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SXSW

Banjo-Kazooie photo
Banjo-Kazooie

New Banjo-Kazooie shown at SXSW


Motion control for everyone, literally
Mar 15
// Jed Whitaker
Are you ready to have a sad? The SXSW Gaming Awards had Banjo and Kazooie on screen being flown through the air via audience participation with the use of motion controls. No new game has been announced from Rare just yet, th...
Ubisoft photo
Ubisoft

Ubisoft Toronto has five games in production


All of them unannounced, of course
Mar 11
// Jordan Devore
Ubisoft Toronto has five unannounced games in development, two of which are being co-developed with other studios, managing director Jade Raymond revealed at SXSW. "There are definitely a lot of plates spinning," she said at ...
Tales from the Borderland photo
Tales from the Borderland

Tales from Tales from the Borderlands from SXSW


More details on the Telltale and Gearbox mashup
Mar 10
// Steven Hansen
Telltale and Gearbox are talking Tales from the Borderlands at their SXSW panel. From the alcohol fueled conception (just like most of us) to talking protagonists, this lengthy chat has it all. Which is good because the epis...
Telltale's Borderlands photo
Telltale's Borderlands

Tales from the Borderlands: first details at SXSW panel


Gearbox and Telltale to host
Feb 19
// Dale North
Are you going to SXSW next month? Then you should make it out to Telltale's and Gearbox's panel as they're going to reveal the very first details on Tales from the Borderlands, their recently announced team-up title. Gearbox ...

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SXSW Gaming Awards finalists announced, fan vote open


Get in there: voting open now
Feb 13
// Dale North
The first-ever SXSW Gaming Awards have announced the first finalists. These were picked from games that were released in 2013, by industry judges and cool folks such as yours truly. You'll see the usual suspects in the Game o...
Ouya photo
Ouya

Ouya can play current blockbusters but 'why would we?'


"We're going to have inventive, creative, exciting content that no one else has"
Mar 13
// Allistair Pinsof
Assassin's Creed, Mass Effect and Call of Duty may be all the rage these days, but Ouya, the $99 Android-based console, is going after a different market, according to founder Julie Uhrman. When asked if the console could pla...

Pachter: Next-gen games cost $70, no more consoles after

Mar 10 // Tony Ponce
GT.TV's Geoff Keighley was in attendance, snapping photos of Pachter's PowerPoint presentation and uploading them to Twitter. In addition to claiming that PS4 and Xbox "Durango" games will likely retail for $70, despite what Sony Computer Entertainment America CEO Jack Tretton insists otherwise, Pachter also offers his thoughts on the quality of tech. Clearly, Wii U is nothing more than a DS split in half and offers no significant potential for software innovation, while the PS4's large RAM pool means games on that machine will probably be super innovative. [embed]248325:47505:0[/embed] Even though console gaming's days are numbered, total hardware sales will remain steady. The Wii U is projected to only hit 30-50 million, down from Wii's roughly 100 million. Based on all its innovative RAM, PS4 will achieve 85-95 million, up from PS3's 73 million. And we know absolutely nothing about "Durango" -- it'll have a TV tuner maybe? -- so of course that ensures another 85-95 million, up from 360's 75 million. If that's the future of this market sector, it's totally obvious why all the major console manufacturers will jump ship. Those numbers sound terri-bad! Where would we be without your awe-inspiring insight, Mr. Pach? @geoffkeighley [Twitter via NeoGAF]  
$70 next-gen games? photo
But that won't stop consoles from selling big
[Update: Keighley has produced another slide in which Pachter predicts that "Durango" will be the generation leader because it has a TV tuner and Skype. Also, there will be no more publisher bankruptcies. Yeah, fat chance.] W...

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Animal Crossing: New Leaf and others demoed at SXSW


More than 10 new games shown at event
Mar 04
// Dale North
Don't you hate people that say "South By" when referring to popular film, music, and interactive festival SXSW? I do. That's kind of like those people that say they have a Facebook. A Facebook what? Account? A book of faces?&...
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I'm in your airport, ready to leave your city


Mar 14
// Robert Summa
The long strange journey that was the past two weeks is about to come to a close. As you loyal readers know, Destructoid took over San Francisco last week at GDC and then went ahead and decided to spread the seed in Austin, ...
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SXSW 07: Live blogging Will Wright


Mar 13
// Robert Summa
Will Wright is about to speak here at South by Southwest and I'm sitting right here ready to give you all the goods he's about to drop. Hit the jump for the live blogging action ... sexy.Talking after: Confirmed for second half of 2007 and the reason things looked a bit early is because some features were turned off. 
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SXSW 07: A night out with Kevin Rose, Morgan Spurlock, Patrick Norton and G4


Mar 12
// Robert Summa
Last night Workman and Summa were in top form, hitting the bars and mingling with the classy types all around Austin, Texas. We hit up just about every cool party imaginable and ended up hanging out with the likes of Luke ...
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SXSW 07: Screenburn is dead


Mar 11
// Niero Desu
The SXSW Screenburn arcade comes to a close today, so we just killed time by hanging out and eating three square meals at Friday's. I'm jumping on a series of midnight airplanes to get back to Miami, so before I go I ...

SXSW 07: Hands-on with Jam Sessions DS

Mar 11 // Niero Desu
You're going to suck at this game You see, in those other games I like I'm an instant great musician without much effort or learning curve. Thus, I was disappointed to find that this game is the direct opposite -- you can produce an infinite amount of music with it, but you better well be prepared to spend some hours learning songs.Ever tried to play a rock song on a Yamaha keyboard? Jam Sessions is sort of like that, but with an easier visual and tactile interface -- more like an alternative input system than a game. It took me 20 minutes or so to get a half-decent Mary Had A Little Lamb going. They had the notes there to Tom Petty's Free Falling, just like in the video. I think I might be able to hang with that guy after a few months of practice at best. If you take anything away from this impression, it should be that you know know that you'll enjoy it more by accepting the fact that you're more than likely going to suck at it. Unless you can play a real guitar, chances are you'll sound like a Fender going down a flight of stairs for a few hours. Jerks that are quick to point out that they can play "real guitar" when you fire up Guitar Hero can now switch to referencing this game instead and look less toolish. Harder than expected The concept is simple enough: program the notes you want on the directional pad (up to 9 notes at a time for each corner of the D-pad) and your stylus controls the string. If you're not holding down the D-pad you'll hear a dry note as if the musician is pinching down the string. I have zero problems with the interface or the sound it reproduces: the pressure-sensitive control will play notes as hard as you strum them. The problem though is that I wasn't having fun because how hard it was to sound good when doing so.  I spoke to a few other gamers that also shared my musical handicap while others that shared my frustration, while others had different reservations: one guy was upset that you couldn't hit multiple chords at once. "You have to make a button for (multiple notes held together) so power cords are kinda weird." There's other stuff in the game: a Karaoke mode and Tutorial mode help you break out of the novice sandbox. All in all the game is solid and will interest a small niche of music gamers.  You'll get more out of it than an Electroplankton experience, but it isn't designed nor destined to become the next Guitar Hero. So in conclusion ... I was a little disappointed because it wasn't as infectuous as the other music games I've picked up this year. I thought I would love it hands down, but to my surprise it was going to take some work before I could. And by work I don't mean "keep trying to beat this level over and over" -- no, this is different. You have to learn a dumbed down version of sheet music if you want a shot at sounding decent.Will I buy it? Yup; but with the knowledge that it will take much longer than my other DS games before I can actually rock out with it.  
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var digg_url = 'http://www.digg.com/gaming_news/Hands_on_with_Jam_Sessions_for_Nintendo_DS'; Today we spent some personal time with Ubisoft's new Nintendo DS game: Jam Sessions here at the Screenburn exhibition at Sout...

SXSW 07: Killer swag contest

Mar 11 // Robert Summa
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It's fairly standard: You go to a convention, you get a ton of swag. One of the most pimped-out swag items we've seen so far, though, is this hotness from Killer -- they make high-end network interface cards that he...

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SXSW 07: The Dorkbot beer garden party


Mar 11
// Niero Desu
Naturally, we were magnetically drawn to last night's Dorkbot party, a movement dedicated to doing useful, geeky, and interesting things with electricity. The outdoor event actually ran on keg-power though, as hundreds l...
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SXSW 07: Playing with your shadow


Mar 11
// Robert Summa
One of the neat little interactive displays here at South by Southwest was this motion sensing shadow thingy (technical term) that we were able to play with. As you can see, I'm all about stealing little kids' bubbles and whatnot. What's interesting is, can you imagine this at home, as maybe a console add on? Would it work? Would you want it to work?
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SXSW 07: Seagate vs. Summa for charity


Mar 10
// Niero Desu
While our executive editor may look like a heartless rapist crawling the Austin streets for girls with daddy problems, Robert Summa has a heart of gold for the chilluns and participated in today's Seagate charity event....
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SXSW 07: First impressions


Mar 10
// Niero Desu
The interactive arm of the South by Southwest exposition kicked into full gear today at the Austin convention center, steps away from the craptacular Radisson Hotel whose computer system has been down since 9 a.m. and has us ...
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SXSW 07: I'm in your state, stealing your runaways


Mar 10
// Robert Summa
What's left over of the GDC 07 crew -- Niero, PR Nightmare and myself -- have just landed in Austin, Texas, for the South by Southwest Interactive festival. We're not 100% sure on what sort of gaming juice we'll...

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