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4:30 PM on 03.18.2015

Hey Atlus fans, there's a big sale today

I don't know what's going on lately, but there seems to be a plethora of sales happening, especially for consoles. Today's big fat deal comes by way of the publisher Atlus. Posted over on their Facebook page, they decided to offer some wallet relief for hump day. Take a close look, because here is what they got for sale:

Robert Summa



Talk turns technical with Masquerada: Songs and Shadows' Ian Gregory  photo
Talk turns technical with Masquerada: Songs and Shadows' Ian Gregory
by Rob Morrow

While at PAX East, I was fortunate enough to schedule a chat with the co-founder and creative director of Singapore-based Witching Hour Studios, Ian Gregory, to talk about the studio's beautiful upcoming "pause-for-tactics" 2.5D isometric RPG Masquerada: Songs and Shadows, planned for release on PC, Mac, and consoles (TBD) sometime in early 2016.

The game takes place in a Venetian-inspired fantasy city called Ombre, and as it happens, is the only place in the game's world where magic exists. However, discovering and donning rare masks are the key to learning and harnessing that magical power. Gregory describes the mask's function in the game as that of "batteries," storing built-up magical energy to be released in the form of the different classes' skills and abilities.

Players follow the story of Inspettore Cicero Gavar as he returns from exile to solve a kidnapping that, as the game's description states, will  "shake up the foundations of the city." Cicero, your starting character in the game, is a Maestro, a hybrid class that draws from the skills of all three main character classes.

The three main classes available in the game are the Sicario, who fills the role of an assassin; the Pavisierre, the tank in the group; and lastly, the Dirge, a bard-like character who can cast both summons and buffs. Each class will have access to eight to ten different abilities, all of which possess their own skill trees.

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7:00 PM on 03.17.2015

PSA: South Park: The Stick of Truth dropped to $5 on PS3

If you don't own South Park: The Stick of Truth or never played it, then what the fuck is wrong with you? Well, if you own a PlayStation 3, then it's time to correct yourself. Now that the game is only $5, there's really no excuse not to play it. You can check out some other price drops here (I know ya'll want that Smurfs 2). PlayStation Store Update [PlayStation.Blog]

Robert Summa

4:00 PM on 03.17.2015

Oh, hey, Final Fantasy XV has summons and HOLY SHIT

Final Fantasy XIII's summons were ok, but in using the correct party of Fang/Lightning/Vanille, you only get to see a handful (Bahamut, thankfully). And the whole techno Transformers look, while thematically consistent, led ...

Steven Hansen

3:00 PM on 03.17.2015

Square Enix to reveal new console JRPG this year

Square Enix's last teased announcement ended up being a free-to-play Spelunker, but company president Yosuke Matsuda told Nikkei in an interview that we should expect some big time PS4 and Xbox One games this year, including ...

Steven Hansen







Review: Final Fantasy Type-0 HD photo
Review: Final Fantasy Type-0 HD
by Chris Carter

For years now, some people have been saying that Final Fantasy is dead. While XIII was considered a misstep by some, XIII-2 was a marked improvement and Lighting Returns was one of my favorite games of last year.

Oh, and there's the impressive showing for Final Fantasy XV, the constantly improving Final Fantasy XIV: A Realm Reborn, which is one of the best MMOs ever made, a fantastic rhythm-based sub-franchise, and a handful of interesting side projects. Now we have Type-0 HD

Final Fantasy is far from dead, folks.

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1:30 PM on 03.13.2015

The Bloodborne launch trailer is so deliciously sinister

If you're worried about seeing too much of the game, stay far away from this video. It goes places. That said, you know a trailer is good when, without hesitation, you go back and rewatch it several more times in a row. Admi...

Jordan Devore

3:00 AM on 03.13.2015

Final Fantasy Record Keeper headed to a smartphone near you this spring

This year, Square Enix is makin' it rain Final Fantasy spinoffs on us. I mean, we've got Final Fantasy Type-0 HD coming in hot just next week, and DeNA and Square Enix just revealed the launch of Final Fantasy: Record Keeper ...

Brittany Vincent

3:00 PM on 03.12.2015

Ubisoft does a physical Vita release of Child of Light/I'm not sure why, it doesn't seem right

Child of Light was late to Vita, coming in July.That the handheld wasn't a priority Ubisoft can't belie. And yet, what's this, a North American physical Vita release in March?Could it be Ubisoft doesn't want to leave our hand...

Steven Hansen

2:30 PM on 03.12.2015

Bravely Second's trailer shows off additional features

The latest Bravely Second: End Layer trailer has been making the rounds, and the Japanese-language clip is full of additional features that can be found in-game, such as the Brave and Default commands, job classes, battle me...

Brittany Vincent

7:30 PM on 03.11.2015

Adventure RPG Unraveled journeys through a child's imagination

Indie developer RosePortal Games has been working on an adorable adventure RPG called Unraveled, about a young girl with a wild imagination searching for her lost parents. The story is based on real events, inspired by a docu...

Ben Davis



Review: Code Name: S.T.E.A.M. photo
Review: Code Name: S.T.E.A.M.
by Kyle MacGregor

Nintendo has created some of the most bizarre intellectual properties in the medium, but the latest strategy game from Intelligent Systems (the studio behind Fire Emblem and Advance Wars) may be among the strangest. The adventure follows Abraham Lincoln and a crack team of agents conscripted from American folklore and classic literature on a mission to repel an alien invasion.

What's more, the Nintendo 3DS game is set in a steampunk universe. Meanwhile the art direction draws inspiration from the Golden Age of Comics. It's an extraordinary pastiche, to say the least. However, despite its originality of the concept, Code Name: S.T.E.A.M. never quite lives up to the intrigue one might expect, given the project's pedigree and fascinating pool of influences.

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11:35 AM on 03.11.2015

Atlus, NISA team to publish Shin Megami Tensei-inspired PS3/Vita tactical RPG Lost Dimension

Lancarse's Lost Dimension (PS Vita, PS3) is coming to North America and Europe courtesy of Atlus and NISA, respectively, this summer. The tactical RPG came out in Japan last year. There's a lot of pedigree behind it, too. La...

Steven Hansen

9:30 AM on 03.11.2015

Borderlands: The Pre-Sequel's Claptastic Voyage trailer shows glitch guns, confetti

Gearbox showed off the trailer for the upcoming Borderlands: The Pre-Sequel downloadable content to a select group of fans during its panel at PAX East, but it is now available for anybody to watch. Maybe even you? Yes, if y...

Darren Nakamura



Harebrained Schemes nails it once again with Necropolis photo
Harebrained Schemes nails it once again with Necropolis
by Rob Morrow

As I explored the opening area of Harebrained Schemes' third-person action roguelike Necropolis at PAX East 2015, I discovered an inviting treasure chest. Upon opening it, I realized too late that I wasn’t alone in that first room. While my back was turned, a shadowy, crystalline figure called the Grine had seized the opportunity to launch a flurry of attacks at my unprotected rear; all the while, my character stood there helplessly locked in place throughout the chest’s opening animation.

It was at this point in the Necropolis demo that the game made complete sense to me. In that singular moment I felt as though I’d been here many times before. Not here in the literal sense of playing the demo beforehand, of course, but here in that the game’s unspoken rules were so familiar to me that it felt like coming home. And what a treacherous home it is.

It’s become passé to compare titles to the Souls games, but in this particular instance, I feel the comparison is completely justified. Anyone familiar with From Software's work will know, almost instinctively, what will be expected of them when they pick up the controller. The control scheme (light and heavy attack buttons, shield, jump, and evasion) and stamina system are very much in line with what we're used to in those titles, with a couple of notable deviations.

Necropolis doesn't feature a parrying system, for starters. Instead, your character can use their equipped shield to perform a bash maneuver as well as block incoming attacks. However, stamina is drained when doing so and should be used sparingly in battle. For example, if you try to hold off enemy attacks with the shield indefinitely, you'll soon wear yourself out as your enemy lands each attack, thereby leaving your character susceptible to taking damage.

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5:30 PM on 03.10.2015

This War of Mine DLC exists solely to help the kids

This War of Mine takes a look at a part of conflict that videogames rarely explore: that of those who aren't fighting for a side, but just fighting to survive. It's a harrowing experience, one of the heaviest of 2014 to...

Brett Makedonski