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6:15 PM on 08.01.2013

Take On Mars lands on Steam Early Access

Last month, we heard that Bohemia Interactive's Mars exploration simulation Take On Mars would be coming to Steam Early Access today. They were not lying; it is now available to purchase for $12.99 on Steam. The player acts ...

Darren Nakamura

10:00 PM on 07.31.2013

Hadron's Forge features asteroid mining, real elements

Minecraft in space isn't exactly an original idea. StarForge showed up last year with impressive technology to back up that basic conceit and a greater focus on combat. Hadron's Forge starts with some of the same ideas: coll...

Darren Nakamura



Using SCIENCE to learn the effects of killing used games photo
Using SCIENCE to learn the effects of killing used games
by Tony Ponce

With all this hubbub over used games and whether eliminating them would be good or bad for the overall industry, it was only a matter of time before SCIENCE was brought in to drop some truth bombs. Professors Masakazu Ishihara (New York University Leonard N. Stern School of Business) and Andrew Ching (University of Toronto Rotman School of Management) have closely studied the Japanese gaming market, where pre-owned business is much more significant than it is in the US, and shared their findings in a paper published on December 15, 2012.

Their verdict? Not quite what you'd expect.

Ishihara and Ching found that, all else remaining equal, eliminating the used market would result in a 10% drop in publishers' profits per game. However, if average retail prices for software were to drop by a third across the board -- $40 down from $60 -- publishers could actually see a 19% rise in profits. Of course, the profit increase scenario would only work if publishers agree to a reduced MSRP, the likelihood of which is up for debate.

Ishihara and Ching's study demonstrates that there are many factors involved in used game sales and purchases. Consumers assign value to their individual software purchases, and some of that value is derived from their ability to resell it down the road. Reduced retail prices could feasibly counterbalance the loss of resales.

No matter how you look at it, this is a far more complex situation than anyone could have imagined.

Dynamic Demand for New and Used Durable Goods without Physical Depreciation: The Case of Japanese Video Games [Social Science Research Network via Wired] (Thanks, M Gross!)

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TUG: About my Kickstarter & the need for science in games photo
TUG: About my Kickstarter & the need for science in games
by inoritewtf

[Peter Salinas -- one of the social scientists working at Nerd Kingdom -- hit up our Community Blogs recently to share a bit about the thought process behind their new game TUG. Pretty neat stuff! For more information on the game, check out the TUG Kickstarter, which passed its funding goal earlier this week.]

Hi! My name is Peter Salinas and I am a behavioral scientist that studies socio/cultural and psychological stuff in videogames. I have been a lurker of Dtoid and a member of the community for some time. What has always kept me here is the independence of the site and its ability to push harder each year, with more obstacles placed in its path, and still never sell out. For me, this is what is most important within the culture of the Dtoid community... well, that and all the dick and fart jokes. *high five*

I wanted to share with you a project I have been working on with a team of brilliant minds that could use your support -- or at least a moment of your attention. TUG is an open-world, sandbox role-playing fantasy game that is being developed on the foundation of human understanding and the motivation of dynamic play and interactions. To say our project has stirred up some questions would be a gross understatement, so I wanted to try to clear some things up in the hopes of garnering genuine support of what we are doing.

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11:00 AM on 05.16.2013

Study claims piracy isn't as bad as publishers tell you

The Electronic Software Association will tell you piracy is so bad, 10 million nefarious downloads of 200 games can happen in a single month. According to an independent study, the ESA might be overestimating by a c...

Jim Sterling

8:30 PM on 05.02.2013

Kickstarter game TUG wants to create worlds

We've covered a lot of Kickstarter projects recently on Destructoid, but none in recent memory have been quite as ambitious as Nerd Kingdom's TUG. The single sentence description that has been bandied about is "it's like Min...

Darren Nakamura

4:30 PM on 04.27.2013

First-person shooters linked with better working memory

Dr. Lorenza Colzato at the Leiden University has headed up a study on working memory among gamers and non-gamers. The results were published Psychological Research, and the team put together the video above to spread the wor...

Darren Nakamura

1:00 PM on 04.23.2013

Tetris could fix your lazy eye

BBC News says that 1 in 50 children have a lazy eye, and that Tetris could help to fix their weak eyes. Doctors at McGill University has research that shows that playing the greatest block dropping game of all time ...

Dale North

3:30 PM on 04.22.2013

STEM Video Game Challenge at the White House Science Fair

For the second year now, the White House Science Fair has invited National STEM Video Game Challenge participants in its effort to promote science, technology, engineering, and math (STEM) among American youth....

Darren Nakamura

9:30 PM on 04.16.2013

Summer game design programs increase in popularity

New data put forth by the Entertainment Software Association (ESA) shows a promising increase in the availability and popularity of videogame design programs within U.S. summer camps. With more than 100 camps and 690 programs...

Taylor Stein





12:15 PM on 04.15.2013

BioShock Infinite vs. quantum mechanics

First off, there are major BioShock Infinite spoilers in the above video. Don't watch it if you haven't finished the game. While playing through BioShock Infinite, I wondered how well researched the science was behind some o...

Darren Nakamura

8:30 PM on 03.24.2013

Open-world sandbox Planet Explorers gets a Kickstarter

I'm an explorer at heart. I derive a vast amount of pleasure from wandering around game-spaces, experimenting with mechanics, and generally seeing what trouble I can get into and hopefully get out of. Some of my fondest memo...

Fraser Brown

9:00 PM on 03.20.2013

Study: Playing videogames improves visual skills

A study conducted by researchers at the University of Toronto has found another positive effect that videogames have on players, an improvement of visual searching skills. Based on a set of experiments led by Sijing Wu, a PhD...

Taylor Stein

6:15 PM on 03.20.2013

Play videogames for an hour a day to enhance cognition

According to Adam Chie-Ming Oei and Michael Donald Patterson of Nanyang Technological University in Singapore, playing videogames for just an hour each day can improve performance on subsequent cognitive tasks. Good news cons...

Taylor Stein

8:00 PM on 03.06.2013

Torment: Tides of Numenera: A billion years in the making

With the ridiculously speedy success of inXile's Kickstarter for Torment: Tides of Numenera, it's only a matter of time until we'll be diving into the role of the Last Cast-off, the title's protagonist. I got up to speed on w...

Fraser Brown

8:00 PM on 03.01.2013

Study shows videogames can help create better surgeons

This isn't the first time that a scientific study has come up demonstrating the benefits that videogames can have on budding surgeons, and it surely won't be the last. It makes sense: spend time developing hand-eye coordinati...

Darren Nakamura