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Dragon Quest XI photo
Dragon Quest XI

Dragon Quest XI's first screenshots look amazing


No matter which version you choose
Aug 12
// Kyle MacGregor
Square Enix unveiled Dragon Quest XI for PlayStation 4 and Nintendo 3DS late last month at an event in Tokyo, where the publisher gave attendees a nice long look at the game. Today, the company has shared the first ...
Shiny Rayquaza photo
Shiny Rayquaza

Grab your Shiny Rayquaza now in Pokemon Omega Ruby & Alpha Sapphire


You can do it from your home
Aug 12
// Chris Carter
[Update: Nintendo has just informed Destructoid that this promotion will last until September 14, 2015.] Own a copy of Pokemon Omega Ruby or Alpha Sapphire in the North America region? Boot it up now and in the Mystery ...
Zodiac: Orcanon Odyssey photo
Zodiac: Orcanon Odyssey

Final Fantasy vets, Scottish studio making a RPG


Introducing Zodiac: Orcanon Odyssey
Aug 12
// Kyle MacGregor
Final Fantasy VII writer Kazushige Nojima and composer Hitoshi Sakimoto (Final Fantasy Tactics, Valkyria Chronicles) have joined forces with French developer Kobojo's Scottish satellite studio to create Zodiac: Orcanon Odyss...
FF XV photo
FF XV

Final Fantasy XV will get a simultaneous worldwide release


The boys arrive in every town at once
Aug 12
// Laura Kate Dale
Rejoice Western Final Fantasy fans tired of seeing your favorite JRPG series released months before you can understand it; Final Fantasy XV will be the first ever Final Fantasy mainline game to see a simultaneous worldwi...
Mankind Divided photo
Mankind Divided

You can't talk bosses down in Deus Ex: Mankind Divided


No Alan Carr roleplaying runs for us...
Aug 12
// Joe Parlock
Deus Ex: Human Revolution had one big problem: the boss fights were absolute and utter arse. Players who had dedicated themselves to stealth or diplomacy would find themselves thrown up against a purely offensive boss that wo...
Mooncrest photo
Mooncrest

Mooncrest's Kickstarter cancelled due to lack of support


It'll return with gameplay footage
Aug 12
// Joe Parlock
A few weeks ago, a group of former BioWare developers took to Kickstarter with the idea for Mooncrest: a single-player RPG with real-time Dark Souls inspired combat, a “cinematic” conversation system, and environm...
Witch demo photo
Witch demo

The Witch and the Hundred Knight Revival has a demo pack-in with Dengeki Online


Man I miss demo discs
Aug 11
// Chris Carter
The Witch and the Hundred Knight Revival doesn't interest me all that much as I wasn't really a fan of the original game, but the fact that Japan is still get demos from magazines makes me happy. If you spring for Dengeki Pla...
Criminal Girls 2 photo
Criminal Girls 2

Criminal Girls 2 gets a real trailer, don't watch it at work


Still on Vita
Aug 10
// Chris Carter
NIS has just put up a new gameplay trailer for Criminal Girls 2, and as I noted above, you probably shouldn't watch it at work. NIS promises that it'll be a tougher game in general with an expanded battle system, and it'll l...
Final Fantasy XV photo
Final Fantasy XV

Final Fantasy XV airships might not make launch, Just Cause 3 dev helping


Aiming for seamless, 'full-scale' ships
Aug 10
// Steven Hansen
At the start of this year, Final Fantasy XV director Hajime Tabata called airships "a huge technical challenge" and "to be determined," but they make sense for the game's big, organically connected world. At gamescom last we...
Not surprising photo
Not surprising

Fallout fallout: 'Very long time' until Skyrim sequel


Don't expect Elder Scrolls VI soon
Aug 10
// Steven Hansen
Maybe the wasteland isn't your bag and, really, you just want a Skyrim follow up. Well, you're out of luck and wrong. Bethesda’s VP of Marketing Pete Hines confirmed to Dual Shockers that it would be a "very long time" ...
Odin Sphere Leifthrasir photo
Odin Sphere Leifthrasir

Good lord, Odin Sphere: Leifthrasir is pretty as hell


Or at least as pretty as Valhalla
Aug 10
// Kyle MacGregor
Odin Sphere was pretty. But this, this is better. Oh man, it's so much better. Oh, in case you haven't heard, Vanillaware is remastering its 2007 PlayStation 2 classic as Odin Sphere Leifthrasir for Sony platforms. The u...
Bandai Namco photo
Bandai Namco

Bandai Namco might be localizing Tales of Link


Trademark filed in Europe
Aug 09
// Kyle MacGregor
As spotted by Gematsu, Bandai Namco filed a European trademark for Tales of Link last week. The free-to-play role-playing game launched on iOS and Android devices in early 2014, but only in the Japanese market. Given the publ...
Dragon Quest VIII photo
Dragon Quest VIII

Dragon Quest VIII on 3DS has a new dungeon, ending


'Surprise developments'
Aug 07
// Chris Carter
Dragon Quest VIII was released all the way back in 2004 on PS2, but its legacy has withstood the test of time. It's still regarded as one of the best entries in the series, and later this year in Japan, it will hit the 3DS. N...

Dungeon League turns RPG action into a bloodsport

Aug 07 // Alessandro Fillari
[embed]297396:59857:0[/embed] After a dungeon master expresses disappointment with seeing that heroes have lost interest in his labyrinths full of traps and other dangers, he decides to turn his creations into a competitive sport in order to attract adventurers seeking gold and glory. With the creation of the Dungeon League, travelers from all over flock to his randomly conjured deathtraps in order to acquire gold, defeat the opposition, and come out on top. Designed with local multiplayer in mind, Dungeon League re-contextualizes the dungeon-crawl setting and shapes it into an old-school RPG battle arena. From the standard deathmatch variants, territory capture, to the more unusual race gametype, which tasks players with dashing through checkpoints around the dungeon while taking swipes at the opposition, the game does a lot of cool things to the roguelike gameplay system. As you acquire gold and experience, you can level up between matches, upgrade skills, and buy new items from the league vendors. In traditional roguelike and MOBA fashion, character growth is all from the ground up in every game, so you'll have to prioritize which areas you want to focus on. In case it wasn't clear, Dungeon League is very self-aware with its approach to the dungeon crawler. There are several different classes to choose from -- such as the traditional archetypes like Warrior, Rogue, and Archer -- to more bizarre classes such as the rainbow-spewing Unicorn. It's a rush to fight through dungeons filled with nasty traps while cutting down hoards of monsters that get stronger with each stage. It'll take a lot to stay a step ahead of the opposing side and become the champion of the Dungeon League, so choose your class wisely. It's not often we get a unique take on the dungeon crawler, especially one that doesn't take itself too seriously. I liked how lighthearted things are in Dungeon League despite all the over-the-top action and bloodshed, and had a blast battling it out with friends. While there are some single-player options where you can battle waves of monsters, the real draw here is multiplayer, and Dungeon League is quite clever in its design. If you're looking for something a bit different that channels the old-school RPG aesthetic, then this is one you'll want to keep an eye on. Dungeon League [Steam Early Access]
Dungeon League photo
Out now on Steam Early Access
What happens when you turn hardcore RPG gameplay, with hints of roguelike elements, into a sport? Imagine having to grind and acquire loot in order to score points and one-up your competition. Sounds pretty wild for an action...

Hylics is the trippiest RPG I've ever seen

Aug 07 // Jordan Devore
[embed]297434:59875:0[/embed] Hylics [itch.io via Warp Door]
Unsettling! photo
*Slowly backs away*
Are there stranger games out there than Hylics? Surely. But I haven't seen them, and I don't know that I would even want to see them. This "recreational program with light JRPG elements" is about as much as I can handle without turning away. It's bonkers. (No, not that Bonkers!)

Final Fantasy photo
Final Fantasy

Square Enix is fixing the RNG and music bugs in FF X/X-2 HD Remaster


Oh, good
Aug 06
// Jordan Devore
The PS4 version of Final Fantasy X/X-2 HD Remaster was and still is held back by a few issues with the RNG (random number generator) and background music. But fixes are on the way. "We are aware of the audio and RNG bugs in F...
gamescom trailer photo
gamescom trailer

The Technomancer gets chased through Mars, is not Total Recall


Sci-fi RPG for PS4, Xbox One, and PC
Aug 06
// Steven Hansen
The Technomancer is not about a man who goes to Mars to have his eyeballs bulge out. Rather, "we watch our hero Zachariah attempts to communicate with Earth, as he is chased by Mars’ illusive secret police, tasked with...
New Warcraft expansion photo
New Warcraft expansion

Blizzard reveals new World of Warcraft: Legion expansion


New Demon Hunter class!
Aug 06
// Chris Carter
Blizzard kicked things off today at gamescom with a new expansion announcement for World of Warcraft -- Legion. It will of course continue upon the story so far in Warlords of Draenor, and Illidan is back, baby! It...
gamescom photo
gamescom

Final Fantasy XV confirmed for 2016 release


Director confirms internal date set
Aug 06
// Steven Hansen
Final Fantasy XV's lengthy development time has been long documented. Square Enix's promised strong showing for the next mainline entry this gamescom amounted to a fairly boring trailer, doing nothing to reassure anyone that ...
EA Access photo
EA Access

Dragon Age: Inquisition is free with EA Access


Still only on Xbox One
Aug 05
// Jordan Devore
EA Access continues to be a surprisingly good value for Xbox One owners. The service has added Dragon Age: Inquisition to its lineup as promised. If you're a subscriber ($4.99 per month, $29.99 per year), you can download and...
Sword Coast Legends photo
Sword Coast Legends

Sword Coast Legends facing slight delay


You'll have to wait three more weeks
Aug 05
// Zack Furniss
Sword Coast Legends, n-Space's upcoming Dungeons & Dragons co-op RPG, is coming out just a tad later than expected. Though the PS4 and Xbox One versions have always had an ethereal grasp on a nebulous "late 2015" release,...

Panic! Dark Souls III is so easy I didn't die by the boss once

Aug 05 // Steven Hansen
[embed]297197:59811:0[/embed] Site Souls-expert Chris Carter reckons this slice of Dark Souls III was about five hours into the game, so it's no first boss gimme that I took down casually and without a sweat. Also, henceforth, I am Destructoid's resident Souls expert. Chris was the first to beat the boss out of everyone (I came in a close second), but not even he managed to do it first try and so he is usurped. In fact, I almost made it all the way to the boss without dying until I got stuck investigating a corner and some malnourished dogs attacked me. My attacks got caught on the shelves and wall on either side, interrupting the animation, and I was pinned. Streak nixed, I explored a bit more, fought a black tendril-y roof monster, and so on. My natural investigative nature is probably the only reason Chris beat me to the boss, if you think about it. Even to a handsome newbie like myself, Dark Souls III was instantly familiar. Despite matching Bloodborne's speed, it doesn't have that same novelty learning curve that came with playing sans shield, with a giant transforming axe scythe thing and a gun. The big new addition, Weapon Arts, are activated by holding L2 and then doing attacks for alternate strikes, but I never put them into play during combat. The skill went from unlimited to a cap of 20, refueled at bonfires, which should help undercut my joking fear mongering regarding the difficulty level of the game. All of this could change and likely will. We were shown a stage and system that feels completely final (art, animation, etc.) save for the most important thing: balance and tuning to feel. [Disclosure: Bandai Namco provided local travel to the event, as well as dinner.]
Dank souls photo
Hands-on preview
When I wrote about why Souls games are not that hard earlier this year, I told you all that I was neither expert (under 30 series hours total) nor savant (not skilled at anything). And yet, this lumbering galoot, after quite ...

Dark Souls III wears its Bloodborne influences on its sleeve

Aug 05 // Chris Carter
Our demo started out in an era called the "Wall of Lodeleth," which to me, looks like a mix between the Undead Burg and Boletarian Palace. The layout was fairly linear, but offered up a ton of surprises like the standard "dragon guarding loot" offshoot, and a mini-boss of sorts. Lodeleth was multi-tiered, and featured a number of side rooms accessed by way of ladders, as well as some rooftop shenanigans. It was par for the course, but still felt right. Combat as a whole is quicker, which is likely a direct response to Bloodborne changing the game. Rolls and dodges are faster, and enemies as a whole feel faster, too. It's not quite "fighting game" fast, but it's a comfortable medium between Souls and Bloodborne, which I'm more than okay with. One big addition is "Battle Arts," which are basically super moves triggered by different equipment combinations. "Not all shields parry now," I was told by Bandai Namco producer Brandon Williams, and you can see that distinction by way of an icon on the item itself in the lower-left equipment corner. A shield icon denotes a defensive action, and a sword icon is more aggressive. In this instance, it allowed my axe to power up for a short period, granting me a damage boon, which was depicted by a glowing aura on my weapon. In essence, it's a more "on-demand" spell system for folks who prefer direct combat -- I say bring it on. My personal style for Souls games involves using the shield as blocking insurance, but not necessarily for parrying, so I'm all for this change. As a note, these are limited-use abilities, and will recharge at a bonfire much like flasks. As I made my way through the demo, I eventually encountered the only boss, the Dancer of the Frigid Valley (1:45 in the trailer). Based on my experience, it was very similar to Bloodborne's Vicar Amelia fight -- for the most part attacks are easy to dodge, but if you get caught up, you're going to get punished, and possibly one-shotted. The boss also sports a flaming sword, which produces chip damage even if you block, forcing you to be more aggressive. It was a standard but fun fight. [embed]296887:59812:0[/embed] One problem area I noticed during my hands-on session however was the frame rate. There was often times a lot of enemies on-screen, but it chugged on all of those occasions. Bloodborne was 30fps as well, but it's high-time that the series moved on without needing a re-release to bring us into higher territory -- Scholar of the First Sin is incredibly smooth at 60fps. For reference, the build we played with seemed to be PC-based, using an Xbox One controller. Another sort of more personal issue I had was the fact that it felt a little too samey. As I mentioned above, Lodeleth felt like an amalgamation of existing areas in past Souls games. Even something like Huntsman's Copse in Dark Souls II, which is for all intents and purposes a "forest area" that had been done before, felt like something completely different. Bloodborne was a breath of fresh air, providing a unique perspective with a harrowing blight and a darker tone in general. With Dark Souls III, I'm distinctly getting the feeling of "more Souls," which for the most part is a good thing, but did wear on me a bit even during my brief time with the game. It took me roughly 30 minutes to make my way through the demo area and defeat the Dancer -- of which I was the first in the group to do (though Steven beat the boss in one shot!). At the end of it all, amidst the claps from my colleagues and the Namco Bandai reps, I felt that sense of accomplishment that I've felt since downing the Phalanx boss in Demon's Souls. I think Dark Souls III will be fine. [Disclosure: Bandai Namco provided travel to the event, as well as dinner.]
Dark Souls III preview photo
I also see a few problem areas
It's crazy to think that we're on the verge of yet another Souls game right after Bloodborne and Scholar of the First Sin. From Software doesn't seem to rest, and as soon as the studio has wrapped up one project, it's on...

Knights of the Fallen Emp photo
Knights of the Fallen Emp

New Star Wars: The Old Republic - Knights of the Fallen Empire trailer shows off gameplay


Back to 'BioWare-style storytelling'?
Aug 05
// Joe Parlock
BioWare has shown off some more of its upcoming Star Wars: The Old Republic expansion, Knights of the Fallen Empire, at gamescom. The newest trailer that actually shows gameplay can be seen above. The expansion will feature ...
Final Fantasy XV trailer photo
Final Fantasy XV trailer

Final Fantasy XV gets gamescom 2015 trailer, no release date


Watch the new Final Fantasy XV trailer
Aug 05
// Steven Hansen
Well, there it is, the latest substantive look at Final Fantasy XV, the game that started as Final Fantasy XIII Versus (PS3) and has changed considerably in the near decade since then. Despite the playable road trip demo, it...
Dungeons & Dragons photo
Dungeons & Dragons

D&D Sword Coast Adventurer's Guide releasing in November


New class options and backgrounds
Aug 04
// Zack Furniss
Since Dungeons & Dragons has been an inspiration for approximately 20,842 video games, I'm going to start covering all forthcoming 5E releases. I know there's at least a few of you in the audience who either take on ...
Final Fantasy XV photo
Final Fantasy XV

Final Fantasy XV's big gamescom trailer has a cute dog!


Full trailer coming in 7 hours
Aug 04
// Steven Hansen
So, between this, Fallout 4, and Metal Gear Solid V's Diamond Dog...year of the dog? Yeah, year of the dog. Square has noted Final Fantasy XV was a ghost at E3 because the company was focusing on its gamescom showing. That tr...
Yomawari photo
Yomawari

Yomawari from NIS is still creepy, still cute


I'm digging the music too
Aug 04
// Chris Carter
A month ago we just had screens to go by, but Yomawari is shaping up nicely if this new trailer from NIS is any indication. Backed by beautiful music, we get to see a bit of gameplay here, which involves a girl searching for her sister and dog in a city. It'll drop on October 29 in Japan on Vita (!).
tri-Ace photo
tri-Ace

Spike Chunsoft and tri-Ace's Exist Archive looks even better in motion


I'm interested
Aug 03
// Chris Carter
Exist Archive: The Other Side of the Sky, the newest project from tri-Ace and Spike Chunsoft, looks pretty great. Now, compliments of for latter part of the collaboration, we have a gameplay trailer that shows us a bit more ...

You aren't the hero in this RPG

Aug 02 // Kyle MacGregor
A Healer Only Lives Twice isn't a typical RPG by any means. Instead of putting the player in control of the prototypical hero, they actually have to defend him. After a light introduction, a warrior and the eponymous healer venture into a dungeon teeming with all sorts of dangerous monsters. The goblins, slimes, and other beasts advance toward the duo in rows, the leaders of which attack the "tank," while the rest wait their turn until a gap opens in the ranks. The only power players have over the tank is suggestion, telling him which row to attack while you see to his defense. The tank, despite his name, might as well be made out of glass and relies on the healer to vigilantly mend his wounds and cast various sorts of defensive buffs to reduce the effectiveness of oncoming attacks. You'll also be crafting items and learning skills on the fly to make your party more effective, which means you'll never be without something to do in the heat of battle. If the tank and healer don't succumb to their enemies, the healer's torch will eventually go out, at which point the journey will begin anew after allowing you to spend the experience you just earned on a myriad of different upgradeable attributes. This makes your quest easier at the outset, allowing you to go progressively further each time, as you learn more and become increasingly powerful. It's a really enjoyable little game that I'm glad I managed to pick up before it disappeared with scores of others when Sony turned off PSM's taps last month. Thankfully, A Healer Only Lives Twice is aptly named and won't be gone forever. Its creator has plans for the game in a post-PSM world. A Healer Only Lives Twice is primed for a Windows PC release sometime this summer, ensuring that a larger audience will have an opportunity to play this cute roguelike RPG if they so choose.
Doujin Dojo photo
But playing second fiddle isn't half bad
Doujin Dojo is a weekly column dedicated to spotlighting independent games from Japan and the people that make them. Every time I talk about PlayStation Mobile, someone inevitably mentions it's the first time they've ever hea...


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