and we want people who played games back but maybe not so much now to be able to have fun with it. The gamers back then are probably more or less the same age as me, and they might not have the same skills they used to, you know?""This is something we can say for all the ports, but the SEGA 3D Classics development team were all fans of the games back when they were released. We know what makes these games good, so we didn’t need all that much time to figure out what sort of support features a person needs to play the game in today’s world," continued the producer. "The core of Gunslinger mode comes from a sequel made by the same development team called Alien Soldier, a game with a bit of a cult following that was only released in Japan and Europe. The key lies in this game. In Alien Soldier, you can choose from a number of weapons and control modes at will right out the door."Thankfully, I can say that the new mode is in keeping with the core Gunstar experience. The game was still tough as hell, even with the extra room to experiment and adapt to challenges with the weapon switching. I was pretty impressed with how well balanced the game is. Even with the larger arsenal, the enemies still can overwhelm and outmatch the player. I'm more than certain fans of the original will find a lot to like with Gunslinger mode. With the increased access to weapons, you'll be able to get to core of what Gunstar Heroes is about without much hassle.All in all, I have to say that 3D Gunstar Heroes is a pretty stellar port of the original. While I'm still kicking myself for missing out on this one back when I was a kid, I still managed to recall those days of wonder and excitement while spending some time with this installment. I feel as though this entry will bring in a lot of new admirers to the series. In many ways, Treasure was ahead of the curve when it released this title, but not that many people realized it. Thankfully, 3D remastering has done the original justice, and it'll give new players curious about this cult favorite the chance to give it a shot. But take heed: all the hype about this title's challenge was not exaggerated one bit. Be ready for this one.
Sega 3D Classics photo
Lock and Load on August 20
It's been pretty wild re-experiencing many of these past titles in Sega's 3D Classics series. In the last few months, we managed to get 3D remasters of several games that have defined Sega's legacy as one of the most famous g...

Sonic Classic Collection  photo
Sonic Classic Collection

Crazy Taxi 4 pitch revealed by former SEGA employee

And cut content from Sonic DS collection
Aug 18
// Chris Carter
Released back in 2010 for the Nintendo DS, the Sonic Classic Collection was a let down. It only contained a select few games (and removed multiplayer options), whereas other collections like Sonic Mega Collection ha...
Phantasy Star Online 2 photo
Phantasy Star Online 2

Sega announces Phantasy Star Online 2 for PS4

Not for the West, obviously
Aug 16
// Kyle MacGregor
Phantasy Star Online 2 is coming to PlayStation 4 in Japan next year, Sega announced today. The free-to-play online role-playing game initially launched on PC in 2012 and came to PlayStation Vita the following year. Last spri...
Yakuza 5 photo
Yakuza 5

Still excited for Yakuza 5 this fall? Watch this developer interview series

Lots of hostess club talk
Aug 07
// Chris Carter
The PlayStation team visited Tokyo earlier this year to chat with a pair of Yakuza developers (General Director Toshihiro Nagoshi and Producer Masayoshi Yokoyama), in anticipation for Yakuza 5's digital worldwide releas...
Mondays, am I right? photo
Mondays, am I right?

Sonic 2 handles stubborn stains!

Embarassing bald spots, no problem!
Aug 03
// Jordan Devore
If I were allowed to make commercials for video games, I'd want them to look like this:
Total Warhammer photo
Total Warhammer

Total War: Warhammer looks appropriately ridiculous

You can summon the foot of Gork!
Jul 30
// Jordan Devore
I'm watching orcs and goblins and spiders march into battle and I'm losing my mind. After all of those trailers for Total War: Warhammer, this is exactly what I needed: in-game footage! It's a scripted demonstration, but damn if it isn't exciting to see these forces clash up close. Between direct-control kamikaze attacks and summoning a god to step on tanks, I have high hopes.
Rhythm Thief photo
Rhythm Thief

Rhythm Thief on iOS is getting shut down this September

It's one of those online-only games
Jul 29
// Chris Carter
Rhythm Thief & The Paris Caper is the latest casualty of war in Sega's efforts to purge its mobile catalog for quality concerns. As of today nothing may be purchased within the app, and on September 28, 2015, it will be c...
Luigi's Mansion photo
Luigi's Mansion

I'm going to play the hell out of Luigi's Mansion arcade

Publicly debuting in Japan
Jul 23
// Steven Hansen
I love Luigi's Mansion: Dark Moon. It is filthy with ghosts and adorable little touches (physics fun, Luigi's whistling to the score). It even has some great multiplayer (and inspired the second best Nintendo Land minigame)....
P4D x Hatsune Miku photo
P4D x Hatsune Miku

Hatsune Miku joins Persona 4: Dancing All Night

A match made in Heaven
Jul 23
// Kyle MacGregor
In case you were wondering just how long it would take for Sega and Atlus to finally cross streams, Hatsune Miku is making a guest appearance in Persona 4: Dancing All Night. The digital diva will perform a remix of "Hea...

3D Streets of Rage 2 is a return to classic brawler action

Jul 22 // Alessandro Fillari
Released back in 1992, Streets of Rage 2, called Bare Knuckle II in Japan, was an immediate hit with Genesis owners and still stands as a favorite among beat-'em-up fans to this day. Set a year after the events of the first game, our street-fighting brawlers have to take back control after the sprawling criminal empire the Syndicate kidnapps one of their allies and plunges the city into chaos. Teaming up with pro-wrestler Max, and a young rollerblading brawler names Skate (the brother of SoR1's Adam), Axel and Blaze have to scour the city while scrapping with vicious thugs that work for the ever-elusive Mr. X. I spent many hours with Streets of Rage 2 when I was a kid, and the flashy neon lights and bombastic atmosphere -- along with Yuzo Koshiro's bumping synth score -- are imprinted in my memories of those glorious Genesis days. Surprisingly, there's a strong focus on plot in these titles. While most beat-'em-ups settle for the save X from Y plot and call it a day, SoR goes a bit beyond that by wrangling in government conspiracy and even throwing in some crazy sci-fi angles. Though the narrative is pretty much on par with B-level action movies, it still goes a long way with setting the tone and atmosphere. While there was another follow up with SoR3, the second game is my favorite and holds up remarkably well. Fortunately for us fans, Sega agrees and it's since been ported over to many different platforms, including Xbox Live, PlayStation Network, and even iOS. However, with its upcoming release on the 3DS, this marks the first time you'll be able to play the game in 3D. "Streets of Rage 2 was the most popular of the three games in the series, so we actually had 2 slated as a conversion candidate from the very beginning," stated producer Yosuke Okunari. "However, when we first starting the development on these games, there were technical issues around getting this game into 3D, and it was deemed an impossible task so we gave up on it. If you've spent time playing the game, you've probably noticed that these sorts of side-scrolling beat-'em-ups are extremely well-suited for stereoscopic 3D (we actually call them 'belt action' games in Japanese because it's like being on a conveyor belt). The benefit of being able to visually confirm that you are lined up with your enemy and thus avoiding whiffing is huge." Coming off the original, the sequel featured a number of innovations and upgrades that made it stand apart from its predecessor. Aside from the obvious visual upgrade, which features sharper graphics and more detailed environments and character designs, the combat mechanics were greatly expanded to include new character-specific moves and super attacks. While I'm sure there were many who missed the police backup from the original, the focus on character diversity and growth was what made Streets of Rage 2 a true upgrade. During their work on the original's 3D remaster, the developers overcame the challenges of translating the unique visual style to bring over its sequel. "The graphics in these games were not like modern 3D, so there's a lot of pseudo-3D going on [referring to the diagonal side-scrolling stages], and when you take that and apply real stereoscopic 3D to it, you get conflicting visuals. So at the time, we thought we wouldn't be able to get the game into 3D," explained Okunari. "That said, because we were able to get the first game in the series into 3D, the staff's ability and know-how around 3D conversions saw huge improvements, and we found ways to work around these sorts of conflicting situations, and thus making the project a reality." After several playthroughs with the 3D remaster, I was impressed with the quality of the port. I can assure you that the pictures do not do the game justice. The side-scrolling visuals really pop with the 3D enabled, and many of the animations and action sequences feel more pronounced. The visuals on the 3DS feel sharp and with no slowdown or loss performance, which is great for when things get really hectic. While the game is largely as it was, gameplay feels just as precise as it was back in its heyday on the Genesis. It's a true testament to the design of the game, and it feels right at home on the handheld. As with the other 3D Classic releases, Sega has decided to do fans one better with the addition of new gameplay modes. In 3D SoR2, players can now experience the new mode called Rage Relay, which gets people playing as other characters during their run. Upon death, your starting character will switch over to the next one from the roster. For instance, if you start out playing with Axel and you get taken during a tough encounter, then you'll switch over to Max upon respawn. Initially, I found it to be a pretty odd gimmick, but I'll admit it came in handy during tough bosses or enemies which called for a bit more brute force. The developers included this optional mode as a way to encourage trying out the other characters after noticing how often players would stick with their favorites. "The original development team that worked on SoR2 was heavily influenced by Street Fighter II when making this game, so rather than a normal beat-'em-up, they really wanted each character to have their own feel, so each character has a very unique play style associated with them," said the producer. "However, unlike competitive fighting games, people tend to only play with the character the choose first for beat-'em-ups, and we didn't think most people strayed from that initial choice. There's four characters here, each with their own play style, so we wanted to make sure every character got a shot and make it interesting by giving players a chance to try characters they didn't really used back in the Genesis era. Our answer to this was Rage Relay." To say I had a great time with 3D SoR2 would be an understatement. I was pretty damn happy with how this remaster turned out. Not only do the new features help liven up the experience, the core gameplay still shows that simple beat-stuff-up action can be a ton of fun. And with local play available, you'll be able to team up with friends to take down Mr. X. With its release approaching, I can tell that many fans of Streets of Rage 2 will feel right at home with the 3D remaster. Not only has this title held up well, but it makes some impeccable use of the 3DS hardware. Once you fire up the game, and Koshiro's synth score reverberates through the opening title crawl, you'll be hooked. It's a total blast from the past, and it'll get your adrenaline pumping in no time.
Sega 3D Classics photo
Taking back the streets on July 23
Growing up, one of my favorite genres was the side-scrolling beat-'em-up. From Final Fight to Double Dragon, I was quite fond of the action found in traveling through different stages and kicking the asses of gang members and...

Sega  photo

Sega knows it 'betrayed' fans, admits Atlus taught it how to be better

'We'd like to win back trust'
Jul 22
// Chris Carter
[Update: Sega provided the following statement to Destructoid today, July 22: "Seeing our fans across the world respond to our recent interview with Famitsu, lets us know we've made the right first step in acknowledging...
Fan remake photo
Fan remake

Could Shenmue 3 end up looking something like this?

Fan remake: Original Shenmue in Unreal 4
Jul 21
// Steven Hansen
Korean modder Kid Nocon began his unofficial HD remake of the original Shenmue last year, before any of us knew that Shenmue 3 would burst onto the scene and become the most funded video game Kickstarter yet.  Nocon's o...
Sega's boner photo
Sega's boner

Pricing error PSA: Don't buy Tembo on PS4 yet

Sega's boner in North America
Jul 21
// Steven Hansen
Sega -- or someone -- made a boner (that is, a mistake) with the listed price for Tembo the Badass Elephant on PlayStation Network. The $15 game is currently listed at $40. This will differ with your territory, mind. When I l...

Review: Tembo the Badass Elephant

Jul 20 // Chris Carter
Tembo the Badass Elephant (PC, PS4 [reviewed], Xbox One)Developer: Game FreakPublisher: SegaReleased: July 21, 2015MSRP: $14.99 Tembo has a rather short little setup, and from there, doesn't really give you any further exposition until the very end. What you see is what you get in essence, which is a Rambo-inspired elephant laying waste to an enemy dictator, who controls the Phantom Force army. It sports a charming little visual style that reminds me of Regular Show and a few other Cartoon Network properties. It even has effects like a literal "BADA BADA" phrase appearing while dashing about, and despite the low key setup it's a very bright and loud game, mostly in an endearing way. The basic gist is that you'll be able to jump, dash, and float in the air momentarily like Yoshi, with the added ability to shoot water from your trunk. More advanced moves involve uppercuts, slides, butt stomps, and a cannonball dive spin with a bounce. As you progress you'll start to learn more nuances, almost like you're fitting Tembo through various keyholes with your moveset. There are no real explicit puzzles, but it sure feels puzzle-esque if you're going for flawless runs. For instance, select levels can be completed without losing any momentum whatsoever, and it's a blast to dash, dive-kick, and slide your way through the entire thing. There's even a modified charge that you can utilize by holding down the water button, which can put out flames while running. It's pretty much the perfect amount of depth, allowing newcomers to pick up and play Tembo while giving hardcore platforming fans room to experiment a bit. [embed]296063:59600:0[/embed] The level design is fairly open-ended, tasking you with finding hidden civilizations scattered across the map, and killing as many enemies as possible -- both of which have separate goals that are tracked. Mini-bosses and a few full-on Big Bads are peppered into progression, but I would consider it more of a traditional platformer than a real action game -- especially with how muted and easy these encounters are. There's many more instances of timing and running than fighting, which is something you mostly happen to do while jumping around. Game Freak keeps things exciting with hazards, well-placed enemies, and lots of explosions, which will keep you on your toes constantly. Tembo has 17 stages, which last a few hours -- if you play very well, that is. Now, here's where my big holdup is with Tembo -- gating. In order to progress past certain stages, you need to kill a certain amount of enemies. Each stage has a death counter of sorts, which requires you to rescue most of the civilians trapped within a level, as well as actually seek out and defeat most of the enemy forces. It incentivizes actually killing foes, which is neat, but it ultimately ends up causing frustration and forcing players to replay levels over and over. While it is cool that levels do split off into branching paths, several of them have points of no return. If you happen to just choose a particular path, you may be locked out of say, 50 kill points or so -- which can easily be the difference between unlocking new levels and being forced to replay. It's maddening in some cases, and at one point I was held back by six points. Now, I did like returning to some levels to try to "master" them per se, but that should be a player choice -- not something that gates main story progression. Tembo the Badass Elephant is a really enjoyable game at its core, but it can get tiring to replay the same stage five times over just to grind out a few kills to see the next set of levels. It's an odd design choice for sure, but most of you will probably enjoy dashing through unsuspecting Phantom Soldiers and butt stomping them into oblivion regardless. [This review is based on a retail build of the game provided by the publisher.]
Badass Elephant review photo
They drew first blood
When someone told me that the developer of Pokemon was creating an action platformer called Tembo the Badass Elephant, I knew I had to give it a shot. While a few of the design choices are a bit odd, they don't overshadow the sum of its parts.

Shenmue 3 Kickstarter photo
Most funded video game in site's history
The crowdfunding campaign for Shenmue 3 has drawn to a close, raising a total of $6,333,295. That sum makes the project the most funded video game campaign in the history of Kickstarter, beating out the previous record holder...

Total Warhammer photo
Total Warhammer

Creative Assembly has a good video-labeling policy for Total War: Warhammer

Or just watch this grand battle
Jul 17
// Jordan Devore
Alongside this non-gameplay video for Total War: Warhammer, Creative Assembly has explained how it's going to label promotional materials for the strategy game going forward. I was happy to see the studio talk about this stuf...
Shenmue 3 photo
Shenmue 3

Shenmue 3 just surpassed the all-time video game Kickstarter record

Both voice actors confirmed
Jul 17
// Chris Carter
In case you hadn't heard, Corey Marshall, the English voice actor for Shenmue's Ryo Hazuki, is returning to voice the character in Shenmue 3. As of this week, Masaya Matsukaze has been confirmed as well, meaning both the orig...
Fun with engines photo
Fun with engines

Sonic looks angry to be in Unreal 4

Fun with engines
Jul 16
// Steven Hansen
Mario, icon that he is, was a brief stand out in various Unreal 4 tech demos. The baser instincts turn inward still: now it is Sonic's turn at an ill-fitting appearance among high fidelity grass blades and grazing herds.  He runs fast, jumps listlessly, and has a permanent scowl. For the record, Sega, since you are rudderless: no, don't do this.
3DS photo

3D Sonic the Hedgehog 2's trailer confirms Tails co-op support

Two copies of the game
Jul 15
// Chris Carter
Sega has released a trailer for 3D Sonic the Hedgehog 2 on the Japanese eShop (which is posted above, courtesy of NintenDaan), and it evidently confirms two-player co-op in the shop listing and at the end of the video itself...
Seaman 3DS photo
Seaman 3DS

Yoot Saito on Iwata, canned Seaman 3DS game

Canned fish
Jul 15
// Steven Hansen
We've covered Seaman frequently throughout the years on Destructoid with overflowing hearts. And it's under tragic circumstances that we get confirmation: Seaman 3DS was a planned project that fell through. Original Seaman developer Yoot Saito wrote a blog post, translated over at Neogaf, reflecting on his relationship with the late Satoru Iwata.
Sonic photo

Official Sonic the Hedgehog YouTube videos get weird

Sonic has some strange new PR
Jul 15
// Laura Kate Dale
I really can't decide if the person running all of the social media accounts for Sonic the Hedgehog is a calculated PR mastermind using bizarre and weird internet culture to perfection, an out of touch business man who thinks...
Phantasy Star Online photo
Phantasy Star Online

You got BlazBlue in my Phantasy Star Online

The newest crossover
Jul 14
// Chris Carter
Every time I write about Phantasy Star Online 2, my heart aches a little. It's nice that there's an english language patch out there, but so many fans don't want to play the game without a proper localization, so I'm stuck w...
Phantasy Star Online photo
Phantasy Star Online

Phantasy Star Online is getting an anime series

Based off the second core game
Jul 13
// Chris Carter
Phantasy Star Online 2: The Animation is now in production. It will feature an all-new original story on Earth, and it will be a part of an eight-point initiative to celebrate Phantasy Star Online's 15-year anniversary. Hey you know what would be really cool, Sega? A real Phantasy Star Online 2 localization. Phantasy Star Online 2: The Animation [Sega via idigitaltimes]
Tembo the Badass Elephant photo
Tembo the Badass Elephant

Game Freak's Tembo the Badass Elephant drops on July 21

Draws first blood on PC, PS4, Xbox One
Jul 10
// Jordan Devore
I've covered Tembo the Badass Elephant only once -- back when it was unveiled in March -- and the side-scrolling action game is nearly ready for us with a July 21 launch on PS4, Xbox One, and PC. Nice to not drown in promotio...
Streets of Rage photo
Streets of Rage

3D Streets of Rage hits the...3DS in two weeks

I'm in
Jul 10
// Chris Carter
Streets of Rage is one of those games that doesn't get old for me, and I sure as hell wouldn't mind buying it again in 3D for $5.99. While it was originally slated for a July 16 release, Sega has announced that it will be pus...
Stella Glow photo
Stella Glow

Stella Glow coming to Europe spring 2016

Better late than never
Jul 10
// Kyle MacGregor
Stella Glow is coming to Europe next spring, NIS America has announced. The strategy role-playing game is the last effort from Japanese studio Imageepoch, which closed its doors back in May after filing for bankruptcy. Sega r...
Pitchford interview photo
Pitchford interview

Pitchford: Fans wrong to sue Gearbox over Aliens: Colonial Marines

Also talks why the game failed
Jul 10
// Brett Makedonski
Gearbox Software's 2013 Aliens: Colonial Marines is possibly the best recent example of a game gone completely awry. The reception was almost universally negative from fans and critics alike. The pre-release footage was ...
Company of Heroes 2 photo
Company of Heroes 2

Company of Heroes 2 is getting a 'British Forces' pack

Jul 09
// Chris Carter
Company of Heroes 2 is a quasi-old game at this point, but Sega isn't done with it quite yet. On September 3, it will be getting a "British Forces pack," which will be sold for $12.99. It includes 15 new units, six comma...
Shenmue 3 photo
Shenmue 3

Uncharted 4 concept artist creates Shenmue print

Buy a print before July 17 to support the Kickstarter appeal
Jul 09
// Vikki Blake
Uncharted 4 and The Last of Us concept artist, John Sweeney, has produced an exclusive print to support the Shenmue 3 Kickstarter.  There are eight large prints (24H x 47W) and 100 smaller prints (16H x 31...
Sega not dead photo
Sega not dead

Sega pledges 'quality,' console game announcement at TGS

Not just mobile and browser games!
Jul 07
// Steven Hansen
Sega bowed out of E3 completely this year as the company continued to wind down relevancy as a developer and publisher of moderate to big budget video games. But wait! Earlier this morning, we reported on Sega boss Hajime Sat...

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