hot  /  reviews  /  video  /  blogs  /  forum

SXSW

 photo

SXSW 07: Screenburn is dead


Mar 11
// Niero Gonzalez
The SXSW Screenburn arcade comes to a close today, so we just killed time by hanging out and eating three square meals at Friday's. I'm jumping on a series of midnight airplanes to get back to Miami, so before I go I ...

SXSW 07: Hands-on with Jam Sessions DS

Mar 11 // Niero Gonzalez
You're going to suck at this game You see, in those other games I like I'm an instant great musician without much effort or learning curve. Thus, I was disappointed to find that this game is the direct opposite -- you can produce an infinite amount of music with it, but you better well be prepared to spend some hours learning songs.Ever tried to play a rock song on a Yamaha keyboard? Jam Sessions is sort of like that, but with an easier visual and tactile interface -- more like an alternative input system than a game. It took me 20 minutes or so to get a half-decent Mary Had A Little Lamb going. They had the notes there to Tom Petty's Free Falling, just like in the video. I think I might be able to hang with that guy after a few months of practice at best. If you take anything away from this impression, it should be that you know know that you'll enjoy it more by accepting the fact that you're more than likely going to suck at it. Unless you can play a real guitar, chances are you'll sound like a Fender going down a flight of stairs for a few hours. Jerks that are quick to point out that they can play "real guitar" when you fire up Guitar Hero can now switch to referencing this game instead and look less toolish. Harder than expected The concept is simple enough: program the notes you want on the directional pad (up to 9 notes at a time for each corner of the D-pad) and your stylus controls the string. If you're not holding down the D-pad you'll hear a dry note as if the musician is pinching down the string. I have zero problems with the interface or the sound it reproduces: the pressure-sensitive control will play notes as hard as you strum them. The problem though is that I wasn't having fun because how hard it was to sound good when doing so.  I spoke to a few other gamers that also shared my musical handicap while others that shared my frustration, while others had different reservations: one guy was upset that you couldn't hit multiple chords at once. "You have to make a button for (multiple notes held together) so power cords are kinda weird." There's other stuff in the game: a Karaoke mode and Tutorial mode help you break out of the novice sandbox. All in all the game is solid and will interest a small niche of music gamers.  You'll get more out of it than an Electroplankton experience, but it isn't designed nor destined to become the next Guitar Hero. So in conclusion ... I was a little disappointed because it wasn't as infectuous as the other music games I've picked up this year. I thought I would love it hands down, but to my surprise it was going to take some work before I could. And by work I don't mean "keep trying to beat this level over and over" -- no, this is different. You have to learn a dumbed down version of sheet music if you want a shot at sounding decent.Will I buy it? Yup; but with the knowledge that it will take much longer than my other DS games before I can actually rock out with it.  
 photo

var digg_url = 'http://www.digg.com/gaming_news/Hands_on_with_Jam_Sessions_for_Nintendo_DS'; Today we spent some personal time with Ubisoft's new Nintendo DS game: Jam Sessions here at the Screenburn exhibition at Sout...

SXSW 07: Killer swag contest

Mar 11 // Robert Summa
 photo

It's fairly standard: You go to a convention, you get a ton of swag. One of the most pimped-out swag items we've seen so far, though, is this hotness from Killer -- they make high-end network interface cards that he...

 photo

SXSW 07: The Dorkbot beer garden party


Mar 11
// Niero Gonzalez
Naturally, we were magnetically drawn to last night's Dorkbot party, a movement dedicated to doing useful, geeky, and interesting things with electricity. The outdoor event actually ran on keg-power though, as hundreds l...
 photo

SXSW 07: Playing with your shadow


Mar 11
// Robert Summa
One of the neat little interactive displays here at South by Southwest was this motion sensing shadow thingy (technical term) that we were able to play with. As you can see, I'm all about stealing little kids' bubbles and whatnot. What's interesting is, can you imagine this at home, as maybe a console add on? Would it work? Would you want it to work?
 photo

SXSW 07: Seagate vs. Summa for charity


Mar 10
// Niero Gonzalez
While our executive editor may look like a heartless rapist crawling the Austin streets for girls with daddy problems, Robert Summa has a heart of gold for the chilluns and participated in today's Seagate charity event....
 photo

SXSW 07: First impressions


Mar 10
// Niero Gonzalez
The interactive arm of the South by Southwest exposition kicked into full gear today at the Austin convention center, steps away from the craptacular Radisson Hotel whose computer system has been down since 9 a.m. and has us ...
 photo

SXSW 07: I'm in your state, stealing your runaways


Mar 10
// Robert Summa
What's left over of the GDC 07 crew -- Niero, PR Nightmare and myself -- have just landed in Austin, Texas, for the South by Southwest Interactive festival. We're not 100% sure on what sort of gaming juice we'll...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -