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Ronimo

Awesomenauts photo
Awesomenauts

Awesomenauts' PS4 release chance this year 'slim to none'


Still waiting on approval from Sony
Dec 09
// Chris Carter
Ronimo Games has confirmed to Destructoid that the chances of the PlayStation 4 release of Awesomenauts are "slim to none" in 2013. According to the developer, the studio handling the PS4 port, Abstraction Games, has sub...
Awesomenauts DLC photo
Awesomenauts DLC

Awesomenauts: Starstorm is almost ready to launch


At least, the first round of content is
Dec 09
// Chris Carter
After a mega-successful campaign, Awesomenauts' Starstorm expansion is nearly upon us, and the initial bit of content could hit as early as this week. If all goes according to plan, Ted McPain, the first add-on character...
Awesomenauts photo
Awesomenauts

Awesomenauts updates with new skin to benefit charity


Proceeds going to Make a Wish Foundation
Nov 14
// Conrad Zimmerman
Ronimo Games has made available a special Awesomenauts skin with the game's PC version 1.25 update today. The "Private Mels" skin for Lonestar is result of Ronimo's participation in granting a child (named Mels) his...
PS4 photo
PS4

Awesomenauts to miss North American PS4 launch


Hoping to stay on track for Europe
Nov 12
// Jordan Devore
Ronimo Games has passed along a quick note that Awesomenauts: Assemble won't be ready in time for the North American launch of the PlayStation 4 on November 15 as previously expected. The 2D MOBA has officially been pushed ba...
Awesomenauts photo
Awesomenauts

Awesomenauts: Assemble still aiming for PS4 launch


Recognize the new name?
Oct 31
// Chris Carter
Awesomenauts for the PS4 now has a brand new moniker -- Awesomenauts: Assemble, and it'll have all of the content of the PC version, as well as all future Starstorm expansion content. Ronimo was originally aiming for a PlaySt...
Awesomenauts photo
Awesomenauts

Play Awesomenauts for free this week on Steam


And get Voltar as a narrator
Sep 09
// Jordan Devore
Awesomenauts: Starstorm is one of the few Kickstarters I've backed. It's no secret that I'm a fan of the core game, and I'm hardly the only one on staff, either, but it's something I feel compelled to share. The campaign is s...
Awesomenauts photo
Awesomenauts

Admiral Swiggins officially joins Awesomenauts


He even has a Dr. Fetus Meat Boy skin!
Aug 30
// Chris Carter
[Update: I've since played a few matches with Swiggins, and I have to say, he's incredibly fun. Behind Leon, I think he's currently my second favorite character, as he has a ton of potential, a good amount of variety in his s...
Awesomenauts Kickstarter photo
Awesomenauts Kickstarter

Awesomenauts Kickstarter meets goal in seven days


Three new characters and more are guaranteed
Aug 26
// Chris Carter
Awesomenauts is still chugging, and based on the results of its latest Kickstarter for the Starstorm expansion, it's going to keep chugging for quite some time. In just seven days, Ronimo has reached its goal of $125,000, whi...

The future of Awesomenauts is looking pretty awesome

Aug 23 // Chris Carter
Despite some unfortunate issues with the PS3 and 360 versions of the game, Ronimo has been taking fan feedback very seriously with the development of the PC version. As for Starstorm, Ronimo is already listening to fans even before the Kickstarter is finished. For instance, some gamers who already owned the core game were pretty vocal about not being rewarded enough in the original Kickstarter -- so Ronimo added additional rewards to the lower levels, including the Starstorm DLC as a base, then the choice between Awesomenauts proper, and either the first or second costume packs. I spoke to Ronimo's Jasper Koning about the Kickstarter, who said that the campaign itself was a "great way to stay independent without having to resort to an investor." Koning also had great things to say about the crowdfunding platform, stating that, "more than 20% of pledges are found internally from Kickstarter itself, so they've been a big help." He also mentioned that the platform allows them to engage fans on a bigger plane, which is also a big concern. If all goes well -- and it looks like it will -- I asked if there could be a follow-up Kickstarter somewhere down the line, which Koning said could very well happen if the fan reaction is positive. Koning says that as soon as the Kickstarter is met, development will start, and right now, it will go something like this: one new character from the planned trio of Starstorm will launch by itself -- as early as a month after the goal -- then another character, then the new stage, then the final character, and anything else that follows. Ronimo hasn't figured out how they're going to charge for the new content for non-backers, but they are sure right now that backers will get all of the planned content, and others will have to pay for it. They're tinkering with the concept of letting people test drive the content, but you will still be able to play with everyone else so it doesn't segment the userbase at all. Since the content is wave-based, over time it will grow into the Starstorm expansion. Other tweaks are being made before Starstorm to help make the game better sooner than later, and are on course to hit before the Kickstarter is finished. For one, the much-publicized removal of the rematch button is coming, to encourage full games from start to finish. There's also going to be an extra cooldown on the exit game option, which is currently instantaneous. Koning says this allows players to "cool off" before they decide to instantly rage quit, and encourage people to constantly stay in the action rather than quit during a respawn or directly after a death. When I asked about adding new game modes, or perhaps a 2v2 element, Koning responded that the core game "will always be 3v3 at this time." He added that by adding new modes, it would segment matchmaking. Specifically, tons of modes lower the chances of finding a suitable opponent. When he broke it down, he postulated that one-third of the total pool of players is already reduced due to your area , then another third due to low ping or a weaker connection, then further reduced due to skill level. So to keep the pool high, one official 3v3 mode is key, but if a certain Kickstarter goal is met, you will be able to create your own lavishly unique custom games. Yet another major pre-Starstorm update is the character Admiral Swiggins (pictured above) who was created from two community contests, due to arrive next week in the Steam version of the game for free. Swiggins can pull himself towards enemies (basically the opposite of Leon's tongue), and root enemies to the ground with his anchor. Expect some thoughts on him in the future. But what about that wee little announcement that happened recently? You know, that one about the other platform? That one next-gen platform that loves indies? Oh yeah, the PS4 version! Well Ronimo is already planning for that in conjunction with Abstraction Games, and surprise -- it's going to launch with the system. Koning told me that they're already hard at work getting everything ready, and that depending on how well they do with the Kickstarter, the PS4 version may even launch with the first Starstorm character -- and if not, there won't be nearly as much of a delay as the 360 and PS3 versions had. Since Sony removed the costs for patching, this version will be much easier to deal with than the current generation. Koning stated that while there would be a, "testing period that will be longer than Steam's basically instant process," the team would get them out as soon as possible. As for the details on the game itself, he told me that it would mostly be a port, but the framerate will be high, and visually it will be similar to the highest PC graphical setting. One cool feature in particular that he mentioned for the PS4 version was the streaming video and share mechanic, which will keep track of the coolest moments of a match, automatically for every round. From that you can compile a highlight reel out of PS4 capture video, and it keeps the best parts for you. "Who wants to go through all the boring parts to find the good ones?" asked Koning. Although the PC version of Awesomenauts will be getting twin-stick controls (which allow for movement and aiming separately), this change was actually spurred by the PS4 version. I prodded about the possibility of the game on the Xbox One due to the recent announcement of Microsoft's indie program, but I didn't get much of an answer at this time. "Xbox One could be a possibility. We'll see how open they really are," Koning said. He followed that up by stating, "We're focused on the PS4 version first, because of how open they were from the get-go." Stay tuned for everything Awesomenauts-related at Destructoid in the coming months, including previews of upcoming betas, new content, news, and everything in-between!
Future of Awesomenauts photo
Talking to Ronimo about its plans for the PS4 and beyond
It's common knowledge that it's tough to be an indie studio -- especially if you're running a competitive online multiplayer title. Despite the fact that your game may have across-the-board rave reviews, maintaining a communi...

Awesomenauts photo
Awesomenauts

Awesomenauts Kickstarter to add new characters and more


The Starstorm expansion will also add a new map and extras
Aug 19
// Chris Carter
If you want more Awesomenauts you're in luck, as Ronimo Games has just launched a $125,000 goal Kickstarter for a full-on expansion to the game.  Set to debut in the add-on pack titled Awesomenauts: Starstorm are three ...
Awesomenauts on PS4 photo
Awesomenauts on PS4

Awesomenauts is coming to the PlayStation 4


With all the PC fixins, too
Aug 14
// Chris Carter
When the PS4 drops eventually, you'll have one more game to play on it -- Awesomenauts. Ronimo Games has just announced that Abstraction Games is handling the new version, as they are sticking to publishing duties. Another a...
Awesomenauts Gnaw photo
Awesomenauts Gnaw

Awesomenauts debuts new Gnabot skin and re-works


This game keeps on chugging with skins and patches
Jul 30
// Chris Carter
If you haven't played Awesomenauts in a while, you'll find that a hefty update has been added to the game that most notably debuts the new Gnabot skin for Gnaw. Of course, this is only for the PC, Mac, and most recently,...
Awesomenauts photo
Awesomenauts

New Awesomenaut Ayla voiced by Ashly Burch


Tiny, adorable, and evil
May 25
// Tony Ponce
The insane 2D MOBA Awesomenauts has been trucking along for a full year, continuously being updated with new characters, maps, and other goodies -- on Windows and Mac, of course. Developer Ronimo Games is not through with th...
Awesomenauts photo
Awesomenauts

Awesomenauts sure has come a long way in its first year


Happy birthday!
May 06
// Jordan Devore
This past week, Awesomenauts turned one. Looking back, Ronimo has done a tremendous job with continuing to support the title on Windows and Mac. (I feel terrible for folks who only have access to it on consoles.) Despite not...
Awesomenauts photo
Awesomenauts

Yes, please: Awesomenauts is getting another map


And two more Awesomenauts as designed by the community
Mar 13
// Jordan Devore
As much as I genuinely like playing as the post-release characters in Awesomenauts, what I've been waiting for more than anything is another map. That day isn't here quite yet, but it is happening. Ronimo Games is adding a ma...
Awesomenauts photo
Awesomenauts

The next Awesomenaut is a space butterfly prophet


Will arrive with a whole bunch of balance tweaks
Feb 23
// Conrad Zimmerman
Ronimo Games' next big update to the PC version of their side-scrolling MOBA, Awesomenauts, is going to shake up the game considerably. For starters, they'll be adding the first new support character since the game launched,...
Xmas Cards photo
Xmas Cards

Check out several sites and companies' Christmas cards


From Ronimo, LEVEL-5, Shinesparkers, and Team Bobo
Dec 25
// Tony Ponce
Every year, game companies and other game sites like to send out holiday cards to their various contacts -- not that out of the ordinary. Sometimes these cards are your basic season's greetings, but other times they go above ...
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Vinnie and Spike bring Awesomenauts up to one dozen


Voiced by none other than Total Biscuit
Dec 12
// Jordan Devore
The folks at Ronimo Games just keep going. I would have been perfectly satisfied with the amount of post-release characters added to Awesomenauts a couple of updates ago (sorry, console versions), but the eclectic cast grows...
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Awesomenauts now available for Mac


Hooray for Apple support!
Dec 06
// Conrad Zimmerman
The only MOBA I feel even mildly competent at, Awesomenauts, just got a little more awesome with the arrival of a Mac version. The new port is now available for purchase on Steam and folks who have already picked up the game...
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New character Raelynn joins Awesomenauts


Update 1.8 also makes further balance tweaks
Nov 01
// Conrad Zimmerman
Ronimo Games isn't letting up one bit in support of their 2D platforming MOBA, Awesomenauts, releasing update 1.8 today on Steam. This update brings with it yet another new character, Raelynn, who carries a sniper rifle for ...
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Ronimo releases Snowball Earth demo


Canceled project from 2008 now playable
Oct 23
// Conrad Zimmerman
Ronimo Games, the developers of Sword & Soldiers and Awesomenauts, released today a demo for an earlier, canceled project, Snowball Earth. The demo, as explained by programmer Joost Van Dongen on his development blo...
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New character Skølldir coming to Awesomenauts roster


Sep 27
// Conrad Zimmerman
I can't believe how frequently Ronimo Games has been adding content to the PC version of their 2D platforming MOBA, Awesomenauts, but I'm pretty happy about it. Today they've announced the impending arrival of yet another pl...
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New character Gnaw now playable in Awesomenauts on PC


Aug 22
// Jordan Devore
Another free character, Gnaw, was added to Awesomenauts, and I'm becoming increasingly glad that I opted to double dip with the Steam release. While it seems entirely likely that he'll eventually end up on Xbox Live Arcade, t...
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Awesomenauts updates with new characters, balance


Jul 23
// Conrad Zimmerman
If, like me, you've taken a break from action in Awesomenauts, the 2D platforming MOBA from Ronimo Games, today's the day to get back into the fight. Ronimo has announced that the first update for Awesomenauts, which introdu...
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'Sausage Fest' DLC coming soon to Swords & Soldiers HD


May 16
// Jordan Devore
Ronimo Games has been working on a new single-player story campaign for Swords & Soldiers that's due out next week on Steam. They had my attention with the expansion's name, "Super Saucy Sausage Fest." Then I saw the bada...
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Live show: Awesomenauts giveaway on Mash Tactics!


May 14
// Bill Zoeker
It's time to kick off this week of Mash Tactics with a whole lot of awesome! We're giving out a bunch of copies of Awesomenauts to viewers to get things started. After that, King Foom is playing the game with the community, w...
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Don't worry! Awesomenauts still being released this week


Apr 30
// Maurice Tan
Despite publisher dtp entertainment filing for insolvency last Friday, Ronimo has announced that Awesomenauts will still be released this week, as planned. Hurray! The PlayStation Network version is free for PS Plus subscribe...
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dtp files for insolvency, may affect Awesomenauts release


Apr 30
// Maurice Tan
German publisher dtp entertainment AG, best known and outside of Germany for publishing Venetica, The Cursed Crusade, and Ronimo Games' upcoming Awesomenauts, has filed for insolvency, IGN reports. This comes as especially tr...
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Awesomenauts has it all, including mad scientist monkeys


Dec 06
// Victoria Medina
Ronimo Games has been introducing different Awesomenauts characters over the past few months and this time we're getting a look at Yuri, the space-and-time-traveling monkey. He also happens to be a super intelligen...
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Meet Clunk the rocket-launching robot in Awesomenauts


Oct 05
// Kyle MacGregor
Utrecht-based indie studio Ronimo Games have released a pair of new videos for Awesomenauts. Some of the studio's previous creations include Sword and Soldiers and the original freeware PC version of...

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