I always feel like somebody's watching me Crash landing on an alien planet is the worst. There's hazardous flora, deadly fauna, and even rock formations that seem to have some sort of blood lust. That just piles on top of the existential crisis of being a robot with ... read feature
Last year a group of former Telltale and Disney employees came together to form Night School Studio. At GDC this morning, the indie developer unveiled its first project, "supernatural teen thriller" Oxenfree.
The studio's Te... read
It has been a long time since the original Trine came out. Heck, in the years since Trine 2's release, the series has faded from the spotlight. Frozenbyte has still been at it, and it shows with this announcement trailer for... read
First off, I recognize the irony in posting this on a website that gets most of its income from advertisements. Terry Cavanagh, best known for the punishingly difficult VVVVVV and Super Hexagon, has a new browser game out wit... read
I didn't think that Eldritch had been out for that long, but it turns out that it has been available for more than a year. So what has developer Minor Key Games been doing in the time since its release? It has been working o... read
It's always fun to see what new mashups developers can come up with. Hand of Fate combines a card game with third-person action combat. Sure, why not?
It calls itself a deck-builder, though it isn't entirely clear from the t... read
Independent developers have really been delivering with metroidvanias lately, though with titles like Chasm or Paradise Lost on the horizon, it seems like they lean toward slow, methodical gameplay. Greedy Guns goes in the o... read
"F-Zero meets Audiosurf" brings some vivid imagery to mind, but after watching the above trailer, I'm not sure I agree with that tagline for the indie racer Spectra. Sure, it's set to some bumpin' Chipzel tracks, but it look... read
Watching the trailer above, it's difficult not to see immediate parallels with The Legend of Zelda, specifically Wind Waker. The young boy hero bombs open secret passages, sails between islands, shoots target switches with a... read
To a sailor, a ship represents freedom. It grants the ability to go anywhere and do anything. In Windward, players take on the role of a captain, dropped into a tropical archipelago sandbox. True to theme, there are many opt... read
Impact Winter looked cool when it showed up last year on Kickstarter, but potential backers gave it an icy reception; it only made about 22% of its initial funding goal. Any who were worried that it may not see the light of ... read
Luck is a concept rarely addressed directly in games. Sure, there are tons of games that use random number generators for everything from environment generation to damage calculation, and luck does factor into those. But the... read
Rico Rodriguez's not a man that acts in moderation. We're not likely to see screenshots of him grabbing brunch at that great spot down the street, or hanging laundry to dry. He'd probably dry his laundry by blowing up the ent... read
Dragon Quest Heroes is coming to PS3 and PS4. Non-exclusive property as it is--in fact, we've seen a lot more Dragon Quests on Nintendo consoles recently--it seems to be the PlayStation console answer to Hyrule Warriors, which Jordan is somehow still playing.
I think he's even going to buy an amiibo for it. read
There's been a serious lack of Senran Kagura on Destructoid over the last few months, and I'm here to resolve that problem with a batch of screenshots from Senran Kagura: Estival Versus.
The latest images include Asuka, Ikaru... read
In the future, two teams of two people will face one another in small arenas. Guns at the ready, they will prepare their trigger fingers, take aim, and fire... at a volleyball. At least, that is what Gunsport predicts the fu... read
I just finished playing through Gravity Ghost (expect a review later today), and as I tend to do with less action-focused titles or sequences, I took a lot of screenshots along the way. Not only does Gravity Ghost's planet-or... read
I'm not sure what Scorpion plans on doing here. He's in what we'd call a "no win situation." Kung Lao's fist is poised to usher Scorpion into a world of pain, and he's opted to imaginary limbo instead of fighting back. Maybe ... read
Anyone that's familiar with Killing Floor could have probably predicted that its sequel would be equally violent and blood-soaked (if not more so). These fourteen screenshots do a fine job of affirming that suspicion. So... read
When we last talked about Sunset, it was just beginning its Kickstarter campaign and its fate was unclear. It ended up gathering more than twice its base goal, and developer Tales of Tales started work on it, releasing a tea... read
Twenty Just Cause 3 screenshots surfaced today, and they look like absolutely anything you could ever want from a Just Cause game. There are lots of explosions, gliding through the air tethered to various objects, and more than one instance of shooting atop a bus. Subtlety never was Just Cause's strong suit.
[Via Videogamer] read
Another Telltale game, another set of screenshots. I'm still ambivalent about the oil paint aesthetic used in Game of Thrones: A Telltale Game Series. Some shots look fantastic, and others are blurry messes with weird kaleido... read
I take lots of screenshots. It's just something I do. The signature cel-shaded art style of the Borderlands series lends itself to grabbing sharp, colorful screens of crazy weapons, breathtaking vistas, and intense cutsc... read
I can't quite put my finger on it, but thumbthing about this game really catches my attention. I have to give it a hand; it scores in the double digits as far as silliness goes.
ThumbderDome Wrestling is about thumb wrestlin... read
What's Avalanche Studios been up to lately? It's supposed to be making the videogame adaption of Mad Max, but everything's been quiet on that front for quite some time. Instead, it might have focused some of its attention to ... read
In life, everybody deals with love, loss, and regret. When You're Gone's premise is built on the relatability of its story: A middle-aged man reflects on his life and comes to terms with "the one who got away." Protagonist S... read
I said it when the TerraTech Kickstarter was running and I'll say it again: Building vehicles from individual parts and then driving/flying/careening them around is awesome. Scrap Mechanic looks like it really takes that to ... read
Borderlands: The Pre-Sequel's free, limited-time mini event Bloody Harvest Celebration just launched a couple hours ago. The teaser image has several pumpkin-flavored pieces of art, but little extra information. I jumped into... read
As diverse and varied as games have become (particularly the independent scene), it can be easy to fall into a routine of only trying out titles with established gameplay. Part of what caught my eye about Concrete Jungle is ... read
I always appreciate seeing science represented in games, outside of the typical "heroes need to clean up the mess these mad scientists made" trope. Videogames can be so powerful as tools for learning, and that potential is s... read
There has been a bit of talk about an interesting legendary weapon in Borderlands: The Pre-Sequel that is in plain sight, but unavailable at first. Excalibastard is stuck in a stone in the area Stanton's Liver, and only those... read
Sure, there is also a chimpanzee named Professor Gagayev, but we all know that Perseus the Dog is the star here. He's got valor! He reminds me of Missile from Ghost Trick, except I'm pretty sure Perseus is a corgi rather tha... read