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Screenshots

Screenshot gallery photo
Screenshot gallery

Text box attacks and more in Dragon Quest Heroes


Dragon Quest x Dynasty Warriors
Jan 28
// Steven Hansen
Dragon Quest Heroes is coming to PS3 and PS4. Non-exclusive property as it is--in fact, we've seen a lot more Dragon Quests on Nintendo consoles recently--it seems to be the PlayStation console answer to Hyrule Warriors, which Jordan is somehow still playing. I think he's even going to buy an amiibo for it.  
Senran Kagura photo
Senran Kagura

Senran Kagura: Estival Versus gets a whole new batch of voyeuristic screenshots


I wasn't kidding, was I?
Jan 26
// Brittany Vincent
There's been a serious lack of Senran Kagura on Destructoid over the last few months, and I'm here to resolve that problem with a batch of screenshots from Senran Kagura: Estival Versus. The latest images include Asuka, Ikaru...
Gunsport photo
Gunsport

Gunsport's idea of a dystopian future is cyberpunk volleyball


Future millenium sporting action
Jan 26
// Darren Nakamura
In the future, two teams of two people will face one another in small arenas. Guns at the ready, they will prepare their trigger fingers, take aim, and fire... at a volleyball. At least, that is what Gunsport predicts the fu...
Gravity Ghost screenshots photo
Gravity Ghost screenshots

Gravity Ghost is pretty so I took a bunch of screenshots


Crayon you dig it?
Jan 24
// Darren Nakamura
I just finished playing through Gravity Ghost (expect a review later today), and as I tend to do with less action-focused titles or sequences, I took a lot of screenshots along the way. Not only does Gravity Ghost's planet-or...
Mortal Kombat X photo
Mortal Kombat X

Kung Lao shows no mercy in his first Mortal Kombat X screenshot


Sucks to be Scorpion
Jan 12
// Brett Makedonski
I'm not sure what Scorpion plans on doing here. He's in what we'd call a "no win situation." Kung Lao's fist is poised to usher Scorpion into a world of pain, and he's opted to imaginary limbo instead of fighting back. Maybe ...
Killing Floor 2 photo
Killing Floor 2

These Killing Floor 2 screenshots are not for the faint of heart


Really, this whole game isn't
Jan 07
// Brett Makedonski
Anyone that's familiar with Killing Floor could have probably predicted that its sequel would be equally violent and blood-soaked (if not more so). These fourteen screenshots do a fine job of affirming that suspicion. So...
Sunset photo
Sunset

First screens of Tales of Tales' Sunset look groovy


Full of 1970s yellow and brown
Jan 07
// Darren Nakamura
When we last talked about Sunset, it was just beginning its Kickstarter campaign and its fate was unclear. It ended up gathering more than twice its base goal, and developer Tales of Tales started work on it, releasing a tea...
Just Cause 3 photo
Just Cause 3

Damn, these 20 Just Cause 3 screenshots are so wonderfully Just Cause


Just 'cuz
Dec 11
// Brett Makedonski
Twenty Just Cause 3 screenshots surfaced today, and they look like absolutely anything you could ever want from a Just Cause game. There are lots of explosions, gliding through the air tethered to various objects, and more than one instance of shooting atop a bus. Subtlety never was Just Cause's strong suit. [Via Videogamer]
Game of Thrones screens photo
Game of Thrones screens

Here are nearly 80 Game of Thrones: Iron From Ice screenshots


Fuzzy memories
Dec 02
// Darren Nakamura
Another Telltale game, another set of screenshots. I'm still ambivalent about the oil paint aesthetic used in Game of Thrones: A Telltale Game Series. Some shots look fantastic, and others are blurry messes with weird kaleido...
Borderlands screens photo
Borderlands screens

Here are more than 100 Tales from the Borderlands: Zer0 Sum screenshots


Telltale art
Nov 25
// Darren Nakamura
I take lots of screenshots. It's just something I do. The signature cel-shaded art style of the Borderlands series lends itself to grabbing sharp, colorful screens of crazy weapons, breathtaking vistas, and intense cutsc...
ThumbderDome Wrestling photo
ThumbderDome Wrestling

Hahah okay: ThumbderDome Wrestling is about thumb wrestling


Greater than the thumb of its parts
Nov 05
// Darren Nakamura
I can't quite put my finger on it, but thumbthing about this game really catches my attention. I have to give it a hand; it scores in the double digits as far as silliness goes. ThumbderDome Wrestling is about thumb wrestlin...
Just Cause 3 photo
Just Cause 3

If this is really Just Cause 3, it looks gorgeous


Mostly speculation, nothing confirmed yet
Nov 04
// Brett Makedonski
What's Avalanche Studios been up to lately? It's supposed to be making the videogame adaption of Mad Max, but everything's been quiet on that front for quite some time. Instead, it might have focused some of its attention to ...
When You're Gone photo
When You're Gone

When You're Gone tells its story of love lost in painted comic style


Maybe it's time to come home
Nov 04
// Darren Nakamura
In life, everybody deals with love, loss, and regret. When You're Gone's premise is built on the relatability of its story: A middle-aged man reflects on his life and comes to terms with "the one who got away." Protagonist S...
Scrap Mechanic photo
Scrap Mechanic

Scrap Mechanic lets players build vehicular monstrosities from gathered materials


It looks like Banjo-Kazooie: Nuts & Bolts, and that's great
Nov 03
// Darren Nakamura
I said it when the TerraTech Kickstarter was running and I'll say it again: Building vehicles from individual parts and then driving/flying/careening them around is awesome. Scrap Mechanic looks like it really takes that to ...
Borderlands Pre-Sequel photo
Borderlands Pre-Sequel

Here are the details of Borderlands: The Pre-Sequel's Bloody Harvest Celebration


Lots of exploding pumpkins, basically
Oct 31
// Darren Nakamura
Borderlands: The Pre-Sequel's free, limited-time mini event Bloody Harvest Celebration just launched a couple hours ago. The teaser image has several pumpkin-flavored pieces of art, but little extra information. I jumped into...
Concrete Jungle photo
Concrete Jungle

Concrete Jungle combines city planning and deck building


On Kickstarter for a final push
Oct 29
// Darren Nakamura
As diverse and varied as games have become (particularly the independent scene), it can be easy to fall into a routine of only trying out titles with established gameplay. Part of what caught my eye about Concrete Jungle is ...
Particulars photo
Particulars

Particulars explores the subatomic world next month


Set to release on November 19
Oct 28
// Darren Nakamura
I always appreciate seeing science represented in games, outside of the typical "heroes need to clean up the mess these mad scientists made" trope. Videogames can be so powerful as tools for learning, and that potential is s...
Excalibastard photo
Excalibastard

I picked up the Excalibastard in Borderlands: The Pre-Sequel


Kind of unfair, since I had a head start
Oct 17
// Darren Nakamura
There has been a bit of talk about an interesting legendary weapon in Borderlands: The Pre-Sequel that is in plain sight, but unavailable at first. Excalibastard is stuck in a stone in the area Stanton's Liver, and only those...
Tales of Cosmos photo
Tales of Cosmos

Tales of Cosmos is a point-and-click starring a space corgi


Perseus the dog is made of star stuff
Oct 14
// Darren Nakamura
Sure, there is also a chimpanzee named Professor Gagayev, but we all know that Perseus the Dog is the star here. He's got valor! He reminds me of Missile from Ghost Trick, except I'm pretty sure Perseus is a corgi rather tha...
Borderlands screens photo
Borderlands screens

Here are more than 200 Borderlands: The Pre-Sequel screenshots


Perhaps I went a little overboard-erlands
Oct 13
// Darren Nakamura
Borderlands: The Pre-Sequel comes out tomorrow, and you can read a 3,000-word review on what I think about it right here on Destructoid if you would like. However, since a picture is worth a thousand words, this post is basic...
Ziggurat trailer photo
Ziggurat trailer

Ziggurat welcomes its upcoming official launch with a great-looking trailer


Move zig
Oct 09
// Darren Nakamura
A couple months ago, Rob wrote about Ziggurat making it on Steam Early Access, and it looks like this one will not be wasting away there for long before its full release, which developer Milkstone Studios says is "very close...
Rogue Wizards Kickstarter photo
Rogue Wizards Kickstarter

Rogue Wizards has a bad name but it looks like a cool dungeon crawler/city builder


Zap zap zap
Oct 06
// Darren Nakamura
Many of us have crawled through dungeons hundreds of times, so it takes some special kick to get us to notice. Rogue Wizards has two: a city-building component that seems like it could be addictive and a cool visual effect r...
Elegy for a Dead World photo
Elegy for a Dead World

Elegy for a Dead World makes a game out of writing fanfiction


Well, this is new
Oct 01
// Darren Nakamura
One of the great things about games today is that we are seeing new ideas in addition to the tried and true shooters and platformers. Elegy for a Dead World has one of those ideas, and it will be interesting to watch how it ...
 photo

Final Fantasy XV screenshots from TGS are...uh


Tailgating
Sep 17
// Dale North
You've seen the trailer so now see the screenshots Square Enix handed me this morning at Tokyo Game Show 2014 for Final Fantasy XV. They're having a tailgating party. Car-b-que. It's a nice car, I guess. But the screenshots look nice! That battle one does something for me. The upcoming Xbox One and PS4 title has this new media, but that's the only thing you'll get out of TGS 2014. Hang in there.
Beyond Eyes photo
Beyond Eyes

Team17 to publish blind adventure Beyond Eyes


The newest in the indie publisher's repertoire
Sep 16
// Darren Nakamura
Team17 has really been branching out lately. Best known for the Worms series, the small developer has recently been publishing independently developed games from even smaller teams. Previously, we have heard about the studio ...
Boson X on Steam photo
Boson X on Steam

Science-themed runner Boson X coming to Steam tomorrow


Play as a scientist studying particle physics in a non-Gordon Freeman way
Sep 15
// Darren Nakamura
After hearing about it from iOS users, I was excited late last year when Boson X first came to Android, my mobile platform of choice. A few months later, I finished the six levels included in the Android version and discover...
TMNT: Danger of the Ooze photo
TMNT: Danger of the Ooze

Activision announces sidescroller Teenage Mutant Ninja Turtles: Danger of the Ooze


Donatello has a gap in his teeth now I guess
Sep 04
// Darren Nakamura
If you are like me, you have not really followed the Teenage Mutant Ninja Turtles in a couple decades. The last thing I really remember was 1991's The Secret of the Ooze and Turtles in Time on the Super NES. Sure, I have hear...
Assassin's Creed Rogue photo
Assassin's Creed Rogue

New Assassin's Creed Rogue screenshots have come into port


Two dudes talking: CONFIRMED
Sep 02
// Darren Nakamura
If you have ever wanted to aim an old timey rifle, stand on a ship and talk to a guy in a funny hat, or stare longingly at a vessel not far off shore, then you are in luck, because all three of those exciting endeavors are de...

Mighty No. 9 feels great, but the core concepts take some getting used to

Sep 01 // Chris Carter
Mighty No. 9 (3DS, PC, PS3, PS4, PS Vita, Wii U, Xbox 360, Xbox One)Developer: Comcept, Inti Creates, Abstraction GamesPublisher: ComceptReleased: 2015MSRP: TBA ($15 based off Kickstarter) Let's get the concepts out of the way first. For the most part, Beck controls the same way Mega Man always has -- he can jump and shoot, and in lieu of the classic slide move, Beck has a dash that can be used in succession without any real restrictions. This allows him to boost forward, air dash, and "slide" underneath gaps. But the dash is much more complicated than that. In Mighty No. 9, you'll have to use it to "absorb" enemies. By firing at them and decreasing their health pool past a certain threshold, they become "destabilized." Beck can then dash through them to absorb their powers (extra damage, speed, life, and defense boosts), thus killing them in the process -- most enemies cannot be destroyed by your standard shot and must be dashed through. This mechanic is seemingly a core precept of the Mighty philosophy, as it is used constantly throughout the level and is paramount to success. It's also a double-edged sword. For one thing, I found it kind of annoying at first to have to dash through almost every enemy in my path to remove them -- I was constantly jamming on the dash button so often that I skipped some enemies entirely. But once you play it for a while, it becomes second nature. Skipping enemies is actually bad, because you will need their absorbed powers sporadically throughout the game. For instance, by absorbing a close-by enemy with a red power that strengthens my standard shot, I could then get through a subsequent area with a much easier time -- one that nearly requires you to fire through multiple enemies, which is only possible with said power-up. You can see this at 1:54 in the below video. [embed]280497:55531:0[/embed] Like Neo when he became aware of the Matrix for the first time, so too did I eventually pick up absorption and destabilization. I don't suspect it will be for everyone and I can see some changes happening before launch (perhaps a buff for the standard cannon), but I enjoyed the strategic element, and dashing around everywhere is a ton of fun. I partly enjoyed boosting about because the levels are designed very well, combining action, light puzzle elements, and secret areas and paths that really started to shine in Mega Man 5 and 6. The beta only provides us with one stage -- the Military base -- but it's enough to show us what the development collective has planned for us. While No. 9 isn't what I'd call extremely difficult, it did give this Mega Man veteran some pause throughout. It wasn't just something I could pick up and master immediately -- I had to learn the ins and outs of the dash system, and there were some very tricky portions littered about the stage, most of which involve one-hit spiky pits of death. The boss, Mighty No. 5, was one of the best parts. It was fun to just unload burst fire on him and occasionally dash to destabilize his lifebar, as it felt like your standard cannon counted more for something. His pattern is very predictable (like a classic Robot Master), but his ultimate move (which effectively closed off half the arena periodically) was interesting, and his overall design was memorable. Mighty No. 9 didn't blow me away as a Mega Man fan, but even at this early stage I'm impressed by the layers of technical gameplay it provides. I think it's shaping up to be a pretty promising platformer, and just like Azure Striker Gunvolt, it does enough differently to make its own mark on the genre, without simply cloning Capcom's methods at every step.
Mighty No. 9 preview photo
Check out my full video playthrough below
Mighty No. 9 is probably one of the most anticipated games of 2015. After a massive Kickstarter, creator Inafune and developers Comcept and Inti Creates have kicked off a long line of products to hype it up, including Mi...

Geometry Wars 3 screens photo
Geometry Wars 3 screens

Here are some more Geometry Wars 3: Dimensions screens


Playable at PAX right now, for those lucky jerks who are there
Aug 30
// Darren Nakamura
We have already seen a little bit of the "full 3D action" of Geometry Wars 3: Dimensions, and it looks like those lucky attendees of PAX Prime can get some hands-on time with it this weekend. Stupid lucky jerks who I love hav...

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