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ThumbderDome Wrestling photo
ThumbderDome Wrestling

Hahah okay: ThumbderDome Wrestling is about thumb wrestling


Greater than the thumb of its parts
Nov 05
// Darren Nakamura
I can't quite put my finger on it, but thumbthing about this game really catches my attention. I have to give it a hand; it scores in the double digits as far as silliness goes. ThumbderDome Wrestling is about thumb wrestlin...
Just Cause 3 photo
Just Cause 3

If this is really Just Cause 3, it looks gorgeous


Mostly speculation, nothing confirmed yet
Nov 04
// Brett Makedonski
What's Avalanche Studios been up to lately? It's supposed to be making the videogame adaption of Mad Max, but everything's been quiet on that front for quite some time. Instead, it might have focused some of its attention to ...
When You're Gone photo
When You're Gone

When You're Gone tells its story of love lost in painted comic style


Maybe it's time to come home
Nov 04
// Darren Nakamura
In life, everybody deals with love, loss, and regret. When You're Gone's premise is built on the relatability of its story: A middle-aged man reflects on his life and comes to terms with "the one who got away." Protagonist S...
Scrap Mechanic photo
Scrap Mechanic

Scrap Mechanic lets players build vehicular monstrosities from gathered materials


It looks like Banjo-Kazooie: Nuts & Bolts, and that's great
Nov 03
// Darren Nakamura
I said it when the TerraTech Kickstarter was running and I'll say it again: Building vehicles from individual parts and then driving/flying/careening them around is awesome. Scrap Mechanic looks like it really takes that to ...
Borderlands Pre-Sequel photo
Borderlands Pre-Sequel

Here are the details of Borderlands: The Pre-Sequel's Bloody Harvest Celebration


Lots of exploding pumpkins, basically
Oct 31
// Darren Nakamura
Borderlands: The Pre-Sequel's free, limited-time mini event Bloody Harvest Celebration just launched a couple hours ago. The teaser image has several pumpkin-flavored pieces of art, but little extra information. I jumped into...
Concrete Jungle photo
Concrete Jungle

Concrete Jungle combines city planning and deck building


On Kickstarter for a final push
Oct 29
// Darren Nakamura
As diverse and varied as games have become (particularly the independent scene), it can be easy to fall into a routine of only trying out titles with established gameplay. Part of what caught my eye about Concrete Jungle is ...
Particulars photo
Particulars

Particulars explores the subatomic world next month


Set to release on November 19
Oct 28
// Darren Nakamura
I always appreciate seeing science represented in games, outside of the typical "heroes need to clean up the mess these mad scientists made" trope. Videogames can be so powerful as tools for learning, and that potential is s...
Excalibastard photo
Excalibastard

I picked up the Excalibastard in Borderlands: The Pre-Sequel


Kind of unfair, since I had a head start
Oct 17
// Darren Nakamura
There has been a bit of talk about an interesting legendary weapon in Borderlands: The Pre-Sequel that is in plain sight, but unavailable at first. Excalibastard is stuck in a stone in the area Stanton's Liver, and only those...
Tales of Cosmos photo
Tales of Cosmos

Tales of Cosmos is a point-and-click starring a space corgi


Perseus the dog is made of star stuff
Oct 14
// Darren Nakamura
Sure, there is also a chimpanzee named Professor Gagayev, but we all know that Perseus the Dog is the star here. He's got valor! He reminds me of Missile from Ghost Trick, except I'm pretty sure Perseus is a corgi rather tha...
Borderlands screens photo
Borderlands screens

Here are more than 200 Borderlands: The Pre-Sequel screenshots


Perhaps I went a little overboard-erlands
Oct 13
// Darren Nakamura
Borderlands: The Pre-Sequel comes out tomorrow, and you can read a 3,000-word review on what I think about it right here on Destructoid if you would like. However, since a picture is worth a thousand words, this post is basic...
Ziggurat trailer photo
Ziggurat trailer

Ziggurat welcomes its upcoming official launch with a great-looking trailer


Move zig
Oct 09
// Darren Nakamura
A couple months ago, Rob wrote about Ziggurat making it on Steam Early Access, and it looks like this one will not be wasting away there for long before its full release, which developer Milkstone Studios says is "very close...
Rogue Wizards Kickstarter photo
Rogue Wizards Kickstarter

Rogue Wizards has a bad name but it looks like a cool dungeon crawler/city builder


Zap zap zap
Oct 06
// Darren Nakamura
Many of us have crawled through dungeons hundreds of times, so it takes some special kick to get us to notice. Rogue Wizards has two: a city-building component that seems like it could be addictive and a cool visual effect r...
Elegy for a Dead World photo
Elegy for a Dead World

Elegy for a Dead World makes a game out of writing fanfiction


Well, this is new
Oct 01
// Darren Nakamura
One of the great things about games today is that we are seeing new ideas in addition to the tried and true shooters and platformers. Elegy for a Dead World has one of those ideas, and it will be interesting to watch how it ...
 photo

Final Fantasy XV screenshots from TGS are...uh


Tailgating
Sep 17
// Dale North
You've seen the trailer so now see the screenshots Square Enix handed me this morning at Tokyo Game Show 2014 for Final Fantasy XV. They're having a tailgating party. Car-b-que. It's a nice car, I guess. But the screenshots look nice! That battle one does something for me. The upcoming Xbox One and PS4 title has this new media, but that's the only thing you'll get out of TGS 2014. Hang in there.
Beyond Eyes photo
Beyond Eyes

Team17 to publish blind adventure Beyond Eyes


The newest in the indie publisher's repertoire
Sep 16
// Darren Nakamura
Team17 has really been branching out lately. Best known for the Worms series, the small developer has recently been publishing independently developed games from even smaller teams. Previously, we have heard about the studio ...
Boson X on Steam photo
Boson X on Steam

Science-themed runner Boson X coming to Steam tomorrow


Play as a scientist studying particle physics in a non-Gordon Freeman way
Sep 15
// Darren Nakamura
After hearing about it from iOS users, I was excited late last year when Boson X first came to Android, my mobile platform of choice. A few months later, I finished the six levels included in the Android version and discover...
TMNT: Danger of the Ooze photo
TMNT: Danger of the Ooze

Activision announces sidescroller Teenage Mutant Ninja Turtles: Danger of the Ooze


Donatello has a gap in his teeth now I guess
Sep 04
// Darren Nakamura
If you are like me, you have not really followed the Teenage Mutant Ninja Turtles in a couple decades. The last thing I really remember was 1991's The Secret of the Ooze and Turtles in Time on the Super NES. Sure, I have hear...
Assassin's Creed Rogue photo
Assassin's Creed Rogue

New Assassin's Creed Rogue screenshots have come into port


Two dudes talking: CONFIRMED
Sep 02
// Darren Nakamura
If you have ever wanted to aim an old timey rifle, stand on a ship and talk to a guy in a funny hat, or stare longingly at a vessel not far off shore, then you are in luck, because all three of those exciting endeavors are de...

Mighty No. 9 feels great, but the core concepts take some getting used to

Sep 01 // Chris Carter
Mighty No. 9 (3DS, PC, PS3, PS4, PS Vita, Wii U, Xbox 360, Xbox One)Developer: Comcept, Inti Creates, Abstraction GamesPublisher: ComceptReleased: 2015MSRP: TBA ($15 based off Kickstarter) Let's get the concepts out of the way first. For the most part, Beck controls the same way Mega Man always has -- he can jump and shoot, and in lieu of the classic slide move, Beck has a dash that can be used in succession without any real restrictions. This allows him to boost forward, air dash, and "slide" underneath gaps. But the dash is much more complicated than that. In Mighty No. 9, you'll have to use it to "absorb" enemies. By firing at them and decreasing their health pool past a certain threshold, they become "destabilized." Beck can then dash through them to absorb their powers (extra damage, speed, life, and defense boosts), thus killing them in the process -- most enemies cannot be destroyed by your standard shot and must be dashed through. This mechanic is seemingly a core precept of the Mighty philosophy, as it is used constantly throughout the level and is paramount to success. It's also a double-edged sword. For one thing, I found it kind of annoying at first to have to dash through almost every enemy in my path to remove them -- I was constantly jamming on the dash button so often that I skipped some enemies entirely. But once you play it for a while, it becomes second nature. Skipping enemies is actually bad, because you will need their absorbed powers sporadically throughout the game. For instance, by absorbing a close-by enemy with a red power that strengthens my standard shot, I could then get through a subsequent area with a much easier time -- one that nearly requires you to fire through multiple enemies, which is only possible with said power-up. You can see this at 1:54 in the below video. [embed]280497:55531:0[/embed] Like Neo when he became aware of the Matrix for the first time, so too did I eventually pick up absorption and destabilization. I don't suspect it will be for everyone and I can see some changes happening before launch (perhaps a buff for the standard cannon), but I enjoyed the strategic element, and dashing around everywhere is a ton of fun. I partly enjoyed boosting about because the levels are designed very well, combining action, light puzzle elements, and secret areas and paths that really started to shine in Mega Man 5 and 6. The beta only provides us with one stage -- the Military base -- but it's enough to show us what the development collective has planned for us. While No. 9 isn't what I'd call extremely difficult, it did give this Mega Man veteran some pause throughout. It wasn't just something I could pick up and master immediately -- I had to learn the ins and outs of the dash system, and there were some very tricky portions littered about the stage, most of which involve one-hit spiky pits of death. The boss, Mighty No. 5, was one of the best parts. It was fun to just unload burst fire on him and occasionally dash to destabilize his lifebar, as it felt like your standard cannon counted more for something. His pattern is very predictable (like a classic Robot Master), but his ultimate move (which effectively closed off half the arena periodically) was interesting, and his overall design was memorable. Mighty No. 9 didn't blow me away as a Mega Man fan, but even at this early stage I'm impressed by the layers of technical gameplay it provides. I think it's shaping up to be a pretty promising platformer, and just like Azure Striker Gunvolt, it does enough differently to make its own mark on the genre, without simply cloning Capcom's methods at every step.
Mighty No. 9 preview photo
Check out my full video playthrough below
Mighty No. 9 is probably one of the most anticipated games of 2015. After a massive Kickstarter, creator Inafune and developers Comcept and Inti Creates have kicked off a long line of products to hype it up, including Mi...

Geometry Wars 3 screens photo
Geometry Wars 3 screens

Here are some more Geometry Wars 3: Dimensions screens


Playable at PAX right now, for those lucky jerks who are there
Aug 30
// Darren Nakamura
We have already seen a little bit of the "full 3D action" of Geometry Wars 3: Dimensions, and it looks like those lucky attendees of PAX Prime can get some hands-on time with it this weekend. Stupid lucky jerks who I love hav...
Super Smash Bros. Wii U photo
Super Smash Bros. Wii U

Here's a whole gaggle of Super Smash Bros. Wii U screens


Over 50, to be exact, and most are of Meta Knight for some reason
Aug 28
// Brittany Vincent
I hope you like Meta Knight, because you're about to get a hot load of him right into your eyeballs with this menagerie of Super Smash Bros. screens. And I don't care what anyone says. It stings.  But, onto more important topics. Who are you going to be smashing with? Me? Fox is looking like a good choice, as usual. 
Stardust Vanguards photo
Stardust Vanguards

Stardust Vanguards takes mechs into space for fast-paced multiplayer battles


Samurai Gunndam
Aug 04
// Darren Nakamura
Games like TowerFall, Nidhogg, and Samurai Gunn have shown recently that fast multiplayer combat with simple rules can still be immensely fun. Following in those footsteps is Stardust Vanguards, which takes the battles into ...
Toxikk photo
Toxikk

First-person shooter Toxikk wants to frag like it's 1999


A shooter like you should wear a warning
Aug 01
// Darren Nakamura
First-person shooters have come a long way since we called them "DOOM clones" back in the nineties. After Halo, Call of Duty, and Gears of War, most have class-based gameplay, role-playing game elements, regenerating health,...
Super Smash Bros. photo
Super Smash Bros.

New Super Smash Bros. screens want to show you their moves


Featuring Little Mac, Rosalina and Luma, and Wii Fit Trainer
Jul 31
// Darren Nakamura
You can tell the release of Super Smash Bros. is coming soon, because Nintendo's screenshot dumps seem to be getting more and more frequent. Still, they are welcome for those of us who like to pore over the photos to try to g...
Mighty Tactical Shooter photo
Mighty Tactical Shooter

Mighty Tactical Shooter is a rad looking turn-based shmup


On Kickstarter with a week left in the campaign
Jul 24
// Darren Nakamura
Usually when one thinks about shmups, precision motor skill and quick reaction are what come to mind. Mighty Tactical Shooter turns that completely on its head. Though precision movement and shot placement is still required,...
Halfway photo
Halfway

Oh man, I need Halfway in my life right now


I guess I can wait a week for it to release
Jul 16
// Darren Nakamura
I already liked Chucklefish. The indie developer best known for making Starbound has gone on to act as a publisher for smaller teams with great ideas. The studio has helped to release Hopoo Games' Risk of Rain, and is p...
Super Smash Bros. photo
Super Smash Bros.

Here's a new batch of Super Smash Bros. screenshots with Captain Falcon, Lucina, and Robin


Falcon Punch
Jul 14
// Darren Nakamura
Following this morning's announcement that Lucina and Robin from the Fire Emblem series would be joining the fray along with Super Smash Bros. mainstay Captain Falcon, Nintendo has released a new batch of screens showing off ...
Anarcute photo
Anarcute

Lead the most adorable mob riot with Anarcute


'This is a terrible city'
Jul 14
// Darren Nakamura
Everybody loves putting on an animal mask and wreaking destruction, right? Anarcute may not be as bloody as Hotline Miami, but it does tap into that same urge. It's that desire to dress up like a demented, googly-eyed Animal...
Momodora III photo
Momodora III

Cave Story-inspired platformer Momodora III is out on Steam for $5


Explora Momodora
Jul 09
// Darren Nakamura
Momodora III went through Greenlight earlier this year, and now it is finished and available on Steam for purchase. Though it looks like it plays more like Shovel Knight, the visuals seem to remind most of the legendary indi...






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